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Crime & Punishment

 
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War on Gankers

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#361 - 2015-01-07 19:09:59 UTC
Velicitia wrote:
Not when your options are "2 month old noob, and trends show that only last 4-6 months anyway" vs. "multi-year vet, who the same trends show that they're 'never' gonna quit eve".

Yeah, some 2 month old players do stick to EVE, and some vets do end up leaving ... but given historical data (and the real-world desire to "keep the lights on") ... who would you rather be working at keeping happy?
I'd rather keep the newbies happy. As you say, the vets will never quit. As it is, EVEs issue is attrition. People do eventually get bored, and new players aren't coming in fast enough to replace them. A lot of that is because people outside of EVE consider it to be full of antisocial trolls, and they aren't far off.

Velicitia wrote:
Edit - now obviously, things can and will change ... but ganking / "wardecs for no reason" / lie, cheat*, steal your way to the top / etc. will always be core gameplay elements.

cheat within the confines of what's allowed per the rules (so no, I'm not saying botting or RMT or other bannable offences are OK).
I hope you are right. the thing is I'm not saying they are going to eventually remove ganking, I'm saying they will eventually redefine what they consider to be "too far" in griefing. Code gank to upset players then they troll them and collect the "tears" to share them with each other and laugh. That's not good image for the community to have and it's not fun for newer players to be introduced into that environment. It's a bunch of people griefing.

Velicitia wrote:
Yeah, because that "vision" was "turn EVE into [generic F2P / P2W MMO of the week]".

As for nothing to stop them from trying again ... how about all those multi-year vets who have stuck around because they realized the error of their ways, hmmm?
It doesn't matter what their vision was or whether you agreed with it. They had a vision, people disagreed and protested, that vision changed. There's nothing stopping CCP making more changes if they feel enough of the community feel strongly about it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#362 - 2015-01-07 19:33:11 UTC
Rein Chelien wrote:
Report away. Although your bar here is extremely subjective. If I come in with an exhumer and start strip mining the roid someone else in a velator is mining, is that negatively impacting them? Yes. If I form a corporation and recruit people in favorable time zones to clear all of the belts in a given highsec system of valuable ores right after downtime is that negatively impacting the game? Yes. Might they be upset about that? Sure. So should we make all of the roids in highsec have infinite ore so nobody has to share?
Of course it's subjective, that's the whole point. All players have the right to report when they feel like they are being griefed, whether you think they are or not. It's up to CCP to decide if anything needs to be done.

Rein Chelien wrote:
Again. Totally subjective. Who knows what will make someone upset. I just had a war target miner swearing at me because he didn't dock up when I came into the system he was in and he was blissfully mining away in a belt. I literally said nothing to this person.

...

Should the above be reported? What's the difference?
And again, yes, subjective. And yes, if he feels like he's being griefed he is well within his right to report it. It certainly looks like from that it was just gameplay, but that still doesn't strip him of his rights.

Rein Chelien wrote:
On this, we agree. I'm happy if they come over here and want to play. Just don't expect me to play wow in space as a result. That's not what I signed up for and my money is just as good as theirs.
You don't have to. That certainly doesn't mean they can't make some parts safer. Or must it be that all parts of EVE must be riddled with danger or you freak out because the game is obviously WoW if even a single region was safe.

Rein Chelien wrote:
Dubious. If you're not losing anything in the game eventually you can just buy PLEX on the market with ISK and stop paying money each month to CCP for your subscription. All but one of the PLEXes I've ever purchased with cash (above my subscription fee) have been to replace losses incurred by losing things in the game somehow. My point though was that if you're living in a risk-free bubble in highsec, the transition to other areas of the game is going to be that much more difficult to make.
I already do exactly that, in complete safety. The absolute best way to make isk is trading, and you never even need to undock.

Rein Chelien wrote:
I'm not upset that someone wants to shoot red crosses in a glorified chat room. I don't want someone else forcing me to shoot at red crosses in a glorified chat room.

One thing that I believe really sets many of the people on my side of the argument apart from others is that nearly everyone who does highsec PVP does highsec PVE at times. They experience many aspects of the game and understand after a bit how having the two linked makes both better. I'm not so sure I can say the same for the Veers of the world. You might go out and give it a whirl for your own personal research so you'll better understand what really goes on out there.
You don't have to. Nobody is suggesting that the entire game should be pure safety. Even if they made a massive area of perfect safety, there would still be plenty of space to do whatever you want. Then again, I'm not arguing for perfect safety, I'm arguing that what code does is griefing, plain and simple, and that griefing should be more restricted.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Steppa Musana
Doomheim
#363 - 2015-01-07 19:45:51 UTC  |  Edited by: Steppa Musana
Rein Chelien wrote:
Report away. Although your bar here is extremely subjective. If I come in with an exhumer and start strip mining the roid someone else in a velator is mining, is that negatively impacting them? Yes. If I form a corporation and recruit people in favorable time zones to clear all of the belts in a given highsec system of valuable ores right after downtime is that negatively impacting the game? Yes. Might they be upset about that? Sure. So should we make all of the roids in highsec have infinite ore so nobody has to share?

It's not about them being upset. It's about players engaging in actions for the motivation of upsetting them. If you mine asteroids, you are trying to make ISK, not upset anyone. If they get upset, boohoo. The difference is important.
Doing something that happens to get someone upset
vs
Doing something for the purpose of getting someone upset

Quote:

Again. Totally subjective. Who knows what will make someone upset. I just had a war target miner swearing at me because he didn't dock up when I came into the system he was in and he was blissfully mining away in a belt. I literally said nothing to this person.

Rein Chelien > o/
Miner War Target > **** you *******
Rein Chelien > why?
Miner War Target > I did nothing to you *******
Rein Chelien > is this what valor evolves into?
Miner War Target > You take **** too seriously then
Rein Chelien > what am I taking too seriously? you're the one swearing.
Miner War Target > I joined for mining, not to be taken out by some ******

You're in a corporation that's at war. The guy who has been killing your ships left and right comes into the system and you have a good minute or so to pack it up or reship and fight (please reship). You do nothing and continue mining away and then when you get killed, you convo your killer and spew the above. Did I shoot at him on purpose? Yes. Was he war decced because I expected to make new friends? Not realistically (although I'd be open to it). Did I negatively impact his game play? I'd say no because I've given him a purpose to play the game and created content for him but he seems to disagree at the moment.

Should the above be reported? What's the difference?

You were engaging him in PVP gameplay, and he got upset. That's his problem not yours. Even if you shot his ship to upset him, it still shouldnt matter, because its impossible to enforce intent based on gameplay. CCP can never know why you shot his ship.

This isnt the same as loyalmoron spamming local with 20 straight "ufail" comments, then telling people to "cry moar" when they politely ask him to stop. It's not the same as John E Normus telling a player to go biomass himself for asking what betters ways there are to counter ganking besides ECM. Telling a miner hes the "bottom feeder of the universe", convoing a miner and asking him to apologize for autopiloting, not the same either. This is griefing. The intent is obvious, especially when considering the miner bumping blog. There is no other reasonable explanation for this behavior.

Quote:
On this, we agree. I'm happy if they come over here and want to play. Just don't expect me to play wow in space as a result. That's not what I signed up for and my money is just as good as theirs.

Uhhhh Ill have to disagree with both of you on this one. This is the one thinig Lucas is wrong about in this thread. No one should be able to come here and play without being killed. Give them their own server but on TQ they play by the same rules as everyone else, the game is balanced around that in all senses.
Demerius Xenocratus
The Scope
Gallente Federation
#364 - 2015-01-07 19:53:54 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

Interfering with a players desired gameplay technique or trying to force players to play a certain way is griefing and absolutely horrible.


Wrong. I don't care what your "desired gameplay technique" might be, you are in no way entitled to play the game that way. You enforce your ability to do so at the barrel of a gun.

Sandbox means that you can try and succeed at whatever you want, not that you will succeed at whatever you try.


Why the fixation with shooting at people who don't shoot back when there are plenty who will? I've done it myself and yea it's funny but I won't try and defend it as an essential part of the game.

Why aren't people entitled to play how they like? Why do the Randian ubermenschen have such love for the word "entitlement?"

Most sandboxes have borders.
Concord Guy's Cousin
Doomheim
#365 - 2015-01-07 20:10:02 UTC  |  Edited by: Concord Guy's Cousin
Demerius Xenocratus wrote:
Why the fixation with shooting at people who don't shoot back when there are plenty who will? I've done it myself and yea it's funny but I won't try and defend it as an essential part of the game.
Regardless of whether they shoot back or not every player, no matter their playstyle, affects every other player. Some affect others at the end of a gun, some do it via other means; at the end of the day everything in Eve is a form of PvP.

Quote:
Why aren't people entitled to play how they like?
That's just it, some that think they should be allowed to play in peace are saying that those who play otherwise shouldn't be allowed to play the game the way they want to. What's good for the goose is good for the gander.

Quote:
Why do the Randian ubermenschen have such love for the word "entitlement?"
Because some believe that they are entitled to stuff, whereas the reality is that in Eve you are entitled to nothing except access to the game itself, everything else is down to you.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

La Nariz
Aliastra
Gallente Federation
#366 - 2015-01-07 20:22:44 UTC
What a paradox the mindless highsec pubbies that sit there all day pveing like bots want to play their way but, don't want other people to be able to do the same.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Black Pedro
Mine.
#367 - 2015-01-07 20:24:13 UTC  |  Edited by: Black Pedro
Demerius Xenocratus wrote:
Why the fixation with shooting at people who don't shoot back when there are plenty who will? I've done it myself and yea it's funny but I won't try and defend it as an essential part of the game.

Why aren't people entitled to play how they like? Why do the Randian ubermenschen have such love for the word "entitlement?"

Most sandboxes have borders.
Risk vs. reward.

Significant rewards must come with risk, and this drives the player conflict that is the only real content of this game.

Further, the risk forces players to make tradeoffs like tank vs. yield which makes fitting a ship far more interesting than the simple max yield/cargo calculation that everyone would fly in the absence of any risk.

If the ability to make ISK and resources is too safe they become meaningless as everyone can print as much as they like in isolation of other players and you no longer have a functioning economy.

And most worryingly, a 100% highsec would completely asphyxiate low, null and WH space as the only rational choice would be to come back to highsec to do your PvE and Industry as there would be no incentive to go elsewhere. We have already been going down this road with the absurdly high payout of incursions which has drawn much of the population back to highsec reducing targets elsewhere.

Highsec could be made 100% safe so people could "play how they like" but the rewards would have to be cut dramatically, like to zero so that it was only worth staying there if you were a true newbie learning the ropes, or one of the supposed carebears that like just shooting crosses but for no reward. I'm not sure the latter exists (most carebears are primarily ISK-focused despite what they claim about the "relaxing" nature of Eve's mining and PvE combat) and newbies grow up, so it is better to have a highsec with some risk.

So to directly answer your question, in a sandbox game you can do what you want, but when your actions start influencing the greater sandbox the other players get to have a say in what you are doing. It is an essential part of the game, at least as long as highsec is a place worth earning an income although even then, ganking your rival's industrial ships is a key part of a large war in any space.
Kaarous Aldurald
Black Hydra Consortium.
#368 - 2015-01-07 21:15:52 UTC
Lucas Kell wrote:
It's not however against the rules to report someone you feel has purposely harassed or upset you.


If "they shot at me in highsec!" is the reason, yes, it is against the rules.


Quote:
Even if CCP disagrees


Oh, this ought to be good.

Quote:
people have the right to determine if they feel harassed by other players.


They literally do not. My rights don't end where their feelings begin.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#369 - 2015-01-07 21:22:27 UTC
Demerius Xenocratus wrote:

Why the fixation with shooting at people who don't shoot back when there are plenty who will?


My personal motivations go all the way back to the functional elimination of PvP from Ultima Online, the first MMO I ever played. It killed that game. And it was all because their devs caved in to exactly the kind of carebear whining that we see people trying to enforce on EVE now.

No one needs PvP visited on them more than the people who try to deny that it should exist. Those people need the abject lesson of the reality of EVE Online more than anyone else.


Quote:

Why aren't people entitled to play how they like?


Because when how they like to play the game is contingent on my playstyle being removed, it's unacceptable. Especially in a stated PvP game like EVE is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#370 - 2015-01-07 21:57:33 UTC
Demerius Xenocratus wrote:
Why aren't people entitled to play how they like?
They are, just like I am. But you seem to be under the misconception this means no one can try and thwart yours and my efforts. They can. That is the sandbox.

Also a true sandbox would be anarchy. Eve has boarders, it had those when you signed up and started playing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Demerius Xenocratus
The Scope
Gallente Federation
#371 - 2015-01-07 22:25:41 UTC
La Nariz wrote:
What a paradox the mindless highs. pubbies that sit there all day pveing like bots want to play their way but, don't want other people to be able to do the same.


Those backsystem null rats won't farm themselves. Get back to work!
Rein Chelien
Nova Express
#372 - 2015-01-07 22:28:41 UTC
Steppa Musana wrote:
It's about players engaging in actions for the motivation of upsetting them. If you mine asteroids, you are trying to make ISK, not upset anyone. If they get upset, boohoo. The difference is important.
Doing something that happens to get someone upset
vs
Doing something for the purpose of getting someone upset


Steppa Musana wrote:

You were engaging him in PVP gameplay, and he got upset. That's his problem not yours. Even if you shot his ship to upset him, it still shouldnt matter, because its impossible to enforce intent based on gameplay. CCP can never know why you shot his ship.


My point exactly. Thank you. It is difficult to enforce intent based entirely on gameplay. If you gank a freighter carrying billions of ISK of cargo, you are probably trying to make ISK as a first priority. If ganking them happens to get someone upset, that's their problem not the gankers. Even if you ganked that freighter to upset them, it still shouldn't matter because CCP can never know why you shot that ship.


Steppa Musana wrote:

This isnt the same as loyalmoron spamming local with 20 straight "ufail" comments, then telling people to "cry moar" when they politely ask him to stop. It's not the same as John E Normus telling a player to go biomass himself for asking what betters ways there are to counter ganking besides ECM. Telling a miner hes the "bottom feeder of the universe", convoing a miner and asking him to apologize for autopiloting, not the same either. This is griefing. The intent is obvious, especially when considering the miner bumping blog. There is no other reasonable explanation for this behavior.


There is one reasonable explanation I can think of for this behavior: they want to get the other person to duel them in a ship that is unlikely to be a significant threat and reduce costs vis-a-vis CONCORD response. I'm not endorsing a particular behavior here, just that there is an obvious pattern that explains why it might arise.

Steppa Musana wrote:
Rein Chelien wrote:
On this, we agree. I'm happy if they come over here and want to play. Just don't expect me to play wow in space as a result. That's not what I signed up for and my money is just as good as theirs.

Uhhhh Ill have to disagree with both of you on this one. This is the one thinig Lucas is wrong about in this thread. No one should be able to come here and play without being killed. Give them their own server but on TQ they play by the same rules as everyone else, the game is balanced around that in all senses.


I agree with you as well. I was being a bit tongue in cheek. I'm happy to have more people come play EVE as EVE.
Demerius Xenocratus
The Scope
Gallente Federation
#373 - 2015-01-07 22:37:08 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

Why the fixation with shooting at people who don't shoot back when there are plenty who will?


My personal motivations go all the way back to the functional elimination of PvP from Ultima Online, the first MMO I ever played. It killed that game. And it was all because their devs caved in to exactly the kind of carebear whining that we see people trying to enforce on EVE now.

No one needs PvP visited on them more than the people who try to deny that it should exist. Those people need the abject lesson of the reality of EVE Online more than anyone else.


Quote:

Why aren't people entitled to play how they like?


Because when how they like to play the game is contingent on my playstyle being removed, it's unacceptable. Especially in a stated PvP game like EVE is.



Your playstyle is the virtual equivalent of beating autistic kittens and then showing video of the deed to all your friends with a good laugh. Let the retards have their little sandcastles and go fight people who will shoot back. There are plenty of them. You will survive without your blaster fit civilian shield boosted raven killmails.
Solonius Rex
Federal Navy Academy
Gallente Federation
#374 - 2015-01-07 22:38:41 UTC
Demerius Xenocratus wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

Interfering with a players desired gameplay technique or trying to force players to play a certain way is griefing and absolutely horrible.


Wrong. I don't care what your "desired gameplay technique" might be, you are in no way entitled to play the game that way. You enforce your ability to do so at the barrel of a gun.

Sandbox means that you can try and succeed at whatever you want, not that you will succeed at whatever you try.


Why the fixation with shooting at people who don't shoot back when there are plenty who will? I've done it myself and yea it's funny but I won't try and defend it as an essential part of the game.

Why aren't people entitled to play how they like? Why do the Randian ubermenschen have such love for the word "entitlement?"

Most sandboxes have borders.


People are entitled to play how they like. A miner is allowed to go afk in a yeild fit retreiver. No one is saying we should ban players who go afk in mining barges. Industrial players are allowed to afk autopilot with 10 billion isk worth of loot in their untanked Iteron 5s. No one is calling for them to be banned, either.

But Gankers should be entitled to blow them up, as well. Even though a miner is entitled to go afk in a yeild fit retreiver, he isnt entitled to be invincible and untouchable.
Ramcath
Boulder Shoulders Industries
#375 - 2015-01-07 22:39:41 UTC
Here's where all this is eventually going to lead in regards to hi-sec ganking. This is the way I see it:

1. Ganking has existed for a very long time
2. No one is saying that the solution to the problem of hi-sec ganking is to prevent all or any means of ganking
3. There are people who rage about getting ganked, there are others who accept it's part of the game

To have an open and honest debate about the issue is usally ignored on the forums by the gankers. Their responses always lay blame at the pilots who got ganked, and their solutions are based off of in game mechanics, and it's not that these solutions are not credible. Yes, pilots would be better off with a scout, they would be better off to travel in groups, they would be better off to use JF's.

The problem is that there is no understanding, at least spoken or written on the forums, where all this is going to lead eventually. If gankers ignore the fact that there is an exploitation of game mechanics in regards to hi-sec then eventually CCP will step in and change it. The solution that would allow both sides to continue the game is somewhere in between, and until gankers acknowledge this they are on a path that will take away an aspect of Eve that they find enjoyable, and as they should. This game provides so many different ways to play, and those who are calling for reforms are not saying that ganking shouldn't be allowed, at least not en masse.

I believe that two simple solutions to this current issue is to remove aggro against freighters, allowing they to log off safely, and to reduce the log off safely timer depending on which security status system you are in.

Now, I already see the ganker drivel responses that are coming my way, so go ahead, it's a free forum, respond with blaming 'gankees', etc. like usual. What you have to accept though is that CCP is a business, and if you think for one second that CCP is going to allow the players of their game dictate the ebb and flow of bringing in new business, or cancelled subscriptions, all in the name of "well Eve is being played the way it was intended" then you are incredibly mistaken, and here's why:

1. If game mechanics is being employed successfully on all fronts then why is there hi-sec? There is an implied safety that comes with being in .5 systems or higher.

2. Why is there Concord? There is an element of game mechanics that CCP intended to prevent people from blowing up ships in high sec.

*don't just quote the above two points, you are missing the intent which is below*

I could go on but these two brief points show an intended difference between null/low/high sec systems. To ignore this is going to cause hi sec gankers to be incredibly upset when the business side of CCP kicks in. Yes, this debate has raged on for years, but the one thing no one can ignore is that CCP has changed aspects of the game for the past decade because they do in fact listen to their players. If the end result is going to be do nothing and lose subscriptions then you are mistaken on the intent of CCP, at least the business side of it. CCP has proven they will modify when needed or when they think it will improve the overall experience of the majority of their players.

The last year has seen an incredible change in null sec systems, and the emphasis from Dev posts has been because they are trying to get more people into null sec. Don't be shocked if one day an update rolls out and eliminates aspects of ganking that ganking fan-boys didn't see coming.

I believe ganking should be allowed in hi-sec, I truly do. Modifying small aspects, no aggro for freighters, shorter log off safely timer, would not prevent ganking against bots, or afk auto-pilots.

I don't expect an outpouring of gankers saying, "wow... this post has changed my perspective entirely, thank you!" I know the trolls will come out instead, and at the end of the day the true change will come from CCP, not in game players who decide to no longer gank or change who they gank. With the rise of CODE though ganking has taken on a new form, and it's one that will no longer be ignored by Devs. Remember, CCP is the one who installed the log off safely feature in the first place... do you truly believe that this is the last and final action they are willing to take?

Ram
Lucas Kell
Solitude Trading
S.N.O.T.
#376 - 2015-01-07 22:40:58 UTC
Concord Guy's Cousin wrote:
Because some believe that they are entitled to stuff, whereas the reality is that in Eve you are entitled to nothing except access to the game itself, everything else is down to you.
Actually, a lot of people are entitled to a lot of things. The ability to dock, basic level insurance, a concord response if a crime is committed against you for example. Let's not be pretending that EVE is all player driven, most of the game is grinding isk and waiting for skills while desperately trying to drag fun out of it restricted by arbitrary mechanics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#377 - 2015-01-07 22:43:48 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
Lucas Kell wrote:
It's not however against the rules to report someone you feel has purposely harassed or upset you
If "they shot at me in highsec!" is the reason, yes, it is against the rules.
No, it really isn't CCP aren't going to ban players for legitimately being upset by another player, regardless of the reason. They might not act on the ticket, and might explain to them that it's how the game is played, but they have a right to raise a ticket.

Kaarous Aldurald wrote:
Quote:
people have the right to determine if they feel harassed by other players.
They literally do not. My rights don't end where their feelings begin.
Your rights aren't affected by someone else posting a ticket. They can post a ticket if they feel harassed, it's that simple. The only time it would affect your rights is if CCP deem that what you did was against the rules.

Solonius Rex wrote:
People are entitled to play how they like. A miner is allowed to go afk in a yeild fit retreiver. No one is saying we should ban players who go afk in mining barges. Industrial players are allowed to afk autopilot with 10 billion isk worth of loot in their untanked Iteron 5s. No one is calling for them to be banned, either.

But Gankers should be entitled to blow them up, as well. Even though a miner is entitled to go afk in a yeild fit retreiver, he isnt entitled to be invincible and untouchable.
Gankers certainly should be entitled to blow them up. What they shouldn't be allowed to do though is purposely troll people and gank specifically to upset them, which is what code does much of the time. That's why they have a blog for posting tears and a forum with a section devoted to tear collection (among many other forms of trolling). Code grief players and hide behind RP as an excuse, and that they certainly shouldn't be entitled to.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Solonius Rex
Federal Navy Academy
Gallente Federation
#378 - 2015-01-07 22:49:53 UTC
Demerius Xenocratus wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

Why the fixation with shooting at people who don't shoot back when there are plenty who will?


My personal motivations go all the way back to the functional elimination of PvP from Ultima Online, the first MMO I ever played. It killed that game. And it was all because their devs caved in to exactly the kind of carebear whining that we see people trying to enforce on EVE now.

No one needs PvP visited on them more than the people who try to deny that it should exist. Those people need the abject lesson of the reality of EVE Online more than anyone else.


Quote:

Why aren't people entitled to play how they like?


Because when how they like to play the game is contingent on my playstyle being removed, it's unacceptable. Especially in a stated PvP game like EVE is.



Your playstyle is the virtual equivalent of beating autistic kittens and then showing video of the deed to all your friends with a good laugh. Let the retards have their little sandcastles and go fight people who will shoot back. There are plenty of them. You will survive without your blaster fit civilian shield boosted raven killmails.


Even though youre comparing these miners and mission runners to autistic kittens, i dont see it that way. Someone whos autistic, has a disability that prevents him from learning. Most mission runners and miners, are learning, and can still learn.

And yet, its not the gankers fault that these people decide to learn via trial and error. There are plenty of places to go, plenty of people to ask, and learn from. The fact that they dont want to, dont have the patience to, or just want to jump right into the game like OMG Call of duty Pew pew, leads to this sort of thing.

The same thing applies in other games with steeper learning curves, like Dota 2. You can either play with friends against bots, or you can randomly join a game against real players. Is it the opposing teams fault, for farming off of a new player who decided to jump right in and play a 5v5 match? Of course not. Its no ones fault but the new player. The new player shouldve taken the time to ask "Okay, how do i play? Should i play against bots so that i dont waste my allies time? Should I ask someone to be my mentor during this?" If he doesnt, hes going to be a burden to his teamates, and effectively waste their time.
Kaarous Aldurald
Black Hydra Consortium.
#379 - 2015-01-07 22:56:53 UTC
Ramcath wrote:
If gankers ignore the fact that there is an exploitation of game mechanics in regards to hi-sec then eventually CCP will step in and change it.


What exploit? Being able to kill people in highsec is fully intended by CCP.

Quote:

I believe that two simple solutions to this current issue is to remove aggro against freighters, allowing they to log off safely, and to reduce the log off safely timer depending on which security status system you are in.


And you call us exploiters? Are you seriously kidding me? Hitting alt+F4 should not entitle anyone to suddenly and safely disappear while flying a billion+ isk killmail. There should never, ever be a one shot, no thought solution to being attacked.

How about you freaks actually fly correctly, if you want to be safe? Tank your ship, bring webs. It is not that hard.


Quote:

1. If game mechanics is being employed successfully on all fronts then why is there hi-sec? There is an implied safety that comes with being in .5 systems or higher.


That... is why you fail.

There is no implied safety, in any way, anywhere in New Eden.

Your assumptions are the problem, not the game or anything in it.

Quote:

2. Why is there Concord? There is an element of game mechanics that CCP intended to prevent people from blowing up ships in high sec.


Again, wrong. CONCORD exists to punish aggression, not to prevent it.

This is the problem with you people. You get these completely dumbass assumptions, and you expect the game to shift around them, rather than correct your dumbassedness in the first place.

You are sorely mistaken.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#380 - 2015-01-07 22:59:12 UTC
Lucas Kell wrote:
Your rights aren't affected by someone else posting a ticket.


That isn't what you said above. You distinctly said that if all the miners were to report the people who gank, that CCP should change the rules around that.

Make up your mind already.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.