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Crime & Punishment

 
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War on Gankers

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#421 - 2015-01-08 14:57:49 UTC
admiral root wrote:
Wow. The ballerina comment was definitely aimed at you. I know this will come as a shock to you, LucasVeers, but there are other people posting in this thread. If you took the time to read what others have posted (oh, the humanity!) you'll see there's been discussion of safety in highsec. I have a habit of posting kill stats for the same three systems (for consistancy, and because they're high traffic, high kill systems) when people bring up the subject. The numbers, which are always taken from dotlan, invariably show that highsec is stupidly safe.
I'm well aware that there is another conversation going on, however when you lead of your response by referencing me and without referencing whatever post about safety it is you're supposedly responding to, it's a fair estimate it's aimed my way. If it's not, then leave me out of it.

As for your stats, those stats alone don't prove anything Gevlon. Realistically to see how safe highsec is, you'd want to look at how many people attempt to kill others vs how many succeed. If 300 people try per day to kill people and all 300 of those succeed, it's pretty unsafe. Ganking is incredibly easy to pull off, has minimal risks (if any) and laughable consequences. It's the carebear version of PvP. Along with mining, trading and missions, ganking could do with a balance pass to create more variance in execution and a better balance of risk to reward.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

admiral root
Red Galaxy
#422 - 2015-01-08 15:19:18 UTC  |  Edited by: admiral root
Lucas Kell wrote:
Realistically to see how safe highsec is, you'd want to look at how many people attempt to kill others vs how many succeed.


And we're going to get those numbers from... where, exactly?

Quote:
If 300 people try per day to kill people and all 300 of those succeed, it's pretty unsafe.


Calls me Gevlon, posts like Goblin.

Your method would tell us nothing. My way may well not be perfect, but it at least takes into account the number available targets that didn't get shot. If anyone wants to have a mature debate about my method then I'm happy to participate and to make sensible changes to give a more accurate picture.

You, however, seem to have come to a wide range of conclusions on everything from ganking to botting to the intentions of Code pilots, have no facts whatsoever to back them up, and don't really seem to care for anyone disagreeing with you.

No, your rights end in optimal+2*falloff

Velicitia
XS Tech
#423 - 2015-01-08 15:27:42 UTC
I don't follow your logic here Lucas ...

Eve Hisec population -- (guessed --> eve-offline shows 26,000 people * 0.8 (because "80% of pilots are in hisec" or whatever) = 20,800 hisec pilots.

"300 Gankers" is 1.44% of the population
"300 Ganked Pilots" is 1.46% of the remaining possible target pool.

Now, I'm a bit fuzzy on probability, but a 1.46% chance of being dead seems pretty small (not that I'd leave it to chance alone ... I'd personally stack the deck in my favor).

As for the stats, doesn't dotlan count _ALL_ ship losses for any reason? So, looking at Niarja right now (32886 jumps / 107 ship kills), and assuming a 1:1 ratio of ganked to ganker ship losses ... 53 pilots have been ganked (let's say the remaining 0.5 ship survived til CONCORD showed up). 53 ganks in nearly 33,000 jumps ...

... yeah, still pretty safe ... but as always, stack the deck in your favor.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lucas Kell
Solitude Trading
S.N.O.T.
#424 - 2015-01-08 16:34:54 UTC
admiral root wrote:
And we're going to get those numbers from... where, exactly?
That sound remarkably like your problem, as you're the one trying to prove that highsec is super safe.

admiral root wrote:
Calls me Gevlon, posts like Goblin.
I didn't post any stats or badly analyse anything, I simply stated a method by which you could determine highsec danger levels.

admiral root wrote:
Your method would tell us nothing. My way may well not be perfect, but it at least takes into account the number available targets that didn't get shot. If anyone wants to have a mature debate about my method then I'm happy to participate and to make sensible changes to give a more accurate picture.
The number of targets not getting shot is fairly irrelevant when determining the level of danger each person is up against, especially when you can't see what jumps are a target and what jump isn't. It might be that every person worth killing that jumped through that day got killed.

admiral root wrote:
You, however, seem to have come to a wide range of conclusions on everything from ganking to botting to the intentions of Code pilots, have no facts whatsoever to back them up, and don't really seem to care for anyone disagreeing with you.
Yeah, I know right? Everyone else can have their opinions and conclusions and they don't need anything to back them up, however me using my 9 years of experience in EVE and countless more in other games, development and analytics isn't enough. I need me some more evidence! We both know that the type of evidence being asked for is data neither of us would have access to, and it's demanded as a way to stall the argument.

At the end of the day, If I'm not allowed to claim that ganking is too easy (based on my own personal experience of ganking people, and a general understanding of ganking mechanics), that botters benefit from their competition being removed (based on a basic understanding of economics) and that code are griefers (based on the things they say in local, their blog, their 'tear jar' forum and the countless players claiming harassment) without providing substantial evidence for the claims, then why should I accept your counter claims without the same?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Miko Jin
HELVEGEN
#425 - 2015-01-08 16:48:19 UTC
Lucas Kell wrote:
admiral root wrote:
And we're going to get those numbers from... where, exactly?
That sound remarkably like your problem, as you're the one trying to prove that highsec is super safe.

admiral root wrote:
Calls me Gevlon, posts like Goblin.
I didn't post any stats or badly analyse anything, I simply stated a method by which you could determine highsec danger levels.

admiral root wrote:
Your method would tell us nothing. My way may well not be perfect, but it at least takes into account the number available targets that didn't get shot. If anyone wants to have a mature debate about my method then I'm happy to participate and to make sensible changes to give a more accurate picture.
The number of targets not getting shot is fairly irrelevant when determining the level of danger each person is up against, especially when you can't see what jumps are a target and what jump isn't. It might be that every person worth killing that jumped through that day got killed.

admiral root wrote:
You, however, seem to have come to a wide range of conclusions on everything from ganking to botting to the intentions of Code pilots, have no facts whatsoever to back them up, and don't really seem to care for anyone disagreeing with you.
Yeah, I know right? Everyone else can have their opinions and conclusions and they don't need anything to back them up, however me using my 9 years of experience in EVE and countless more in other games, development and analytics isn't enough. I need me some more evidence! We both know that the type of evidence being asked for is data neither of us would have access to, and it's demanded as a way to stall the argument.

At the end of the day, If I'm not allowed to claim that ganking is too easy (based on my own personal experience of ganking people, and a general understanding of ganking mechanics), that botters benefit from their competition being removed (based on a basic understanding of economics) and that code are griefers (based on the things they say in local, their blog, their 'tear jar' forum and the countless players claiming harassment) without providing substantial evidence for the claims, then why should I accept your counter claims without the same?


Too much Jibba jabba
Lucas Kell
Solitude Trading
S.N.O.T.
#426 - 2015-01-08 16:55:26 UTC
Miko Jin wrote:
Too much Jibba jabba
Thanks for the insightful comment.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

admiral root
Red Galaxy
#427 - 2015-01-08 16:59:42 UTC
Lucas Kell wrote:
That sound remarkably like your problem, as you're the one trying to prove that highsec is super safe.


Highsec *is* super safe, I'm just providing some numbers to illustrate it. I intentionally use systems where there's a lot of killing because I feel it would be extremely unreasonable to pick some backwater system where no-one ever loses a ship, and I use the same systems every time for consistancy.

Lucas Kell wrote:
I didn't post any stats or badly analyse anything, I simply stated a method by which you could determine highsec danger levels.


A terrible method that would require unobtainable data and give biased results.

Lucas Kell wrote:
The number of targets not getting shot is fairly irrelevant when determining the level of danger each person is up against, especially when you can't see what jumps are a target and what jump isn't. It might be that every person worth killing that jumped through that day got killed.


Surely it's extremely relevant? If a tiny proportion of people going through a gate are likely to die then each person shares that tiny risk, don't they? If 300 people are on an airplane that crashes, are you suggesting that air travel isn't pretty darn safe?

Lucas Kell wrote:
Yeah, I know right? Everyone else can have their opinions and conclusions and they don't need anything to back them up, however me using my 9 years of experience in EVE and countless more in other games, development and analytics isn't enough. I need me some more evidence! We both know that the type of evidence being asked for is data neither of us would have access to, and it's demanded as a way to stall the argument.


Your "development and analytics" don't seem to be helping you much when it comes to determining a reasonable way to work out how safe highsec is. Personally, I had to re-sit my math exam to get a reasonable pass and I struggle with anything beyond the basics. I'm terrible at analysis and have never don't development. If you've got something to actually help me improve the quality of information I'm posting I'm all ears.

I'm not trying to stall anything. I'd rather engage in a constructive discussion to the extent of my mediocre intellect.

Lucas Kell wrote:
At the end of the day, If I'm not allowed to claim that ganking is too easy (based on my own personal experience of ganking people, and a general understanding of ganking mechanics), that botters benefit from their competition being removed (based on a basic understanding of economics) and that code are griefers (based on the things they say in local, their blog, their 'tear jar' forum and the countless players claiming harassment) without providing substantial evidence for the claims, then why should I accept your counter claims without the same?


You've ganked how many people to experience ganking? Your arguments about the benefits for botters have been called out by others and they make sense. Code are only "griefers" by your nanny state definition. Can you link to anything at all in the tear jar sub-forum that shows griefing?

No, your rights end in optimal+2*falloff

Miko Jin
HELVEGEN
#428 - 2015-01-08 17:03:48 UTC
Again too much Jibba Jabba.

Lucas and experience = rofl
La Nariz
Aliastra
Gallente Federation
#429 - 2015-01-08 17:38:00 UTC
Lucas Kell wrote:
If 300 people try per day to kill people and all 300 of those succeed, it's pretty unsafe.


What is this garbage?

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Solonius Rex
Federal Navy Academy
Gallente Federation
#430 - 2015-01-08 17:51:12 UTC
Ramcath wrote:

I think ganking is just fine, but just not fine the way it is. I don't want to ban ganking, I just think it should be more appropriate towards the level of security system you are in. Removing aggro from a freighter is one idea, and so is reducing the amount of time for the log off safety feature.

Guess what this allows!!! You can still gank, and you'll get freighter pilots who are afk, autopilots, and bot freighters. All this does is allow freighter pilots who are in hi-sec a means of keeping their assets.

The gankers need to start thinking up some ways for an in-between solution to this, because if they rely on CCP to do it then they won't like the result.

Here is possible outcomes that could come down in the future:

1. Concord is allowed to attack pods (this could be a definite since this would not prevent ganking, but a ganking squad would now have to be more than a mere handful of pilots jumping into Catalysts or other cheap destroyers) Remember, there are no more skillpoints to buy for clones, so CCP could view blowing up pods as an even exchange.

2. CCP removes all aggro for capital ships in high sec - allowing them to log off safely

I actually think option #1 is the best outcome since it doesn't prevent ganking, it merely changes the size of a required squad, and gives freighter pilots the ability to fit to withstand a larger attack.

All in all, if the only responses from gankers is going to be, "you're stupid, play better. you're dumb, play smarter" then when the changes come there will be a shock. I don't believe for one second that gankers right now will implement self-discipline changes, it will have to come from CCP, but if gankers refuse to view the other side of the coin then they are removing themselves from the changes and discussion that will eventually come.


The first option is kind of meaningless. Even if Concord pods Code, theyre just gonna set it up so that their home station is in the same location or directly near their location where they gank.

But the second option is.... Quite stupid. The changes you suggest, ignore the central concept to Eve.

The fact is, that Eve is a game where, no matter what you do, you will never be 100% safe. And the point about safety in eve, is that its balanced between risk and reward.

The problem with what youre suggesting, is that this skews this balance, greatly. A lone ship, with zero tanks, moving through hisec, can never be successfully ganked anymore as long as the pilot isnt afk or just happens to be at the keyboard during autopilot. And thats not how eve is supposed to operate. In eve, youre supposed to have a level of safety that is balanced with the amount of effort you put in. Its why untanked ships are easier to gank, because the pilot has decided to put very little effort in, in order to maximize both risk and reward.

Heres a great example:
http://www.themittani.com/news/alod-bring-me-everyone

With the changes you sugggest, things like these would become impossible. What youre doing, is essentially blaming the gankers for the laziness and perceived entitlement of the freighter pilots. Youre removing the risk, while keeping the reward.

This isnt a game where we reward idiots. This isnt a game where they should be able to decrease the risk, while getting the same level of reward. If they wanted to play a game with little risk and all rewards, they should play Star Trek Online or Hello Kitty island adventure.

And no, pressing a single "esc" key, is not the level of effort that should be enough to escape a gank.

But i wanted to address this aspect of the quote, specifically:
Quote:
All this does is allow freighter pilots who are in hi-sec a means of keeping their assets.


What in the HELL are you talking about!? THEY HAVE A MEANS ALREADY! The fact is, they have the means to scout. They have the means to apply logistics. They have the means to haul less and become less lucrative targets. They have the means to maximize tank.

Every single one of these, are readily available, and readily accessible to every single freighter pilot in eve. The fact that they dont use this, is their fault. And they should be able to cover all of this effort by simply being able to press a single button to log off safely.

Yes, i understand, bringing alts, friends in with logi ships and scouts, is a lot of effort for some people. But thats how the game works. The more effort you put in, the more safer you become. Im sorry, but if you want to do the minimum amount of effort(and yes, i consider staying at your keyboard the bare minimum, you dont see PVP pilots complaining about how they lost their ships despite not being afk), your risk factor is going to be at its highest.
Lucas Kell
Solitude Trading
S.N.O.T.
#431 - 2015-01-08 17:57:14 UTC
admiral root wrote:
Highsec *is* super safe, I'm just providing some numbers to illustrate it. I intentionally use systems where there's a lot of killing because I feel it would be extremely unreasonable to pick some backwater system where no-one ever loses a ship, and I use the same systems every time for consistancy.
Well no, it's not super safe, it's relatively safe, sure, but it's certainly not as safe as you guys make it out to be. People not getting killed when they jump isn't a solid indicator of safety. If those ships we not worth blowing up, all it shows is that the attackers are picky.

admiral root wrote:
A terrible method that would require unobtainable data and give biased results.
Unobtainable data, yes. Why would it be biased? Surely if 100% of ganks succeed, it's not safe enough. If 100% fail it's too safe. Its certainly better than "Loads of ships, many of which may have been empty frigates, and many of which would be the gankers themselves jumped through a gate on a weekday, and only a few hundred got killed, thus highsec is safe"

admiral root wrote:
Surely it's extremely relevant? If a tiny proportion of people going through a gate are likely to die then each person shares that tiny risk, don't they? If 300 people are on an airplane that crashes, are you suggesting that air travel isn't pretty darn safe?
On it's own, it's irrelevant. There's so much other data which gives those numbers context, like what ships umped through, how many gankers were operating on that particular day, how clustered the jumps were, and how much support throe ships had. Consider that If I jumped a freighter through a gate with 100 ECM support ships 200 logi and 500 misc mates, I'd probably make it through against even the toughest opposition. Even a huge fleet of gankers probably wouldn't engage. That doesn't mean the system I jumped into is safe, yet that's what those stats would show. I think it's safe to say that except for CCP, nobody really has the data to prove it one way or the other.

admiral root wrote:
Your "development and analytics" don't seem to be helping you much when it comes to determining a reasonable way to work out how safe highsec is. Personally, I had to re-sit my math exam to get a reasonable pass and I struggle with anything beyond the basics. I'm terrible at analysis and have never don't development. If you've got something to actually help me improve the quality of information I'm posting I'm all ears.

I'm not trying to stall anything. I'd rather engage in a constructive discussion to the extent of my mediocre intellect.
That's because there is no reasonable way to determine it with the data we have. It's an unreasonable thing to measure. What we can measure is how our mechanics all work. From what I see of the mechanics, I'd fully agree that across highsec there's not enough risk and far too much reward, but that includes ganking. I'd even go so far as to say that compared to mining, missioning and by far trading, ganking needs the least in the way of balance, but it certainly isn't right where it currently sits. I want decisions to matter, and for strategy to vary, across all mechanics. This was my primary complaint against the ISBoxer changes too. Not that multiboxers were getting a kick, but that the real problem, that game mechanics suck which is why they are so easy to multibox.

admiral root wrote:
You've ganked how many people to experience ganking? Your arguments about the benefits for botters have been called out by others and they make sense. Code are only "griefers" by your nanny state definition. Can you link to anything at all in the tear jar sub-forum that shows griefing?
Honestly, I don't count. I don't submit API to killboards and I don't make a note when it's done, but I've attended 2 ice interdictions and 2 burn Jita's, and I've not just been a ganker, I've run gank squads (including a 12 man triple hit in a single belt which was pretty epic), so I'd say I've got enough knowledge. Certainly not as much as most of you guys who gank day in day out, but enough to make a fair observation.

To be honest, I've read nothing at all that make sense in opposition to the botters. Removing their competition benefits them, that's a pretty standard thing for most activities. It might not if they relied on any of the producer markets, but they don't.

And for the griefing, it's not nanny-state at all. Griefing is intentionally causing a player grief. If you guys weren't looking to do that, you wouldn't troll people in local before and after ganks, you wouldn't harvest their tears and you wouldn't post them up in forum sections dedicated to the collection of tears. And yes, that's entirely a subjective opinion based on what I've seen of code.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Solonius Rex
Federal Navy Academy
Gallente Federation
#432 - 2015-01-08 18:04:52 UTC
Ramcath wrote:


I like how you actually brought up a point about podding, in how it could work but the con is then do you make 'rats' have the ability to pod as well. *Finally someone who is discussing a point rather than just calling people who get ganked stupid... didn't think that would happen.


I just want to address this single point for now.

Has it ever occurred to you, that the reason why people keep bringing this point up, is because you keep dismissing it off hand, without addressing the actual arguments presented?

Youre essentially saying that although you accept that there are a myriad of things that a freighter pilot can do to mitigate its chances of being ganked to nearly 0%(Scouts, logi, webber, tanks, etc), its not up to a freighter pilot to employ these means. That a freighter pilot should be able to handle these ganks alone, with minimal effort. And thats just ridiculous.

Those that put in the maximum effort, get the most out of their endeavors. A solo pilot who doesnt ask for logi, who doesnt ask for a scout, who doesnt fit for tank, and simply isnt afk and has a working keyboard, isnt the maximum amount of effort that a freighter pilot can put in.

Fit a tank. Use scouts. Logis. Webber. This is literally the solution to your problem.

You have the means of keeping your assets. Use them. If you dont, you are, by very definition, being an idiot.
Lucas Kell
Solitude Trading
S.N.O.T.
#433 - 2015-01-08 19:23:22 UTC  |  Edited by: Lucas Kell
Solonius Rex wrote:
Youre essentially saying that although you accept that there are a myriad of things that a freighter pilot can do to mitigate its chances of being ganked to nearly 0%(Scouts, logi, webber, tanks, etc), its not up to a freighter pilot to employ these means. That a freighter pilot should be able to handle these ganks alone, with minimal effort. And thats just ridiculous.

Those that put in the maximum effort, get the most out of their endeavors. A solo pilot who doesnt ask for logi, who doesnt ask for a scout, who doesnt fit for tank, and simply isnt afk and has a working keyboard, isnt the maximum amount of effort that a freighter pilot can put in.

Fit a tank. Use scouts. Logis. Webber. This is literally the solution to your problem.

You have the means of keeping your assets. Use them. If you dont, you are, by very definition, being an idiot.
The counter to this is usually simple, that when people talk about counters to ganking, they are talking about having characters who's sole task is to just fly along with a freighter pilot, just in case a bunch of people in dirt cheap ships want an easy kill. From a gameplay perspective it's a terrible mechanic. Back in the old days I remember having to do freighter runs in and out of nullsec. The first few times it was fine, but after you've done 30 or 40 of them, you realise it's an enormous time sink with no real benefit beyond making a single ship able to fly for A to B.

It would be better gameplay if it took fewer gankers but with more at risk (considerably more than a few catalysts) but the freighter pilot had an active method of defending themselves rather than a passive role.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Solonius Rex
Federal Navy Academy
Gallente Federation
#434 - 2015-01-08 19:23:25 UTC
Woops, wrong post.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#435 - 2015-01-08 19:33:49 UTC
Lucas Kell wrote:
It would be better gameplay if it took fewer gankers but with more at risk (considerably more than a few catalysts) but the freighter pilot had an active method of defending themselves rather than a passive role.

I've got an idea that I hope will promote precisely that.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Solonius Rex
Federal Navy Academy
Gallente Federation
#436 - 2015-01-08 19:54:54 UTC  |  Edited by: Solonius Rex
Lucas Kell wrote:
The counter to this is usually simple, that when people talk about counters to ganking, they are talking about having characters who's sole task is to just fly along with a freighter pilot, just in case a bunch of people in dirt cheap ships want an easy kill. From a gameplay perspective it's a terrible mechanic. Back in the old days I remember having to do freighter runs in and out of nullsec. The first few times it was fine, but after you've done 30 or 40 of them, you realise it's an enormous time sink with no real benefit beyond making a single ship able to fly for A to B.


Well, no.

First off, most ganks occur around specific hotspots. Its obvious that flying afk through Uedama isnt a good idea. Most freighters can survive a gank in .9 or .8, because no one thinks about bringing in 50 battlecruisers just to gank a freighter, when they could just as well bring 30 destroyers and gank in a .5 sec system. So you dont need your logis to fly around and gaurd you every second of every jump. When was the last time Code. ganked a freighter in .8 sec space?

But even if that werent the case, the central rule of EVE is not to fly something you cant afford to lose. If youre going to get upset, and if its going to affect you severely, then isnt bringing a couple guys to logi for you, worth it?

As you said, if there is no real benefit for you, then it shouldnt matter. You shouldnt be so pained over the acceptable loss of a ship that has had no real benefit to you.

If your cargo isnt worth the effort to protect, then it shouldnt be worth crying over.

Secondly, it doesnt even have to be a couple guys and logis. If youre moving something that isnt too valuable, but that youd also like to try and keep, all it takes is a scout. A scout that heads out one jump ahead of you, to check and see if there isnt a suspicious Machariel sitting AFK on gate, or 20 Code. pilots in the system who arent flashing red.

Thirdly, this seems to reflect the difference in the amount of effort being placed between gankers and freighter pilots. Youre saying that a freighter pilot shouldnt have to put in the effort of bringing 2-3 guys to help him, while a ganker should put in the effort of bringing 10 guys along? Sure, isk is a factor in the amount of effort being placed, but so is numbers. And there comes a point where the amount of effort in terms of isk, is outweighed by the amount of effort in terms of people. Its why a 10 billion isk Raven cant win against x10 t2 ravens worth 1/50th in isk.

Lucas Kell wrote:

It would be better gameplay if it took fewer gankers but with more at risk (considerably more than a few catalysts) but the freighter pilot had an active method of defending themselves rather than a passive role.


Active method... as in highslots? Turret hardpoints? Midslots? We know they exist in industrial ships, like the Iteron V, and yet they are rarely, if ever, used. These are people who haul hundreds of millions, sometimes even billions, in these ships. They clearly have midslots, highslots, they can even fit turrets. But most people choose not to. What do you think will change if they added Highslots and turret hardpoints to freighters, exactly? They already added lowslots, and yet too many people ignore putting modules that help them defend, in favor of modules that get them faster to their destination.

But, again, i think thats the whole role that the freighters were intended to fulfill. They arent supposed to be Logis. They arent supposed to be warships. They are cargo ships, haulers, freighters. They move things. We know these things exist in real life too, like trucks, and yet, when they contain something valuable, they have escorts. Think about the Brinks trucks, the trucks that carry around money from banks and small businesses. Theyre built to withstand attack, not to actively defend themselves.

Also, when you say "Took fewer gankers but with more risk(i.e. more expensive ships)", isnt the whole point of bringing 30 people, is so that you can do with less expensive ships that deal less DPS? Where it would normally take the DPS of 3 brutixes, you can bring 10 catalysts instead?

EDIT:

Also, just as a sidepoint, i do consider being able to fit for tank, an active role in defense. Its the players choice, he has an active role in choosing whether he wants to fit a tank or fit for yeild/speed. The fact that they neglect this role in defense, in favor of... non-defensive measures, is their problem.
Lucas Kell
Solitude Trading
S.N.O.T.
#437 - 2015-01-08 20:21:00 UTC
Solonius Rex wrote:
First off, most ganks occur around specific hotspots. Its obvious that flying afk through Uedama isnt a good idea. Most freighters can survive a gank in .9 or .8, because no one thinks about bringing in 50 battlecruisers just to gank a freighter, when they could just as well bring 30 destroyers and gank in a .5 sec system. So you dont need your logis to fly around and gaurd you every second of every jump. When was the last time Code. ganked a freighter in .8 sec space?

But even if that werent the case, the central rule of EVE is not to fly something you cant afford to lose. If youre going to get upset, and if its going to affect you severely, then isnt bringing a couple guys to logi for you, worth it?
Still, you're talking about a couple of guys (ore even just one) having to sit around ready to fly out to whatever system the freighter needs to get through, jus tto watch him warp and go back home. And it really doesn;t matter if you think it's "worth it" or not. It's terrible gameplay design. It's why most hauling is done by AFK players hauling it in groups of <1b, because it' such terrible gameplay, it deserves no actual attention.

And the fact that the gameplay it terrible has nothing to do with crying. Once again, a gankers argument sinks into "DON'T CRY!". Mate, that doesn't make the gameplay any less terrible.

Solonius Rex wrote:
Thirdly, this seems to reflect the difference in the amount of effort being placed between gankers and freighter pilots. Youre saying that a freighter pilot shouldnt have to put in the effort of bringing 2-3 guys to help him, while a ganker should put in the effort of bringing 10 guys along? Sure, isk is a factor in the amount of effort being placed, but so is numbers. And there comes a point where the amount of effort in terms of isk, is outweighed by the amount of effort in terms of people. Its why a 10 billion isk Raven cant win against x10 t2 ravens worth 1/50th in isk.
Actually, no, I explicitly said the opposite of this. Apparently you either couldn't read it, or didn't bother. Both sides should be active gameplay mechancis with proper risk/reward balance.

Solonius Rex wrote:
Active method... as in highslots? Turret hardpoints? Midslots? We know they exist in industrial ships, like the Iteron V, and yet they are rarely, if ever, used. These are people who haul hundreds of millions, sometimes even billions, in these ships. They clearly have midslots, highslots, they can even fit turrets. But most people choose not to. What do you think will change if they added Highslots and turret hardpoints to freighters, exactly? They already added lowslots, and yet too many people ignore putting modules that help them defend, in favor of modules that get them faster to their destination.
No necessatily, I mean active method as in any active method. As in gameplay. You realise this is a computer game, right? It's for entertainment. There's nothing entertaining about watching you own freighter slowly jumping between gates. There's certainly nothing entertaining about watching someone else's freighter between gates. If a freighter get's in trouble it's just a case of watching it slowly play out. If you've got support, they get to do a bit of their job while the gankers do theirs. After a while you're either blown up or back to watching a ship slowly jump between gates.

Solonius Rex wrote:
But, again, i think thats the whole role that the freighters were intended to fulfill. They arent supposed to be Logis. They arent supposed to be warships. They are cargo ships, haulers, freighters. They move things. We know these things exist in real life too, like trucks, and yet, when they contain something valuable, they have escorts. Think about the Brinks trucks, the trucks that carry around money from banks and small businesses. Theyre built to withstand attack, not to actively defend themselves.
Whatever their role, they exist in a game, and their mechanics are boring. They are victims of circumstance.

Solonius Rex wrote:
Also, when you say "Took fewer gankers but with more risk(i.e. more expensive ships)", isnt the whole point of bringing 30 people, is so that you can do with less expensive ships that deal less DPS? Where it would normally take the DPS of 3 brutixes, you can bring 10 catalysts instead?
Sure, but that's not necessarily good gameplay design. That leads to situations like what currently exists, where ganking isn't a choice of gameplay style, its something you do on disposable alts. You can be out ganking in a day. I'd prefer to see it as a proper playstyle where your decisions actually matter long term.

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loyalanon
The Conference Elite
Safety.
#438 - 2015-01-08 20:21:26 UTC
i do love these threads of tears
loyalanon
The Conference Elite
Safety.
#439 - 2015-01-08 20:22:38 UTC
Lucas Kell wrote:
its something you do on disposable alts. You can be out ganking in a day. I'd prefer to see it as a proper playstyle where your decisions actually matter long term.


ive been ganking on my main (this character) for years. I know alot of Code dudes who gank on there mains. Problem?
admiral root
Red Galaxy
#440 - 2015-01-08 20:27:00 UTC
loyalanon wrote:
Lucas Kell wrote:
its something you do on disposable alts. You can be out ganking in a day. I'd prefer to see it as a proper playstyle where your decisions actually matter long term.


ive been ganking on my main (this character) for years. I know alot of Code dudes who gank on there mains. Problem?


This is a lie - LucasVeers is the only one telling the truth.

No, your rights end in optimal+2*falloff