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Nerfing fighter bomber scanres is a terrible idea.

Author
Prelate Hucel-Ge
Garoun Investment Bank
Gallente Federation
#1 - 2015-01-06 05:34:18 UTC  |  Edited by: Prelate Hucel-Ge
I really don't understand why CCP is nerfing fighter bomber scanres. It's an awful idea, the point of a super in 2015 is to kill capitals, supers, and structures. This isn't even exceeding their role, it's just a pointless nerf. We'll still be able to lock, hold down, and shoot a capital, it's just going to take way longer, and render fighter bombers even worse in a high-tidi supercarrier fight situation, as they'll take ages to lock. You are literally reducing the scanres to ONE TENTH of what it was originally, and it's going to be much harder to quickly apply damage to capitals.

It's mostly just an annoyance more than anything, but it's going to make tidi-laden supercapital fights even slower with applied DPS, further cementing doomsdays as the quick way to clear a field of capital ships. The reason Fozzie gives is pitiful, as this literally never happens or will ever happen. There's a far easier fix to this: drones enter into space on cycle cooldown. Hypothetical problem solved. You can still hit targets by the time your fighter bombers reach them. Carrier fleets still get a large amount of notice of fighter bombers coming to them, judging by yellowboxing from the supers.

Could we at least get some sort of clarification on why this is happening beyond the terrible, hypothetical situation Fozzie provided?
Chainsaw Plankton
FaDoyToy
#2 - 2015-01-06 06:23:55 UTC
that is probably a better idea, I'm assuming the main reasoning is that it is easier to change 8 numbers in the DB than implement anything else though.

@ChainsawPlankto on twitter

Prelate Hucel-Ge
Garoun Investment Bank
Gallente Federation
#3 - 2015-01-06 06:41:30 UTC
Chainsaw Plankton wrote:
that is probably a better idea, I'm assuming the main reasoning is that it is easier to change 8 numbers in the DB than implement anything else though.

It's a really bad idea to make bad game mechanics so you don't need to fix bad code.
big miker
Handsome Millionaire Playboys
Sedition.
#4 - 2015-01-06 10:06:39 UTC
Becuase capitals take oh so long to lock right?
They have what 3000+ sig radius Roll
Romana Erebus
Syndicate Enterprise
Sigma Grindset
#5 - 2015-01-06 10:17:40 UTC
Nerf Supers moarLol
elitatwo
Zansha Expansion
#6 - 2015-01-06 10:26:03 UTC
Prelate Hucel-Ge wrote:
-burlp.-


Translation:

We wanna kill all subcaps with 592391283724928192 assigned fighters, so we don't have to sit all day long to produce kilmails.

Pweese let us farm killmails.

And pweese don't nerf mah ratting nyx..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Amak Boma
Dragon Factory
xX SERENITY Xx
#7 - 2015-01-06 10:36:00 UTC
allow them go to highsec just disallow using fighters/siege/triage in highsec and reduce dps by 50% tank too. what else? allow capitals to run lvl4 missions . more capital losses , more credit card usage
Spacial Girl
Ethereal Beings
#8 - 2015-01-06 11:25:53 UTC
Amak Boma wrote:
allow them go to highsec just disallow using fighters/siege/triage in highsec and reduce dps by 50% tank too. what else? allow capitals to run lvl4 missions . more capital losses , more credit card usage


Some sort of Highsec effect nerfing the ships ability to operate would be pretty nice in exchange for a decent travel route. Considering the previous nerf didn't really take into account sub-caps can move through high-sec just fine.

That being said, Dropping the tank down to 50% when in highsec would generate some nice losses :D
Prelate Hucel-Ge
Garoun Investment Bank
Gallente Federation
#9 - 2015-01-06 13:59:43 UTC  |  Edited by: Prelate Hucel-Ge
elitatwo wrote:
Prelate Hucel-Ge wrote:
-burlp.-


Translation:

We wanna kill all subcaps with 592391283724928192 assigned fighters, so we don't have to sit all day long to produce kilmails.

Pweese let us farm killmails.

And pweese don't nerf mah ratting nyx..

You do realize that fighter bombers cannot hit subcaps for damage at all, right? I'm not talking about fighters, which you'd know if you read my post, but fighter bombers. Fighter bombers are designed to hit capitals, supers, and structures, and that's all they can reliably hit and kill.
Ghaustyl Kathix
Rising Thunder
#10 - 2015-01-07 17:32:25 UTC
Prelate Hucel-Ge wrote:
You do realize that fighter bombers cannot hit subcaps for damage at all, right?
I've seen a tracking-fit Nyx (sitting on station or tower with assigning fighters) hit battleships and battlecruisers really damn hard with Malleus' (Mallei?).
Bienator II
madmen of the skies
#11 - 2015-01-07 19:17:51 UTC
they explain in the feedback thread why they change it

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

d0cTeR9
Caldari Provisions
Caldari State
#12 - 2015-01-08 07:30:18 UTC
Ghaustyl Kathix wrote:
Prelate Hucel-Ge wrote:
You do realize that fighter bombers cannot hit subcaps for damage at all, right?
I've seen a tracking-fit Nyx (sitting on station or tower with assigning fighters) hit battleships and battlecruisers really damn hard with Malleus' (Mallei?).


What!? A supercarrier gimps it's tank and it's able to do damage!!!

Holy **** guys, #nerfsupers.

Next up, let's nerf t2 ammo. If you fit t2 ammo, you can't fit tank/defense modules!

Been around since the beginning.

Serene Askiras
Deep Core Mining Inc.
Caldari State
#13 - 2015-01-11 22:55:12 UTC
Ghaustyl Kathix wrote:
Prelate Hucel-Ge wrote:
You do realize that fighter bombers cannot hit subcaps for damage at all, right?
I've seen a tracking-fit Nyx (sitting on station or tower with assigning fighters) hit battleships and battlecruisers really damn hard with Malleus' (Mallei?).



I somewhat doubt that, given that tracking along won't help with the actual dmg applied, given the "torps" the FBs use need a big Sig radius to actually work.. so the BS was hardwebbed and hat painters on it like there's no tomorrow, but also, afaik FBs have a hardcoded feature not alowing them to do thier full Dmg on everything not Cap sized, but that could be wrong from my side, might take a look into that one later.

Also, where is the Nerf here? All it does is basicly delaying the first salvo about what.. 5-10 seconds?
Agent Unknown
School of Applied Knowledge
Caldari State
#14 - 2015-01-12 00:44:02 UTC
Serene Askiras wrote:
Ghaustyl Kathix wrote:
Prelate Hucel-Ge wrote:
You do realize that fighter bombers cannot hit subcaps for damage at all, right?
I've seen a tracking-fit Nyx (sitting on station or tower with assigning fighters) hit battleships and battlecruisers really damn hard with Malleus' (Mallei?).



I somewhat doubt that, given that tracking along won't help with the actual dmg applied, given the "torps" the FBs use need a big Sig radius to actually work.. so the BS was hardwebbed and hat painters on it like there's no tomorrow, but also, afaik FBs have a hardcoded feature not alowing them to do thier full Dmg on everything not Cap sized, but that could be wrong from my side, might take a look into that one later.

Also, where is the Nerf here? All it does is basicly delaying the first salvo about what.. 5-10 seconds?


Multiple target painters also have diminishing returns. Tracking computers don't affect fighter bombers as they're missile based, not turret.
Amanda Compton
PIXEL Corp
#15 - 2015-01-16 17:56:51 UTC
the nerf is because fighters are so Op vs subcaps
Ghaustyl Kathix
Rising Thunder
#16 - 2015-01-22 15:00:59 UTC
d0cTeR9 wrote:
What!? A supercarrier gimps it's tank and it's able to do damage!!!
While off-grid, and to ships that CCP has said it shouldn't be able to apply damage to.