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Average PI Income

Author
Varr Dorn
Blue Flame Ore Excavations
#1 - 2011-12-17 19:09:07 UTC
A few friends and I have stuck together a mining corp and are eventually looking to get into Planetary Interaction. I've done what research I can and found plenty of useful information.

The one thing I can't seem to find (other than vague references in other people's posts) is the average income, by planet type, sec space, etc.

I'm fully aware that Null-sec is much more lucrative but we were considering finding a nice planet in Hi Sec to do a practice run before moving out to null/low as renters in the long term. Of course, if the station can't even break even during the month than there isn't much point in a practice run.

Sooo, does anyone have a hidden pdf on the average income of various planet types that might be useful?
RubyPorto
RubysRhymes
#2 - 2011-12-17 19:15:40 UTC
Varr Dorn wrote:
A few friends and I have stuck together a mining corp and are eventually looking to get into Planetary Interaction. I've done what research I can and found plenty of useful information.

The one thing I can't seem to find (other than vague references in other people's posts) is the average income, by planet type, sec space, etc.

I'm fully aware that Null-sec is much more lucrative but we were considering finding a nice planet in Hi Sec to do a practice run before moving out to null/low as renters in the long term. Of course, if the station can't even break even during the month than there isn't much point in a practice run.

Sooo, does anyone have a hidden pdf on the average income of various planet types that might be useful?



The only way to figure out your income and to maximise it is to make a spreadsheet. Plug in the amount you expect to sell each material for, the amount you'll pay in taxes for each, and you'll (with a bunch of work) figure out how much isk you'll pull out of each planet.

Welcome to the Industrial wing of Eve, codenamed: Spreadsheets in Space

PS: If you're gonna mine in Null, you might need a spreadsheet there in case you want to build things there instead of spending every waking hour hauling trit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Drachiel
Mercury LLC
#3 - 2011-12-17 19:41:01 UTC
How are the new PI taxes calculated?
RubyPorto
RubysRhymes
#4 - 2011-12-17 19:55:09 UTC
Drachiel wrote:
How are the new PI taxes calculated?

GIYF

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Professor Alphane
Les Corsaires Diable
#5 - 2011-12-17 20:34:22 UTC
Very difficult question to answer in full.

Depends on your skills in finding good sites (planetology, advanced planetology) , how big the colony is (commad centre skill)
, the market for what you choose to produce.

Can't think of what setup costs are ATM for my 1 PI planet but to give you some idea of income it's a 0.7 sec planet with a 4th level command centre, it produces 120 test cultures per day. At 5-7k each minus taxes it's not a bad return.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

electrostatus
Center for Advanced Studies
Gallente Federation
#6 - 2011-12-17 20:56:38 UTC
There's also a program that can calculate your profits linked via my signature. But how much you make depends on what you intend to build.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Scrapyard Bob
EVE University
Ivy League
#7 - 2011-12-17 22:02:04 UTC
Ballpark figures for hi-sec P1 harvest planets, assuming CCU4 trained (so a level 4 CC), 1-2 ECUs with 10-15 heads, 2-4 BIFs and 1-2 LPs. Running 50h cycles, moving heads every 2 days, but not moving ECUs more often then every few months.

Summer 2011 - 650k per planet per day, give or take 150k with one or two rare planets making closer to 1M ISK/day

Fall 2011 - This went up to around 850k ISK/day across a few dozen P1 harvest planets. Part of that was the Sep/Oct price increase in P1s, part of that was me dropping any planets that got less then 600k/day and replacing them with better worlds that produced 800-1200k ISK worth of goods per day.

Right now - you should be able to setup hi-sec planets that produce somewhere between 800-1200k ISK/day long-term, even after the hot-spots have moved to the other side of the world.

24h cycles make about 15-20% more then 48h cycles. Week-long cycles make about 40-50% less then a daily cycle.

Low-sec makes about 50% more per day, null-sec and w-space make about 2.0x to 2.5x more per day.

(And the 50 ISK/u export tariff for hi-sec COs didn't really change things. But there's also a bit of a slump in the P1 market at the moment, which is making things a bit weird. I think all the people that bought up large stockpiles pre-patch, expecting that POCOs would cause PI prices to surge fast, are now dumping their stockpiles onto the market.)
Wyke Mossari
Staner Industries
#8 - 2011-12-17 22:05:54 UTC

There is no such thing as average income with PI, planets, extraction rates and values vary to much, so it really boils down to what you have available in your locale, logistics and how much time you are willing to invest are the biggest factors (opportunity cost).

My Planetary Production spreadsheet will give you a good starting point.
Professor Alphane
Les Corsaires Diable
#9 - 2011-12-17 23:34:52 UTC  |  Edited by: Professor Alphane
Ok just to update you just landed a new command centre, setup costs run around 5 mill, thats for 2 ECU ( 5+3 heads), 2 basic processors, 1 advanced processor, comand centre level 4 (requires level 3 skill) and spaceport. Should produce about the same as my other colony ( 120 P2/day )

Hope this helps.

/edit also if you hang out near jita mail me ingame and I can scan out some hotspots for you ( got advanced planetology 3 ) when you've chosen a planet, try to find one with describable landmarks though or I won't be able to describe where to land ie. gas giants = no good for this.

Also if anyone knows of a good list of what can be produced on what planet types (ie no importing) that might be a helpful thing for OP to see. The list of choices of what to produce at first seemed bewelderinly long .

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Tanjo Janau
Doomheim
#10 - 2011-12-17 23:53:18 UTC
I run 3 alts in a wormhole making coolant. Each has a production planet running 18 advanced processors. I can pretty much keep them running 24/7 unless I forget periodically.

Each planet then does

5*18= 90 coolant an hour. At 12,000 per unit that's 1,080,000 per hour or 25,920,000 per day. Which works out to 777,600,000 per month gross.

We haven't replaced all of the interbus COs yet, so my current taxes are about 10% of gross. So that nets me 699,840,000 per month per toon for a grand total of slightly over 2bil a month net.

Not bad for maybe an hour of work per week, including hauling time.
VB Sarge
Revenue Retrievers
#11 - 2011-12-18 00:26:27 UTC
200-400m/month per toon should be a good ballpark figure for highsec.
Varr Dorn
Blue Flame Ore Excavations
#12 - 2011-12-18 00:47:00 UTC
Thanks guys, these figures will be very useful as we finish calculating our potential start up costs. I realize this is a very difficult question to answer, given the sheer size of eve, so I really appeciate yoou guys pulling the numbers out of your files for me.

It just struck me as odd when I started looking around that nobody had any information on this, so I'm glad to see some of it is available.

Professor, I may take you up on that offer but there's no telling when we'll get this running. We have very limited hours to play weekly, which is one of the reasons we're looking to get into PI to help offset the type we have to gather isk for our infrastructure (replacement ships, etc)

Once again, thank you all, and if there's anything you think I should know that isn't in the guides, please let me know!Big smile
Invictra Atreides
Toward the Terra
#13 - 2011-12-18 01:18:26 UTC
- 6 moths ago the average should have been around 110-150 m/month.
- Those numbers today are around 230-280 m/month.
- this applies to the average price of valuable commodities that sustained their price for at least 1-2 months


The most profitable commodities at the market do exceed the 400 m/month mark but who knows if the price will last a whole month.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Professor Alphane
Les Corsaires Diable
#14 - 2011-12-18 01:39:21 UTC  |  Edited by: Professor Alphane
Varr Dorn wrote:


Professor, I may take you up on that offer but there's no telling when we'll get this running.


No worries man whenever..

In fact I'll make it an open offer to anyone else reading tthis thread thinking of getting into some PI, so if your within a dozen jumps of jita I'll shuttle over an offer you the use of my skills ( it can be the diffence between not ever finding and being able to mine some of the rarer materials ).

As far as a list of what can be produced easily by planet type I can't seem to find one just now. I suppose one of the best resoures I found for working out what makes what is this

Good luck

/edit in fact in the spirit of spreading cheer and good will on the forums during the festive period I'll even offer OP a 5M grant to get his first planet up and running if the startup cost is an issue . Blink

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Scrapyard Bob
EVE University
Ivy League
#15 - 2011-12-18 07:27:25 UTC
Professor Alphane wrote:
Ok just to update you just landed a new command centre, setup costs run around 5 mill, thats for 2 ECU ( 5+3 heads), 2 basic processors, 1 advanced processor, comand centre level 4 (requires level 3 skill) and spaceport. Should produce about the same as my other colony ( 120 P2/day )


For a level 4 (CCU4) harvest planet, I generally count on 4.2M ISK for the Command Center and another 2.2M ISK for the LP/BIF/ECU modules. Add in the 100k for the basic CC purchase and you're at 6.5M ISK setup fee per harvest planet. Payback has always been less then 14 days (summer 2011) and as little as 7 days (fall/winter 2011).

Factory planets (3 LP, 18 AIFs) run more in the 10-11M range and make anywhere from 1-3M ISK/day for P2s produced from P1, up to 3-6M per day for P3s (usually produced from P1). Factory planets require that you pay close attention to current market trends, so that you don't end up making things at a loss.

Whatever you do, if you have harvest planets, set aside a day each month to go through and get a snapshot of exactly how many units per hour (average) that you're getting of each P0 raw from the ECUs and total it up for each planet. Calculate how many P1 you get, then do the math using current market prices to determine your net ISK/day from each planet. Any planets that are "weak" you should look into switching to a different product, or consider moving to another planet in the same system (or maybe an immediate neighbor).
Professor Alphane
Les Corsaires Diable
#16 - 2011-12-18 13:54:30 UTC  |  Edited by: Professor Alphane
Ok think we have crossed wires over how we are defining command centre level. I'm assuming level 1 is what it is when you land it then +1 for each command centre upgrade, you seem to start at 0 and work up.

My original calculations refer to a 3 times upgraded command centre ( using skill 3 ) , 2.7M isk.

~1 M for launch pad
~1 M for command centre from shop
+ change for other buildings.

total ~5M

/edit also as Bob says it's fairly cheap to redesign your colony once you have command center and launch pad in place, actually moving requires setup costs again, but can still be worth it in the long run.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Scrapyard Bob
EVE University
Ivy League
#17 - 2011-12-18 17:52:13 UTC
The only place you can see this is in the Command Center's upgrade screen where you upgrade it (in the mouse-over text). The "basic" one is defined as level zero there and the upgrades are numbered 1-5.

(CCP has not been consistent on this in the past, so I always state CCU skill level.)