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Player Features and Ideas Discussion

 
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Return of the Avatar (Suggestions and illusions)

First post
Author
Perosteck Neuchatel
The Scope
Gallente Federation
#1 - 2015-01-07 07:25:46 UTC  |  Edited by: Perosteck Neuchatel
I would like to see the Coming of Avatar II in the future; it's the last step to make EVE the definitive game of all times. But I suggest that don't invest much money on it, but only creativity. You can purchase CryEngine for 9 bucks per month and they not retain any right or intelectual property ownership from what you create with that incredible engine; they are fair. And you that have created the only true Sandbox after UO must be perfectly capable to go and say: well, let's chill out and design a Jita mega-Station and iterate it to a good number so that our players can definitely walk into Stations and even play an awesome Scifi top-notch polyphaceted game.

In the Stations you can put market, casinos, luxury, public places for people on inmense giant Ships(what are the Stations itself) and even make the chars to have skills in that world to do mini-combat games and even to face FPS confrontations in controlled areas. And as Carbon Engine is a good piece of tech, but you don't need it from now on, you can make it all while in the backend you can go on developing your own engine, in a master movement into the gaming industry that will take EVE to the top of games in short time. It's that easy, if you are CCP.
Lugh Crow-Slave
#2 - 2015-01-07 07:46:04 UTC
1.) CCP is still afraid of what happened with incarna(even though what we were upset about is all the kept) so have fun with this repost


2.) why do they need to get the cry engine to do this

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#3 - 2015-01-07 07:48:40 UTC
Lugh Crow-Slave wrote:
2.) why do they need to get the cry engine to do this

Because if you don't know how engines work 'it's cheap' makes sense.
Perosteck Neuchatel
The Scope
Gallente Federation
#4 - 2015-01-07 08:11:52 UTC
HiddenPorpoise wrote:
Lugh Crow-Slave wrote:
2.) why do they need to get the cry engine to do this

Because if you don't know how engines work 'it's cheap' makes sense.


Exactly. No. I'm not in anger. We must be optimistic and helpful. My idea is that a Top Engine is cheap and maybe is not the top one, but it's quality is not to debate; it's so impressive and usable that it will serve this purpose and even when the Devs here noted the easyness of working with that State-of-the-Art tech they maybe would like to go even further and beyond. And even create worlds and planets. Not many, but 3 or 5 are a possibility. A real one. I'm not talking about Utopias, even a small group of devs would be able to make that with wits and love for what they do.
Abyss Azizora
Viziam
Amarr Empire
#5 - 2015-01-07 08:36:30 UTC
Yeah I'd love to see them expand on the avatar gameplay too, god knows I wanted a built-in poker type game I could play in a station with other players for isk, instead of ship spinning at times.

Sadly as the second poster said, CCP is too damn thick in the head to realize that the jita riots were over MICRO-*******-TRANSACTIONS, and not over walking in stations. And so they kept the god****** microtransactions and canned the avatar gameplay.

CCP isn't evil, just stupid.
Ratchet Conway
Aliastra
Gallente Federation
#6 - 2015-01-07 11:49:49 UTC
The problem with avatar game play is that it isn't really quite that easy to have high res avatars (which we are) display in mass.

Anyone who spent any time in the early Dust "lobby" knows what I"m talking about. The primary problem is displaying everyone within view able range in a manner that is pleasing. This is the same reason most FPS games are limited to 64 player maps. Any more than that and the blinking and phasing starts occurring (or worse, avatars stop rendering after 10 feet).

There are a few games that have solved some of the problems, but it was mostly solved by creating few standardized avatars and through prioritizing certain interactions to render over others. CCP seems to be all about the visual, if looks unfinished due to limitations in code--then it's not ready to be released.

Some limited invitational interaction isn't out of reach though.... say having friends over for a meeting at your CQ. -- it's not quite station play, but it's better than nothing. (I have no knowledge of the Jita Riots)
Arden Elenduil
Unlimited Bear Works
#7 - 2015-01-07 14:04:14 UTC  |  Edited by: Arden Elenduil
Abyss Azizora wrote:
Yeah I'd love to see them expand on the avatar gameplay too, god knows I wanted a built-in poker type game I could play in a station with other players for isk, instead of ship spinning at times.

Sadly as the second poster said, CCP is too damn thick in the head to realize that the jita riots were over MICRO-*******-TRANSACTIONS, and not over walking in stations. And so they kept the god****** microtransactions and canned the avatar gameplay.

CCP isn't evil, just stupid.



You're wrong
The Riots weren't just about micro transactions, but also about the fact that all of Incarna, which was marketed with so much hype and brought on as a completely finished expansion, was simply a single frickin' captain's quarters (and the Minmatar one at that). Players were immensely disappointed to see that a "full expansion" could be so disappointing as that. With no actual content to speak of....

It was a combination of all those factors that led to the riots


That said, I don't care if they work a bit on WiS, just as long as each and every release has a decent content update for spaceships as well.
Equinnox Dethahal
Viziam
Amarr Empire
#8 - 2015-01-07 15:25:53 UTC
HiddenPorpoise wrote:
Lugh Crow-Slave wrote:
2.) why do they need to get the cry engine to do this

Because if you don't know how engines work 'it's cheap' makes sense.



The right to use the game engine might be cheap. Recoding the entire game into that engine isn't going to be cheap, and its going to be quite some effort.

Also, what happens if cry goes bust as rumors suggest, and then some other company buys it, and then stops support (sort of like how the WOT devs bought that bigworld game engine and put its focus towards their games vs supporting other devs with the game engine)

Perosteck Neuchatel
The Scope
Gallente Federation
#9 - 2015-01-21 04:33:01 UTC
Equinnox Dethahal wrote:
HiddenPorpoise wrote:
Lugh Crow-Slave wrote:
2.) why do they need to get the cry engine to do this

Because if you don't know how engines work 'it's cheap' makes sense.



The right to use the game engine might be cheap. Recoding the entire game into that engine isn't going to be cheap, and its going to be quite some effort.

Also, what happens if cry goes bust as rumors suggest, and then some other company buys it, and then stops support (sort of like how the WOT devs bought that bigworld game engine and put its focus towards their games vs supporting other devs with the game engine)



Then you, as a Corporation, buy the engine you need. You don't sell fish, you make games.
Perosteck Neuchatel
The Scope
Gallente Federation
#10 - 2015-01-21 04:40:43 UTC
Ratchet Conway wrote:
The problem with avatar game play is that it isn't really quite that easy to have high res avatars (which we are) display in mass.

Anyone who spent any time in the early Dust "lobby" knows what I"m talking about. The primary problem is displaying everyone within view able range in a manner that is pleasing. This is the same reason most FPS games are limited to 64 player maps. Any more than that and the blinking and phasing starts occurring (or worse, avatars stop rendering after 10 feet).

There are a few games that have solved some of the problems, but it was mostly solved by creating few standardized avatars and through prioritizing certain interactions to render over others. CCP seems to be all about the visual, if looks unfinished due to limitations in code--then it's not ready to be released.

Some limited invitational interaction isn't out of reach though.... say having friends over for a meeting at your CQ. -- it's not quite station play, but it's better than nothing. (I have no knowledge of the Jita Riots)


Something is wrong in your statements. Sir.

First. It's obvious that they don't have to solve nothing once the engine is working. You will not put a +500 crowd on screen. You would limit it to serve your purposes, that is to have an AAA game with different types of games inside. You go top notch and never feel the need to create a crowded station as you must make the Station Architecture in a way that only a number between 2 and 25 are able to meet in one place... being very prudent and wanted it to run on max settings for the top end-gamer. So a cheap trick and you don't have even to write a single line of code. That's it.

The idea is that Offices, Briefing Rooms for Capsuleers and Casinos and all other kind of things that are EVE come to reality with easyness. And CCP would be winning subscribers in such numbers that they wouldn't know where to invest so much cash.
Iain Cariaba
#11 - 2015-01-21 05:50:52 UTC
Arden Elenduil wrote:
That said, I don't care if they work a bit on WiS, just as long as each and every release has a decent content update for spaceships as well.

I'd much rather Devs devote time to fixing Sov, POSes, destructible outposts, etc, than put effort into a feature I am totally unable to use because I choose to run Linux.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#12 - 2015-01-21 13:46:58 UTC
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