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Mining Reviewed

First post
Author
Gabriel Elarik
Celestiel Rams
#1 - 2015-01-05 12:25:53 UTC
Its a know fact that we have 3 options Tank/Cargo/Yield and ccp thinks
its a bad thing if we have a superior ship thats good in all or most off it

One of the many reasons that miners think we need another ship or ships
is we dont have much of a choice 3 Barges 3 Exumers 2 Support Ships and 2 Frigs

know you all think that is enough and there is no role left for more Mining ships

Its bad if we have a BS sized Mining ship that can fit weapons
hey we have drones with dmg bonus thats enough (NOT)

Also ccp thinks PvP players will protect miners the truth most of the time
pvp players think of miners as lesser beings and we can have skiffs within a mining Fleet
to protect us and while its true that a fleet off 20-30 miners with skiffs can protect themself
from small roams

at least from my experience mining fleets of that size are rare and
small scale fleets are much more common and they cant protect themself
good enough and dont start with get yourself pvp players to protect us you know they wont

I think is not that bad to have another set of mining ships if in bs size or not is anothere thing
the role can be the same with the only difference that they can switch between an
Battle and Mining mode lets say 30 sec to switch and no dps ewar logi etc can be used in mining mode

Skiff Variant has the most Tank and DPS
Mack Variant has Medium Tank and Ewar Bonus
Hulk Variant Medium Tank + Logi

Give Miners the Ability to Protect and support them self
its a knows fact that miners band together and enjoy another
part of eve lets give them the ability to do so without forcing pvp players
to participate in activity's they don like and vice versa

+ I would like to have more to skill than exumer 5 and no Rorqual and Orca do not count

and i know i proposed 3 T3 Mining Ships

i did spend a great deal of though in this concept and hope that i will get feedback
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#2 - 2015-01-05 12:34:48 UTC
Gabriel Elarik wrote:
Its a know fact that we have 3 options Tank/Cargo/Yield and ccp thinks
its a bad thing if we have a superior ship thats good in all or most off it

One of the many reasons that miners think we need another ship or ships
is we dont have much of a choice 3 Barges 3 Exumers 2 Support Ships and 2 Frigs

know you all think that is enough and there is no role left for more Mining ships

Its bad if we have a BS sized Mining ship that can fit weapons
hey we have drones with dmg bonus thats enough (NOT)

Also ccp thinks PvP players will protect miners the truth most of the time
pvp players think of miners as lesser beings and we can have skiffs within a mining Fleet
to protect us and while its true that a fleet off 20-30 miners with skiffs can protect themself
from small roams

at least from my experience mining fleets of that size are rare and
small scale fleets are much more common and they cant protect themself
good enough and dont start with get yourself pvp players to protect us you know they wont

I think is not that bad to have another set of mining ships if in bs size or not is anothere thing
the role can be the same with the only difference that they can switch between an
Battle and Mining mode lets say 30 sec to switch and no dps ewar logi etc can be used in mining mode

Skiff Variant has the most Tank and DPS
Mack Variant has Medium Tank and Ewar Bonus
Hulk Variant Medium Tank + Logi

Give Miners the Ability to Protect and support them self
its a knows fact that miners band together and enjoy another
part of eve lets give them the ability to do so without forcing pvp players
to participate in activity's they don like and vice versa

+ I would like to have more to skill than exumer 5 and no Rorqual and Orca do not count

and i know i proposed 3 T3 Mining Ships

i did spend a great deal of though in this concept and hope that i will get feedback


This thread is redundant, it already exists multiple times. Please search for and support existing ideas that match your own rather than posting again.

Also; miners shouldn't be able to defend themselves, except from the very weakest of opponents, so your ideas for the new mining ships is not getting my support.

Can't really comment on the addition of skills and stuff.
Tabyll Altol
Viziam
Amarr Empire
#3 - 2015-01-05 12:35:11 UTC
Why do you need protection ? A mining barge is not build to fight. Keep a eye on the local/ intel use the d-scan and warp out if there are enemys.

No need of T3- Miner. But if you wanna some fit some miner on a T3 your choise. You will get a very crappy yield but you got a t3 miner.

Any other solution will not be supported by me ;)

-1
Gabriel Elarik
Celestiel Rams
#4 - 2015-01-05 12:36:33 UTC  |  Edited by: Gabriel Elarik
i know there are many ideas of ships but i didnt see any with this type of concept

and Miners should be able to protect them self at least thats what i think and given enough numbers they can
and the concept to fly away every time someone is in the system next to yours is not good gameplay

i think it would be by far more interesting to have a mixed fleet with the ability to support them self
without the need of pvp players that hate it to support miners over hours while they could go roaming
or ratting
Arya Regnar
Darwins Right Hand
#5 - 2015-01-05 12:41:37 UTC
Okay heres the deal, I have no issue with whatever firepower mining ships get, I do however have an issue with them being as tanky as skiff is.

EvE-Mail me if you need anything.

Gabriel Elarik
Celestiel Rams
#6 - 2015-01-05 12:47:06 UTC
i didnt state any numbers just an example Yield <= Skiff Tank Between Mack and Skiff

Cargo Enough for 2 Cycles max boosted Dps/Logi/Ewar Good but better with specialized ships

and tank near nonexistent in mining mode
Tiddle Jr
Brutor Tribe
Minmatar Republic
#7 - 2015-01-05 13:06:53 UTC  |  Edited by: ISD Ezwal
*Snip* Removed off-topic part of the post. ISD Ezwal.

And let's forget about 'new' mining ships. We have a few old working horses which might be turned into that role.

Or maybe CCP would make an AT mining limited issue barge and exhumer worth of billions to make everyone happy.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#8 - 2015-01-05 13:30:30 UTC
I removed a reply to an edited out part of the post it replied to.

ISD Ezwal Community Communication Liaisons (CCLs)

Black Pedro
Mine.
#9 - 2015-01-05 15:00:45 UTC
Gabriel Elarik wrote:
and Miners should be able to protect them self at least thats what i think and given enough numbers they can
and the concept to fly away every time someone is in the system next to yours is not good gameplay

Why should they be able to protect themselves? My combat ship does not print me ISK while I fly it in space.

Why isn't it good gameplay? When you are mining (or missioning, hauling, etc) you are playing the prey item in this game in exchange for the ISK/resources you earn. The hunters get to hunt you. If you want turn the tables on them you can, but you can't do that while earning your ISK without pause.

Organize a defense, lay a trap, or be the fastest gazelle and run away - all are valid options. But you don't get to pilot a viable combat ship (although the Procurer/Skiff come close) while mining away at full yield.

These tradeoffs are the core of the game and one of the few things that make mining interesting. Make your choice and live with the consequences.
Gabriel Elarik
Celestiel Rams
#10 - 2015-01-05 15:24:41 UTC  |  Edited by: Gabriel Elarik
they would never be as good as a combat ship the only thing is they could is form a fleet without pvp pilots
and a viable fleet setup for self defense while at the same time mining if a hostile player/fleet comes

they could switch from mining to combat in a timeframe of 30s and fight back without combat mode
tank would be nonexistent and the cargo is to small without support

+ your combat ship can print isk while you are in space anos and ratting the only difference is you could fight back
just not optimal because you are mostly pve fittet

know with my idea miners gain the ability todo the same while they are in a fleet with likely mindet people
miners would gain more choices Logi/Dps/Ewar or the cheaper Covetor and hulk stay and fight or get out of the belt

right know destruction or get out and in some cases stay and battle but only possible with enough numbers
we arent prey you think so off us and we dont exist to be the easy prey you want us to be
Chris Slayter
Perdition
#11 - 2015-01-05 16:33:43 UTC
Gabriel Elarik wrote:
they would never be as good as a combat ship the only thing is they could is form a fleet without pvp pilots
and a viable fleet setup for self defense while at the same time mining if a hostile player/fleet comes

So... Skiff? 107k EHP, 177m SigRad, 238 DPS and those values are using a yield oriented fit and before boosts.
Let's assume a 'smallscale' mining op consisting of 3 Skiffs. That's 700 DPS from a bunch of mining ships to be dealt with, along with an obscene tank to overcome. Sounds more than balanced to me...
Gabriel Elarik wrote:
they could switch from mining to combat in a timeframe of 30s and fight back without combat mode
tank would be nonexistent and the cargo is to small without support

CODE. would love that change I assume... no tank for 30s? A single smartbomb suicide battleship will have a lot of fun in icebelts. And let's be honest here... if you are unable to make use of your local or Dscan then you won't activate that combat mode in time anyway.
Gabriel Elarik wrote:
+ your combat ship can print isk while you are in space anos and ratting the only difference is you could fight back
just not optimal because you are mostly pve fittet

'+ your mining ship can print isk while you are in belts and mining the only difference is you could fight back
just not optimal because you are mostly a miner' - fixed
Gabriel Elarik wrote:
know with my idea miners gain the ability todo the same while they are in a fleet with likely mindet people
miners would gain more choices Logi/Dps/Ewar or the cheaper Covetor and hulk stay and fight or get out of the belt

Isn't that what good miners already do? Scouts, Watchlists, EWAR, etc. you should try them too. Also Higgs Anchor is perfect for staying aligned to station or whatever and still be able to mine at ease.
Gabriel Elarik wrote:
right know destruction or get out and in some cases stay and battle but only possible with enough numbers
we arent prey you think so off us and we dont exist to be the easy prey you want us to be

Miners are prey. The definition alone dictates that a miner is inferior to a fighter. Simple logic.



Gabriel Elarik
Celestiel Rams
#12 - 2015-01-05 16:54:30 UTC
We can agree that we not agree

My viewpoint is give miners the option to mine in a fleet with other miners in mining ships with the option to protect themself without forcing them in a playstyle they dont like or in my case HATE and let them mine with trade offs not the best yield not the best DPS LOGI EWAR or TANK but still a viable option

Your viewpoint is Miners are prey and should not have the ability to fight back while mining and even the skiff is nearly gamebreaking in larger numbers and we should run if a hostile player comes

a logical example

Quy

ORE decidet for a new line of ships the new Heavy Exumers for fleet operations in hostile space cause many Capsulers and pirates prey upon Exumers and Mining barges while not strong as a combat counterpart the Quy has enough Offensive
potential to defend the fleet if in combination with the logistic and Ewar of the other Heavy Exumers

in my eyes logical

Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2015-01-05 18:14:40 UTC  |  Edited by: Alvatore DiMarco
Mining ships get a siege module of sorts. It has a two-minute cycle time, boosts their resists, makes them immune to all outside interference (ewar, logi and the like), and reduces the ship's maximum velocity to zero (you cannot move but can be bumped). It also gives a weapons timer so that you have to make an on-the-fly tactical decision of whether it's worth using that module or not.

Oh and you're giving up a strip miner to fit it because no new highslots.

Oh and if you hate PvP so much that you're using all-caps to say so, why are you playing a PvP-centric game where literally anyone can shoot you in the face with CCP's explicit blessing? I'm serious. Answer that question before you continue with this thread.
Gabriel Elarik
Celestiel Rams
#14 - 2015-01-05 20:20:01 UTC  |  Edited by: Gabriel Elarik
I Like the industry part you know building stuff mining ore spread Sheets etc
and if i have to i will defend myself nothing more nothing less

its a sandbox game after all and the only pvp i do out of free will would be market pvp
Tiddle Jr
Brutor Tribe
Minmatar Republic
#15 - 2015-01-05 22:14:01 UTC
Lazy people, instead of using brains moaning about new stuff.

Mining ops was always a risky business. And mining ships were paper thin, so CCP was kind enough to improve their tankability.
But looks like now it's not enough. Where is your support? Where is your back up? U may use fleet booster to increase your shield tank, drugs as well. Where is your mining ops planning, where is your intel arround area of your ops.

Nah, instead of that you prefer something different.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Gabriel Elarik
Celestiel Rams
#16 - 2015-01-06 02:52:36 UTC  |  Edited by: Gabriel Elarik
Intel etc is good but the problem is the mindset of pvp players
cause they dont see the need to protect a mining fleet
its normal to have a scout and locking at intel and local
don't be unreasonable

i proposed just to give miners the right tools
todo what pvp players dont want to the skiff was a good step forward but not enough
Azda Ja
Native Freshfood
Minmatar Republic
#17 - 2015-01-06 03:14:42 UTC
Gabriel Elarik wrote:


i proposed just to give miners the right tools


You already have them. Dock up and reship.

Grrr.

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2015-01-06 04:00:36 UTC
Gabriel Elarik wrote:

Also ccp thinks PvP players will protect miners the truth most of the time
pvp players think of miners as lesser beings and we can have skiffs within a mining Fleet
to protect us and while its true that a fleet off 20-30 miners with skiffs can protect themself
from small roams

at least from my experience mining fleets of that size are rare and
small scale fleets are much more common and they cant protect themself
good enough and dont start with get yourself pvp players to protect us you know they wont



This is where i face palmed.

Clearly you realise the answer to your problems exist when you admit that you can increase your chances of survival by teaming up with other miners. You're just unwilling to put in the effort other players are and why shouldnt you suffer for that exactly?

So no.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ioci
Bad Girl Posse
#19 - 2015-01-06 04:17:55 UTC
I've been in mining ops. The only question that was ever asked is, Are we done yet?

To be real, we don't need new ships. We have too many now.
Pointed out, Skiffs are battleship tanks and have 50% to drone damage and putting drone damage amplifiers in the lows makes far more sense than mining upgrades under any circumstance. I prefer bulkheads because I mine in high sec and I just need to wait for granny Concord to get in on the action but either one would work,

Not so mush saying your idea is 'bad'. It's already here though.

R.I.P. Vile Rat

ISD Supogo
ISD BH
ISD Alliance
#20 - 2015-01-06 09:12:05 UTC
Removed a trolling post.

Quote:

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Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

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