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[Proteus] New Player Mining Anomaly

First post First post
Author
CCP Lebowski
C C P
C C P Alliance
#1 - 2015-01-05 16:06:10 UTC  |  Edited by: CCP Goliath
Greetings Capsuleers and a Happy New Year to you all!

As mentioned in CCP Seagull's blog, Proteus will bring a new type of mining anomaly, specifically designed to ensure there are enough mining opportunities in starter and career agent systems for new players.

Anomaly Details:

Name: Asteroid Belt Remnants
Location: Any starter or career agent system
NPCs: None
Contents: Various small Veldspar roids (smaller than a single strip miner cycle) spread over a large distance & the remnants of previous mining operations.

These new anomalies can now be found on Singularity & as always, any feedback is welcome, as well as any reports on issues.

Current Known Issues
  • None.

Thanks in advance!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Mike Azariah
The Scope
Gallente Federation
#2 - 2015-01-05 16:14:17 UTC
Having answered the question 'where is the ore' late at night in Rookie Help Chat waaaaay to often, I welcome this addition

m

Mike Azariah  ┬──┬ ¯|(ツ)

Rosewalker
Khumaak Flying Circus
#3 - 2015-01-05 16:19:47 UTC
CCP Lebowski wrote:

Current Known Issues
  • Sleeper NPCs are currently spawning in the site.


You mean the cute little ones that just poke around and don't pay out a bounty? Sounds like a feature, not a bug to me. Introduce the new players to the lore early!

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Makari Aeron
Imperial Shipment
Amarr Empire
#4 - 2015-01-05 16:24:23 UTC
Rosewalker wrote:
CCP Lebowski wrote:

Current Known Issues
  • Sleeper NPCs are currently spawning in the site.


You mean the cute little ones that just poke around and don't pay out a bounty? Sounds like a feature, not a bug to me. Introduce the new players to the lore early!


Would really bad bad (but slightly funny) if the sleepers ECM jammed the newbie miners.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Max Kolonko
Caldari Provisions
Caldari State
#5 - 2015-01-05 17:11:34 UTC
Why jam when they could one shot a venture?
Amak Boma
Dragon Factory
xX SERENITY Xx
#6 - 2015-01-05 18:41:25 UTC
ok so new eve term is "suicide mining" mine as much as u can before your ship explode

the small veldspar asteroids. why not include the faction ore to them sush kermite plagioclasse too etc.

they should have acceleration gate and allow only mining frigate/ expedition frigate , mining barge , orca access to prevent eventual suicide ganks on rookie pilots.

since we have small rookie ore site how about rookie ice site and rookie gas site? lets make rookies to see various type of accessable minerals in high security space. rookies seeing veldspar only will think theres only veldspar . let them have additional content .
Vincent Athena
Photosynth
#7 - 2015-01-05 18:42:23 UTC
I hope the tutorials will be directing the new players to these anomalies, and telling them how the anoms can be found and traveled to. Otherwise they may never know about them.

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Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2015-01-05 19:12:46 UTC  |  Edited by: Alvatore DiMarco
Amak Boma wrote:
ok so new eve term is "suicide mining" mine as much as u can before your ship explode

the small veldspar asteroids. why not include the faction ore to them sush kermite plagioclasse too etc.

they should have acceleration gate and allow only mining frigate/ expedition frigate , mining barge , orca access to prevent eventual suicide ganks on rookie pilots.

since we have small rookie ore site how about rookie ice site and rookie gas site? lets make rookies to see various type of accessable minerals in high security space. rookies seeing veldspar only will think theres only veldspar . let them have additional content .


You do realize these are in rookie systems and that ganking rookies in their rookie system gets you at least a temp ban, right?

Also, a big fat "no" to anything other than veld in these sites; if they're even slightly valuable then not-rookies will fly around scooping them all up for maximum isk/hr profit and we'll be right back where we currently are with rookies who have no ore.
Zappity
New Eden Tank Testing Services
#9 - 2015-01-05 19:23:21 UTC
Rosewalker wrote:
CCP Lebowski wrote:

Current Known Issues
  • Sleeper NPCs are currently spawning in the site.


You mean the cute little ones that just poke around and don't pay out a bounty? Sounds like a feature, not a bug to me. Introduce the new players to the lore early!

They will probably get a doomsday in a couple of releases and target everyone who has killed them during Rhea.

Zappity's Adventures for a taste of lowsec and nullsec.

Circumstantial Evidence
#10 - 2015-01-05 19:30:12 UTC
Alvatore DiMarco wrote:
if they're even slightly valuable then not-rookies will fly around scooping them all up for maximum isk/hr profit
I don't see a problem, I think it would be neat "flavor" to seed *a few* higher end ore rocks in each anom: OP says these rocks will be "(smaller than a single strip miner cycle) spread over a large distance" - therefore, terrible isk/hr. This could easily be balanced, while still giving rookies a little surprise.
Sabriz Adoudel
Move along there is nothing here
#11 - 2015-01-05 21:17:03 UTC  |  Edited by: Sabriz Adoudel
This is an excellent idea. I too have seen too many people ask 'where do I do the mining tutorial', especially because I'm AU TZ.

The more simple solution, however, would simply be to ban the activation of strip miners in rookie systems. Players who can sit in a Retriever are by definition not total newbies (the ship takes considerably longer to sit in than a battleship does) and should not be able to exploit the rookie system protection to mine in safety.

Rookie systems have other resources (level 3+ missions, etc) disabled in them already to compensate for the additional safety - the same should apply to asteroids.


Edit: These Sleepers should be programmed to return on April Fools' Day.

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2015-01-06 00:37:22 UTC
Seems like a good idea Bear
RazorDreamz
Chaotic Dynamics
#13 - 2015-01-06 03:51:43 UTC
Case anyone wonders what they look like, here is a quick video of them from the Singularity server: https://www.youtube.com/watch?v=nRgzk8ePx14
El 1974
Green Visstick High
#14 - 2015-01-06 07:38:56 UTC
I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies and asteroid belts in other systems. Or run missions, many of which contain asteroid belts. Or join a corp where corpmembers can point them to good mining spots and possibly even provide boosts.
We don't need an incentive for rookies to stay in their rooky system.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2015-01-06 10:36:21 UTC
El 1974 wrote:
I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies and asteroid belts in other systems. Or run missions, many of which contain asteroid belts. Or join a corp where corpmembers can point them to good mining spots and possibly even provide boosts.
We don't need an incentive for rookies to stay in their rooky system.



I have to disagree. Which is why I raised the problem to CCP in the first place.

It's not a case of 'rookies stay in rookie systems'.

It's "rookies take a mission, then have to ask in rookie help 'where can I find some asteroids?' because the belts nearby have been stripped in the first 30 minutes since downtime".

We were seeing the same question being asked over and over again in rookie help. Frustrated new players = players who won't stick around.

It should be enough to get them started, and keep them around long enough to get hooked. If they want to mine 'properly' they're going to move.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Winter Archipelago
Autumn Industrial Enterprises
#16 - 2015-01-06 13:33:13 UTC
Sabriz Adoudel wrote:

The more simple solution, however, would simply be to ban the activation of strip miners in rookie systems.


That would only be a bandaid on a larger issue. Instead of banning the use of strip miners in certain systems, change asteroid belts as a whole to either be anomalies (all of them, or most with only small amounts of ore in the static belts), or change it so that asteroids regenerate ore over time instead of a big bulk-up at downtime.

Sabriz Adoudel wrote:
the ship takes considerably longer to sit in than a battleship does

This isn't really a fair comparison. You can sit in a battleship sooner, yes, that is true, but you can't actually be effective in a battleship until much, much longer after you can be effective in a mining barge.
ivona fly
Black Fox Marauders
Pen Is Out
#17 - 2015-01-06 15:19:27 UTC
And now we can't even use IsBoxer thing to hoover them new roids up, dam you CCP... Dam you to hell!
Blink







Pirate
Keras Authion
Science and Trade Institute
Caldari State
#18 - 2015-01-06 20:29:04 UTC
I see a potential issue with the name "Remnants" as it might confuse the new people with a belt that has been already mined. Something along "Sparse veldspar field" might be better.

This post was rated "C" for capsuleer.

Sabriz Adoudel
Move along there is nothing here
#19 - 2015-01-06 20:49:33 UTC
Keras Authion wrote:
I see a potential issue with the name "Remnants" as it might confuse the new people with a belt that has been already mined. Something along "Sparse veldspar field" might be better.


Agreed with this.




Steve Ronuken wrote:
El 1974 wrote:
I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies and asteroid belts in other systems. Or run missions, many of which contain asteroid belts. Or join a corp where corpmembers can point them to good mining spots and possibly even provide boosts.
We don't need an incentive for rookies to stay in their rooky system.



I have to disagree. Which is why I raised the problem to CCP in the first place.

It's not a case of 'rookies stay in rookie systems'.

It's "rookies take a mission, then have to ask in rookie help 'where can I find some asteroids?' because the belts nearby have been stripped in the first 30 minutes since downtime".

We were seeing the same question being asked over and over again in rookie help. Frustrated new players = players who won't stick around.

It should be enough to get them started, and keep them around long enough to get hooked. If they want to mine 'properly' they're going to move.




The problem is indeed real, but the solution isn't optimal. Let's assume a rookie does intend to continue mining in the short term. Once they leave the rookie system, they will go from having an abundance of anomolies to an abundance of belts.

The core of the problem is people who are not rookies at all exploiting the protection of rookie systems to engage in economic PVP against newbies.

Other forms of PVP against newbies (such as theft of mission objectives for ransom) are expressly prohibited. The exception made for miners should end.

I support the New Order and CODE. alliance. www.minerbumping.com

Dersen Lowery
The Scope
#20 - 2015-01-07 16:50:17 UTC  |  Edited by: Dersen Lowery
This looks fine. I'd put them behind acceleration gates that prohibit anything larger than a frigate.

You already have relatively large belts in the combat tutorial missions. You know, "Cash Flow for Capsuleers." Unfortunately, since the tutorial doesn't say where the cash flow is and there's no guarantee that the newbie has a Venture or knows how to get one, they will probably just shoot their way through the series and despawn about 30M potential ISK.

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