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[Autocannons] A Balance Suggestion

Author
baltec1
Bat Country
Pandemic Horde
#401 - 2015-01-03 01:33:17 UTC
Badman Lasermouse wrote:



Now I know you have no idea what you are talking about.


Do go on about how a 40% drop in optimal doesn't hurt the rax or that an armour rupture is impossible to comprehend.
Badman Lasermouse
Run and Gun Mercenary Corps
#402 - 2015-01-03 01:47:44 UTC
I just showed you the disparity between the ships, here is what you are now advocating:

[Rupture, Rupture Tackle]
Gyrostabilizer II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Warp Disruptor II

Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Small Nosferatu II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Valkyrie II x1
Warrior II x4

And here are the stats, So lets compare it to that Armor Fit Electron Blaster Thorax from earlier:

363 DPS with drones optimal of 1.2 and falloff of 10km with Faction ammo

308 with barrage falloff of 15km.

Top speed, 1317m/s


44K ehp

So lets scram range kite that thorax at 8km, He still wins. The base damage of blasters loaded with null is still 150 DPS higher than short range projectile faction ammo. How about barrage? You are not doing any better unless you hold him at 15km, which you can't do, because he's still faster. Your only advantage to flying an armor Rupture is that its a tougher ship than the Thorax, and that's because it's supposed to compete with the Vexor.


And if you find a T1 Vexor pilot using sentries, they are doing it wrong.


-Badman

Badman Lasermouse
Run and Gun Mercenary Corps
#403 - 2015-01-03 01:52:08 UTC  |  Edited by: Badman Lasermouse
baltec1 wrote:
Badman Lasermouse wrote:



Now I know you have no idea what you are talking about.


Do go on about how a 40% drop in optimal doesn't hurt the rax or that an armour rupture is impossible to comprehend.


There is your armor Rupture Baltec, those get flown every day, and they brawl.

This is the point that you are missing here Baltec, with out the damage projection, un-bonused Minimitar hulls are forced to brawl. The fits I just showed you should show you the disparity in DPS between Blasters and Auto-cannons. You advocated yourself pulling range, and that does work in some small hulls, however once you move to medium auto cannons the range disparity is too narrow and the DPS disparity is too great.

-Badman

baltec1
Bat Country
Pandemic Horde
#404 - 2015-01-03 02:20:23 UTC
Thats not what I was advocating.


[Rupture, Rupture fit]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
800mm Reinforced Rolled Tungsten Plates I
Energized Explosive Membrane II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Disruptor II, Optimal Range Disruption Script

425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
Medium Energy Neutralizer II

Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


It is more mobile when tackled than your rax, it will out damage your rax thanks to the tracking disrupter and cap stable without the neut so you can pulse it and its tank is greater. Can you kill it? sure, but flown well its more than a match for a rax.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#405 - 2015-01-03 02:23:08 UTC
baltec1 wrote:
Stitch Kaneland wrote:


Spin it how u want. Still havent answered my question from the beginning. Im not going to go through each of your points through a phone atm though. Nor will i spend more time trying to discuss a weapon system while you cherry pick your arguements and avoid the ones that dont fit your agenda. All the while being tunnel visioned that acs are fine and ignoring those who solo with them without support.


Where is the cherry picking? I went just through each ship class that uses a/c and compared them to everything else in their class. You meanwhile are consistently banging on about brawling with blasters and say everything outside of this narrow example is off topic.

I also wonder why it is you are also telling outright lies. Neutron blasters do not have the same range as 425s, they have roughly the same range as duel 180s in reality. You also ignore the fact that most a/c ships will have a number of advantages from better tracking ammo to capless weaponry and damage selection, the ships that use them are also some of the most adaptable you can find and will easily allow you to fit things like TE, nano, neuts and give the option of armour and shield fits without making the sacrifices the other races have to.

Going back to the rax vs rupture, the rupture can fit its largest close range weapons, a mwd and tank with the full array of tackle, 3x damage mods, a TE and a med neut. The rax cant do this, it must downgrade the guns so it gets half the range of the rupture, it must get into scram range to do its damage and that also means getting into neut range which is not a happy place to be for something with cap hungry weapons. Worse still is if you decide to plate your rax, and most do, and you want to go with 3x damage mods that leaves you with two low slots to play with so chances are that explosive resist hole is going to be wide open. Said fusion rupture is also out damaging the null rax so if your rupture is packing an AB the mwd rax is in real trouble as it cannot dictate range once it enters scram range which it must do because of its blasters. If the rax is AB fit and your rupture is mwd you can just stay at range and pick it off.

So yes, there are ways of dealing with brawling ships at close range.



Your statistics include things like other ships being present for either support dps, or tackle. You seem to be completely ignoring solo encounters because the scenario's you present are completely flawed and skewed towards gang/fleet combat (no surprise really). You are cherry picking the encounters that favor a/c's, and that blasters are somehow always at a disadvantage against a/c's, which is simply not true. By shooting into massive explo holes (lol) and capping out every opponent.

As in the most recent example, seemingly forgetting that thorax's can fit a cap booster in its mids, and that somehow it can't fit an explo hardener. So the rupture just seems to go right through it, like its nothing. Yes, in that example it would, but its rare that someone doesn't put a cap booster, or not plug an explo hole on a thorax. Missiles do explo damage too, and are just as common as a/c.

I didn't say blasters and a/c's have the same range, i said they project the same. The entire thread has been about a/c's medium engagement range being buffed with a fall-off increase. Thus shifting the dps curve into a meatier medium engagement range. A/c's don't start to out dps blasters until 15-20km depending on the ship and fit. That is using barrage, not its "selectable damage type" that you keep touting as some kind of universal thing with a/c's. Selectable damage type only really applies in short range engagements. If you use selectable damage type, you will never out dps the rax when its using null, even at 20km. There needs to a bigger disparity between a/c's and blasters, as blasters are already overlapping a/c's engagement range. This is most noticeable on hulls without fall-off bonuses.

As an example, 425's with selectable damage type don't out dps null neutrons until 20km, and by then, the dps is so pathetic, an explorer frig could do more dps with its drones. Now, with barrage you will outdps them at about 15km, but you're stuck with barrage. Its not selectabe damage type when you are forced to use barrage to project anything better than blasters. That is why blasters are mentioned in this thread. Not once did i mention a/c's should be better brawlers than blasters. Not sure where you got that.

You have 2 issues with a/c's, they start losing dps after 1-2km, and then have overall lower dps. This, combined with TE nerf makes them unsuitable to kite because they are not applying enough dps to kill more than a frigate and maybe a buffer fit cruiser. That is not versatile, or adaptable, that is a niche` support fit. You are delusional if you think that my kiting a/c ship like a vagabond, can apply enough dps at point range to kill an active repp'd anything. ****, it took me a good 1.5 minutes to kill an ancil rep fed comet at 20km with 180's on my vagabond (with 2 TE and ambit rig). The dps was so low, a frigate could tank it fairly well until i moved in near 15-18km, which puts me dangerously close to web range.

And you forget a few things about your scenario there. The rax is faster than the rupture, if both are A/B fit, or both are MWD fit. If blaster thorax wants to scram a/c rupture, it will. If rail thorax wants to kite a/c rupture, it will. See, thorax has 2 options, rupture has 1 for longer range encounters, and is also slow, meaning not just thorax's can kite it, but so can just about everything else.

Also, a shield ruppy is most likely going to have a nano to help offset its slow speed, or poly rigs, which will reduce EHP and mean you can't fit either a TE or gyro, or in other cases a DCU (normally t2 minmatar stuff). This further reduces its applied dps while kiting.

Badman Lasermouse
Run and Gun Mercenary Corps
#406 - 2015-01-03 02:36:14 UTC
baltec1 wrote:
Thats not what I was advocating.


[Rupture, Rupture fit]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
800mm Reinforced Rolled Tungsten Plates I
Energized Explosive Membrane II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Disruptor II, Optimal Range Disruption Script

425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
Medium Energy Neutralizer II

Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


It is more mobile when tackled than your rax, it will out damage your rax thanks to the tracking disrupter and cap stable without the neut so you can pulse it and its tank is greater. Can you kill it? sure, but flown well its more than a match for a rax.



The fit you posted has 22k EHP and a top speed of 527. Outside of faction warfare and starting a fight at 0 km you'll die. Are you going to Orbit him at 2500 with the tracking disruptor and AB? You are now outrunning your own tracking. So keep at range at 5000 then? His drones alone practically out damage your guns.

-Badman

baltec1
Bat Country
Pandemic Horde
#407 - 2015-01-03 02:44:10 UTC
Stitch Kaneland wrote:


Your statistics include things like other ships being present for either support dps, or tackle. You seem to be completely ignoring solo encounters because the scenario's you present are completely flawed and skewed towards gang/fleet combat (no surprise really). You are cherry picking the encounters that favor a/c's, and that blasters are somehow always at a disadvantage against a/c's, which is simply not true. By shooting into massive explo holes (lol) and capping out every opponent.



Using the tool available to gain an advantage is exactly what you should be doing.


Stitch Kaneland wrote:

As in the most recent example, seemingly forgetting that thorax's can fit a cap booster in its mids, and that somehow it can't fit an explo hardener. So the rupture just seems to go right through it, like its nothing. Yes, in that example it would, but its rare that someone doesn't put a cap booster, or not plug an explo hole on a thorax. Missiles do explo damage too, and are just as common as a/c.


You lose damage by fitting the explosive hardener.

Stitch Kaneland wrote:


I didn't say blasters and a/c's have the same range, i said they project the same. The entire thread has been about a/c's medium engagement range being buffed with a fall-off increase. Thus shifting the dps curve into a meatier medium engagement range. A/c's don't start to out dps blasters until 15-20km depending on the ship and fit. That is using barrage, not its "selectable damage type" that you keep touting as some kind of universal thing with a/c's. Selectable damage type only really applies in short range engagements. If you use selectable damage type, you will never out dps the rax when its using null, even at 20km. There needs to a bigger disparity between a/c's and blasters, as blasters are already overlapping a/c's engagement range. This is most noticeable on hulls without fall-off bonuses.



No, what you want is to undo the TE nerf but only for a/c.

Stitch Kaneland wrote:

As an example, 425's with selectable damage type don't out dps null neutrons until 20km, and by then, the dps is so pathetic, an explorer frig could do more dps with its drones. Now, with barrage you will outdps them at about 15km, but you're stuck with barrage. Its not selectabe damage type when you are forced to use barrage to project anything better than blasters. That is why blasters are mentioned in this thread. Not once did i mention a/c's should be better brawlers than blasters. Not sure where you got that.
I got it from the fact that you only ever use blasters as an example.


Stitch Kaneland wrote:

You have 2 issues with a/c's, they start losing dps after 1-2km, and then have overall lower dps. This, combined with TE nerf makes them unsuitable to kite because they are not applying enough dps to kill more than a frigate and maybe a buffer fit cruiser. That is not versatile, or adaptable, that is a niche` support fit. You are delusional if you think that my kiting a/c ship like a vagabond, can apply enough dps at point range to kill an active repp'd anything. ****, it took me a good 1.5 minutes to kill an ancil rep fed comet at 20km with 180's on my vagabond (with 2 TE and ambit rig). The dps was so low, a frigate could tank it fairly well until i moved in near 15-18km, which puts me dangerously close to web range.

And you forget a few things about your scenario there. The rax is faster than the rupture, if both are A/B fit, or both are MWD fit. If blaster thorax wants to scram a/c rupture, it will. If rail thorax wants to kite a/c rupture, it will. See, thorax has 2 options, rupture has 1 for longer range encounters, and is also slow, meaning not just thorax's can kite it, but so can just about everything else.

Also, a shield ruppy is most likely going to have a nano to help offset its slow speed, or poly rigs, which will reduce EHP and mean you can't fit either a TE or gyro, or in other cases a DCU (normally t2 minmatar stuff). This further reduces its applied dps while kiting.



So use a stabber then and simply kite away to your hearts content if the rupture is too much of a risk for you to handle.
baltec1
Bat Country
Pandemic Horde
#408 - 2015-01-03 02:47:51 UTC
Badman Lasermouse wrote:



The fit you posted has 22k EHP and a top speed of 527. Outside of faction warfare and starting a fight at 0 km you'll die. Are you going to Orbit him at 2500 with the tracking disruptor and AB? You are now outrunning your own tracking. So keep at range at 5000 then? His drones alone practically out damage your guns.


35.3k ehp vs hybrids. You keep keep him at a range where he cannot use antimatter, you pop his drones with your own. See, this is where piloting and experience comes in, EFT won't teach you this.
Badman Lasermouse
Run and Gun Mercenary Corps
#409 - 2015-01-03 02:48:41 UTC
baltec1 wrote:


So use a stabber then and simply kite away to your hearts content if the rupture is too much of a risk for you to handle.



Yeah, so use a falloff bonus-ed hull is what you are advocating.

-Badman

Badman Lasermouse
Run and Gun Mercenary Corps
#410 - 2015-01-03 02:50:49 UTC
baltec1 wrote:



35.3k ehp vs hybrids. You keep keep him at a range where he cannot use antimatter, you pop his drones with your own. See, this is where piloting and experience comes in, EFT won't teach you this.



That is the whole point here Baltec, it doesn't matter if you get out of anti-matter range if he uses Null. That is where the problem is, if it was a simple as you just said I would have no complaints here.

-Badman

baltec1
Bat Country
Pandemic Horde
#411 - 2015-01-03 02:52:21 UTC
Badman Lasermouse wrote:
baltec1 wrote:


So use a stabber then and simply kite away to your hearts content if the rupture is too much of a risk for you to handle.



Yeah, so use a falloff bonus-ed hull is what you are advocating.


If you want to kite and only kite then yes, use the ship specialised for doing it.
baltec1
Bat Country
Pandemic Horde
#412 - 2015-01-03 03:00:56 UTC  |  Edited by: baltec1
Badman Lasermouse wrote:
baltec1 wrote:



35.3k ehp vs hybrids. You keep keep him at a range where he cannot use antimatter, you pop his drones with your own. See, this is where piloting and experience comes in, EFT won't teach you this.



That is the whole point here Baltec, it doesn't matter if you get out of anti-matter range if he uses Null. That is where the problem is, if it was a simple as you just said I would have no complaints here.


It does matter as the rupture out damages your rax outside of antimatter on your fit and is firing into your ships resist hole. It has also been shooting at you from further out so it has done damage before you have started to damage it back.

Your rax's engagement envelope is less than 10km with null on paper, optimal is reduced by 40%. The rupture is going to overpower you if it is flown well.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#413 - 2015-01-03 03:01:08 UTC  |  Edited by: Stitch Kaneland
baltec1 wrote:
Thats not what I was advocating.


[Rupture, Rupture fit]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
800mm Reinforced Rolled Tungsten Plates I
Energized Explosive Membrane II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Tracking Disruptor II, Optimal Range Disruption Script

425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
Medium Energy Neutralizer II

Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


It is more mobile when tackled than your rax, it will out damage your rax thanks to the tracking disrupter and cap stable without the neut so you can pulse it and its tank is greater. Can you kill it? sure, but flown well its more than a match for a rax.


What the hell is that? If that wasn't screaming "look i'm one of Baltec's perfectly imagined counter to a thorax that no one flies because its terrible" (cherry picked). What other scenario would that work in? Why would i fit a rupture to go solo in that? Do i only expect to fight only thoraxes? An RLML caracal would eat that up. Here, let me make a thorax with the same fit as your rupture that counters it perfectly and barely has to try.

[Thorax, Barely trying]
800mm Reinforced Steel Plates II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Armor Explosive Hardener II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I
Medium Trimark Armor Pump I

Explo hole is well covered at 65%. Can pop cap boosters with ease to overcome your medium neut to keep guns and explo hardener running. Is faster than your rupture, so can just sit at 0 on the rupture since it will outpace it, overcoming what little use that TD is doing for you. Actually the double web ruppy would be a better counter than your TD, since you can hold the rax at range. This just shows how far off your tactics are in solo pvp. But even then, null rax will still be applying dps to you at double web range. Plus x5 medium drones.

Rax dps is 439 before drones, rupture is 366 before drones. With 1 hammer and 4 hobs, the ruppy does 477 against the thorax's 597, so roughly 120 dps difference under the best of circumstances. And if you use hail, you suffer a massive range and tracking nerf, meaning you have to be on top of them for it to be effective, which is right where blasters want you.

The null rax will out dps the fusion rupture right around 5-6km. Forcing you to load barrage, which is great against my fit. Means you're hitting my highest resist with your weakest ammo. Now, my ruppy does 292 dps against your 350dps null boat that even projects better than the ruppy. The a/c ruppy projects better past 9km, the blasters on the rax are better everywhere else. In this scenario that you've made, 9km is scram range, meaning the rax will win, and projects better than 425's with barrage against IONS, not even neutrons. Thats not including the obvious medium drone advantage the rax has. Pile drone dps on top of the thorax's already higher base dps, and its just obvious which is better.

EFT may be a few percentile's wrong, but its not that wrong, otherwise no one would use it. And actual in-game experience proves this, which is hard to get when you don't even fly the ships you're claiming are fine.

Also, fun fact. Thorax can fit a cap battery and cause the rupture to neut himself out, and last 2m 45s under medium neut pressure. Which is more than enough time to burn a rupture down with 600-700dps. So.. what was that about the neut being super effective?

[Thorax, Neutered]
800mm Reinforced Steel Plates II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Armor Explosive Hardener II

10MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Stasis Webifier II
Medium Capacitor Battery II

Heavy Ion Blaster II, Null M
Heavy Ion Blaster II, Null M
Heavy Ion Blaster II, Null M
Heavy Ion Blaster II, Null M
Heavy Ion Blaster II, Null M

Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
baltec1
Bat Country
Pandemic Horde
#414 - 2015-01-03 03:26:06 UTC  |  Edited by: baltec1
Stitch Kaneland wrote:


What the hell is that? If that wasn't screaming "look i'm one of Baltec's perfectly imagined counter to a thorax that no one flies because its terrible" (cherry picked). What other scenario would that work in?


Turret Battleships cant hit it, it will kill frigates, TD will let it deal with long range med turret ship, TD and nuet help deal with pulse based ships. TD can also be used to drag ships into engagement range much in the same way we use damps. You get the MWD ship to come to you.

It not anti-everything but it can stand up well enough.

This is how we tell EFT warriors such as yourself apart from people who know the game. You will endlessly try to come up with ever more specialised ships to deal with whatever I put out just to try and show that blasters out match autos. Meanwhile we have several a/c ships that already have projection bonuses that can out range and are faster than blaster boats that you conveniently forget exist while you demand every matari ship be able to out range blasters completely and keep that range.

As a side note, a bog standard shield rupture with a single overdrive is enough to out fly an armour rax.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#415 - 2015-01-03 03:42:10 UTC  |  Edited by: Stitch Kaneland
baltec1 wrote:
Stitch Kaneland wrote:


What the hell is that? If that wasn't screaming "look i'm one of
  • Baltec's perfectly imagined counter to a thorax that no one flies because its terrible" (cherry picked). What other scenario would that work in?

  • Turret Battleships cant hit it, it will kill frigates, TD will let it deal with long range med turret ship, TD and nuet help deal with pulse based ships. TD can also be used to drag ships into engagement range much in the same way we use damps. You get the MWD ship to come to you.

    It not anti-everything but it can stand up well enough.

    This is how we tell EFT warriors such as yourself apart from people who know the game. You will endlessly try to come up with ever more specialised ships to deal with whatever I put out just to try and show that blasters out match autos. Meanwhile we have several a/c ships that already have projection bonuses that can out range and are faster than blaster boats that you conveniently forget exist while you demand every matari ship be able to out range blasters completely and keep that range.


    Yes, i'm an EFT warrior when i've solo'd more than you have Roll. especially in the time minmatar have been nerfed. I also only use minny ship as thats what i'm skilled in at the moment. This is how we tell nullsec scrublords from real PvPer's when you post a/b fit TD ruptures that you expect to solo in.

    It will be tackled and blobbed the moment it strolls into nullsec by itself. YOUR example was the rupture and the thorax, you made this anti-thorax fit, so i made an anti-rupture fit. I'm sorry if it doesn't suit your agenda, and doesn't allow you to cherry pick the best scenarios.

    Quote:
    As a side note, a bog standard shield rupture with a single overdrive is enough to out fly an armour rax.


    Which means you sacrifice web or keep web and go single LSE which makes tank suffer. And overdrive takes place of a TE/GYRO or DCU. Thorax has to make zero sacrifices.

    Stabber could use range to kill it eventually. Thorax could be fit with shield and rails which would faceroll the stabber though.
    baltec1
    Bat Country
    Pandemic Horde
    #416 - 2015-01-03 03:53:58 UTC  |  Edited by: baltec1
    Stitch Kaneland wrote:


    Yes, i'm an EFT warrior when i've solo'd more than you have Roll


    More solo kills means squat. Yes, you are an EFT warrior. You are not the type to think up new fits and tactics, you just copy. The bulk of the EVE playerbase do this. The few who do come up with new fits and tactics are the people who make names for themselves.


    Stitch Kaneland wrote:


    especially in the time minmatar have been nerfed. I also only use minny ship as thats what i'm skilled in at the moment. Check my KB's. This is how we tell nullsec scrublords from real PvPer's when you post a/b fit TD ruptures that you expect to solo in.

    It will be tackled and blobbed the moment it strolls into nullsec by itself. YOUR example was the rupture and the thorax, you made this anti-thorax fit, so i made an anti-rupture fit. I'm sorry if it doesn't match your agenda, and doesn't allow you to cherry pick the best scenarios.


    Real pvpers is it now? There seems to be an awful lot of people out there in a wide variety of ships who are not having the issues with autos that you seem to be having.
    Badman Lasermouse
    Run and Gun Mercenary Corps
    #417 - 2015-01-03 04:31:08 UTC
    I guess that makes me an EFT warrior as well, and those fits I posted are fits I've used successfully. You know why?

    Its called engagement profile, what can I attacked and stand a good chance of killing in a variety of scenarios. Blaster boats are favored in this contest over Auto Cannon boats, extending the falloff of auto cannon boats would give them a slightly larger engagement profile and make them competitive.

    That's the whole point here, outside of kiting Minimitar have a very narrow band of ships they can go toe to toe without being seriously outmatched with auto-cannon damage projection being one of their major issues.

    -Badman

    Stitch Kaneland
    The Tuskers
    The Tuskers Co.
    #418 - 2015-01-03 04:34:03 UTC
    baltec1 wrote:
    Stitch Kaneland wrote:


    Yes, i'm an EFT warrior when i've solo'd more than you have Roll


    More solo kills means squat. Yes, you are an EFT warrior. You are not the type to think up new fits and tactics, you just copy. The bulk of the EVE playerbase do this. The few who do come up with new fits and tactics are the people who make names for themselves.


    Stitch Kaneland wrote:


    especially in the time minmatar have been nerfed. I also only use minny ship as thats what i'm skilled in at the moment. Check my KB's. This is how we tell nullsec scrublords from real PvPer's when you post a/b fit TD ruptures that you expect to solo in.

    It will be tackled and blobbed the moment it strolls into nullsec by itself. YOUR example was the rupture and the thorax, you made this anti-thorax fit, so i made an anti-rupture fit. I'm sorry if it doesn't match your agenda, and doesn't allow you to cherry pick the best scenarios.


    Real pvpers is it now? There seems to be an awful lot of people out there in a wide variety of ships who are not having the issues with autos that you seem to be having.


    New fits and tactics? Lol. We push the meta just like small gang and fleets. I make plenty of unique fits and have success at brawling frigs with artillery or large acs under 10km. Unlike you i dont have 10k F1 warriors to force into my fits and then imply im some kind of EVE god. You are so cool.

    Yep, ignoring the solo pvp aspect still. Most of those hurricanes you quoted were in gangs or gate camps. Which are not relavent scenarios for discussing ac application at falloff, as per OP.
    Badman Lasermouse
    Run and Gun Mercenary Corps
    #419 - 2015-01-03 04:34:31 UTC
    baltec1 wrote:




    More solo kills means squat. Yes, you are an EFT warrior. You are not the type to think up new fits and tactics, you just copy. The bulk of the EVE playerbase do this. The few who do come up with new fits and tactics are the people who make names for themselves.




    Solo PVPers know the game and the tactics better than anyone. Its easy to be successful in a blob Baltec. Why don't you look through the post again, the majority of people posting are FOR a buff to auto-cannons, not against.

    -Badman

    baltec1
    Bat Country
    Pandemic Horde
    #420 - 2015-01-03 04:37:05 UTC
    Badman Lasermouse wrote:
    I guess that makes me an EFT warrior as well, and those fits I posted are fits I've used successfully. You know why?

    Its called engagement profile, what can I attacked and stand a good chance of killing in a variety of scenarios. Blaster boats are favored in this contest over Auto Cannon boats, extending the falloff of auto cannon boats would give them a slightly larger engagement profile and make them competitive.

    That's the whole point here, outside of kiting Minimitar have a very narrow band of ships they can go toe to toe without being seriously outmatched with auto-cannon damage projection being one of their major issues.


    If they are so bad why are they the most popular weapon on nearly every matari turret ship?