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Exploring, what am I doing wrong?

Author
Richenou Dellocort
Logistical Support Services
#1 - 2015-01-03 22:34:54 UTC  |  Edited by: Richenou Dellocort
I have tried a few times to figure out exploration. I have finally gotten to the point where I can actually locate something (it's kind of fun actually). The problem is all I have been able to locate is unstable wormholes. Frankly, at this stage of the game I'm not sure I would know what to do in WH space. But more to the point ... where the heck are the data and relic sites? Yes, I'm in high sec space, mostly .09 and .08. Do these systems not have data and relic sites? Do I need to acquire more skills? I'm training a scanning frigate. I have found a combat site.

Can anyone give me some hints on where to find data and relic sites? How do they spaw? are they like asteroid belts where once they are discovered they are gone until the next reset (meaning that they hit up pretty early and then you have to wait for more to spawn)? At least that would make sense.

Most of the tutorials I have seen talk about low and nullsec, not really interested in that until I figure out how to actually do it.

I have been at this for hours and hours and no data or Relic sites ... is that normal? It seems like I should have found one by blind dumb luck by now.Any help would be ... helpful :)
Orlacc
#2 - 2015-01-03 22:54:28 UTC  |  Edited by: Orlacc
Quite simply, High-Sec is crawling with explorers. Systems are picked clean quickly. You need to check the star map and look for out of the way, sparsely traveled systems.
Once you feel ready for low sec, there are far less folks. After that null and WHs.

Relic and data sites will despawn after being hacked and respawn somewhere else. At least this is the popular theory. So they are spawning all the time. You just need to be there.

"Measure Twice, Cut Once."

Paranoid Loyd
#3 - 2015-01-03 22:59:07 UTC  |  Edited by: Paranoid Loyd
Use the abundance of WH sigs to your advantage. You are correct, you can't really do much in a wormhole yet (unless you find a good WH corp willing to teach you as you train). But what you can do is use the wormholes to get from high-sec to null sec and back again in a relatively small amount of jumps compared to going there by normal gate travel. (Just make sure you bookmark your path.)

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Richenou Dellocort
Logistical Support Services
#4 - 2015-01-03 23:06:29 UTC
Orlacc wrote:
Quite simply, High-Sec is crawling with explorers. Systems are picked clean quickly. .


I see, this makes sense. You would think though that there would be enough sites even in high sec so that budding explorers have an incentive to keep going and improve their skills. I mean I have been mining ans while it's kind of dull I at least make enough to upgrade skills, buy better ships and equipment. The way it's going I can see why a lot of people would just give up and go mine :)

So right after I posted this I did find a data site, but I can't get into it. When use my data analyser it tells me no further tools are needed to access the info shard, but when I go to open cargo, it sais I need specialized equipment. Does this mean it's been accessed already?

Note to Devs, this isn't really a good way to get beginners into the exploring game, it's way too ambiguous and not very intuitive. There should be some low lvl site that spawn a lot, that will offer some kind of reward, just enough to let you know you are doing it right.
Paranoid Loyd
#5 - 2015-01-03 23:10:07 UTC  |  Edited by: Paranoid Loyd
Richenou Dellocort wrote:
Note to Devs, this isn't really a good way to get beginners into the exploring game, it's way too ambiguous and not very intuitive. There should be some low lvl site that spawn a lot, that will offer some kind of reward, just enough to let you know you are doing it right.
You did the tutorials right? There are missions that do exactly this, if you didn't retain the "how to" the first time there are 7 other sets of tutorial agents.

But honestly, even if you did find plenty of Data/Relic sites in high, the loot is nothing to write home about and won't make you much more than mining unless you are really lucky. Get out to null sec asap to find the juicy stuff. (Although luck will still be required)

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Orlacc
#6 - 2015-01-03 23:29:08 UTC  |  Edited by: Orlacc
Yes the site was unlocked by someone else.

There are plenty of sites and hacking and exploring are easier than they have ever been. You need to be patient. In null, when you are ready, there are profession sites with 200m isk worth of stuff. Not a lot but they are there. But....you need to skill up and learn to deal with failure and disappointment. It makes the payoffs that much better.

You will not make much doing relic and data sites in High.


Devs: Don't make it any easier please.

"Measure Twice, Cut Once."

Ralph King-Griffin
New Eden Tech Support
#7 - 2015-01-04 00:12:11 UTC
Here's a tip for quick isk.

Buy an expanded probe launcher and combat probes, fit to a cruiser and scan down abandoned drones and mobile tractors.
Scoop drones, shoot mtu's loot the wreck.

Resell what you find.

But if you can figure out how to combat probe quickly you will have just made yourself an asset for a PvP CorpBlink
Richenou Dellocort
Logistical Support Services
#8 - 2015-01-04 00:47:18 UTC  |  Edited by: Richenou Dellocort
Orlacc wrote:
Yes the site was unlocked by someone else.


Devs: Don't make it any easier please.


I see ... well at least I found one, but don't misunderstand I'm not asking them to make it easier, I'm asking for, for lack of a better term, another level ... one above the tutorial level but not exactly work a day sites, ... test sites would be a better term, I want to be able to tell if I'm doing it right so I don't have to find out by going on the message boards asking stupid questions. :)
Paranoid Loyd
#9 - 2015-01-04 00:52:04 UTC
None of your questions have been stupid.

Also, there is a test server you are welcome to use.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Orlacc
#10 - 2015-01-04 01:53:05 UTC
Richenou Dellocort wrote:
Orlacc wrote:
Yes the site was unlocked by someone else.


Devs: Don't make it any easier please.


I see ... well at least I found one, but don't misunderstand I'm not asking them to make it easier, I'm asking for, for lack of a better term, another level ... one above the tutorial level but not exactly work a day sites, ... test sites would be a better term, I want to be able to tell if I'm doing it right so I don't have to find out by going on the message boards asking stupid questions. :)



All questions are good. But really High Sec IS the "test site" where you can learn with minimal chance of getting attacked. No pressure. But it is a good time to learn how to D-Scan and the like as you ready to venture into Low and Null where the real loot is.

Relax as you skill up, do other stuff too!

"Measure Twice, Cut Once."

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2015-01-04 01:56:41 UTC
Richenou Dellocort wrote:
Orlacc wrote:
Yes the site was unlocked by someone else.


Devs: Don't make it any easier please.


I see ... well at least I found one, but don't misunderstand I'm not asking them to make it easier, I'm asking for, for lack of a better term, another level ... one above the tutorial level but not exactly work a day sites, ... test sites would be a better term, I want to be able to tell if I'm doing it right so I don't have to find out by going on the message boards asking stupid questions. :)


but its exactly the same as any other mmo, a place where resources can be gathered easily will be picked clean by players.

For example popular mining routes in WoW, there's almost never any ores since there's a ton of people already mining.

What do you do? You go to a less popular spot, exactly the same logic in EVE
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#12 - 2015-01-04 05:54:09 UTC
Your best bet would be to go to an area with low population density. In terms of hisec play, that's going to mean places like Khanid, Kor-Azor, Aridia, Molden Heath, Everyshore, or Solitude (note: this region is impossible to access without going through lowsec or nullsec, depending upon your route).

Honestly, the lowsec areas of these regions, with the exception of possibly Molden Heath (it was fairly well infested with pirates last time I went through) have pretty low population density, especially once you get 3 - 4 jumps deep, and a couple of them have active markets. They are good areas to explore, and to learn.

Put a pure T1 fit on a racial exploration frigate (let us know what you fly for recommended fits), WITHOUT a Sisters Probe Launcher (they'll cost at least 5 - 6 times what a fully-fit frigate will), and go exploring! Practice going through a gate and activating your MWD and cloak until it's second nature while you're in hisec; it'll save you when you encounter gate camps in null and low.

A solid diamond icon in your overview is a can available for hacking, just pick the right module for it. An empty diamond is one that has already been hacked and looted. If you see a partially-run site, go ahead and finish it, for two reasons:

1. Practice! Every can you hack will make you better at hacking.
2. It will de spawn the site, and it will re-spawn somewhere else in the region. I've had them pop up next door!

Always finish a site. Yes, I know, there are the idiot min-maxxers who will scream about wasting time, but they are also the same morons complaining that they cannot find sites to run. If you cargo-scan a can, and the contents are worthless, and you don't want the practice, just open and close the hacking window twice, the can will explode without damaging your ship, and move on.

If you get to the core, but your strength is too low to open it without failing, just keep clicking. Maybe you'll find a helper module. If you get the round defensive module that increases the strength of a defensive module, don't worry - it won't affect the core's defensive strength. If you get the one that further decreases your strength, well, hey, you were going to fail anyway, right?Big smile

Relic sites are usually worth more than data sites, but run both of them. Many people don't bother with data sites, so you'll probably find more of them, and not have to compete.

Use Core probes to scan down data and relic sites. Use Combat probes to scan down drones and ships. Use the wide-open probe pattern to do your first scan of the entire system to see if there are any drones - for everything else, use the tight pattern.

I recommend using Sisters probes, but it's your choice.

Here's a sample fit that will allow you to scan and run relic and data sites with decent hacking strength, and also scan down drones.

[Basic, Heron]
Co-Processor I
Co-Processor I

1MN Microwarpdrive I
Data Analyzer I
Relic Analyzer I
Cargo Scanner I
Scan Rangefinding Array I

Prototype Cloaking Device I
Expanded Probe Launcher I, Sisters Core Scanner Probe
Salvager I

Small Emission Scope Sharpener I
Small Memetic Algorithm Bank I

It's a pure T1 fit, but it still needs good Electronics skill to work - drop the salvager if you need to. Feel free to use a meta MWD, especially if it's cheaper than the T1 version.

When you're just beginning, and if you're flying a ship with only 4 mid slots, drop the cargo scanner, and keep the rangefinding array until you have Astrometric Rangefinding trained up to level IV. At that point it's your choice.

This setup will quickly pay for itself with only a small amount of effort and luck, especially in lowsec or even null. I've seen many people flying T1 exploration frigates out there with great success, especially in regions with NPC stations, where they could dock up and sell their loot (hey, ISK in the wallet can't be lost to a gate camp!).

Go to the Eve University Wiki (or just join Eve Uni!), and read up on overview setup, D-Scan, and look at sample ship setups. This is the most important advice you'll read, even if you ignore everything else I've written.

Good luck! Let us know how you do!
Richenou Dellocort
Logistical Support Services
#13 - 2015-01-04 14:39:10 UTC
Tsukino Stareine wrote:


but its exactly the same as any other mmo, a place where resources can be gathered easily will be picked clean by players.

For example popular mining routes in WoW, there's almost never any ores since there's a ton of people already mining.

What do you do? You go to a less popular spot, exactly the same logic in EVE


Yes well I'm not so sure I buy that, I mean you can make ISK right off the bat in a number of activities, (Mining, re-processing, manufacturing, simple arbitrage) in EVE. What I'm getting in this thread is that you need a ship fit with MWD, Cloaking, cargo scanners and the cap to fit it all. And thats fine as far as it goes, I will be taking all the advice I can get, and many of the responses are already bearing fruit.

What I was really trying to say is that it seems as if there are some activities in EVE that you really can't bootstrap yourself up with, and it looks as if exploring is one of them. Cloaking alone will take me another 2 and a half weeks to train and MWD will take some more skills to fit it without draining my cap. So thats what I will do and in the mean time I will continue to learn more. But I still need to make ISK so I will do some of those other things as well. My point was with these other activities you can start making ISK right away ... it's not a lot, you grow out of it pretty fast, but you can earn while bootstrapping your way up. Mining is a great example, but I have also made ISK manufacturing, ratting, and arbitrage to name a few. So far, for all the time I have spent exploring my take has been close to zilch. I'm not asking to get rick, I simply pointing out that, from what you all have told me, you really need to be in low sec to make it worth your time and that is a lot of skill training for someone out of the gate.

Thank you all for some great tips and suggestions.
Richenou Dellocort
Logistical Support Services
#14 - 2015-01-04 14:42:32 UTC
Ralph King-Griffin wrote:
Here's a tip for quick isk.

Buy an expanded probe launcher and combat probes, fit to a cruiser and scan down abandoned drones and mobile tractors.
Scoop drones, shoot mtu's loot the wreck.

Resell what you find.

But if you can figure out how to combat probe quickly you will have just made yourself an asset for a PvP CorpBlink


Laughs, you lost me at fit to a cruiser Shocked ... that will literally take weeks if you combine with MWD, cloaking, and all the other basic thinks a new pilot needs. but now I have something to shoot for thanks :)


Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2015-01-04 14:54:38 UTC
Richenou Dellocort wrote:
Tsukino Stareine wrote:


but its exactly the same as any other mmo, a place where resources can be gathered easily will be picked clean by players.

For example popular mining routes in WoW, there's almost never any ores since there's a ton of people already mining.

What do you do? You go to a less popular spot, exactly the same logic in EVE


Yes well I'm not so sure I buy that, I mean you can make ISK right off the bat in a number of activities, (Mining, re-processing, manufacturing, simple arbitrage) in EVE. What I'm getting in this thread is that you need a ship fit with MWD, Cloaking, cargo scanners and the cap to fit it all. And thats fine as far as it goes, I will be taking all the advice I can get, and many of the responses are already bearing fruit.

What I was really trying to say is that it seems as if there are some activities in EVE that you really can't bootstrap yourself up with, and it looks as if exploring is one of them. Cloaking alone will take me another 2 and a half weeks to train and MWD will take some more skills to fit it without draining my cap. So thats what I will do and in the mean time I will continue to learn more. But I still need to make ISK so I will do some of those other things as well. My point was with these other activities you can start making ISK right away ... it's not a lot, you grow out of it pretty fast, but you can earn while bootstrapping your way up. Mining is a great example, but I have also made ISK manufacturing, ratting, and arbitrage to name a few. So far, for all the time I have spent exploring my take has been close to zilch. I'm not asking to get rick, I simply pointing out that, from what you all have told me, you really need to be in low sec to make it worth your time and that is a lot of skill training for someone out of the gate.

Thank you all for some great tips and suggestions.


You seem to be under the misconception that you need everything trained to 5 before doing anything.

Cloaking 1 takes about 30 minutes to train. A t1 exploration frigate at MOST takes 1 day to train for.
Blake Lowe
Catgirl Exhibition and Rental Agency
#16 - 2015-01-04 15:02:52 UTC
If you're worried about low -sec, explore with someone else. I would personally be happy to take you into low and explore with you. (And no, I don't want to money, having company is enough)

I'm in the AEST time zone, so add me to watch list and well see how it works out tomorrow!
Gregor Parud
Imperial Academy
#17 - 2015-01-04 15:06:04 UTC  |  Edited by: Gregor Parud
You can do combat exploration just fine as a newbie in a destroyer or even frigate, and make (on average) really good isk in high sec space. I'll paste an info mail I made a while back with all kinds of information for starting combat explorers, some of the stuff in that mail are links and it's not possible to copy them over but I'll try my best. because of the size of that mail (it's also causing issues in game) I'll just make two posts:





First of all you need to realise that there's a lot of misconceptions and boogieman stories in regards to exploration. Most people just aren't that well informed and on top of that some people might actually mislead you on purpose because they don't want competition. This all means that most of the info you'll hear or read will be wrong, so here's what you really need to know when you start Combat exploration.



Lets first to clear up a few of those misconceptions:

- yes, high sec is VERY profitable for exploration, if you do it right

- no, you don't need fancy ships, rigs, implants or sister launcher/probes, you can easily scan for stuff without them

- no, you don't need a special scanning ship and then switch to a special combat ship, as stated it's not needed and it just adds annoyance and the need to somehow travel around with two ships

- yes, you can do it as a newbie as long as you keep to certain sites and pay attention to what you should be doing


: Exploration

So what is combat exploration? Combat sites require you to kill NPCs and possibly structures in the hopes of cool loot, that loot can be silly stuff sometimes worth 500k and other times worth 400 mil. You never really know but generally a good site drop is somewhere between 30-90 mil.

You find a site, make sure you understand what you should be doing, enter it, clear the "trash" till you get to the target that has a chance of dropping awesome loot, you destroy it, you pick up the loot and you leave. Don't bother with looting normal wrecks or salvaging them, that's all just a waste of time.

There's two types of combat sites; signatures and anomalies. I wouldn't bother with anomalies at all (you can disable them in the scanning window) because profit per hour is low compared to the other types.


: Ships & fittings

Ship wise you want to use a Frigate or preferably a Destroyer, those will allow you to do the easier sites just fine (do NOT enter the more difficult sites, you WILL blow up). The destroyers have more dps and range, which generally makes them better to use.

Skill wise I'd say that you need about a week of training to get your weapon damage up, support skills like engineering (capacitor), tanking and navigation skills. It can be done with less if you know what you're doing and/or are very careful.

MAKE SURE TO FIT FOR TANK! Being able to survive and stay in the site is more important than doing a bit more damage. So fit resists for the damage type done to you (this differs per faction), add long range guns or missiles launchers, use a 1mn Afterburner and add the probe launcher.

Here's examples of how that could look, they're just ideas so you can use them but you can also adapt them with cheaper or more expensive quality stufff, as long as you remember to have the basic stuff on board and fit for tank.

Algos - Basic explorer
Catalyst - Explorer T1
Coercer - Exploration low SP
Corax - Corax low sp explorer
Thrasher explorer angels low sp
Talwar - low sp

There isn't necessarily a linear relationship between what type of site it is and the possible pay out. Higher sites will of course on average pay more but lower sites pay just fine and you'll also avoid most of the competition from more experienced explorers with much better ships. So by staying small you might be better off doing 5 easier sites without competition than finding 2 difficult sites and possibly lose one due to competition and the other one might not drop anything at all due to random drop chance. You're FINE staying small for a while.


: Scanning

To learn about how scanning works go check this video of mine, it should help you out (I'd also urge you to check my other vids, they might be very useful to you). Scanning isn't really difficult but it does take some experience to stop it being frustrating, just keep at it and at some point you can do it while you're asleep.

IMPORTANT: some systems and areas are just better than others, so if you can't find anything just roam around, bookmark every valid site you find and after a while you'll start to notice which systems or areas just give you a better chance of combat sites. Because of that it's very well possible that in the first few weeks you'll be running around aimlessly not finding much, just hang in there, try different spots and start to build up your database. Use your map and set course to out of the way systems, clusters of systems and stuff like that.
Gregor Parud
Imperial Academy
#18 - 2015-01-04 15:07:01 UTC
: Combat site info, READ THIS CAREFULLY

Go to this website, set it to your faction space of choice, click apply and bookmark that new URL (I set it as my homepage for easy access). That website is outdated due to the scanning changes but the info per combat site is still very useful. So you start scanning and at some point it'll give you the name of the site and you'll look it up on that website, click on it and it'll tell you what to shoot, in which order and how to get the cool loot.

You're ONLY interested in DED and Unrated sites, just ignore drone sites and data/relic. As a newbie with your skill points and ship choice, you're ONLY interested the easier sites; 2/10 and possibly 3/10 if you know what you're doing, (a destroyer can't enter a 1/10, but you almost never see those anyway). You also want to do the Hideouts and Lookouts. DO NOT ENTER 4/10, Watch or Vigil sites.... YOU WILL BLOW UP until you get more skill points, a better ship and more experience, just bookmark them and move on.

System wise you want to be in 0.5 to 0.8 space, trying your luck in 0.9 or 1.0 space generally doesn't give sites you'd be interested in.

Stay out of low sec simply because there is no reason to go there for combat sites, they may (on average) pay more but you'll waste a lot of time running and hiding from people who are trying to kill you and that time lost lowers your income per hour. More importantly; doing the low sec sites requires a MUCH better ship. .

Given the income you can get in high sec there just isn't a real reason to go there unless you really want to. Have fun, enjoy and remember to THINK before you act.

If you have any questions just contact me.
Cara Forelli
State War Academy
Caldari State
#19 - 2015-01-04 15:38:15 UTC
Richenou Dellocort wrote:
What I was really trying to say is that it seems as if there are some activities in EVE that you really can't bootstrap yourself up with, and it looks as if exploring is one of them. Cloaking alone will take me another 2 and a half weeks to train and MWD will take some more skills to fit it without draining my cap.

A few things...

- A prototype cloaking device only requires CPU management IV and Cloaking I. CPU management should be one of your first trains (to 5 even) as it affects every ship in the game (allowing you to fit more/better modules)

- MWD are designed to give you a huge speed boost at the cost of a lot of capacitor. Most MWD fits are NOT cap stable. Cap stable means you won't run out of capacitor if you leave everything running indeterminately. The MWD is only used for one cycle to perform the "MWD cloak trick" (google it) so you don't need to worry about that at all.

- If other fitting skills are a problem (CPU and powergrid) there are some modules and rigs that can help you fit stuff with lower skills. Micro Auxilliary Power Core I (powergrid) and Co-Processor I (CPU) would be good bets for an exploration frig. Keep in mind that if you need a lot of these modules you are probably missing some skills that ought to be trained up soon (CPU and Powergrid Management, among others)

TLDR: Never wait for skills. Do what interests you even if you have suboptimal fits and skills, but keep it cheap. You'll die some, but you should make some money exploring as well and it will be vastly more interesting than staring at your reflection in the Captain's Quarters mirror (unless it's my reflection obv.)

PS: Not sure if it was mentioned, but C1-C3 class wormholes now have null-sec style data/relic sites (without rats) in addition to the sleeper data/relic sites (which do have rats and you should avoid in an exploration frig). Wormholes are pretty complicated but you don't need any extra skills to go try those sites - just some knowledge about wormhole classes and and bookmarks, and a healthy dose of (liquid?) courage.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Jurico Elemenohpe
Flipsid3 Tactics
#20 - 2015-01-04 15:57:28 UTC
Richenou Dellocort wrote:
Ralph King-Griffin wrote:
Here's a tip for quick isk.

Buy an expanded probe launcher and combat probes, fit to a cruiser and scan down abandoned drones and mobile tractors.
Scoop drones, shoot mtu's loot the wreck.

Resell what you find.

But if you can figure out how to combat probe quickly you will have just made yourself an asset for a PvP CorpBlink


Laughs, you lost me at fit to a cruiser Shocked ... that will literally take weeks if you combine with MWD, cloaking, and all the other basic thinks a new pilot needs. but now I have something to shoot for thanks :)


yeah. Because afterburner 3, Mcpu management 4 and small turrets 3 is such a long train. Not that you even need turrets, since MTUs are weak and even meh drones will work.
I do wonder why he didn't suggest a t1 exploration frigate though, it had probe bonuses, bigger cargo, smaller signal moves faster. MAYBE because you might get unlucky and get hit while looting or something.
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