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ESBS - a new bounty system for eve

Author
Mirima Thurander
#21 - 2011-11-25 05:53:02 UTC  |  Edited by: Mirima Thurander
i say make a new bounty agent

that gives out random bounty's to random people with a set amount of time to complete it in say 3 days

you cant get a bounty on a guy thats in your corp/alliance

and if you decline a bounty you get a X hours cool down time before you can request a new one

and a min bounty of 20mill to keep the system from being flooded with 1 isk bountys

a bounty of 500mill + gives the bounty hunter kill rights on the guys pod/ship in highsec

a bounty of 2 bill + gives kill rights to the hunter in high sec and reduces 1 skill as picked by the bounty placer by 50,000 skill points

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Noriko Mai
#22 - 2011-11-25 09:30:31 UTC
Correct me if I am wrong, but wouldn't the no insurace payout thing mean that you can "steal" insurance? Place bounty, kill or suicide gank him so they get no insurance. You won't get it too, but this would be horror for miners in HighSec.

"Meh.." - Albert Einstein

Bienator II
madmen of the skies
#23 - 2011-11-25 17:41:32 UTC
Mirima Thurander wrote:
i say make a new bounty agent

that gives out random bounty's to random people with a set amount of time to complete it in say 3 days

common, thats so artificial. I would accept this in a singleplayer game (lets say X3 or something like that) but not in an mmo. If we can have both sides player driven why should we change that?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#24 - 2011-11-25 17:46:40 UTC  |  Edited by: Bienator II
Noriko Mai wrote:
Correct me if I am wrong, but wouldn't the no insurace payout thing mean that you can "steal" insurance? Place bounty, kill or suicide gank him so they get no insurance. You won't get it too, but this would be horror for miners in HighSec.

no, i don't think so. It doesn't change insurance payout at all. (Additionally its unlikely that a highsec miner has bounty on his head)

can you give an example?

The insurance subtraction trick only makes sure that: hullvalue >> payoutvalue
this is important if someone tries to get rid of the bounty. The bad guy would use empty expensive insured T1 ships and begin suicide via alts for minimal isk loss.

If you subtract the insurance from the bounty payout you basically fix this exploit. At least that is the idea behind that.

edit: clarification: the bad guy still gets his insurance but the hunter just gets less payout (insurance subtracted)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gerrick Palivorn
Caldari Provisions
Caldari State
#25 - 2011-11-25 18:06:21 UTC
Use the already established security standings system.

< -2.0 bounties can be placed on the pilot.
-0.01 to -1.99 Pilots can pay off bounties 1:1
0.0+ Able to collect on bounties

If a bounty is collected, the pirate does not get an insurance payout on their ship (thats where it hurts the pirate). And if the pirate is under GCC, that insurance is paid directly into the bounty.

The rest seems to be fine with the deminished returns and such.

I can see having a positive security standing alts shoot all the pirates to collect on bounties should they be destroyed to deminish losses in a fleet. But the loss will be minimal since it usually takes a fleet to kill a fleet, and many people will be paid out on the killmail.

I know there is a way to abuse this, please find it as I cannot taint my own ideas...

MMOs come and go, but Eve remains.  -Garresh-

Bienator II
madmen of the skies
#26 - 2011-11-25 18:23:06 UTC
Gerrick Palivorn wrote:

If a bounty is collected, the pirate does not get an insurance payout on their ship (thats where it hurts the pirate). And if the pirate is under GCC, that insurance is paid directly into the bounty.

we discussed this a bit on the first page. Problem here is that insurance is somewhat independent from bounties. IMO it wouldn't be fair to remove the mechanics of insurance form people with bounty on the head. Why would the bad guy ever insure the ship with this in place?

But hey we could have an compromise. Like 50% insurance payout, rest goes to the bounty payout.

regarding the positive sec status: Riddick would say sometimes you need evil to kill evil :)
I don't think we really need this restriction so far.


but once again those are only little details to smooth the corners - gamedesign experts should work on them ;)

keep up the discussion!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#27 - 2011-11-25 18:29:54 UTC
Gerrick Palivorn wrote:

I know there is a way to abuse this, please find it as I cannot taint my own ideas...

+1. Yeah, everyone is encouraged to try to abuse the system ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gerrick Palivorn
Caldari Provisions
Caldari State
#28 - 2011-11-25 18:33:38 UTC
Bienator II wrote:
we discussed this a bit on the first page. Problem here is that insurance is somewhat independent from bounties. IMO it wouldn't be fair to remove the mechanics of insurance form people with bounty on the head. Why would the bad guy ever insure the ship with this in place?

But hey we could have an compromise. Like 50% insurance payout, rest goes to the bounty payout.

regarding the positive sec status: Riddick would say sometimes you need evil to kill evil :)
I don't think we really need this restriction so far.


but once again those are only little details to smooth the corners - gamedesign experts should work on them ;)

keep up the discussion!


Why would any insurance be paid out on anyone with an active bounty on there head in the first place? Eve isn't about fair, I love my -10 pirate and I would gladly sacrafice insurance for more targets, it's really dead in lowsec right now...entire constellations, empty...

As for the positive Security Standing only being able to collect, it'll eliminate the future practice of everyone in the fleet webbing each other before a fight to get on the killmail, thus getting a small payout of the bounty of any ships lost. Keeping the bounty payouts to the ones doing the hunting (mostly).

MMOs come and go, but Eve remains.  -Garresh-

Mephice
Aliastra
Gallente Federation
#29 - 2011-11-25 20:11:11 UTC
I like it!
SOISOISOIOSIOSISOISOIS
Republic Military School
Minmatar Republic
#30 - 2011-11-25 20:45:50 UTC
Mirima Thurander wrote:
i say make a new bounty agent

that gives out random bounty's to random people with a set amount of time to complete it in say 3 days

you cant get a bounty on a guy thats in your corp/alliance

and if you decline a bounty you get a X hours cool down time before you can request a new one

and a min bounty of 20mill to keep the system from being flooded with 1 isk bountys

a bounty of 500mill + gives the bounty hunter kill rights on the guys pod/ship in highsec

a bounty of 2 bill + gives kill rights to the hunter in high sec and reduces 1 skill as picked by the bounty placer by 50,000 skill points



ive had a similar thought about the bounty system for a long time except slightly more complex. Make bounty hunting a career choice using special agents to do so but to stop the problems of people just getting easy kills with alts etc make it a tiered system.

the bounty hunter is given specific targets to kill and has 30 days to collect, however the bounties escalate given the bounty hunters previous kills. so a hunter might get a 3-5m bounty to begin and over time increases his ability to get higher and higher bounties. this would stop people from being able to use alts or friends to collect bounties as they would only be paid to experienced bounty hunters making a new career path for people to choose.

Bienator II you say its a artificial well all rules in the sandbox are but if the bounty system is to ever work it must be made so that people cant collect on their own bounties. if you have an idea that would stop people from being able to collect their own bounties im more than willing to hear it
Bienator II
madmen of the skies
#31 - 2011-11-25 20:50:29 UTC
SOISOISOIOSIOSISOISOIS wrote:

Bienator II you say its a artificial well all rules in the sandbox are but if the bounty system is to ever work it must be made so that people cant collect on their own bounties. if you have an idea that would stop people from being able to collect their own bounties im more than willing to hear it

have you read the proposal? Because if you have you should know that thats the main point about it. Otherwise please point me to the part which was unclear to you.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

SOISOISOIOSIOSISOISOIS
Republic Military School
Minmatar Republic
#32 - 2011-11-25 21:25:35 UTC
Bienator II let me get back to you i dont have time for a long discussion right now but i will reply later or tomorrow or in game if thats good with you so we can discuss it further
el alasar
The Scope
Gallente Federation
#33 - 2011-11-26 00:02:20 UTC  |  Edited by: el alasar
+1. nice summary, we had several threads like this i think...

please add some example to the top post to clarify for new readers and fast and easy understanding. not my example neccessarily if you disagree with my math/formulas, but maybe it serves as template for further discussion ;) below are 2 examples explaining my suggestion how to do the math
- make payout reflect what effectively was destroyed and what dropped, if the ship was insured and so on
- apply some factor to the resulting base payout value (i suggest 80%, maybe have skills to influence that - the long lost DED connections? change to +3% increase per skill level? *hehe*)
- eve 10-day-running-average market price (over all trades in eve) for items are used as base values for prices. could be calculated once before/after downtime.
- insurance
a) should be paid, should be taken as absolute value in account. needs to be deducted from head hunt payout.
b) you could argue that once a player has a bount he has forfeit his insurance. it changes to pending state. if his ship gets dstroyed the insurance fee initially paid gets reimbursed, but no insurance paid. this would help bounty hunting!
- give holders of bounties a chance to redeem themselves, get rid of the bounty by paying it back a multiple of the bounty to the victim(s), or even more times the bounty to concord.

maybe add an "options" section to your top post. i vote
1. kill rights to be extended to allow podding. implants are a noteable factor for success in pvp and as such should be also on the table.
2. allowance to attack players with bounty anytime everywhere, there is a reason they got bounty first place. concord should look away.
3. placing bounty should be always possible once a criminal act towards you has been committed, not only when the criminal has below -1 sec status. (*)
4. you should also be given kill rights on outlaws (< -5), because within your 30 days they might restore their sec status.

say bounty is 1000mil.
insurance for platinum contract for raven (navy): net payout is 75.6 - 22.6 = 53mil , market price 85 (350)

case 1.
ship: raven, tech2-fit (~150mil). 30mil drop.
cargo: 1x +4 imps, 1x +3 imps (~27mil). the +4 drops = 18mil.
pod: 5x +4 imps (~90mil). nothing drops - currently...

worth destroyed:
1. ship 150-30=120
2. cargo 27-18=9
3. pod 90
==> 219 mil.

insurance valid? yes. paid to holder of bounty: 53mil (must not be paid to bounty hunter to prevent abuse)
base payout: 219 - 53 = 166. effective bounty payout (e.g. 90%) = 0.9*166 = 149.4 mil
bounty reduced to 850.6 mil.

case 2.
ship: raven NAVY, faction-fit (800mil). 200mil drop.
cargo: 1x +4 imps, 1x +3 imps (~27mil). the +4 drops = 18mil.
pod: 5x +4 imps (~90mil). nothing drops - currently...

worth destroyed:
1. ship 800-200=600
2. cargo 27-18=9
3. pod 90
==> 599 mil.

insurance valid? yes. paid to holder of bounty: 53mil (must not be paid to bounty hunter to prevent abuse)
base payout: 599 - 53 = 546. effective bounty payout (e.g. 90%) = 0.9*546= 491.4 mil
bounty reduced to 508.6 mil.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Prizon
The Scope
Gallente Federation
#34 - 2011-11-26 01:28:02 UTC  |  Edited by: Prizon
el alasar wrote:

- make payout reflect what effectively was destroyed and what dropped, if the ship was insured and so on

I would think only if the mods and\or cargo can also be insured there should be an overall insurance.

el alasar wrote:

- apply some factor to the resulting base payout value (i suggest 90%, maybe have skills to influence that - the long lost DED connections? change to % increase *hehe*)

Now THAT is a great idea; kudos.

el alasar wrote:

- once you have a bounty - even the slightest - you should be eligible to people trying to collect it everywhere, regardless of your current sec status.

Bounty hunting becomes a proffession i kind of like that!!!

el alasar wrote:

- once you have commited a crime you should be eligible to having bounty placed on your head (by the victim)

Darn str8.

el alasar wrote:

- give holders of bounties a chance to redeem themselves and get rid of the bounty - e.g. paying back five times the bounty to the victim(s), or ten times the bounty to concord.

presumably they will just add the redemption fee to their calculation (the crimees) but turnabout is fair...

Food for thought this post^^
el alasar
The Scope
Gallente Federation
#35 - 2011-11-26 09:05:10 UTC
no time to fix my post #33 right now, there is an error in thinking:

1. voluntary redemption payback factors need to correspond to the effective bounty payout percentage, (like 1.0<->100%, 2.0<->50%, 5.0<->20%, ... ), otherwise it would never be an option considered paying back bounty. instead, the preferable method would be to use an alt to work off the bounty by destroying stuff yourself and getting paid back more compared to using voluntary payback method.

if the effective bounty payout percentage is xxx, using an alt to clean your slate you would...
- 100%: loose/gain nothing. you get paid exactly, what you destroy. bad.
- 50%: you get paid back half of what you destroy.
...

next idea for later : make bounty hunting in some circumstances an alternative path to ratting. later...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Bat Khan
Native Freshfood
Minmatar Republic
#36 - 2011-11-30 14:29:25 UTC  |  Edited by: Bat Khan
YABS Ver. x.x

- bounty office upload a virus to medical clone of the wanted person
- the medical clone now cant store SP (like the basic medical clone mechanic)
- no bounty mechanic or payout change

+?
- bounty roster dont show chars doesnt logged in (or left station) a specified period (maybe related to bounty) till next login/station left
- issuer can cancel bounty
- clone jump impossible


....dark, harsh..... Twisted
Migeta
Sebiestor Tribe
Minmatar Republic
#37 - 2011-11-30 17:49:30 UTC
hmm i gues this coud be a beter idea

bounty limit

0-100m isk (normal)
100m- 500m ( can be shoot in hs)
500m-1b (cannot dock and can be shoot in hs)
1b- more ( cannot dock cannot clone jump, canot gate jump so hes locked in the sistem so hunters come and claim the bounty, can be shooted in hs)

benefits : bounty people get kileed, more pvp , moreaction , more choices to go hunt for a bounty.
Bienator II
madmen of the skies
#38 - 2011-12-03 20:15:04 UTC
added examples to the proposal.
thanks to el alasar!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#39 - 2011-12-03 20:24:16 UTC  |  Edited by: Bienator II
a few comments to the comments ;)

skills influencing payout... yeah why not but thats just "tweaking" I only intended to highlight the core idea - FIX of the issue. improvements are always possible, in fact the proposal is even more flexible as the current (broken) system IMO.

same for potential sec specific rules, e.g. certain amount of bounty makes your gcc and so forth.
all nice things which COULD be considered but are not the FIX to the problem, they are "nice to haves"

other idea was:
ignore sec status on crime -> enables you to place bounty to someone which has GCC
... nice to have, gamedesigners should decide

Migeta wrote:
hmm i gues this coud be a beter idea...

where is the advantage/FIX?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#40 - 2011-12-19 02:48:24 UTC
epic bump out of nowhere

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value