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Self-destruct km generation

Author
Xorv
Questionable Acquisitions
#21 - 2011-12-15 23:39:18 UTC
Not a major issue to me, but being able self destruct your ship to avoid a kill mail seems pretty lame.

If you self destruct you should get no insurance payout for starters.

To fix the killmail thing I would make it so there's an initial blast that takes you down to a fraction of your structure, followed 5 seconds later by the final explosion that blows up the ship. Giving your enemies time to land that final blow themselves.
Jade Mitch
A Problem with Authority
#22 - 2011-12-15 23:54:35 UTC
Eve should have it's own killboard.
mPistoleroZ
Perkone
Caldari State
#23 - 2011-12-16 06:50:00 UTC
Xorv wrote:
Not a major issue to me, but being able self destruct your ship to avoid a kill mail seems pretty lame.

If you self destruct you should get no insurance payout for starters.

To fix the killmail thing I would make it so there's an initial blast that takes you down to a fraction of your structure, followed 5 seconds later by the final explosion that blows up the ship. Giving your enemies time to land that final blow themselves.



That's a nice idea.
Rina Asanari
CitadeI
#24 - 2011-12-16 07:56:17 UTC
mPistoleroZ wrote:
Xorv wrote:
Not a major issue to me, but being able self destruct your ship to avoid a kill mail seems pretty lame.

If you self destruct you should get no insurance payout for starters.

To fix the killmail thing I would make it so there's an initial blast that takes you down to a fraction of your structure, followed 5 seconds later by the final explosion that blows up the ship. Giving your enemies time to land that final blow themselves.



That's a nice idea.


Actually, no. That would in effect reverse the intention of the self-destruct by actively helping your attacker to destroy your ship, all consequences included, like killmail and loot generation.

So... horrible idea.
Xorv
Questionable Acquisitions
#25 - 2011-12-16 09:11:02 UTC
Rina Asanari wrote:

Actually, no. That would in effect reverse the intention of the self-destruct by actively helping your attacker to destroy your ship, all consequences included, like killmail and loot generation.

So... horrible idea.


Yes that was exactly my intent. Why should you be able to deny a killmail and loot to someone you've lost to in a fight? I like consequences! Players should be rewarded and punished for winning and losing, but clearly you have some other strange notions of how things should work.
Callidus Dux
School of Applied Knowledge
Caldari State
#26 - 2011-12-16 13:29:55 UTC  |  Edited by: Callidus Dux
Xorv wrote:

Why should you be able to deny a killmail and loot to someone you've lost to in a fight?


Selfdestruct IS selfdestruct! Irrelevant of incoming damage before the big boom. Not your damage made my ship explode.. it was me and my own (stupid?) decision.
Epofhis
Amped.
Goonswarm Federation
#27 - 2011-12-16 13:35:10 UTC
If you can't kill a ship within two minutes you get nothing.

System is working as intended. Don't engage caps/supers/orcas/ freighters with scrub fleets.

That is all.

Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt.

Rina Asanari
CitadeI
#28 - 2011-12-16 14:21:08 UTC
Epofhis wrote:
If you can't kill a ship within two minutes you get nothing.

System is working as intended. Don't engage caps/supers/orcas/ freighters with scrub fleets.

That is all.


Seconded. And posting yet another whine thread would avail to nothing, again.
Spork Witch
The Scope
Gallente Federation
#29 - 2011-12-16 18:53:12 UTC  |  Edited by: Spork Witch
I'm here to up-vote this suggestion, my proposed implementation follows:

1) No lossmail generated if there is no aggression countdown.
2) If there is an aggression countdown, a lossmail is generated.
3) If the ship is below 50% armour, or 30% shield, a killmail is generated for the highest human damage-dealer.

To explain point 3, I say the numbers I do as they seem like the most logical demarcation lines. An armour tanker at 50% armour is clearly in a fight that he's not going to win, and self-destructing is, by definition, acknowledging that the person shooting him won. Similarly, for a shield tanker, 30% is approximately the point of highest shield regen, if you fall below this, you're dead, and again self-destructing is admitting that your attacker won the fight. To determine what type of tank, have the game look at EHP and repair rates, if shield wins, it uses the shield number, if armour then armour. This might be tricky to code, so a possible alternative might be to simply say a killmail is generated if you're below 50% shield, across the board, as this is sufficient to say with certainty that there was a fight involved, and you self-destructed, thus acknowledging the loss.

This would ensure that a self-destruct done by itself still does nothing. A lossmail would be generated if you did it while being shot at, as it's no longer a simple suicide. If someone had clearly won the fight, they'd get credit. No other changes would be made, self-destructing would still ensure no loot is generated, just a wreck.

This would result in more consistency across other events that generate killmails and lossmails, as well as keeping with recent changes to self-destruct and ganking (as regards to insurance payout), as well as the recent modifications to logging off. Self-destruction to hide the evidence of your loss (either from your loss list, or the attacker's kill list), is not much different than logging off to avoid the loss entirely.

To the arguments I've seen in this thread. If you say you don't care about killmails at all, then you have no legitimate grounds for arguing against this proposed change. It doesn't affect you, you don't care about killmails. To those that say the attacker didn't kill it, they self-destructed, I say, quite simply, that you're wrong. If you self-destruct your ship while you're being attacked, you are stating quite clearly that you lost the fight, you're just saving your attacker the time, and making sure they don't get any loot.

Self-destruct, in the situations we're talking about here, is exactly like tipping over your king in a game of chess: it's a forfeit, and acknowledgement that your opponent has won. If you do it in a chess tournament, your opponent gets credit for the victory. There's no good justification or reason that evidence is not produced in EVE when the same action takes place.

Furthermore, killboards, whether you like them or not, actually can be useful. Just like damage parsers or threat meters in other games, they can certainly be abused by the ignorant and used to wave epeens around, but they can also be a helpful tool. A killboard allows you to see your group's efficiency, tell at a glance how a war was going, get intel about what your enemy was fitting, finding out what of your own fits are or aren't working. It also makes it easier to catch when your members are not following best practices and are losing hulks in high-sec during a war. All good uses, and good reason that a mail should be generated: as stated before, the guy self-destructing is saying that you beat him.

Finally, the "you should have brought more firepower" / "you didn't kill it" argument. Quite simply, why? it doesn't take a goon-sized blob to kill anything in the game. In the end, if I'm doing more damage than the target is repairing / regenerating, then I will win, unless they can kill me first. As mentioned above, by hitting self-destruct, that pilot is admitting that I have won, and they _will_ have died by my hand. If I wouldn't have killed it, he wouldn't have hit self-destruct. By hitting self-destruct, he's saying, outright, "you killed me." Especially on a supercapital, there's no reason that a fight that has clearly been lost, should generate no lossmail for the victim, and no killmail for the winner, just because he wasn't blobbed to death, and still managed to get himself killed anyway. Because, once again, he's admitting that he was killed as soon as he hits that self-destruct button.

At the end of the day, killmails for self-destructing ships involved in combat simply make sense, and are consistent with other gameplay mechanics, as well as recent changes to the game. If killmails don't matter, there's no good argument to oppose this change. If killmails do matter, there's every reason to support this change. If we don't make this change, then killmails may as well be removed from the game entirely, since they will not accurately reflect actual combat kills and losses.
Aqriue
Center for Advanced Studies
Gallente Federation
#30 - 2011-12-17 19:19:12 UTC
Xorv wrote:
Not a major issue to me, but being able self destruct your ship to avoid a kill mail seems pretty lame.

Question? Which game are you playing? Because it couldn't possibly be EVE in your little, tiny, itty bitty world of "Honor and Chivalry." EVE: You shoot first don't ask, take the killmail, scam, steal assets after getting to know a guy for months, pod, blast the f*ck out of everything! In hello kitty....you agree to terms of conditions. So which is it?

In EVE, you don't have to respect someone when you gank their hulk....so why would I respect you for attacking me and I would deprive you of that thing you so covet by going out in a ball of glory (works in the movies!). Yep, there is no rules of engagement that say I have to give you a killmail and there is certainly no rules that say you have to have mine unless you actually managed to take it and its sitting in your kill box.

Spork Witch wrote:
This would result in more consistency across other events that generate killmails and lossmails, as well as keeping with recent changes to self-destruct and ganking (as regards to insurance payout), as well as the recent modifications to logging off. Self-destruction to hide the evidence of your loss (either from your loss list, or the attacker's kill list), is not much different than logging off to avoid the loss entirely.

Killmails and killboards are player content. They have absolutely nothing to do f*ck at all with actual in game content. Surprise! Bet you didn't know that. They don't affect the game and if someone self destructs, the ship goes boom removing assets from the game which is desired objective with a secondary affect (it annoys you!). Implants didn't need to be added to killmails because it doesn't affect gameplay at all as well, if you were to halfassed to bother blowing up before then why adding them to a killmail would it matter now? You could still blow it up before or after the change, you just didn't really have a big enough incentive to which was your problem until now.

Quote:
Self-destruct, in the situations we're talking about here, is exactly like tipping over your king in a game of chess: it's a forfeit, and acknowledgement that your opponent has won. If you do it in a chess tournament, your opponent gets credit for the victory. There's no good justification or reason that evidence is not produced in EVE when the same action takes place.

This isn't chess. Its mother f*cking EVE. The rule is: Shoot first, conscience be damned. Does Goon or Helicity ask the hulk/hulk pilots at large to a rousing game of "tank check!" and if it blows up does the pilot of the hulk/mack win - don't answer that because you would be an idiot to think it over. Once the entirety of EVE converts over to some system of "honor" then you can talk otherwise its a moot point to consider this game which has been around 9 years with chess which has been around for hundreds with agreed upon rules of fair play (which in EVE, do not exist)

Reason insurance was voided: Tier 3 battlecruisers. CCP knows they made it easier to kill hulks at a fraction of the cost. It was also getting ridiculous how often guys managed to gank a hulk and they didn't feel a loss - now they have to choose their targets for value not laughs.

Quote:
Finally, the "you should have brought more firepower" / "you didn't kill it" argument. Quite simply, why? it doesn't take a goon-sized blob to kill anything in the game. In the end, if I'm doing more damage than the target is repairing / regenerating, then I will win, unless they can kill me first. As mentioned above, by hitting self-destruct, that pilot is admitting that I have won, and they _will_ have died by my hand. If I wouldn't have killed it, he wouldn't have hit self-destruct. By hitting self-destruct, he's saying, outright, "you killed me." Especially on a supercapital, there's no reason that a fight that has clearly been lost, should generate no lossmail for the victim, and no killmail for the winner, just because he wasn't blobbed to death, and still managed to get himself killed anyway. Because, once again, he's admitting that he was killed as soon as he hits that self-destruct button.

No, you didn't bring enough fire power period (cause if you couldn't kill something in 15 minutes, then why extend the timer? oh right, you didn't have enough fire power before) and are trying to justify some "honor" in a game where if you undock your life is forfeit. If I do self destruct, it wasn't to show that you won but to make your butthole pucker up in annoyance that you failed to kill me and bother you much like the OP (OP is more emo then they are claiming I am, if self destruct didn't bother them then why did this thread even begin if it did not naw at their soul that someone would actually screw another human over in a video game.)

Quote:
At the end of the day, killmails for self-destructing ships involved in combat simply make sense, and are consistent with other gameplay mechanics, as well as recent changes to the game. If killmails don't matter, there's no good argument to oppose this change. If killmails do matter, there's every reason to support this change. If we don't make this change, then killmails may as well be removed from the game entirely, since they will not accurately reflect actual combat kills and losses.

At the end of the day, killmails and kill boards are a player issue with player generated stat scores. CCP has better things to do then reward you lazyass players who failed to kill something and make your ego feel better that you accomplished something in a video game (lol-accomplishment in a world where its based on numbers, random chance, and hitting the Fkey)
LeHarfang
Federal Navy Academy
Gallente Federation
#31 - 2011-12-17 19:28:45 UTC  |  Edited by: LeHarfang
In games like Team Fortress 2, if you force someone to kill himself and you're the last one who shot him, you get the kill. I don't understand why here, the last player (and his fleet) who shot the carrier , before he self-destructed, would'nt be credited for it.
Xorv
Questionable Acquisitions
#32 - 2011-12-17 21:05:06 UTC
I was going to respond to those that quoted me, but as I read through their responses I realized there isn't any cohesive logical argument in any of their posts to argue against. In this entire thread there's pretty much no logical arguments against the original poster's idea.

This one was the closest, probably because it's the most honest.

Hirana Yoshida wrote:
SD is currently the only way for a gankee to flip the ganker the bird ..

Since we son't have the ability to spit in the face of our would be destroyer, SD is the next best thing.


It would appear that all those against showing a killmail or modifying Self Destruct in such a way that attackers can still get the final blow on their target are essentially players that want only consensual PvP in EVE, and see Self Destruct as their 'PvP Flag off after the fact' button. Not exactly the sort of players CCP should be catering to in their supposed Sandbox PvP game. So, a change to Self Destruct seems to be a very good idea that is yet to see any valid criticisms.
Lord Zim
Gallente Federation
#33 - 2011-12-17 23:25:00 UTC
Selfdestruct, instant lossmail. Aggression when selfdestructing, instant killmail to highest damage dealer which isn't an NPC. Job done.

Voila, no reason not to go down fighting, leading to better fights. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Spork Witch
The Scope
Gallente Federation
#34 - 2011-12-18 11:44:55 UTC
Aqriue, nothing you've said justifies the current state. Killmails are not player content any more than shooting someone in the first place. The killmails are integrated into the game system itself. They've recently added implants to pod killmails. They've made it so shooting someone after they've logged off keeps resetting the timer as long as you keep shooting them. They've removed insurance payouts for suicide-ganks and self-destruct. Fixing the clear oversight that allows a self-destruct to not generate kill or loss mails in a combat situation is directly in keeping with these above changes, and CCP clearly recognizes that killmails and the player-created killboards are very much a part of EVE. And, as I've said before, and as keeps being the case, you, like all the rest with the "killboards aren't part of EVE" crowd that oppose this, have no legitimate justification to oppose it. If it's not part of EVE, then you shouldn't care. If you don't care, you don't have to look at the mails. Problem solved for you, and I get my killmails, and he gets his lossmail. All is right, and CONSISTENT, in the world.

You're right, it's not chess, it's EVE. And like chess tournaments, EVE has a system of keeping track of who killed what and who lost what. Right now, there's a gaping hole in the stats tracking, because someone that lost a fight can hit a button and hide all evidence of that fight. You've now made the mistake, twice, of thinking this has anything to do with honor. It has nothing to do with honor, and everything to do with accurately and fairly tracking stats that, for any and all other cases of kills and losses, are properly tracked (except I think POS guns; do they properly show up for kill credit on the right board if you post the loss mail? If not, that's something else to tweak, and not too hard to do, since Directors can already view all corp mails, just have it show up in the main list so the CEO API puts it on their board.)

Reason insurance was voided is because, logically, if you lose your ship in the commission of a crime, or because you blew it up yourself (they got rid of it for self-destruct too, remember?), you shouldn't be getting a payout for insurance, just as in RL (as so many mechanics in eve are modeled after or take inspiration from.)

No, I did bring enough firepower. I just didn't bring enough to instagib my target, but I did bring enough to keep him there, keep my mates alive, and kill him. Why prolong it? No need, he has the right to self-destruct and admit that he lost, and get the lossmail and killmail generated that the fight warrant. Or, he can be a **** and make my fleet sit there and finish him slowly. I do exactly that in FPS games, even if the other side is exploiting, and the rest of my team has quit out, I'll sit there and finish out the match, for the simple fact that it pisses them off trying to track down one stubborn guy, that knows he won't win, while I pick them off slowly (and occasionally actually turn it into a win; it's easier to kill the enemy team when there's only one of you that they can shoot to score points lol, fewer targets ^^). The important difference is that in my scenario, stats are properly tracked. With self-destruct as it is, you can hide stats, and cause others' to be inaccurate. This isn't a case of fairness in the sense of "not fair, you outnumbered me 10 to 1!" this is a case of fairness in TRACKING stats. A kill is a kill, a loss is a loss, and self-destructing while someone is shooting the **** out of you is a loss for you and a kill for them, not a null in the records like it is under the current system.

At the end of the day, you did get one single thing right: killmails and killboards are, for the most part, for the players. The fact of the matter, though, is that they _are_ in the game. And at the moment, the system is broken and providing inaccurate information, thanks to no killmails for self-destruct. I'd actually be curious if this throws off CCP's own tracking when they run those "what is killing what" and "what was lost" numbers, because usually they talk about exactly those mails. How many capitals and supercapitals have been missing from the very stats that CCP uses to see what needs work in the game, because they self-destructed when, in fact, they were killed, they just didn't wait for it to be over?
Hirana Yoshida
Behavioral Affront
#35 - 2011-12-18 20:10:21 UTC  |  Edited by: Hirana Yoshida
.
Goose99
#36 - 2011-12-18 20:14:27 UTC
mPistoleroZ wrote:
butthurtOops


Remove kms. Problem solved.Cool
Hirana Yoshida
Behavioral Affront
#37 - 2011-12-18 20:14:35 UTC
Xorv wrote:
.....

Yeah well, I was not about to copy/paste my full response from the PL whine in the Assembly so opted for an "Idiot's tl;dr" instead. Bird flipping is but part of it.

Look up self-destruct or scuttling on the Wiki (or encyclopaedia if you are a traditionalist Smile) of your choice for a more comprehensive look into why one might wan't to do it and why it should not change much if at all in Eve.
Xorv
Questionable Acquisitions
#38 - 2011-12-18 20:51:47 UTC  |  Edited by: Xorv
Hirana Yoshida wrote:

Look up self-destruct or scuttling on the Wiki (or encyclopaedia if you are a traditionalist Smile) of your choice for a more comprehensive look into why one might wan't to do it and why it should not change much if at all in Eve.


I did just as you requested, just in case there was something I didn't expect in the wiki that would support what you're saying... there wasn't.

wiki wrote:
[... scuttling used] as an act of self-destruction to prevent the ship from being captured by an enemy force[...]


Scuttling/Self-destructing is used as a means to prevent capture of the ship by the enemy, well you can't capture an actively piloted ship in EVE anyway, only destroy it. So, until boarding parties are added the game scuttling/self-destruct as it is traditionally used has no relevancy to EVE. No where in the wiki article is there anything remotely supporting that killmails should be denied Blink Heck doesn't even represent a strong case for supporting having all mods and cargo destroyed.

Sorry, you just don't have a good argument against this.
Hirana Yoshida
Behavioral Affront
#39 - 2011-12-18 21:33:33 UTC
Overestimated your Googling skills, terribly sorry.
Self-Destruct:
Quote:
Self-destruct mechanisms are sometimes employed to prevent an apparatus or information from being used by unauthorised persons in the event that it is lost or stolen. For example they may be found in high-security data storage devices (e.g: Ironkey), where it is important for the data to be destroyed to prevent compromise

Near perfect argument for no (or severely limited) killmail and no loot as one must assume a SD mechanism is designed to obliterate anything of value ..

Your quote snippet is actually also a perfect argument for no-loot after SD because we can't capture ships, since another major reason for scuttling is denying access (or easy access) to any data/equipment that the ship might have been carrying.

As I said in the PL whine thread; a mail generated after SD should either only be available to the owner of the ship or contain no data other than who "touched" it last and that it used SD. Any additional data must be presumed lost (think flight recorder/black box).
Spork Witch
The Scope
Gallente Federation
#40 - 2011-12-19 18:24:27 UTC
Hirana Yoshida wrote:
Overestimated your Googling skills, terribly sorry.
Self-Destruct:
Quote:
Self-destruct mechanisms are sometimes employed to prevent an apparatus or information from being used by unauthorised persons in the event that it is lost or stolen. For example they may be found in high-security data storage devices (e.g: Ironkey), where it is important for the data to be destroyed to prevent compromise

Near perfect argument for no (or severely limited) killmail and no loot as one must assume a SD mechanism is designed to obliterate anything of value ..

Your quote snippet is actually also a perfect argument for no-loot after SD because we can't capture ships, since another major reason for scuttling is denying access (or easy access) to any data/equipment that the ship might have been carrying.

As I said in the PL whine thread; a mail generated after SD should either only be available to the owner of the ship or contain no data other than who "touched" it last and that it used SD. Any additional data must be presumed lost (think flight recorder/black box).

The quote only justifies the fact that no loot is generated (which I agree with entirely, there shouldn't be any loot, the ship self-destructed.) However, it does _not_ justify the lack of killmails. My fleets ships all have a video log of that ship blowing up, there's a wreck as proof that can be inspected to show the broken remains of what was equipped. Further, the pod of the one that self-destructed obviously has the log of the self-destruct (and since we can't selectively hide our loss mails, he shouldn't be able to hide that log).

Now, to cover all the arguments made in this thread:

1) If killmails don't matter, then you have no legitimate reason to oppose them: they don't matter, so what do you care?

2a) If killmails are not part of the game, in-character (i.e. the purpose of self-destruct, from the definition, above) arguments cannot be used as justification. Either it's part of the game, or it's not; if it's not in-game, then why is the argument dependent on the game world?

2b) If killmails are not part of the game, then they are solely stats tracking (which, for the most part, they are). If they are for stats tracking, then they need to be consistent and accurate. A self-destruct is a loss no matter what (though no one would oppose, i should think, not tracking a self-destruct when you weren't being shot at, only you were involved). A self-destruct during combat is not only a loss, but a win for the attacker, and should be tracked as such, as in nearly all other video games, and all other tabletop games (i.e. your forfeit = my win).

Finally, as I mentioned before, everything indicates that CCP uses the same criteria that generate killmails for their own stats tracking of kills and losses. If, unlike ALL other combat losses, self-destructs do not generate a mail, CCP's own stats are going to be highly inaccurate as a result of self-destructing capitals and supercapitals.
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