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Player Features and Ideas Discussion

 
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Improving the Fitting Experience

First post First post
Author
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#61 - 2015-01-05 14:37:28 UTC
As I recall saved fittings don't seem to work when your in space/trying to refit from your fleet hangar.

What would be great is instead of just the browse fittings option, a drop down for saved fittings of the ship you're in, right on the main fitting page.

Combine this with looking at saved fittings and refitting in space.

An example scenario:

In an archon fleet and want to switch to a gate fit. Right now you're left dragging and dropping to switch out two or three modules. Picture if there was a drop down on the fitting window you could just choose gate fit and it would refit from you're fleet hangar. Perhaps have it group fits by rig type so you can minimize error popups.

IE
3 x Capital Trimark Armor Pump I
-Gate Fit
-Full Hardeners
-Recharge Fit
-Therm Tank

3 x Capital Capacitor Control Circuit I
- Full Capacitor
- Hardeners

EFT/PYFA functionality is all well and good, but as some people have said there is a solution to that elsewhere. Making combat refitting faster is something only CCP can accomplish ;)
Arline Kley
PIE Inc.
Praetoria Imperialis Excubitoris
#62 - 2015-01-05 14:40:01 UTC
CCP Sharq wrote:
CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience.


Can a little button be added that will send CCP Tuxford a reminder message about which system he is currently on? :P

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Dradis Aulmais
Serious Non-stop Espionage and Kidnapping
#63 - 2015-01-05 14:40:34 UTC
1. Being able to switch modules withou having the there's something already here and having to unfit and fit the new module. Just switch them out.

2. A secondary window with detailed stats outline ing how each module is affecting my ship. Include drone stats (range damg and such ) with module effects shown.

3. A suggested fit option that gives a suggested fit taking in account skills . That I can select optimization based on what I want to do( optimize for mine yield, optimize for speed, cap stable, drone damage, wear, etc)

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Svana Shaishi
KarmaFleet
Goonswarm Federation
#64 - 2015-01-05 14:42:47 UTC
CCP Sharq wrote:


We have been looking into features like:

  • Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
  • Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
  • More accurate and rich information on attributes in the fitting window.



These changes sound great! My only complaint with the current system is the wasted space that the ship model takes up. I can spin in my pos, station, or open the preview from the info window if I want to see it.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#65 - 2015-01-05 14:44:01 UTC
Yroc Jannseen wrote:
As I recall saved fittings don't seem to work when your in space/trying to refit from your fleet hangar.

What would be great is instead of just the browse fittings option, a drop down for saved fittings of the ship you're in, right on the main fitting page.

Combine this with looking at saved fittings and refitting in space.

An example scenario:

In an archon fleet and want to switch to a gate fit. Right now you're left dragging and dropping to switch out two or three modules. Picture if there was a drop down on the fitting window you could just choose gate fit and it would refit from you're fleet hangar. Perhaps have it group fits by rig type so you can minimize error popups.

IE
3 x Capital Trimark Armor Pump I
-Gate Fit
-Full Hardeners
-Recharge Fit
-Therm Tank

3 x Capital Capacitor Control Circuit I
- Full Capacitor
- Hardeners

EFT/PYFA functionality is all well and good, but as some people have said there is a solution to that elsewhere. Making combat refitting faster is something only CCP can accomplish ;)


right, because carriers need love, right?
Dangeresque Too
Pistols for Pandas
#66 - 2015-01-05 14:44:36 UTC
I've had issues in the past with the fitting screen telling me it couldn't complete a fit, despite having already had the "missing" module on the ship beforehand. It also seems to have difficulty in fitting unpackaged modules.

But also I feel we need a few more fixes in the Inventory area before this, like repackaging/repairing/selling items in containers or corp hangars. As well as adding the size/value/corp hangars to the Ships & Items feature when put on the Station Services window.
Nariya Kentaya
Ministry of War
Amarr Empire
#67 - 2015-01-05 14:50:01 UTC
CCP Sharq wrote:

Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.

dear god now i can actually go back and try shield ships more often now that i can fit them, this always was the biggest pain in the ass
Nariya Kentaya
Ministry of War
Amarr Empire
#68 - 2015-01-05 14:51:01 UTC
Harvey James wrote:
give us a icon for fitting management so we don't have too go through ship fitting and browse too get too it aswell as adding more options in fitting management like custom groupings and make it less laggy please

a button specifically for fittings window aswell as the ability to group them would be killer
Gregor Parud
Imperial Academy
#69 - 2015-01-05 14:54:14 UTC
I didn't know Tuxford was an adult?
Harvey James
The Sengoku Legacy
#70 - 2015-01-05 14:58:28 UTC
add drone range too it is a must having too go out of game too see a key stat is madness

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Vincent Athena
Photosynth
Just let it happen
#71 - 2015-01-05 15:08:25 UTC  |  Edited by: Vincent Athena
EHP and tank vs different incoming damage spreads.

Effect of fleet boosts.

Mining amount.

DPS vs different size targets, at different ranges, at different speeds, including the effects of tracking disruptors and such.

Edit: test fits: Being able to fit things that run me out of grid or CPU, just to see the effect. That way I can more quickly judge if it is worthwhile to do something that gives me the extra grid or CPU.

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War Kitten
Panda McLegion
#72 - 2015-01-05 15:16:00 UTC
Vincent Athena wrote:


DPS vs different size targets, at different ranges, at different speeds, including the effects of tracking disruptors and such.


That's not a lot of variables or anything :)

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Aryth
GoonWaffe
Goonswarm Federation
#73 - 2015-01-05 15:28:22 UTC
mynnna wrote:
Scrap the idea and give us multifit & ability to include an arbitrary set of modules in cargo instead. Blink



(I'm actually serious here despite the winking...)


Seriously, why are you having the enablers getting carpel tunnel just to have a fight. Multifit/split would almost eliminate this.

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Masao Kurata
Perkone
Caldari State
#74 - 2015-01-05 15:31:27 UTC
Let us fit ships we can't fly and online modules we can't use (but not undock under either of these conditions).
Rivr Luzade
Coreli Corporation
Pandemic Legion
#75 - 2015-01-05 15:38:35 UTC
Allow the fitting of ships with modules that are located in containers. by Dwissi

--

I can't find my topic for that anymore, so here's only the picture: If you drop a module on a slot with a fitted module, I don't want to hear that the slot is full, I want the module replaced with the new module and the old module goes to the origin of the new module.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Altrue
Exploration Frontier inc
Tactical-Retreat
#76 - 2015-01-05 15:45:58 UTC
- Don't forget mass-fitting!
- The ability to see which skills will influence a module by mousing over it.
- The ability to see which skills and modules will influence a stat by mousing over it.
- Effective hp repaired per second against a specific damage profile, let us setup a proportion of damage ourselves.
- Maybe an "advanced mode" to put all these potential new features? Or a begginer mode to hide it away from clueless newbies.

Oh and did I say mass-fitting?
Right, and mass-insurance, too!

And don't forget mass-fitting! *hint hint*

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Aiyshimin
Descendant Command
#77 - 2015-01-05 16:24:12 UTC
Well this is awesome!

One thing I'd like to see is rig drawbacks before fitting, like for example armor rep or damage rig effects on powergrid.

Looking very much forward to any improvements!
War Kitten
Panda McLegion
#78 - 2015-01-05 16:46:23 UTC
Altrue wrote:
- Don't forget mass-fitting!
- The ability to see which skills will influence a module by mousing over it.
- The ability to see which skills and modules will influence a stat by mousing over it.

- Effective hp repaired per second against a specific damage profile, let us setup a proportion of damage ourselves.
- Maybe an "advanced mode" to put all these potential new features? Or a begginer mode to hide it away from clueless newbies.

Oh and did I say mass-fitting?
Right, and mass-insurance, too!

And don't forget mass-fitting! *hint hint*


Good stuff - this would be an extremely effective use of mouse-over!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Max Kolonko
Caldari Provisions
Caldari State
#79 - 2015-01-05 17:02:35 UTC  |  Edited by: Max Kolonko
Omg. Well ccp either you deliver or face biggest expectations management crisis since walking in station.


Edit: forgot to add- great stuff, i hope it will replace at lest 80% times when i needed to run eft or other fitting tool
CCP karkur
C C P
C C P Alliance
#80 - 2015-01-05 17:22:10 UTC
Just starting the expectations management Blink:

At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you nowSmile.
It's not been formally "planned" or anything, but we are very interested in it, and looks like you guys are too Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur