These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

Broken Mechanics - Hi-sec FW stations camped by opposing militia

Author
Moglarr
Operation Meatshield
#21 - 2015-01-03 18:30:27 UTC
Demerius Xenocratus wrote:
So, what I've got here so far is lots of advice for moving in and out of that station safely, some gratuitous "HTFU" and "live in lowsec," and a couple of bait myrm killmails (They lose those all the time that's the point).

I have not lost a ship to these guys in months. I don't go to Villore at peak hours; If I do go there it's with a long range DPS ship to poke them for fun. Getting other people to go after these guys, aside from the fact that Galmil has tunnel vision for killing T1 frigs and dessies in lowsec, is that it simply requires a disproportionate effort. A massive amount of organization and strategy is required to bait them off station and actually entice them to undock shinies and then drop enough tackle, logi, and DPS on them to pick up those faction BS killmails whilst preventing them from escaping and not losing too many ships of your own.

The point is not that this tactic can be avoided. The point is that they are able to farm killmails off of new players and veteran players getting lazy while assuming a level of risk to themselves that is disproportionate to the reward. And it does not make sense in the context of the faction warfare arena for anyone to be able to operate freely out of their enemy's militia station. It doesn't make sense, and it makes the game less interesting than if they were incentivized to take a bit more risk with their 2B ISK faction BS.

Faction Navy doesn't need a buff, even in 0.5. I have no problem with enemy militia raiding into enemy Hi-Sec and harassing 0.5 systems, which are by definition supposed to be less secure anyway. My only issue is with the huge advantage and potential for risk-averse kill farming that comes with being able to live inside an enemy militia station in Hi-Sec. This game DOES NOT need more risk-averse PvP.

And I will live in Lo-Sec when your markets don't suck and your gates aren't constantly camped by pirate blobs and fighter-assisted instalockers. I'm working on having enough ships docked up around Lo-Sec to be able to quickly form up for fleet doctrines; I have no interest in living there.



I just want to chime in my two cents. These are just my thoughts after reading your OP and quoted reply.

In terms of risk reward a KM is not much of a reward. To many of the fighters in low sec a station camp KM holds very little value because they only vaguely relate to the wanton slaughter of t1 dessies and frigs. Those frigs and dessies fights that are sought after and bragged about because they mostly relate to control of a system. Most of the FW mind set is focused entirely on system control and attempting to deny the enemy docking space. And because for many FW pilots, the fight is the goal and the funding is from their own wallet and LP stores the class of ship doesn't matter that much.

In short, I don't think you should harden up or move to low. Not if you don't want to. I do think you should consider the kills gained on high sec camps as worthless, or of minimal value. When you devalue their kills you devalue the reward to risk ratio. A no risk act for a no value kill (as far as the greater war effort is concerned) is a fair trade. All they do is to serve as a driving force to get people out of high sec and into low. Are the mechanics in high weird? Yeah, they sure are. I don't like the mechanics of high which is why I avoid it.
X Gallentius
Black Eagle1
#22 - 2015-01-03 19:50:53 UTC
Oreb Wing wrote:
X, your 3rd recommendation is interesting. One of the reasons people stop chatting in general militia is because they see the same damn questions there over and over. Let someone else deal with it. Except, sometimes no one does and a brand new pilot is confused and mad. Mad enough to drop the game.
I'm sure the original poster has enough motivation to help solve this problem. He, afterall, started a thread about it.
ValentinaDLM
SoE Roughriders
Electus Matari
#23 - 2015-01-04 02:05:11 UTC
Also in case the OP missed the point earlier there isn't a way for the general Milita to help you anyway. Like say gallente were to camp Amarr and Milita people asked for help from my corp, we could maybe send one of two people at most because none of us can safely Be in highsec. There are groups who keep their sec status up and who can deal with threats like this but the majority of organized Milita corps by and large have low sec status.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2015-01-04 15:04:44 UTC
what happens to their **** if they decide to leave the milita?

Oh and HTFU
Abannans Forum Alt
Doomheim
#25 - 2015-01-04 16:04:34 UTC
and in return for us paying out the ass to fix our sec status to rescue you from some station camper which you chose to be camped in by in your highsec lvl 4 mission running boat, what do we recieve.
greg01
T.R.I.A.D
Ushra'Khan
#26 - 2015-01-04 16:46:16 UTC
Just stop living in HighSec. It's not safe.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#27 - 2015-01-05 04:22:00 UTC
Well I for one am slightly disappointed by most people's responses here. Yeah it's highest, but highsec has a place for PvP and warzone control. Ask the squids where they all went once we took the warzone, which was right back to their highsec staging systems. Our highsec staging system just happens to be .5 space and is laughably easy to fly around in.

That being said, yes I 100% agree that station lockout should extend to highsec FDU/SPU stations. As the OP stated, it doesn't make sense to allow WTs to dock in your highsec staging system. If they want to camp the station, that is fine but the ability to dock and hide should a real threat show up needs to go. It would give both parties a fair chance to fight as opposed to the current 1 sided fight that is happening now.

Plus, getting ganked in highsec in the FW staging system is pretty crappy. It's pretty much akin to ganking noobs in starter systems, which is why CCP put the ban hammer on it. The same should apply here (to the station grid only) especially since the not so recent change to 0.0 standings requirements to join up in FW. That's a lot of noobs that get put off the game immediately after joining...

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Themis Eostrea
Aliastra
Gallente Federation
#28 - 2015-01-05 09:53:18 UTC  |  Edited by: Themis Eostrea
CCP wrote:
- You will be at war with enemy players enlisted in Factional Warfare and thus a valid target everywhere, including high-security space.


Secondly, if you seriously want CCP to take action on your behalf, choose a topic which isn't directly related to FW. They do not care, haven't cared for some time, and are unlikely to care in the near future.
Demerius Xenocratus
The Scope
Gallente Federation
#29 - 2015-01-05 18:04:15 UTC
Abannans Forum Alt wrote:
and in return for us paying out the ass to fix our sec status to rescue you you from some station camper which you chose to be camped in by in your highsec lvl 4 mission running boat, what do we recieve.


My level 4 boat is an Ishtar and it doesn't go to Villore. As I said in my introduction, this has nothing to do with any loss I've suffered. This is about people exploiting a silly loophole to amuse themselves with risk-free highsec ganking in pimpfit shinies.

Incentivizing risk-free noobslaying is not, I would argue, good for the game. If you want to do this you should also be at risk of encountering some nonconsensual pvp. Whether or not most galmil can or cannot go into highsec isn't really at issue. There are plenty that can but its not worth the time and effort because .5 highsec + intel alts + the ability to hide your entire fleet inside an enemy fw station (target magnet) reduces the chance of catching them with a fleet to near zero.

Just because it's not high on the list of things to be fixed doesn't mean its not brokenn
Julius Foederatus
Federal Navy Academy
Gallente Federation
#30 - 2015-01-05 19:07:47 UTC
I have to say I agree with the OP here. Regardless of whether this mechanic is easily avoided by old players with 2nd accounts, the fact remains that it's just kind of dumb. Can anyone give me a legitimate reason why you're able to dock in enemy high sec but not enemy low sec? The whole thing is just nonsensical.

Why don't we disallow docking in enemy high sec, but get rid of the navy. Now that would make for some interesting gameplay.
Varathius
Enlightened Industries
Goonswarm Federation
#31 - 2015-01-05 20:37:55 UTC  |  Edited by: Varathius
Demerius Xenocratus wrote:
Just like the title says. Anyone who has visited Villore recently should be well aware of this problem. To throw in some immediate disclaimers for the "HTFU" parrots - I have no issue with hi-sec station gaming or roaming by WT's except in the case of militia stations which should by definition deny docking rights to the enemy. The fact that people can dock a large and diverse fleet in the opposing militia's stations and use it as a base of operations is patently illogical.

Furthermore, this borderline exploit seriously undermines any notion of risk vs. reward which I've been told is a cornerstone of the EVE universe. Baiting the enemy to aggress and then being able to respond with enough force to destroy ships with 50-100k ehp inside 60 seconds with the added ability to hold fire and hide in station until they once again feel safe to recommence farming kills on pods and t1 frigs - this task requires an outsized and disproportionate commitment of time and effort to counter and unless you achieve complete surprise the bad guys can just hide in YOUR OWN militia station indefinitely. Ontop of this they can use a network of CONCORD protected neutral alts to gather intel and set up safes/tacticals without exposing those to any risk short of a hastily assembled suicide gank.

Risk free kill farming should not be subsidized in EVE. Fix this, make these guys have to risk their shinies to get kills. Militia stations need to be off limits to pilots of the opposing empires.


If they are long range snipers, use arazu with faction long point, and targeting range damps and enjoy.

If the guy is within docking range, get a bait fit, throw some scramblers and a tank, get him to aggress, get your guys to undock or warp in from preferably a short range and either kill him or make him log off.

Epilogue: Be proactive. Complaining about it won't do it, those guys are potentially easy kills if people use their brain and have some cool bros to coordinate a counter tactic with...

About the able to dock in high sec but not low sec, you guys have a point.
Demerius Xenocratus
The Scope
Gallente Federation
#32 - 2015-01-05 21:27:56 UTC
Varathius wrote:
Demerius Xenocratus wrote:
Just like the title says. Anyone who has visited Villore recently should be well aware of this problem. To throw in some immediate disclaimers for the "HTFU" parrots - I have no issue with hi-sec station gaming or roaming by WT's except in the case of militia stations which should by definition deny docking rights to the enemy. The fact that people can dock a large and diverse fleet in the opposing militia's stations and use it as a base of operations is patently illogical.

Furthermore, this borderline exploit seriously undermines any notion of risk vs. reward which I've been told is a cornerstone of the EVE universe. Baiting the enemy to aggress and then being able to respond with enough force to destroy ships with 50-100k ehp inside 60 seconds with the added ability to hold fire and hide in station until they once again feel safe to recommence farming kills on pods and t1 frigs - this task requires an outsized and disproportionate commitment of time and effort to counter and unless you achieve complete surprise the bad guys can just hide in YOUR OWN militia station indefinitely. Ontop of this they can use a network of CONCORD protected neutral alts to gather intel and set up safes/tacticals without exposing those to any risk short of a hastily assembled suicide gank.

Risk free kill farming should not be subsidized in EVE. Fix this, make these guys have to risk their shinies to get kills. Militia stations need to be off limits to pilots of the opposing empires.


If they are long range snipers, use arazu with faction long point, and targeting range damps and enjoy.

If the guy is within docking range, get a bait fit, throw some scramblers and a tank, get him to aggress, get your guys to undock or warp in from preferably a short range and either kill him or make him log off.

Epilogue: Be proactive. Complaining about it won't do it, those guys are potentially easy kills if people use their brain and have some cool bros to coordinate a counter tactic with...

About the able to dock in high sec but not low sec, you guys have a point.


You need a full fleet to win a fight against a battleship gang (4-5 at least with some pirate B.S.) with them potentially having neutral logi. You need to drop that fleet on their head with absolute surprise and have enough dps to pop them before they can de-aggress and dock. And you need to do it on a regular basis to convince them to ****-off. As it stands now there's a dual sebo dual scram bait tanked myrm or BNI outside that station probably 16+ hours a day and nobody has the time to waste with a bait/scram/Nado drive-by to collect a single BC.
ALUCARD 1208
Naga's Be Trippin
#33 - 2015-01-06 07:41:20 UTC  |  Edited by: ALUCARD 1208
Julius Foederatus wrote:
Hurrrr durrrrrr durrrrrr.



Hay you this corps only big enough for one forum warrior ......... ♥ ya really jules

Id be all for removing the navy and stop docking in militia stations but all other stations should be ok
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#34 - 2015-01-06 09:34:44 UTC
It's probably just a legacy from the days folks could dock anywhere and it slipped through the cracks when they made the major changes.

Give it another 5 years and when FW pops up a the top of the list of things to do again CCP might think about 'fixing it'.

High sec is far too dangerous and frightening for lil old me anyways - last time I was out there I got ganked in my poo-chariot Maulus by some neutral dude on the Ikoskio/Sam gate. Shocked
Fark dat sheet - I'm never going back there ever again. Lol
Demerius Xenocratus
The Scope
Gallente Federation
#35 - 2015-01-06 19:28:50 UTC
ALUCARD 1208 wrote:
Julius Foederatus wrote:
Hurrrr durrrrrr durrrrrr.



Hay you this corps only big enough for one forum warrior ......... ♥ ya really jules

Id be all for removing the navy and stop docking in militia stations but all other stations should be ok


I think removing the navy altogether would cause some problems when one faction is losing badly...you could just chase them back to their home world and people would just drop FW. Faction navy can be rendered irrelevant in 0.5 and can be tanked/evaded long enough in higher security systems to destroy high value targets. I see billion isk killmails posted regularly in galmil chat from enemy highsec systems ranging from .5 to 1.0 so its definitely possible to operate there with the right setup. Denying enemy militia docking rights in opposing militia stations is a logical and relatively minor change.

Not that I expect it to happen anytime soon. Nice to get opinions on the matter and keep the HTFU parrots on their toes.
Previous page12