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Player Features and Ideas Discussion

 
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Fighters and Off Grid assist

First post
Author
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#181 - 2015-01-05 18:14:04 UTC  |  Edited by: Daide Vondrichnov
Onteros wrote:
...


Don't talk about pvping while you're only able to push F1, The only kills in the past month where you were less than 15 on a kills are pod or shuttle... Non-factors gonna hate.

Then if you want to talk with us, about how things are, try to be relevant, thx.
Onteros
Corona Corp
#182 - 2015-01-05 18:17:38 UTC
yeah well seeing that i can only have one toon for only this single account ccp alows me to have then yeah you got me there mate
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#183 - 2015-01-05 18:24:33 UTC
Onteros wrote:
yeah well seeing that i can only have one toon for only this single account ccp alows me to have then yeah you got me there mate


So talk with your main.
afkalt
Republic Military School
Minmatar Republic
#184 - 2015-01-05 18:26:41 UTC
Penna Bianca wrote:
corbexx wrote:
Daide Vondrichnov wrote:
Guntact wrote:
At first I had an eloquent reponse to this OP; however, I decided not to dignify the utter uselessness of this post by responding with any other coherent thought except to say, "NO".

Leave my fighters alone and give me sentries back!



Supers are not supposed to be able to kill subcaps that easily, that's why they have been nerfed. But CCP didnt seen that those supers, post-drone change, would get fighters with 0.5 rad/s tracking.


You'll get them higher than 0.5, more like 0.737rad/s which is pretty crazy



You can only do that with Einherji and you need 3x Faction TE + 3x Faction Omnilinks + TS. But than anything < BS hull with mwd or oversized ab can outrun your fighters. Also what happened to simply jumping out to another system or setting up a trap or getting an awoxer, seems to work for most people capable of thinking like a normal person?

It seems like what you want is that people who invested time and isk and sp into supers to have nothing left which is not ok by any account. To me what it looks like is that you want easy kills ie. Ganks which is not suprising since that's what WH enviroment is basically less PVP and more of Gank.

I'm not a biggest fan of supers but I think that we have already nerfed them to the point of uselessnes. As someone who is representing players you should try and take a look at the subject from the perspective of both sides instead of pushing for something soley because you dislike it.


Do you really think the risk presented by sitting under a one click away infini-tank are enough for the reward of fully off grid high DPS?

What I want is for people's reward to align to the risk. I don't think that is so much to ask.
Panther X
Destructive Influence
Northern Coalition.
#185 - 2015-01-05 18:32:48 UTC
Daide Vondrichnov wrote:
Onteros wrote:
...


Don't talk about pvping while you're only able to push F1, The only kills in the past month where you were less than 15 on a kills are pod or shuttle... Non-factors gonna hate.

Then if you want to talk with us, about how things are, try to be relevant, thx.


Your guys just sit in Catch and blap BNI. How is that any better?

Really a forum admin should lock this guy before he starts going "I know you are but what am I?"

My Titan smells of rich Corinthian Leather...

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#186 - 2015-01-05 18:35:42 UTC
Panther X wrote:
Daide Vondrichnov wrote:
Onteros wrote:
...


Don't talk about pvping while you're only able to push F1, The only kills in the past month where you were less than 15 on a kills are pod or shuttle... Non-factors gonna hate.

Then if you want to talk with us, about how things are, try to be relevant, thx.


Your guys just sit in Catch and blap BNI. How is that any better?

Really a forum admin should lock this guy before he starts going "I know you are but what am I?"


Yep some of my corp mate are roaming in catch, and BRAVE are fighting us, props to them, that's better than sitting at the undock with a carrier.
Arthur Aihaken
CODE.d
#187 - 2015-01-05 18:39:08 UTC
Nors Phlebas Sabelhpsron wrote:
TL:DR - fighter assist is OP vs subcaps, especially when using supers.

You make a good argument. Instead of nerfing the scan resolution of Fighters and Fighter Bombers (apparently on SiSi), why not just eliminate drone assist altogether as has been suggested?

I am currently away, traveling through time and will be returning last week.

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#188 - 2015-01-05 18:41:54 UTC
Arthur Aihaken wrote:
Nors Phlebas Sabelhpsron wrote:
TL:DR - fighter assist is OP vs subcaps, especially when using supers.

You make a good argument. Instead of nerfing the scan resolution of Fighters and Fighter Bombers (apparently on SiSi), why not just eliminate drone assist altogether as has been suggested?


Removing Fighters assist would be an idea.
Panther X
Destructive Influence
Northern Coalition.
#189 - 2015-01-05 18:43:53 UTC
This thread has gotten way off track and should be edited by Forum Admin.

The topic is Fighters and Off Grid Assist.

Now for something completely on topic plz.

The main points are that some people think that fighters are OP and need to be nerfed. The real question though should be what fighters are designed for, and should assist be allowed?

On one side we have the argument that fighters shouldn't be allowed to assist off grid, and it's a valid argument, since CCP is looking into killing off grid boosts. But don't let that distract you from the point that off grid activities are still necessary; Rorqual boosts, scanning, ping etc. But i digress.

The other side is that fighters, being frigate sized piloted drones should have offensive power against subcapital ships. The fighters themselves are subcapital ships. If they are removed from the supercapital equation, then they become like titans, irrelevant completely. Carriers will have their main DPS removed, and be relegated back to sentry boats.

Capital force projection has already taken a massive nerf in the jump drive changes. By neutering them completely it will remove them from the game as relevant operational ships.

But that's the argument.

My Titan smells of rich Corinthian Leather...

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#190 - 2015-01-05 18:50:30 UTC
Panther X wrote:
This thread has gotten way off track and should be edited by Forum Admin.

The topic is Fighters and Off Grid Assist.

Now for something completely on topic plz.

The main points are that some people think that fighters are OP and need to be nerfed. The real question though should be what fighters are designed for, and should assist be allowed?

On one side we have the argument that fighters shouldn't be allowed to assist off grid, and it's a valid argument, since CCP is looking into killing off grid boosts. But don't let that distract you from the point that off grid activities are still necessary; Rorqual boosts, scanning, ping etc. But i digress.

The other side is that fighters, being frigate sized piloted drones should have offensive power against subcapital ships. The fighters themselves are subcapital ships. If they are removed from the supercapital equation, then they become like titans, irrelevant completely. Carriers will have their main DPS removed, and be relegated back to sentry boats.

Capital force projection has already taken a massive nerf in the jump drive changes. By neutering them completely it will remove them from the game as relevant operational ships.

But that's the argument.


Well removing Fighter assist will change nothing... You'll just have to stop hugging a forcefield and warp on the grid, is that a real problem ? Not for ya i guess, you're not afraid to commit super anyway.

And, ppl keep saying that super would be useless with the last patch but, look at it, yesterday PL moved dozens of supers to "fight".

Did the nerf that we are talking about here would have change anything ? No

Would they stop to use their super if you are nerfing their fighters assist ? No

Be relevant.
IIFraII
The Red Circle Inc.
Ministry of Inappropriate Footwork
#191 - 2015-01-06 07:57:28 UTC
Panther X wrote:




On one side we have the argument that fighters shouldn't be allowed to assist off grid, and it's a valid argument, since CCP is looking into killing off grid boosts. But don't let that distract you from the point that off grid activities are still necessary; Rorqual boosts, scanning, ping etc. But i digress.


So you agree that 1/2k dps assigned to a ship from off grid is complete bs, or not?


Panther X wrote:

The other side is that fighters, being frigate sized piloted drones should have offensive power against subcapital ships. The fighters themselves are subcapital ships. If they are removed from the supercapital equation, then they become like titans, irrelevant completely. Carriers will have their main DPS removed, and be relegated back to sentry boats.

Capital force projection has already taken a massive nerf in the jump drive changes. By neutering them completely it will remove them from the game as relevant operational ships.

But that's the argument.


You are missing the middleground between fighters being rotflstomp-subcapitals capital weapons, and them being useless.
This middleground is: them being good but with support needed to apply their damage.

I don't see why this is valid for capital gunships but shouldn't be for droneships.
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#192 - 2015-01-06 08:15:03 UTC  |  Edited by: Nors Phlebas Sabelhpsron
Captain Trololol wrote:
why would CCP even think of nerfing fighters? QuestionShockedthese wormhole noobs complaining and it will only lead to fighters becoming un-useable again like they where for so long. CCP should be nerfing the ishtar not fighters csm is a joke for even bringing this up Ugh


Nerf ishtars yes, but fighter assist too.

Quote:
If you want to come roaming into our Sov (or anyone's sov) space, you better be prepared to pay the price. We have invested gargantuan amounts of time and isk into these ventures, and because you lowsec roamers and hisec scrubs want to come get super kills we should have no defense against you? Get real.


Please read the thread - arguments like this have been dealt with already.

Panther X wrote:

As the super, or carrier for that matter, I have no direct interaction with anything off grid. Only the on grid ship has any interaction.



Exactly - this is completely wrong. If you, as a super pilot, want to affect a grid with your DPS then you should have to risk your ship by being on that grid.

Panther X wrote:

That it is. But that also comes at price, losing tank.



The thing is, that loss in tank is completely irrelevant in the situations we're talking about, because the supers in question are POS tanking, which means they never even get shot at.

Let me make this clear: I have NO problem with on-grid supers roflpwning my fleet - if you use them that way it's totally fine. I only have a problem with totally safe max speed/dps/tracking supers POS tanking and assigning fighters to gatecamps. As you happily admit that that is BS here Panther X:

Quote:
On one side we have the argument that fighters shouldn't be allowed to assist off grid, and it's a valid argument, since CCP is looking into killing off grid boosts


You are effectively shitting up the thread yourself by arguing against nerfs that the thread isn't proposing. And then hilariously telling other people off for doing that.

TL;DR; Not asking for fighters to be nerfed. Asking for the ability of supers to project DPS off grid in almost perfect safety to be nerfed. If you're going to argue against that then by all means lets hear what you want to say. If you want to argue against a fighter nerf i'm not even proposing, please start your own damn thread.
Zukan
Questionable Ethics.
Ministry of Inappropriate Footwork
#193 - 2015-01-06 09:29:12 UTC
Daide Vondrichnov wrote:
Panther X wrote:
aren't afraid to use them.



You made my day...


Me too, that was pretty funny!
Lugh Crow-Slave
#194 - 2015-01-06 09:38:05 UTC
Daide Vondrichnov wrote:


Removing Fighters assist would be an idea.



yes some people are abusing the system so rather than fixing it lets just remove itRoll
Hicksimus
Torgue
#195 - 2015-01-06 11:29:26 UTC  |  Edited by: Hicksimus
Capital ships are already VERY blob oriented, removing the feature that makes them appeal to the small guys is NOT a healthy change. Yeah, I've used my Archon a few times lately and fair enough call bias but my Talos costs half my flight of fighters, applies DPS to subcaps better and has more overall DPS than the 5 I'm delegating to my alt.....almost as much raw DPS as 10 fighters.

Edit: Also worth mention is that I have a 2400m/s VNI with 850DPS and 40k ehp that can assist from on grid and not fear capture by the types of ships I'm fighting. I fail to see the problem with my carrier.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#196 - 2015-01-06 11:51:53 UTC
Lugh Crow-Slave wrote:
Daide Vondrichnov wrote:


Removing Fighters assist would be an idea.



yes some people are abusing the system so rather than fixing it lets just remove itRoll


So give us ideas abouut how it should.be fix.
Lugh Crow-Slave
#197 - 2015-01-06 11:53:15 UTC
Daide Vondrichnov wrote:

So give us ideas abouut how it should.be fix.



similar to what has already been posted many times in this thread and the ones b4 it

just make it so a carrier can't delegate control X distance from a POS or station
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#198 - 2015-01-06 12:00:39 UTC
Hicksimus wrote:
Capital ships are already VERY blob oriented, removing the feature that makes them appeal to the small guys is NOT a healthy change. Yeah, I've used my Archon a few times lately and fair enough call bias but my Talos costs half my flight of fighters, applies DPS to subcaps better and has more overall DPS than the 5 I'm delegating to my alt.....almost as much raw DPS as 10 fighters.

Edit: Also worth mention is that I have a 2400m/s VNI with 850DPS and 40k ehp that can assist from on grid and not fear capture by the types of ships I'm fighting. I fail to see the problem with my carrier.


Carriers's fighters dps are "fine", super's aren't, but throwing fighters without risks is already a broken mechanic so...
Lugh Crow-Slave
#199 - 2015-01-06 12:09:34 UTC
Daide Vondrichnov wrote:


Carriers's fighters dps are "fine", super's aren't, but throwing fighters without risks is already a broken mechanic so...


there is no case where you can do this with out risk. thats not me saying i don't think there is a problem just not as big of one as people seem to think
Penna Bianca
Viziam
Amarr Empire
#200 - 2015-01-06 12:50:45 UTC
Daide Vondrichnov wrote:
Lugh Crow-Slave wrote:
Daide Vondrichnov wrote:


Removing Fighters assist would be an idea.



yes some people are abusing the system so rather than fixing it lets just remove itRoll


So give us ideas abouut how it should.be fix.


The only rational fix and even that is pretty crippling has been posted by colera deldios. Simply have assigned fighters only have base stats instead and not get bonuses from active modules while assigned meaning no boosts in dps or tracking or speed from the mods only what the hull gives..

But this suggestion to nerf fighter assist is pretty stupid and on the same level as people crying about there being a local in 0.0 and people crying about cloacky campers. All of you are simply incompetent fail people who refuse to adapt to the situation and instead cry and cry to CCP for nerfs.

People cry about cloacky campers rather than setting suprise fleet and bait them into a trap it's much easier to ***** on the forums. Competent people are never cloacky camped because camper will come once drop on them and loose their entire Blops fleet. Same goes for people crying they can't get PVP because 0.0 has local basically what they are saying is they are so fail that they do not want to PVP but want easy ganks so they want CCP to remove local to get easy ganks but they don't want to move to WH space because they are to inompetent and if they did they would have to PVP which they suck at.

People have demonstrated that with super good intel channels, alt eyes as well as bubbles and JB/Beacons it is incredibly easy like super easy to catch carrier and super carrier pilots if you have a least bit of skill.

And it's the same story here. Super carriers are only good in heavy TIDI in large groups in small groups against subcapitals they are pretty much fail/weak defang them and bump them and they are dead. Solo they are not even viable it used to be you could do driveby with super carriers now you can't even do that.

People have invested so much time, isk and sp to get these ships and now you incompetent shitlords come crying to have these ships nerfed even more when really they are in desperate need of a buff.

Fighter is a size of a Frigate so it makes sense it tracks well, only a supers fighters deal the damage you speak off and to get that you need to risk your super outside of a pos. You have to put 20b at risk to a competent person you can do this once sure you will catch him once and never again because next time he will have a trap ready for you.

And considering how super easy it is to spring such a trap and bump the super off the pos or get an awoxer into his alliance come back and bump him off there's multiple scenarios you can take.

In addition you mention this is a problem on a large scale. It's not I can think of 2 times in one year that we had massive number of people assign fighters from pos and since you could assist fighters from carriers I maybe once ran into someone having assigned fighters and I PVP all across EVE.

The message you convey is that you are to incompetent to PVP or think or you know just jump out of the system and fight the enemy on the other side where they have no fighters. From most of your killboards it's evident that you people are not interested in PVP but in easy risk calculated ganks.