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Raven or Drake - Caldari loyalist - Fitting and the like

Author
Alexi Drakenovic
Doomheim
#1 - 2015-01-04 23:59:03 UTC
++START TRANSMISSION++

Hello fellow capsuleers,

I am a new player (7 days old I am pretty sure) and I am loving this game to the point where I have stopped playing other games, even put my Warhammer on the shelf for the foreseeable future, I am a Caldari Missile/Shield Pilot, and don't want to cross train to Gunnery and don't want to cross train racial ship skills, want to keep it all Caldari. Anyways, onto the main question..

I am currently running some Level 3 Isukone Missions, main enemy is Guristas and Gallente Federation Navy, I have my Drake and Raven already sitting and the funds to mod them how I like in regards to T1 equipment, I can fit T2 Shields in the next 7 Hours, and T2 Hardeners and Boosters in another few days (3 Max). So I want to have at least my Raven ready for when I get there, Currently I have had to fly a half fitted Raven most of the time as the Drake doesn't have the range to hurt most of the ships in the Isukone missions (They fly directly away from me when I get within 30-35KM.. So yeah..

Any advice on fits would be great, or if I am using the right ships for PVE, I want a heavy focus on Shields and Missiles, with Drones as back up. Main damage types I receive are KINETIC and THERMAL, main weapons fired at me are MISSILES, ROCKETS, RAILGUNS, BLASTERS so anything to improve my tank would be very well appreciated as well as any help as to Warhead load out, so I can destroy enemy ships faster.

Thank you all in advance, looking forward to your responses.

Happy New Year, fly safe!

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Tung Yoggi
University of Caille
#2 - 2015-01-05 00:59:47 UTC
Here is approximatively what you should be aiming for lvl 3 missions: http://eve.battleclinic.com/loadout/64804-Lv3-Mission-Drake.html. Forget about the half-fit raven, also npcs that run away from you should not be an issue with a propulsion mod and long range missiles.

Then, when you feel you can switch to level 4s, you have grossly two pathes: first, you may aim for a tengu and specialize a bit in cruiser size weaponry. Or, if you want to fly a battleship, you can continue training for your raven, and head later for either a golem (tech 2 battleship) or rather a faction one like navy raven, and ultimately rattlesnake, which needs good drone skills.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-01-05 01:52:31 UTC
if things are flying away from you, might think about a propulsion module such as an afterburner?

A raven would be awful in level 3s especially at your SP since you will have very poor missile support skills, guided missile precision and target navigation prediction in particular.

Do yourself a favour, slow down a little. Getting into a Raven in a week is just not how the game is designed to be played efficiently.
Alexi Drakenovic
Doomheim
#4 - 2015-01-05 02:12:50 UTC
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Thank you for your replies Capsuleers Tsukino Stareine and Tung Yoggi.

Tung Yoggi - I looked at that page and that is a good fit, I will try and implify it to run with Guristas in mind, and I want to stay away from small ships, so the Golem is my goal at the moment. hopefully in about 150 days I will be able to fly it with a half decent fit.

Tsukino Stareine - I thought that, I am currently training my Micro Jump Drives so I can use the Medium and Large versions, but I only have access to afterburners, and they don't make much of a difference (20-35 addition metres per second..)..

I actually have Level 3 and 4's across the board for missiles as of tonight.. I was lucky enough to start with all 3 of the Cerebral Implants, I was in a Raven by the end of my first day in New Eden, my base stats as of now are in the High 40's, they finish in the next few hours, then I'm at high/mid 30's for 7 more days, most of the people I was flying with the other day thought it was cool that I was already where I am, all skills are focused on Missiles, and Shields, everything else is a minimum barring necessary ship skills.

And I know it isn't how the game is played, but I needed it for some of the missions where the enemy is out of range and the Cruise Missiles could hit them no matter what, Drake is my focus until next week, but like I said, I would like to have my fits ready to go, or at least and idea of what to buy.

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atomic killer
The DARK TROJANS
#5 - 2015-01-05 11:15:30 UTC
I realised, that Raven / Drake they are very bad with low skills. What I did is I trained for Gila.

Having this ship (and I done all LvL 4-s with it, had only problem with one Ammar mission, cant remember it's name) you can start making Isk and have fun, while you train for you main goal - Golem.

To do exellent damage you only need to train for T2 med drones and you will be capable to do 750+ DPS to all targets (even the small ones, because med drones have no problems hitting them).

Load evemon and look at the skills.

You need to train Gallente cruiser to lvl 3 (I assume you already have caldari one).

T2 med drones (you will need them for golem anyway), drone interfacing to lvl 4, advanced drone avionics lvl 2, drone avionics lvl3, drone navigation lvl3, drone sharpshooting lvl3, drones lvl5, drone durability 2. Thats all skills for lvl4.


Tung Yoggi
University of Caille
#6 - 2015-01-05 13:28:02 UTC
Don't forget there is a gap between "I can sit on this ship" and "I can fly it efficiently".

Also, for most modules in Eve, that is including afterburners and missiles, there is a skill to fit and use it (for instance "heavy missiles", "afterburner") but also, and more importantly many skills to support their use.

For instance, as it has been said, missiles have skills supporting explosion velocity, radius, flight time, missiles speed, raw damage. Heavy missiles, with support skills at 4, should be hitting at around 60k i believe.
Same for the afterburner, the added speed is not much until you train acceleration control, which is a support skill modifying the speed bonus.

So, once again, you may use quickly afterburner or heavy / cruise missiles, but it will take a lot more time before you can actually use them efficiently. Like Tsukino said, don't rush too much, train your missile support skills (all of them at 3-4), as well as afterburner skills, and no mission npc will be able to stay away from your range.

While you train support skills, you can start thinking about your next loadout for your raven. Feel free to ask agin here for fittings when you've reached a higher amount of skillpoints.

Have fun.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2015-01-05 13:59:34 UTC
Alexi, you are most likely using the wrong size of afterburner if it is only adding 30m/s

1MN afterburners are designed for frigates and destroyers or "small" size hulls
10MN afterburners are designed for cruisers and battlecruisers or "medium" size hulls
100MN afterburners are the largest size and are used in anything larger than the previous classes.

A drake can quite easily achieve over 300m/s with a 10MN afterburner running.
Alexi Drakenovic
Doomheim
#8 - 2015-01-05 22:43:24 UTC  |  Edited by: Alexi Drakenovic
++START TRANSMISSION++

atomic killer - My Raven held up in a Lvl 4 mission last night being used as the Aggression bait for the NPC's, and my shield never went below 72% on Passive fit, worked well, also I cannot use the Gila as it is a pirate ship, and I am an Ishukone pilot, I will soon be moving onto an Eagle as my new friends recommended might suit me a bit better.

Unfortunately this means a Golem will not be my goal.. Which is a shame, but hopefully they will release an Ishukone version or something of the like.

And yes, currently thought my Drone Training is being stalled for my Cruiser and other things related to the Eagle train, I should be able to get a fully T2 ship in 54 days (Including the Ship) based off current skills and training times.

I can't use EveMon, I'm on a MacBook Pro, well.. At least I can't find a version for Apple.. I use PYFA for fitting help.

I also refuse to fly a Gallente Ship of any kind, no matter how good it is.

I will train up for those skills though once I reach the Eagle at 100% they are the same ones my new Russian friends recommended, although they said all Level 5, but obviously that is just the end game, haha!

Tung Yoggi - I know this.. Did no one read the original post? I want tips so I can have it ready when I can fly it properly!

I also know about the support skills, when I said all skills in Missiles and Shields, I meant on all support skills to, as Rapid Launch, Bombardment, all that jazz, I am not stupid, I am aware of how skills work better with other skills, hence why most of my Shield and Missile, and now Hybrids, are all Level 3/4. It is what I have used all my SP on bar the SP to get from Frigate to Lvl 1 Battleship, which is as far as I am going till I get them all to Level 5.

And once again to the fitting question, this is so I know what the train for, EVE is to big to be a bubble, you have to be a knife and pick your target and go for it, not do everything and hope to be as good as the specialists, hence why I am so focused in the combat Shield tanking role, so I can focus points.

Tsukino Stareine - Yeah I realised that when I logged in I was using a Deadspace mod I was given, it was for the small ship, haha! My mistake!

And yeah, i think I was going 322KM/S last night!

++END TRANSMISSION++
ShahFluffers
Ice Fire Warriors
#9 - 2015-01-06 00:08:29 UTC
[Raven, Ranged-PvE]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Signal Amplifier II

Large Micro Jump Drive
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Shield Boost Amplifier II
X-Large C5-L Emergency Shield Overload I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile
Small Tractor Beam II

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Processor Overclocking Unit I

Hobgoblin II x5
Hobgoblin II x5
Warrior II x5


NOTES:
- if you cannot fit Tech 2, you can use "named" mods.

- Tactics
---- Grab aggro
---- MJD away ("teleports" you 100km in the direction you are moving)
---- Kill everything starting with the highest DPS-dealing stuff
---- MJD back to the next acceleration gate
---- Rinse and repeat


Also... OP...
- you can drop the role playing act outside of the Intergalactic subforum.
- do know that by choosing to fly only Caldari and Ishukone ships you are effectively "gimping" yourself and will not be able to experience as much as you probably could in the game (especially when it comes to PvP as any good Fleet Commander will tear you a new one if you refuse to train or use anything other than Caldari).
Alexi Drakenovic
Doomheim
#10 - 2015-01-06 00:14:53 UTC
Quote:
Also... OP...
- you can drop the role playing act outside of the Intergalactic subforum.
- do know that by choosing to fly only Caldari and Ishukone ships you are effectively "gimping" yourself and will not be able to experience as much as you probably could in the game (especially when it comes to PvP as any good Fleet Commander will tear you a new one if you refuse to train or use anything other than Caldari).


I like the role-play, but I will stop it while in forums at least..

And yeah, I realise that, but I wanna play Loyalist, all Caldari, all the background and stuff, and I am joining in FW soon, so yeah, I don't like games where you can say be Undead but use a Paladins weapons and stuff like that, I like sticking to the fluff if that makes sense, and to me it will be more of an experience, because I will have to learn to get around things I can't use, plus, when was a game ever fun when everyone uses 1 of the what, 20-25 pirate ships fun in a universe were there is over a hundred ships? I like it, think it adds some depth to the game, so yeah!

Also I like that fit, I will try it out tonight when I get home, should be able to fit most of that stuff bar the Drones and Launchers but I will have a look at that, thanks man!

Small question with Drones, why does everyone use Hobbgoblins? Aren't they the slowest and only deal Thermal damage? Or am I missing something?
Zhilia Mann
Tide Way Out Productions
#11 - 2015-01-06 00:29:36 UTC
Alexi Drakenovic wrote:
Small question with Drones, why does everyone use Hobbgoblins? Aren't they the slowest and only deal Thermal damage? Or am I missing something?


Highest raw damage. It's actually rather silly; Hobs do the most damage to EM weak rats but Hornets do more damage to therm and kin weak rats. Don't ask; just trust the math.
Alexi Drakenovic
Doomheim
#12 - 2015-01-06 00:33:22 UTC
Quote:
Highest raw damage. It's actually rather silly; Hobs do the most damage to EM weak rats but Hornets do more damage to therm and kin weak rats. Don't ask; just trust the math.


Haha! Fair enough, I have just been using Hornets
ShahFluffers
Ice Fire Warriors
#13 - 2015-01-06 03:13:40 UTC  |  Edited by: ShahFluffers
Zhilia Mann wrote:
Alexi Drakenovic wrote:
Small question with Drones, why does everyone use Hobbgoblins? Aren't they the slowest and only deal Thermal damage? Or am I missing something?


Highest raw damage. It's actually rather silly; Hobs do the most damage to EM weak rats but Hornets do more damage to therm and kin weak rats. Don't ask; just trust the math.

NPCs have 2 resistance weaknesses***. One primary, one secondary.

Most NPCs have thermal damage listed as either a primary or secondary weakness... hence why Hobgoblins are preferred in most cases (aside from their higher raw damage per second).

Angels (and Angel-like) NPCs are the exception to this... being weak against Explosive (primary) and Kinetic (secondary) damage.


edit:

*** I should add that this applies for "normal" NPCs. "Special" Sansha (in Incursions) and Sleeper (in Wormholes) NPCs have omni-resistances to damage.
And they are smart too. They will hit you with damage specific to your lowest resistance.
Alexi Drakenovic
Doomheim
#14 - 2015-01-06 03:23:58 UTC
Quote:
NPCs have 2 resistance weaknesses***. One primary, one secondary.

Most NPCs have thermal damage listed as either a primary or secondary weakness... hence why Hobgoblins are preferred in most cases (aside from their higher raw damage per second).

Angels (and Angel-like) NPCs are the exception to this... being weak against Explosive (primary) and Kinetic (secondary) damage.


edit:

*** I should add that this applies for "normal" NPCs. "Special" Sansha (in Incursions) and Sleeper (in Wormholes) NPCs have omni-resistances to damage.
And they are smart too. They will hit you with damage specific to your lowest resistance.


That makes a lot of sense then, thanks for pointing that one out to me, I normally stick to Guristas so that is all they have KINETIC as a main damage type, so that is why I used my Hornets, I will look into that, thanks again! Fly safe!
ShahFluffers
Ice Fire Warriors
#15 - 2015-01-06 03:42:22 UTC  |  Edited by: ShahFluffers
Alexi Drakenovic wrote:
I normally stick to Guristas so that is all they have KINETIC as a main damage type, so that is why I used my Hornets, I will look into that, thanks again! Fly safe!

Yeah... Guristas are weak against Kinetic (primary) and Thermal (secondary) damage. So Hobgoblins or Hornets will work.

edit:
if you look on "EVE Survival" (Google it) you will notice that NPCs deal the damage types they are weakest against.

For example:
- Amarr NPCs are weak against and deal EM and Thermal
- Gallente NPCs are weak against and deal Thermal and Kinetic
- Caldari NPCs are weak against and deal Kinetic and Thermal
- Minmatar NPCs are weak against and deal Explosive and Kinetic

With this knowledge and the NPCs you will run into during a mission, you can fit shield hardeners specific to those NPCs for extra damage mitigation.



I should also point out that ALL NPCs absolutely hate drones. So try not to deploy and use drones except on targets that are basically on top of you (so you can pull in your drones as soon as they are aggro'ed).

Generally, I leave the frigates as the last thing to kill simply because they are a pain in the ass and apply so little dps.

Once you are ready to deal with them, apply your target painter (NPCs hate Ewar as much as they hate drones), deploy drones, and send them to attack. Pull them in when they take aggro, then redeploy after the NPCs have turned their attention back to you. Rinse and repeat.
Zhilia Mann
Tide Way Out Productions
#16 - 2015-01-06 05:39:20 UTC
ShahFluffers wrote:
NPCs have 2 resistance weaknesses***. One primary, one secondary.

Most NPCs have thermal damage listed as either a primary or secondary weakness... hence why Hobgoblins are preferred in most cases (aside from their higher raw damage per second).

Angels (and Angel-like) NPCs are the exception to this... being weak against Explosive (primary) and Kinetic (secondary) damage.


I've been meaning to update this; finally got around to it. Best drones to use against different NPC factions in spreadsheet form.

Blue is best, followed by green, followed by yellow, followed by red. Don't look at sheet 1; that used the old drone damage multipliers and is no longer valid. The popularity of Hobgoblins should be obvious: they're almost always green and only drop to yellow for Angels (and likewise only rise to blue for mercs). Caldari drones remain the best against Guristas and Serpentis (and yes, this was always the case, and no, it doesn't include the Phi Overseer). Amarr drones are finally good against BR/Sansha/drones but the margin is pretty small. Angel frigates are still... weird.
Jax Kazen
Doomheim
#17 - 2015-01-08 22:38:33 UTC
Alexi Drakenovic wrote:
Quote:
Also... OP...
- you can drop the role playing act outside of the Intergalactic subforum.
- do know that by choosing to fly only Caldari and Ishukone ships you are effectively "gimping" yourself and will not be able to experience as much as you probably could in the game (especially when it comes to PvP as any good Fleet Commander will tear you a new one if you refuse to train or use anything other than Caldari).


I like the role-play, but I will stop it while in forums at least..

And yeah, I realise that, but I wanna play Loyalist, all Caldari, all the background and stuff, and I am joining in FW soon, so yeah, I don't like games where you can say be Undead but use a Paladins weapons and stuff like that, I like sticking to the fluff if that makes sense, and to me it will be more of an experience, because I will have to learn to get around things I can't use, plus, when was a game ever fun when everyone uses 1 of the what, 20-25 pirate ships fun in a universe were there is over a hundred ships? I like it, think it adds some depth to the game, so yeah!

Also I like that fit, I will try it out tonight when I get home, should be able to fit most of that stuff bar the Drones and Launchers but I will have a look at that, thanks man!

Small question with Drones, why does everyone use Hobbgoblins? Aren't they the slowest and only deal Thermal damage? Or am I missing something?



Hey man - welcome to the game. Play it the way you want. Sometimes people lose focus that this is a game and a form of entertainment and that everyone does not necessarily enjoy the same things. Fly Caldari if you want (I play the same way and will not fly a Gallente ship) just know what the strengths and weaknesses are. Enjoy the game that you want to play regardless if it is the "optimal" way to play it or not.
Alexi Drakenovic
Doomheim
#18 - 2015-01-08 22:42:09 UTC
Jax Kazen wrote:
Alexi Drakenovic wrote:
Quote:
Also... OP...
- you can drop the role playing act outside of the Intergalactic subforum.
- do know that by choosing to fly only Caldari and Ishukone ships you are effectively "gimping" yourself and will not be able to experience as much as you probably could in the game (especially when it comes to PvP as any good Fleet Commander will tear you a new one if you refuse to train or use anything other than Caldari).


I like the role-play, but I will stop it while in forums at least..

And yeah, I realise that, but I wanna play Loyalist, all Caldari, all the background and stuff, and I am joining in FW soon, so yeah, I don't like games where you can say be Undead but use a Paladins weapons and stuff like that, I like sticking to the fluff if that makes sense, and to me it will be more of an experience, because I will have to learn to get around things I can't use, plus, when was a game ever fun when everyone uses 1 of the what, 20-25 pirate ships fun in a universe were there is over a hundred ships? I like it, think it adds some depth to the game, so yeah!

Also I like that fit, I will try it out tonight when I get home, should be able to fit most of that stuff bar the Drones and Launchers but I will have a look at that, thanks man!

Small question with Drones, why does everyone use Hobbgoblins? Aren't they the slowest and only deal Thermal damage? Or am I missing something?



Hey man - welcome to the game. Play it the way you want. Sometimes people lose focus that this is a game and a form of entertainment and that everyone does not necessarily enjoy the same things. Fly Caldari if you want (I play the same way and will not fly a Gallente ship) just know what the strengths and weaknesses are. Enjoy the game that you want to play regardless if it is the "optimal" way to play it or not.


1+ man!

Thanks mate, I love this game and yeah, I love the fact that I will have limits and weaknesses are, but means I will also know my strengths, makes me wanna push harder and all that, I have found a a guy in game I have been flying with who is into the Role-play and that too, no Gallente or Minmatar, just Amarr and Caldari (Seeing as they are allies) and it is awesome to fly with him, he covers my weaknesses and I cover his, it works great in Level 3 missions and that!

Fly safe mate!