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[proposal] Change Customs office RF mechanics/add defenses

Author
Beindaz
Nebula Rasa Holdings
Nebula Rasa
#1 - 2011-12-18 17:23:09 UTC
So the current customs office RF mechanic is rather silly. The owning corp can't put up any defenses, can't control when the office comes out of RF, and has to pay alot of isk for the thing. My proposal should be a simple change to make owning a customs office a less risky endeavour.

1. Let us put defenses on it. Simply have them activate on agression. That way everyone still can use the office, but if they shoot at it they have to deal with some defense. This will cut down on lone idiots spending hours RFing an office because they want to be dicks.

2. Either add a stront type bay or allow us to set when we want a customs office to come out of RF. Currently if someone outside of our prime attacks the office comes out of RF still in the attackers prime, which limits any sort of defense. On POSs we can set RF to come out when we like with good stronting, but with customs offices we have no choice.


These 2 changes would bring customs office more in tune with POSs and make them more attractive. As it stands, spending about 100m to set up a big bullseye with no defenses or RF control just seems silly.
Velicitia
XS Tech
#2 - 2011-12-18 18:59:51 UTC
Beindaz wrote:
So the current customs office RF mechanic is rather silly. The owning corp can't put up any defenses, can't control when the office comes out of RF, and has to pay alot of isk for the thing. My proposal should be a simple change to make owning a customs office a less risky endeavour.

1. Let us put defenses on it. Simply have them activate on agression. That way everyone still can use the office, but if they shoot at it they have to deal with some defense. This will cut down on lone idiots spending hours RFing an office because they want to be dicks.

2. Either add a stront type bay or allow us to set when we want a customs office to come out of RF. Currently if someone outside of our prime attacks the office comes out of RF still in the attackers prime, which limits any sort of defense. On POSs we can set RF to come out when we like with good stronting, but with customs offices we have no choice.


These 2 changes would bring customs office more in tune with POSs and make them more attractive. As it stands, spending about 100m to set up a big bullseye with no defenses or RF control just seems silly.



1. defences won't do much ... though may get a kill or two.
2. you can set the time it comes out of RF, you know.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Laechyd Eldgorn
Avanto
Hole Control
#3 - 2011-12-18 20:35:15 UTC
approved

orange was cool
Koen L
Aliastra
Gallente Federation
#4 - 2011-12-19 12:08:28 UTC  |  Edited by: Koen L
Just make a special pos around the office, or let us anchor a pos beside it, or just let it behave like a pos, with fuel and guns and everything is fine, shouldn´t be that difficult.
Or make them invul until the system is conquered.

Or think about something new, even better, because pos guns suck.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Wolodymyr
Breaking Ambitions
#5 - 2011-12-20 01:13:53 UTC
If you read the devblog about the new PI offices, or just tried to set one up yourself you'd notice that there is a little drop down menu that lets you select what time of day the office comes out of reinforce.

Also I don't think they need guns, I like that a small gang can have a shot at taking one down. Not every corp is big enough to stage a full on death star pos bash. And not having guns means that you need to live close enough to your planets that you will see their gang in your space and can get some home defense up.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544