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Help with loadout, new player

Author
Toryna Evingod
Republic Military School
Minmatar Republic
#21 - 2015-01-06 13:55:40 UTC
Does the word "fittings" mean some equipment in particular? i thought any equipment would fall under that category, or i have i missed something?
Fred P
Carebears of New Eden
#22 - 2015-01-06 14:16:06 UTC  |  Edited by: Fred P
When people talk about fitting, they're talking about powergrid and cpu, and the modules and rigs that affect these. Fitting modules or rigs are the ones that give you more powergrid or cpu.

Aditionally: Powergrid and cpu are referred to as fitting, because they govern what you can fit on a ship.
Toryna Evingod
Republic Military School
Minmatar Republic
#23 - 2015-01-06 14:45:09 UTC  |  Edited by: Toryna Evingod
I see, thank you, then my first question was wrong. So the new question would be: What is a good loadout for a level 2 or if possible level 3 Thrasher mission runner equiped with artillery weps? Or maybe any other Destroyer would be easier?
Toryna Evingod
Republic Military School
Minmatar Republic
#24 - 2015-01-06 16:16:12 UTC
Tsukino Stareine wrote:
to start off: damage application will be your main concern.

mids:

1mn experimental afterburner
optical tracking computer I (optimal range script)
small C5-L Emergency shield overload

lows:

fourier transform tracking program
damage control I



Using this setup, what rigs would be good?
Fred P
Carebears of New Eden
#25 - 2015-01-07 02:08:48 UTC
I suppose some mix of damage rigs and rate of fire rigs wouldn't be a terrible idea, since the fit/loadout doesn't have any damage module.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#26 - 2015-01-07 02:55:03 UTC
level 3 in a thrasher is harsh, i would say impossible with low skills
now for missions i would think about going the missile way personally. but thats me u choose gunnery so let me see.
Thrasher thats one thing i would use, pain in the butt with cap so, optimal range to use your guns is around 13km

[Thrasher, mission]
F85 Peripheral Damage System I
Counterbalanced Weapon Mounts I

Small C5-L Emergency Shield Overload I
Experimental 1MN Afterburner I
Cap Recharger II

250mm Light 'Scout' Artillery I, EMP S
250mm Light 'Scout' Artillery I, EMP S
250mm Light 'Scout' Artillery I, EMP S
250mm Light 'Scout' Artillery I, EMP S
250mm Light 'Scout' Artillery I, EMP S
250mm Light 'Scout' Artillery I, EMP S
250mm Light 'Scout' Artillery I, EMP S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

just posting my alternate. But if u prefer guns, arties are great ^^
[Talwar, mission]
Small 'Accommodation' Vestment Reconstructer I
F85 Peripheral Damage System I
Multiphasic Bolt Array I

Experimental 1MN Afterburner I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array

Compact Light Missile Launcher, Nova Light Missile
Compact Light Missile Launcher, Nova Light Missile
Compact Light Missile Launcher, Nova Light Missile
Compact Light Missile Launcher, Nova Light Missile
Compact Light Missile Launcher, Nova Light Missile
Compact Light Missile Launcher, Nova Light Missile
Compact Light Missile Launcher, Nova Light Missile

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Auxiliary Nano Pump I



Toryna Evingod
Republic Military School
Minmatar Republic
#27 - 2015-01-07 21:52:01 UTC
In the game, if i hover over my weapons while in flight it sais "Falloff range within 18km" but if i rightclick and press show info, i have something called "Accuracy falloff 10,66km" what is the difference?
Fred P
Carebears of New Eden
#28 - 2015-01-07 22:20:05 UTC
The falloff range in the hover popup is the sum of your optimal plus your falloff range, showing you how far your falloff reaches, so you don't have to do math while flying.

The falloff in the show info window is the distance between where your optimal range stops, and your falloff range stops.
Andrew Indy
Cleaning Crew
#29 - 2015-01-09 03:11:14 UTC
Toryna Evingod wrote:
Thanks for the imput, i am training skills but have no implants (other than the three +1 u get from missions) and i dont rly have the ISK to buy better ones, looking at the rigs, just that part will take 12hrs+ is there any other missions i can run with my current setup in the mean time to get some cash?


Rigs not needs skills any more, its a bug from when they did.

The skills help reduce the penalties
Toryna Evingod
Republic Military School
Minmatar Republic
#30 - 2015-01-10 00:39:46 UTC
If i wanted to move up to level 3 missions with a thorax, how would i do it?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#31 - 2015-01-10 01:04:33 UTC
rails and kite, but it will be very sp intensive as you would do very little damage at the range where it would be survivable.

Vexor is much easier to pull off.
Toryna Evingod
Republic Military School
Minmatar Republic
#32 - 2015-01-10 01:36:15 UTC
Tsukino Stareine wrote:
rails and kite, but it will be very sp intensive as you would do very little damage at the range where it would be survivable.

Vexor is much easier to pull off.


is it not possible to tank it? what other gallente ship can do lvl 3 missions in close range?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#33 - 2015-01-10 02:38:01 UTC
not any t1 ship, some missions are ok, but the bigger ones like blockade you will struggle to tank if you get up close to npcs.

Much of PvE is exploiting the fact you can outrange npcs extremely easily.

Range is a huge factor when considering what ship to run missions with.
Toryna Evingod
Republic Military School
Minmatar Republic
#34 - 2015-01-10 02:46:17 UTC
Tsukino Stareine wrote:
not any t1 ship, some missions are ok, but the bigger ones like blockade you will struggle to tank if you get up close to npcs.

Much of PvE is exploiting the fact you can outrange npcs extremely easily.

Range is a huge factor when considering what ship to run missions with.


So a Vexor would be better suited? how would i set it up?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#35 - 2015-01-10 03:02:26 UTC
some kind of combination of an armour tank with afterburner, rails and heavy drones. You orbit something with afterburner on and let drones eat things up while you supplement their damage with your railguns.
Toryna Evingod
Republic Military School
Minmatar Republic
#36 - 2015-01-10 03:24:31 UTC
Tsukino Stareine wrote:
some kind of combination of an armour tank with afterburner, rails and heavy drones. You orbit something with afterburner on and let drones eat things up while you supplement their damage with your railguns.


Something like this:

Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Dual 150mm Prototype Gauss Gun, Antimatter Charge M
Drone Link Augmentor I

Experimental 10MN Afterburner I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array

Medium 'Accommodation' Vestment Reconstructor I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Psuedoelectron Containment Field I
Drone Damage Amplifier I

Medium Capacitor Control Cuircut I
Medium Capacitor Control Cuircut I
Medium Auxiliary Nano Pump I

Hammerhead I x5
Hobgoblin I x5

Anything i should change?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#37 - 2015-01-10 03:53:32 UTC
if u can fly that, looks good.
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