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The Widow

Author
Darian Frost
Aliastra
Gallente Federation
#1 - 2015-01-08 12:38:45 UTC
Good morning all, I hope you are enjoying your coffee/tea/what have you.

(there is a question to this thread I promise)

I'm new as you can see. Well not new per say, I played a few times in the past but never stuck with it for long many years ago (this is a newer account as apposed to my even older one). This time though I think I've finally "got" since a change with my frame of mind.

Any way I was perusing ISIS and came across the ship the widow. It has everything I want in a ship; heavy cloaking, missiles, torpedoes (even bigger missiles? If my assumptions are correct) drones and a cool name to boot.

Would it be viable (if I was good enough at it and had the funding) to fly a Widow as a pirate? I have an image in my head, and I admit it is 100% daydreaming as I know nothing about pvp yet, of warping into a system cloaked then scanning down a target and warping to them say, 30(?) KM away, uncloaking and unleashing a barrage of missiles and/or torpedoes for the kill. With appropriate warp scrambling etc of course.

Does or has anyone ever done this? I haven't checked the price on the widow but would it survive or is it just a juicy target that cost too much and is meant to be flown in a larger fleet?

I have this inkling feeling that it's meant to be in fleet warfare sitting at the back lines doing sneaky things and launching the occasional torpedo but a man can dream.

This is all VERY far off for me as the training just to sit in the ship is over 100 days long let alone be able to pull a trigger and do it properly. In the mean time I'm working on flying a frigate proficiently enough to have some fun in low-null sec.


PS. I'm a heavy lurker of the forums even when I was taking breaks from the game so I'll say this before someone points it out. Yes, I know this is not a single player game and yes I do plan on joining a corp so no I don't plan to ONLY solo in it, but I will often unless I can find people who play during my schedule (I work overnights).

PPS. The good news is I'm learning each day. I just took a frigate out to low sec for the sole purpose of getting blown up to ask whoever blew me up a bunch of questions. Exactly that happened and they were really helpful but I felt like I was taking too much of their time so I thought I'd bring this whimsical fantasy here.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#2 - 2015-01-08 12:57:51 UTC
The widow is a BLOPS (Black Ops) and unfortunatly the worst of them.
BLOPS are usually used for two things, a) bridging other stuff that has a covert ops cloak around or b) hot dropping targets with other BLOPS or bombers.
It has its own jump drive and thus can jump to a cyno.

You usually don't roam around solo in a battleship, expecially not in a BLOPS and it will propably only end in a shiny killmail for your enemies.
It's also not a ship for big fleet fights because there is no role there it could fill in which wouldn't be better done by a much cheaper ship.


The widow is the worst BLOPS for bridging because it has the fewest low slots. For briding you want to have as much cargo space as possible for fuel and with the widdow you can't fit as much cargo space expanders as with the others.
For hot dropping the widdow is worst because missiles have a bad damage application.

The big plus is of course it's sexynes Blink
Tyape
Love the DaKa
#3 - 2015-01-08 13:16:57 UTC
Take a look at the pilgrim. its role is exactly what you are imagining as your play style: warping around cloaked trying to catch some careless prey.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2015-01-08 13:23:45 UTC
Darian Frost wrote:
Good morning all, I hope you are enjoying your coffee/tea/what have you.

(there is a question to this thread I promise)

I'm new as you can see. Well not new per say, I played a few times in the past but never stuck with it for long many years ago (this is a newer account as apposed to my even older one). This time though I think I've finally "got" since a change with my frame of mind.

Any way I was perusing ISIS and came across the ship the widow. It has everything I want in a ship; heavy cloaking, missiles, torpedoes (even bigger missiles? If my assumptions are correct) drones and a cool name to boot.

Would it be viable (if I was good enough at it and had the funding) to fly a Widow as a pirate? I have an image in my head, and I admit it is 100% daydreaming as I know nothing about pvp yet, of warping into a system cloaked then scanning down a target and warping to them say, 30(?) KM away, uncloaking and unleashing a barrage of missiles and/or torpedoes for the kill. With appropriate warp scrambling etc of course.

Does or has anyone ever done this? I haven't checked the price on the widow but would it survive or is it just a juicy target that cost too much and is meant to be flown in a larger fleet?

I have this inkling feeling that it's meant to be in fleet warfare sitting at the back lines doing sneaky things and launching the occasional torpedo but a man can dream.

This is all VERY far off for me as the training just to sit in the ship is over 100 days long let alone be able to pull a trigger and do it properly. In the mean time I'm working on flying a frigate proficiently enough to have some fun in low-null sec.


PS. I'm a heavy lurker of the forums even when I was taking breaks from the game so I'll say this before someone points it out. Yes, I know this is not a single player game and yes I do plan on joining a corp so no I don't plan to ONLY solo in it, but I will often unless I can find people who play during my schedule (I work overnights).

PPS. The good news is I'm learning each day. I just took a frigate out to low sec for the sole purpose of getting blown up to ask whoever blew me up a bunch of questions. Exactly that happened and they were really helpful but I felt like I was taking too much of their time so I thought I'd bring this whimsical fantasy here.



Of all BlOps ships, the Widow the least favorite among them.


As for torps, yes, they are just BS sized, short range missiles. This of course comes with the trade off that it sucks at shooting anything smaller then a BS (or a BC with MWD on).

And as you are new to PvP...START SMALL.

Knowing nothing about PvP and then jump into a big ship = lossmail waiting to happen, and LOADS of laughs about that loss.
Work your way your way up the chain of ships. Start learning in small ships that only cost a fraction of what your Widow+fit would cost, so that losses won't hurt as much. As you WILL lose A LOT when you first start to PvP.

Not to mention, that a BlOps (as with any T2 ship) is a designed for a more specialized role and thus will shine a lot, in a smaller window of oppurtunity.

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Darian Frost
Aliastra
Gallente Federation
#5 - 2015-01-08 13:39:23 UTC
Thanks for the replies, a little upsetting to find out it it's one of the less favored.

I'll take a look at that pilgrim and thank you J'Poll I've come to realize that haha. Just lost a second one not two seconds ago (station docked now debating my escape route back to my high sec station with all my equipment).

I think it's time to find a new system to practice in. There always seems to be people in this one with year+ old characters that come in and wipe me out. On the bright side I do believe I lasted a good four times as long as the last fight and I was able to lock target/orbit and get a couple shots off before being blown up. My warp scrambler/propulsion jammer weren't activating for some reason though but it was most likely just me spazzing because I was in the middle of trying to d-scan the very person down who got the jump on me.
Chal0ner
Hideaway Hunters
The Hideaway.
#6 - 2015-01-08 14:40:57 UTC
Darian Frost wrote:
Thanks for the replies, a little upsetting to find out it it's one of the less favored.

I'll take a look at that pilgrim and thank you J'Poll I've come to realize that haha. Just lost a second one not two seconds ago (station docked now debating my escape route back to my high sec station with all my equipment)..


For a second I thought you'd lost a second Widow ... had to look it up Shocked
Good luck with your adventures and trying to get better at pvp Big smile
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#7 - 2015-01-08 14:50:57 UTC
Darian Frost wrote:
I think it's time to find a new system to practice in. There always seems to be people in this one with year+ old characters that come in and wipe me out.

Sounds like an excellent place to practise in. When you lose a fight, try talking to the guy who killed you, ask if they have ideas on how you might have done better. Most players will be happy to give you pointers if you show you want to improve.
Darian Frost
Aliastra
Gallente Federation
#8 - 2015-01-08 15:02:54 UTC
Bloemkoolsaus wrote:
Darian Frost wrote:
I think it's time to find a new system to practice in. There always seems to be people in this one with year+ old characters that come in and wipe me out.

Sounds like an excellent place to practise in. When you lose a fight, try talking to the guy who killed you, ask if they have ideas on how you might have done better. Most players will be happy to give you pointers if you show you want to improve.


I did the first time, this time sadly in the persons bio they have that they only speak Japanese so it wasn't an option.

The first time though he talked to me for a good 45 minutes giving general tips and linked me to some old guides he said are out dated but the basics still apply. I made sure to bookmark it on the in game browser I just need to find time to sit down and go through it all.

Also I did look at the pilgrim. I'm not sure how I feel about energy weapons. I've fallen in love with missiles and rockets at this point. It breaks my heart that Gallente ships aren't the ones that use missiles, they seem so much more appropriate for them in terms of looks imo. Now I'm between; keeping with the kestrel and skilling towards the Manticore or the Hawk, OR going back to skilling in Gallente so I can get the Nemesis. So many decisions.

Either way I think I'll be using the kestrel for a bit until I can become a little more proficient with it. It isn't too expensive to lose and seems fun to fly. I need to relocate though, which might also come with joining a new corp of people who are willing to teach for the play style I want. Don't get me wrong, CAS is nice with entertaining and helpful people but I feel there are better options out there for me. Just need to be mindful of the potential wardecs.
Jolea
Doomheim
#9 - 2015-01-08 16:16:16 UTC
In ISIS look at gurista pirates tab (missiles and drone focus)... now for pvp worm or gila might be the way you eventually want to go... That being said lose about 100 normal frigates first before considering a worm... learn how to fly in PVP then move up.

T1 frigate fit out about 5 million loss, t2 frigs (assault, interceptor, covert ops) about a 30 million loss, a worm over 100 million loss. And if you take a ship out in pvp consider it all ready lost, you just keep flying it on borrowed time.
Cara Forelli
State War Academy
Caldari State
#10 - 2015-01-08 16:21:03 UTC  |  Edited by: Cara Forelli
I like your attitude. I think you will do well here.
Darian Frost wrote:
Either way I think I'll be using the kestrel for a bit until I can become a little more proficient with it. It isn't too expensive to lose and seems fun to fly. I need to relocate though, which might also come with joining a new corp of people who are willing to teach for the play style I want. Don't get me wrong, CAS is nice with entertaining and helpful people but I feel there are better options out there for me. Just need to be mindful of the potential wardecs.

Kestrels are nice ships. I also highly recommend the Minmatar Breacher if you like missiles - it's possibly my favorite t1 frigate and there are a million ways to fit it. If you plan to stick to frigates for a while (which is a fantastic idea) I would highly recommend going to Faction Warfare lowsec, which you can find using the sovereignty options on the star map. Even if you aren't participating in FW itself it will provide a lot of good targets for you because most people are flying frigates and destroyers. It also allows you to pick fights at faction warfare complexes (plexes) so you don't have to worry about gate guns (which will shred a kestrel in seconds).

There are MUCH better options than CAS out there. Check out this guide and start looking around. One of the best ways to find a corp IMO is to go out and meet (shoot) them. That way you know off the bat they are an active pvp corp. Talk to them after you are blown to smithereens and see if you get along. If it seems like a good fit ask about their recruitment policies. I would recommend a faction warfare corp or a pirate corp that operates in FW space. However, there are plenty of other options, ranging from high sec wardec corps to null sec power blocs. And of course wormhole space, which provides a completely unique pvp environment focused on stealth tactics.

Regarding the Pilgrim...yes it's much cheaper than a Widow but still pretty expensive for a new player. I'd shelf that idea for now and pull it out later if you find a use for it. In the meantime, there are some very effective frigate fits that take advantage of neuts (tristan for example). You can experiment with neuts and other types of ewar at the frigate level to see what you enjoy and use that to create a long term skill plan. There's no shame in flying frigates for a while. A lot of vets actually prefer it because they are actually more challenging to fly than larger ships in many ways; fights are short and intense, and piloting mistakes are punished quickly.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2015-01-08 17:33:06 UTC  |  Edited by: Inxentas Ultramar
The Widow is least favourite. That doen't make it a bad ship.

It has smaller cargospace but it's fuel bay is just as large as the Panthers. It will mainly affect the amount of cap charges and ammo you can carrry, which is less of an issue with Torpedos because their RoF isn't as high as, for example, autocannons. I know for a fact there's very little room left for fuel anyway, once I arm my Panther. So don't fixate on that.

It has better CPU then a Panther but worse powergrid. It has better max capacitor, targetting range and sensor strength. Wait... targetting range? On a Torpedo boat? That's right, the Widow is not a DPS boat. It has jamming bonusses of 30% per skill level. That is huge! It's primary role is to jam targets in a Blackops FLEET and with it's 8 midslots, it's a beast at that particular specialization.

In other words, if you goal is to act as support for a Blackops fleet composed of multiple Blackops Battleships and you like the look of the Widow, go for it. Not now, but once you have some more PVP experience and can fly a T1 Battleship in PVP with confidence. Just remember deploying that ship with a modicum of success involves:

1. Friends
2. Experience
3. SP (time)

EDIT: What you describe is basicly a cloaky pirate's endgame experience, apart from actually covert-cynoing in on your target, perhaps even refitting proper racial ECM, and jump along a bridge with your pirate mates onto the hapless target. Sure, you can always uncloak and murder a miner or ratter, but be aware of the targetting delay. Having a friend tackle for you is often the better option, then see if his friends suddenly appear and decide to uncloak and unleash hell. BLOPS works best in teamplay. I once heard someone say only a peasant lights his own cynos. As a BLOPS capable pilot in lowsec I can only agree with that statement.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2015-01-08 18:31:03 UTC
BLOPs fleets composed of multiple Widows are quite successful.

Rooks & Kings are known for their hit-and-run Widow fleets.
Vol Arm'OOO
Central Co-Prosperity Union
#13 - 2015-01-08 19:12:41 UTC
Once upon a time widows were a thing. There were even folk using widows in solo work to some success. But times have changed. ECM isnt what it used to be. More importantly, Widows really run counter to the way BLOPs tend to work - in the typical hotdrop you either catch someone on a gate or near a station - you want the person you drop to stay aggressed so they cant use the gate or dock up, but if you use ecm they can lose aggression allowing the target to potentially get away. Also ecm boats tend to get primaryed because people hate ecm. Finally all that extra range the widow has on its ecm is kinda pointless since when people hot drp its usually right on top of the target.

I don't play, I just fourm warrior.

Inxentas Ultramar
Ultramar Independent Contracting
#14 - 2015-01-08 19:37:22 UTC
Aggro mechanics are hardly a problem because your typical drop target is a typical drop target and possibly has gone through the experience a few times. If he doesn't want to aggro he simply won't. We assume the TTK (Time To Kill) must be < 60 seconds, else we won't even bother. Drop, burn, GTFO. I don't want a subpar Battleships to sit on an easily accessable grid for long anyway. That Widow might actually make an unexpected non-target drop tackle, on itself or on fleetmates.

You may find the Widow more popular in smaller scale engagements where "every ship counts" as opposed to large fleet battles. I'd love to have an extra Widow pilot on our team, I'll tell you that. Because most people are attracted to paper DPS those ships are more available, while Widow pilots are more scarce. I'd say look into groups hotdropping in lowsec, or become friends with people in NPC null. I think you'll find most oppurtunities to utilize a Widow there.
ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-01-08 19:42:49 UTC
You are making what I consider one of the most common mistakes of new players in Eve. I mean it's your game and you play it your way and if you are having fun doing it then keep doing it because it's all about the fun but if you are asking about efficiency then I'll give a little advice.

There are a lot of skills that are shared across all or many ships most of those skills are also the most important ones to have trained up so try to stick with those early on.

Small ships and small weapons train up fast and are very powerful and useful. Early on you should be sticking with smaller equipment as it trains much faster. You can be in T2 frigs fairly quickly and they can do pretty much anything a T1 cruiser can and in most cases do it better. T2 cruisers likewise can be as good or better than BS's at some things and T3 cruisers train very quickly and are most certainly better than BS at almost everything. So avoid large ships and large weapon systems early on.

You can easily keep your skill queue full for over 6 months with skills that will be useful now and not wasted no matter what you do in the future. By that time you will have a much better idea of what you like doing and what you want to do.

Feel free to make all the long term plans that you want, I used to do that a lot and enjoyed doing it. I'm just telling you that there is absolutely no need for you to get your panties all in a bunch worrying about what you will potentially be flying a year from now. Just play around with various stuff in game and have fun.

Want to talk? Join Cara's channel in game: House Forelli