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corbexx
Sebiestor Tribe
Minmatar Republic
#21 - 2015-01-06 17:59:07 UTC
Tipa Riot wrote:
Also I did not get yet how the IGB removal shall be compensated. Forcing people to ALT+TAB or a mandatory 2nd monitor would be a huge hit to quality of EvE-life.


The IGB wont be going for years, and there will be replacements for it. Please dont make me get foxfour here to say same thing.
MailDeadDrop
Archon Industries
#22 - 2015-01-06 19:37:30 UTC
corbexx wrote:
The IGB wont be going for years, and there will be replacements for it. Please don't make me get foxfour here to say same thing.

Is that an option? Big smile What other CCP puppetry have you mastered? Lol

MDD
wazp1
The Tarzan Foundation
#23 - 2015-01-06 22:32:45 UTC
corbexx wrote:


wazp1 wrote:
Corp Bm, raise to 1000 (at least)


Going to try and ask about this today.


goodiegood
Janeway84
Insane's Asylum
#24 - 2015-01-07 11:34:04 UTC  |  Edited by: Janeway84
temporary fleet bookmarks
Case sensitive starbase / pos management UI instead of current bloatware Big smile
A t2 destroyer sized command ship that can go into frig holes to give fleet boosts to roaming combat ships.
A t3 industrial ship with subsystems for Cargo, Mining ore, ice and gas and perhaps ninja mining moon goo from 0.0 moons.
Could also have subsystem for compressing and mining boosts and possibly have a refitting ability and a medium sized drone bay. cloaky sub and navigation subsystems also and engineering to increase or decrease different
Stats.

t3 battleships with subsystems like the t3 cruisers. Give them same mass as the nestor and a little faster warp speed and agility.
give each wh class 5 new combat anomalies to spice things up a little.

Would be nice if you could add some way to remove offline pos towers without spending hours shooting at it. Not everyone is in hundred man corp P

give shield webbing subsystem loki +1 mid slot. and interdiction nullified armor loki + 1 low slot.
cov op armor legion is worst dps, give it a helping hand.

T2 cov op frigates like helios, anathema, buzzard and cheetah need +1-2 more PG and 5% more cpu in some cases.
Helios needs 1 more highslot the drone bonus is bad when fighting near holes.
If going with drones maybe give 'em all same drone bay like their t1 variants.

Proteus in some setups could be helped if it had 4 and not 3 mid slots.

HML tengu is very sad, it needs some help in dps department.

I wish drone proteus could field 5 x Ogree II's.

Make the stasis web nerf in back hole less hard with 5%.

Give Dreads drone bay like 800 m3.
and possibility to field 5 drones.

Add some new music tracks to wh space, its a bit boring with the very few tracks you get when flying in wh's so i just turn off the music in eve. Ugh

T3 modules and T3 rigs Idea 5-10% better than t2.

T3 drones

Ewar capitals

Pirate dreads, carriers not supers.

Pirate / faction / navy destroyers
Maria Kitiare
Overload This
Escalation Theory
#25 - 2015-01-07 12:25:20 UTC
POSes are fine. It's the roles that needs fixing.
It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.

I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#26 - 2015-01-08 22:06:09 UTC
Maria Kitiare wrote:
POSes are fine. It's the roles that needs fixing.
It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.

I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp.


this X 1000

Event Organizer of EVE North East

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#27 - 2015-01-09 00:20:02 UTC
POS ship security, so that wormhole folk arent afraid to recruit
Alundil
Rolled Out
#28 - 2015-01-09 16:33:42 UTC
Maria Kitiare wrote:
POSes are fine. It's the roles that needs fixing.
It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.

I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp.

Add another x1000 to this one. It's the security/corp roles aspect of POSes that are in dire need of rework. If that got addressed in such a way that people living out of the POS were able to actually use it to it's full capability without compromising anyone else living in that same POS, or even worse anyone else in the corp living in a POS, that would be great. It would also, dare I say, obviate the need for major "starbase functionality rework".

That said, here are some other thoughts (some might be repeats from others - pardon the redundancy in that case):

Additional Corp Bookmarks - 500 is nice, make no mistake. But with the greatly increased connectivity since Hyperion we've routinely hit that limit multiple times per week (we scan a lot). 750 or even 1000 would be appreciated.

Alliance Bookmarks - this would be nice for those people in a wspace alliance (shame on you though :p) as copying bookmarks into a can for sharing is a real PITA. What the limit might need to be is a question I leave entirely up to you as I can easily foresee 1000 for an alliance as not nearly enough considering the number of active pilots and locations of importance when dealing with several hundred+ pilots when taking all alliances into account.

Personal SMA - The personal hangar array (PHA) was a nice gesture and makes a lot of sense for a single pilot living in a POS. The PSMA would extend that same nice concept for ships to the single pilot living in a POS. This would, by necessity, have to be equal in terms of storage capacity to the existing SMA.

Sharing PHA/PSMA - For these items to really take off and become widely used some ability to share the contents to another pilot(s) would ideal. For people using multiple accounts this means that they could share their personal arrays with their other account's pilots and avoid needing to do the jetcan dance of storage transfers.

Shattered Wormholes - very cool idea to expand space. I'm sure (hopefully) that there will be additional and ongoing development to the lore involving Sleepers, Jovians, Sansha and these shattered systems. With that said, many of these are empty and not used. There appears to really only be one new site, Silent Battleground, that is unique to these systems. Meaning that there's not a lot to do there other than this or hunt the people trying to do the site. Add additional unique-to-shattered content that has value to the wider New Eden universe and you'll see more people getting involved there.

I'm relatively certain that you have plans to add some kind of frigate ice mining module(s) and/or vessel due to the ice belts in shattered frigate systems. If you haven't planned for that. You should.

Can we see stats from Thera (e.g. avg occupancy/jumps/transactions etc since release) and gauge whether this "Station in wspace" experiment has been successful or if it was a "new shiney" peak of interest that subsided once the newness wore off?

Additional types of sites throughout all classes of wspace. There isn't a wide variety. New mechanics for those sites as well would be welcome.

Rebalance of POS guns would be nice.

I'll add more later time permitting.

I'm right behind you

Faren Shalni
Ministry of War
Amarr Empire
#29 - 2015-01-09 19:57:32 UTC
Allowing Director or CEO access to PCHA's (by extension PSMA's) so that you can recover all that crap left in there when they AFG or leave corp

Clone swapping pos mod? (on the fence with this one but some one mentioned it and it could be a fantastic QOL improvement)

So Much Space

corbexx
Sebiestor Tribe
Minmatar Republic
#30 - 2015-01-09 20:06:22 UTC
Faren Shalni wrote:
Allowing Director or CEO access to PCHA's (by extension PSMA's) so that you can recover all that crap left in there when they AFG or leave corp



I've brought that up before but will do so again as it would really help
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#31 - 2015-01-09 21:56:55 UTC
Personal ship maintenance arrays for sure!
Aiyshimin
Shiva Furnace
#32 - 2015-01-11 15:10:27 UTC
Ore sites as anomalies was really bad for wh mining, and not sure if is necessary even in k-space after scanning was made so much more accessible.

Phoenix Jones
Small-Arms Fire
#33 - 2015-01-12 13:59:00 UTC  |  Edited by: Phoenix Jones
Just a few specific items actually.

1) add ore anomalies, so that their are both ore sites and ore anomalies (we argued for the change back, but its best just to have both.

2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's function, this isn't a bad option and should not be instantly removed from the table just because).

3) ishtars. Yes this needs to be brought up still. Their dronebays and bandwidth are too high for a cruiser. At max, the most a cruiser should have is 100 bandwidth, yes t2 and t3 versions also. Dump the ishtar to 100 bandwidth, reduce its dronebay to that under a battleship (225 to 250 bandwidth seems about right), should do it. And drop down the bandwidth of heavy drones from 25 to 20, so that the nerf will solely be towards sentry options of ishtars.

Yaay!!!!

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#34 - 2015-01-12 14:34:42 UTC
Phoenix Jones wrote:
2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's function, this isn't a bad option and should not be instantly removed from the table just because).


I'd like copying the new Destroyers functionality to be an idea that is entirely chucked into the bin with regard to T3 cruisers. It's a completely different set of art assets, the destroyers are a single ship with some animations, you'd need to redo the T3 models to make the most of this. Considering the T3 cruisers are some of the best looking (or most detailed...) ships in the game it would be a huge waste of art.

I'm 100% happy with the current way subsystems work. They just need some rebalancing in a few areas, namely a reduction in ehp and probably mobility.
Phoenix Jones
Small-Arms Fire
#35 - 2015-01-12 14:42:53 UTC
Mr Floydy wrote:
Phoenix Jones wrote:
2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's function, this isn't a bad option and should not be instantly removed from the table just because).


I'd like copying the new Destroyers functionality to be an idea that is entirely chucked into the bin with regard to T3 cruisers. It's a completely different set of art assets, the destroyers are a single ship with some animations, you'd need to redo the T3 models to make the most of this. Considering the T3 cruisers are some of the best looking (or most detailed...) ships in the game it would be a huge waste of art.

I'm 100% happy with the current way subsystems work. They just need some re-balancing in a few areas, namely a reduction in ehp and probably mobility.


I'm not saying "just do it", I'm saying that they should keep everything on the table until the T3's have been discussed entirely. If at the end, going the route of the D3's is the best option (or only option), then it should be considered. T3's cannot be balanced by simply "reduce this and their fixed". They are used in multiple aspects of the game, from Seiges, to Missions, Escalations, small gangs, exploration, hunting, etc.

I don't have the answer, I doubt they do also, but we cannot start removing avenues of addressing T3's without having the outright discussion of it first. Whatever happens, whatever they decide, we will all be more comfortable that they at least talked about them in-depth first before firing out fixes.

Yaay!!!!

Serendipity Lost
Repo Industries
#36 - 2015-01-12 17:09:39 UTC
Put some higer class wh sites in lower class wh. Sprinkle some in so low end users can get a taste of the high end stuff. I think it would be pretty sweet to have the rare ability for a C2 occupant that has a capital ship to be able to do an escallation.

I think it would go a long way to repopulating higher end wh space if folks had a way to get the occaisional taste of the high end sites in the 'relative' comfort of their home wh.
Alundil
Rolled Out
#37 - 2015-01-12 22:39:15 UTC
Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.

So aggravating when either building them in system for use or when shipping in x number of hulls + subs and having to drop them in the closest station system to assemble them forcing them to all be flown in one by one.

CCPls

I'm right behind you

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#38 - 2015-01-13 14:03:55 UTC
Alundil wrote:
Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.s


Whaaaaaat? Is that really not possible at the moment? Yes this definitely needs fixing. I can recall being unable to swap subsystems at POS but didn't realise you couldn't even assemble the ships in the first place. (I've never been in a corp with much wormhole industry)
Alundil
Rolled Out
#39 - 2015-01-13 14:43:36 UTC
Mr Floydy wrote:
Alundil wrote:
Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.s


Whaaaaaat? Is that really not possible at the moment? Yes this definitely needs fixing. I can recall being unable to swap subsystems at POS but didn't realise you couldn't even assemble the ships in the first place. (I've never been in a corp with much wormhole industry)

Previously (since the Apochrypha and the introduction of T3) you couldn't assemble T3 at a POS OR swap subsystems. A couple patches ago (Hyperion I think?) CCP added the ability to swap subsystems at a POS, but it's still not possible to assemble them in space. So assembly must be done in kspace somewhere in a station. PITA.

I'm right behind you

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#40 - 2015-01-14 14:28:52 UTC
That's bonkers lol. I've swapped subs semi regularly since the ever handy mobile depot was released, I guess it would have been that patch that it became possible to swap subs at POS.

Whilst I think of it, just posting to echo some other things I've seen people mention.
+1 Alliance Bookmarks
+1 To sites from other class wormholes spawning
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