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Fitting Orca / Hulk

Author
Roonia
Vassagon
#1 - 2015-01-06 07:22:34 UTC
Hey GM's
This is sort of a follow up to a post on the crime forum.

I got a question...is there any good reason why a 0.25 bil Hulk cannot fit shield a single large shield extender? By now ORE would have gone bankrupt due to the recalls. Roll. This just makes no sense.

Also, the Orca. Why in God's name does it have such limited fitting options. I mean its a capital ship and costs nearly 800 million. Its a sitting duck, no tank to speak of. There is basically no way to fit it because it looks like they confused it with a cruiser when they designed it!? Ugh

How are high sec miners supposed to survive even a half ******** gankers if they arent even given the tools to do that? Its basically a lottery.

Please change those two ships and the Mackinaw so miners can have some fits that remotely resemble a defense. Thanks!
John Augustus
Military Gamers
#2 - 2015-01-06 10:47:42 UTC
i agree we feel helpless
Thor's Hammer Atruin
Republic Military School
Minmatar Republic
#3 - 2015-01-06 10:48:33 UTC
I agree. i hope who was designing the ships was doing coke

Failure to plan is planning to fail.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#4 - 2015-01-06 16:34:04 UTC  |  Edited by: Bronson Hughes
Mining barges are balanced along three independent axes: mining yield, ore capacity, and tank. Each barge specializes in one of the three at the expense of the other two. This is working as intended, although the Procurer/Skiff could arguably use a nerf to their ore holds.

If you want to fit that kind of tank on an Exhumer, I'd suggest you fly a Skiff. Yes, your ISK/hour will suffer, but the difference will be relatively miniscule compared to replacing a few Hulks. If you want to keep the yield that the Hulk provides, I'd suggest that you find a different place to mine or actively watch your D-Scan while mining.

EDIT: Something else to consider is the size of the mining ships. The Procurer hulls are half the volume of the Covetor Hulls, so you can store more of them in an Orca. Oh yes, that's a lovely defense against gankers: they land on-grid, you store your ship in the Orca and warp off. Works great if you're paying attention.

As for the "limited" fitting options on the Orca, I'm not sure what you've tried, but I've used mine as a dedicated hauler, a mining support ship, a remote-rep/salvage platform for missions, a mobile depot for POS bashes, and a wide assortment of other uses. It is an incredibly flexible ship. With just a Damage Control II and a T2 Reinforced Bulkhead, it has over 200k EHP. If you actually try to tank it, you can easily break 400k EHP. If you're travel fit, you can slap on a 100MN MWD and align in 10 seconds (because the best defense is to not be a target).

Yes, you have to make some sacrifices to fit that kind of tank or mobility.

EvE is about choices. You can't, nor should you be able to, do everything with one ship.

Choose wisely.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Charlie Jacobson
#5 - 2015-01-07 07:38:30 UTC
Can confirm that storing the barge in an orca is an excellent defense against ganking. I once wasted my poor catalyst on what I thought would be an easy retriever kill because I didn't realize they could store them even while being shot at. I won't be making that mistake again! ;D
Domino Vyse
FeedingMachine
Good Sax
#6 - 2015-01-07 08:10:53 UTC
Whatever you do, do not hull tank the Orca. It's a common misconception which will get you suicide ganked.
ShahFluffers
Ice Fire Warriors
#7 - 2015-01-07 08:14:40 UTC  |  Edited by: ShahFluffers
Roonia wrote:
Also, the Orca. Why in God's name does it have such limited fitting options. I mean its a capital ship and costs nearly 800 million. Its a sitting duck, no tank to speak of. There is basically no way to fit it because it looks like they confused it with a cruiser when they designed it!? Ugh

1. The Orca is not a capital ship. Yes, yes... it may be under the "capital" category in the market window, but it actually does not require any capital skills to use and instead uses large (battleship-sized) rigs.

2. It can tank. A lot. It is basically a battleship with cargo capacity at the expense of weaponry.

For example:

[Orca, Mining Support]
Damage Control II
Reinforced Bulkheads II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Siege Warfare Link - Shield Harmonizing II
Mining Foreman Link - Laser Optimization II
Mining Foreman Link - Mining Laser Field Enhancement II

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Hornet EC-300 x5
Hobgoblin II x5
Mining Drone I x5


With level 5 skills:
- Tank: 280,000+ effective hitpoints
- Damage per second: ~90 (enough to take care of high-sec asteroid belt NPCs) (~150 dps if using Hammerhead Medium drones)
- Cap life: Capacitor Stable at 60%


You can also use this:

[Orca, Travel-fit]

Damage Control II
Reactor Control Unit II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

[empty high slot]
[empty high slot]
[empty high slot]

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

With level 5 skills:
- Tank: 220,000+ effective hitpoints
- Aligns in ~10 seconds (simply run the MWD for one cycle after initiating warp)


edit: And with help from friends, you can basically "instawarp" from gate to gate using either fit (by having said friends double web you as soon as you initiate warp).
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8 - 2015-01-07 15:12:14 UTC  |  Edited by: Bronson Hughes
ShahFluffers wrote:
2. It can tank. A lot. It is basically a battleship with cargo capacity at the expense of weaponry.

FYI: You can get far more EHP out of it if you use Transverse Bulkhead rigs instead of shield rigs. Almost 390k EHP with T1 rigs, over 400k EHP with T2. The amount of base structure the Orca has is absolutely sick.

EDIT:
ShahFluffers wrote:

With level 5 skills:
- Tank: 220,000+ effective hitpoints
- Aligns in ~19 seconds (simply run the MWD for one cycle after initiating warp)

Do you mean 10 seconds here? If you pulse your MWD for one cycle (10 seconds), you'll be in warp from a standstill as soon as the cycle ends.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

ShahFluffers
Ice Fire Warriors
#9 - 2015-01-07 18:17:47 UTC
Bronson Hughes wrote:
ShahFluffers wrote:

With level 5 skills:
- Tank: 220,000+ effective hitpoints
- Aligns in ~19 seconds (simply run the MWD for one cycle after initiating warp)

Do you mean 10 seconds here? If you pulse your MWD for one cycle (10 seconds), you'll be in warp from a standstill as soon as the cycle ends.

Indeed, I did. Thanks for pointing that out.
Shiloh Templeton
Cheyenne HET Co
#10 - 2015-01-09 03:17:31 UTC  |  Edited by: Shiloh Templeton
Roonia wrote:
Please change those two ships and the Mackinaw so miners can have some fits that remotely resemble a defense. Thanks!
My quick travel fit Orca has ~200K EHP. The most important thing is to use a DC2. Every Code gank of an Orca I've seen has been an 85K EHP Orca fitted with Cargohold rigs and modules.

The way to fit a Hulk or Mackinaw for tank is to use a Skiff.
Thor's Hammer Atruin
Republic Military School
Minmatar Republic
#11 - 2015-01-10 05:30:07 UTC
so dont use cargo anything??? just use shield rigs and shield buffer and armor buffer? what is everyone saying here

Failure to plan is planning to fail.

ShahFluffers
Ice Fire Warriors
#12 - 2015-01-10 06:28:12 UTC
Thor's Hammer Atruin wrote:
so dont use cargo anything??? just use shield rigs and shield buffer and armor buffer? what is everyone saying here

Oh no... you certainly can (that is why I prefer the shield tanked Orca)... but you have to play just a little bit more proactively and cautiously when you do (getting a friend really helps).
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2015-01-10 07:44:44 UTC
Domino Vyse wrote:
Whatever you do, do not hull tank the Orca. It's a common misconception which will get you suicide ganked.


i see what u did there.
Alastair Ormand
Mine all the things
#14 - 2015-01-10 11:44:36 UTC
Orca can reach over 250k EHP and the Skiff can get 90k EHP+ if you fit them correctly. Yes you lose yeild with the skiff but it becomes hard to gank.

Bulkheads and a mix of shield hardeners and extenders.

I discourage running with scissors.

Cornelia Svlla
Imperial Academy
Amarr Empire
#15 - 2015-01-10 14:39:24 UTC
Bronson Hughes wrote:
Mining barges are balanced along three independent axes: mining yield, ore capacity, and tank. Each barge specializes in one of the three at the expense of the other two. This is working as intended, although the Procurer/Skiff could arguably use a nerf to their ore holds.

If you want to fit that kind of tank on an Exhumer, I'd suggest you fly a Skiff. Yes, your ISK/hour will suffer, but the difference will be relatively miniscule compared to replacing a few Hulks. If you want to keep the yield that the Hulk provides, I'd suggest that you find a different place to mine or actively watch your D-Scan while mining.

EDIT: Something else to consider is the size of the mining ships. The Procurer hulls are half the volume of the Covetor Hulls, so you can store more of them in an Orca. Oh yes, that's a lovely defense against gankers: they land on-grid, you store your ship in the Orca and warp off. Works great if you're paying attention.

As for the "limited" fitting options on the Orca, I'm not sure what you've tried, but I've used mine as a dedicated hauler, a mining support ship, a remote-rep/salvage platform for missions, a mobile depot for POS bashes, and a wide assortment of other uses. It is an incredibly flexible ship. With just a Damage Control II and a T2 Reinforced Bulkhead, it has over 200k EHP. If you actually try to tank it, you can easily break 400k EHP. If you're travel fit, you can slap on a 100MN MWD and align in 10 seconds (because the best defense is to not be a target).

Yes, you have to make some sacrifices to fit that kind of tank or mobility.

EvE is about choices. You can't, nor should you be able to, do everything with one ship.

Choose wisely.


Alastair Ormand wrote:
Orca can reach over 250k EHP and the Skiff can get 90k EHP+ if you fit them correctly. Yes you lose yeild with the skiff but it becomes hard to gank.

Bulkheads and a mix of shield hardeners and extenders.


I'd guess that quite a bit of advice on this subject come more from the gank(er) side rather than the gank(ee) side.

The view, and common advice, that a ship can't be all things is, in my mind, somewhat off. In order to make mining ships more resistant to ganking the general advice is to fit a tank. Fine then... But that really gimps the mining output relative to other 'PVE' professions - here's why.

I do a little of all things. Exploration, Lvl IVs, mining and trading. My exploration ship can survive very well in low sec and wormhole space by fitting a Cov-Ops cloak AND a reasonable tank. But it CAN still perform it's task perfectly. And if there is a combat site we can refit in space to push up the DPS a little.

My Golom tanks perfectly so never gets ganked. EVER... But it rips through high-sec Lvl IVs like a knife through butter. Never an issue there. By virtue of the ship itself it can resist being ganked AND do its job perfectly. There is no need to gimp the setup even remotely.

And when trading you barely have to leave the station and that's about as zero risk as you can get...

So, if we tank a mining setup we gimp the ships to a point where the ISK/hour (versus risk) immediately pushes into the 'why bother' territory. At best high sec mining isn't the greatest ISK generator even with good fits, skills and implants - at least in comparison to other.

On the other side there are precautions miners can take like mining in far off, very quiet, dead end systems rather than two jumps from a major trading hub full of traffic.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2015-01-10 14:45:26 UTC
Yeah, no ganker is going to come after you if you live in solitude :D
Moonlit Raid
Doomheim
#17 - 2015-01-10 19:00:53 UTC
I'm feeling short and sweet atm.
Hulk = yield not tank. Get a skiff.
Orca can jump to 250k ehp easily in hull rigs and damage control or look into a double XL anc shield booster fit. Both will keep you alive through any casual gank attempt.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.