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Suggestion for bigger mining ship

Author
Dyexz
Comrades in Construction
TOG - The Older Gamers Alliance
#41 - 2015-01-03 00:27:49 UTC
Anhenka wrote:


Except that that ship there mines more than a max skill hulk, at ranges further than a max skilled Mackinaw with Rorqual links and Harvester implants, and has more tank than a max skill skiff.


I must admit that I didn't calculate the yield it would do with 5 Strip Miners.

Anhenka wrote:
No. You don't get to have an ungankable BS sized miner combining every positive aspect of all the barges (except cargobay), with build in superboosts and implant sets.


How has my suggestion made it ungankable ? and how does it get all positive aspects of all barges ?
Anhenka
The New Federation
Sigma Grindset
#42 - 2015-01-03 00:28:56 UTC  |  Edited by: Anhenka
Dyexz wrote:
Dyexz wrote:
A mining Battleship(?) doesn't sounds like such a bad idea, it could be argued that it is possible to make compensations to make it more somewhat more balanced, imagine this:

High slots (5): 4 Turrets + 1 Utility
Mid slots: 3
Low slots: 4

Cargohold: 800 m³
Ore bay: 7500 m³

ORE Industial bonuses (per skill level):
+20% Bonus to Strip Miner Range

Role:
Ability to equip Strip Miners


Now this is still only a raw idea and is subject to change. but the general idea of this is to give the pilot the choice to either go for firepower or to increase the mining yield.

- with 5 Strip Miners, this would probably yield somewhere between Procurer and Hulk.


Update:
- Reduced the number turret slots to 4 down from 5 (5 total high slots), which is more in line with my intended goal. Now only yields ~700m³/min (with only 4 Strips and max affecting skills).

Hey hey. let's play spot the differences.



Except that that ship there mines 90% what a max skill hulk does while needing no skill for yield, at ranges further than a max skilled Mackinaw with Rorqual links and Harvester implants, and has more tank than a max skill skiff.


No. You don't get to have an ungankable BS sized miner combining every positive aspect of all the barges (except cargobay), with build in superboosts and implant sets.

No for the same reason I earlier was cranky at a gankers request for 8 gun medium gun wielding mini ABC destroyers capable of having 1100 dps.

You simply don't get to have everything you want. And this idea is far out of the ballpark for reasonable.

You want a BS sized miner? Well Rohk never went anywhere.

Edit: It's a BS sized hull with presumable significantly more tank than a mack/hulk, it presumably has more fitting capacity to fit defenses (likely resulting in a ship that is nearly as tanky or as tanky as a skiff, it natively has at level 0 of the skill 4 strips compared to a hulks 4.4ish at max skills, an up to 100% range boost.

The only downside is that it has only a moderately sized ore hold.
Dyexz
Comrades in Construction
TOG - The Older Gamers Alliance
#43 - 2015-01-03 00:54:58 UTC  |  Edited by: Dyexz
Anhenka wrote:
Dyexz wrote:
Dyexz wrote:
A mining Battleship(?) doesn't sounds like such a bad idea, it could be argued that it is possible to make compensations to make it more somewhat more balanced, imagine this:

High slots (5): 4 Turrets + 1 Utility
Mid slots: 3
Low slots: 4

Cargohold: 800 m³
Ore bay: 7500 m³

ORE Industial bonuses (per skill level):
+20% Bonus to Strip Miner Range

Role:
Ability to equip Strip Miners


Now this is still only a raw idea and is subject to change. but the general idea of this is to give the pilot the choice to either go for firepower or to increase the mining yield.

- with 5 Strip Miners, this would probably yield somewhere between Procurer and Hulk.


Update:
- Reduced the number turret slots to 4 down from 5 (5 total high slots), which is more in line with my intended goal. Now only yields ~700m³/min (with only 4 Strips and max affecting skills).

Hey hey. let's play spot the differences.



Except that that ship there mines 90% what a max skill hulk does while needing no skill for yield, at ranges further than a max skilled Mackinaw with Rorqual links and Harvester implants, and has more tank than a max skill skiff.


No. You don't get to have an ungankable BS sized miner combining every positive aspect of all the barges (except cargobay), with build in superboosts and implant sets.

No for the same reason I earlier was cranky at a gankers request for 8 gun medium gun wielding mini ABC destroyers capable of having 1100 dps.

You simply don't get to have everything you want. And this idea is far out of the ballpark for reasonable.

You want a BS sized miner? Well Rohk never went anywhere.

Edit: It's a BS sized hull with presumable significantly more tank than a mack/hulk, it presumably has more fitting capacity to fit defenses (likely resulting in a ship that is nearly as tanky or as tanky as a skiff, it natively has at level 0 of the skill 4 strips compared to a hulks 4.4ish at max skills, an up to 100% range boost.

The only downside is that it has only a moderately sized ore hold.


WOW.. you know how to Copy/Paste...

The only advantage that it has compared to the Exhumers/Mining Barges is the increased ranges up to 30km on Strip Miners.
The Ore bay would actually be on the low side, as Mining Barges/Exhumer Ore bays is between 12k - 22k.

Ship yield/min with max Strip Miners and max skills:
- Procurer has a yield of 600m³/min
- Hulk has a yield of 1114m³/min
- BS would have yield of 864m³/min (if added duration penalty of 25%)
Anhenka
The New Federation
Sigma Grindset
#44 - 2015-01-03 03:22:39 UTC  |  Edited by: Anhenka
Dyexz wrote:
WOW.. you know how to Copy/Paste...

The only advantage that it has compared to the Exhumers/Mining Barges is the increased ranges up to 30km on Strip Miners.
The Ore bay would actually be on the low side, as Mining Barges/Exhumer Ore bays is between 12k - 22k.

Ship yield/min with max Strip Miners and max skills:
- Procurer has a yield of 600m³/min
- Hulk has a yield of 1114m³/min
- BS would have yield of 864m³/min (if added duration penalty of 25%)


So I guess it has the same tank level and fitting capabilities as a Hulk or Mackinaw? Since we seem to be trading the high yield of a hulk for range?

Or does this have the sort of tank that you would expect on a BS hull?

The proposed 864m3/min is very close to the Skiffs 881 at Exhumer lv IV.

If it has a BS level tank, then it basically has Skiff yield, Skiff tank, and trades the skiff's drone bonus and some of the ore hold for an extremely useful up to 100% range bonus and a utility highslot. An additional bonus is that you don't need to train the skill past the minimum to gain the full yield, although this is slightly mitigated by the capability for the skill to get a bit more with Lv 5 Exhumers for the crazy.

I guess the real question is how much fitting and capacitor it has, and how many rig slots. While the trade off of half the skiffs ore hold and all of the drone bonus would be acceptable if it's just a trade off to a range bonus, if the BS ship has the capacitor and fitting ability of a typical BS hull then that utility highslot is going to be used for large capacitor transfer so that groups of multiple of these are permarunning X-L SB's using a cap circle jerk.
Alavaria Fera
GoonWaffe
#45 - 2015-01-03 03:46:06 UTC
Anhenka wrote:
[quote=Dyexz]WOW.. you know how to Copy/Paste...

The only advantage that it has compared to the Exhumers/Mining Barges is the increased ranges up to 30km on Strip Miners.
The Ore bay would actually be on the low side, as Mining Barges/Exhumer Ore bays is between 12k - 22k.

Ship yield/min with max Strip Miners and max skills:
- Procurer has a yield of 600m³/min
- Hulk has a yield of 1114m³/min
- BS would have yield of 864m³/min (if added duration penalty of 25%)


So I guess it has the same tank level and fitting capabilities as a Hulk or Mackinaw? Since we seem to be trading the high yield of a hulk for range?/quote]
Yeah, a good point.

What tradeoffs do the mining barges (cruiser sized) make relative to the mining frigate?

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Anhenka
The New Federation
Sigma Grindset
#46 - 2015-01-03 04:05:58 UTC
Alavaria Fera wrote:
Anhenka wrote:
Dyexz wrote:
WOW.. you know how to Copy/Paste...

The only advantage that it has compared to the Exhumers/Mining Barges is the increased ranges up to 30km on Strip Miners.
The Ore bay would actually be on the low side, as Mining Barges/Exhumer Ore bays is between 12k - 22k.

Ship yield/min with max Strip Miners and max skills:
- Procurer has a yield of 600m³/min
- Hulk has a yield of 1114m³/min
- BS would have yield of 864m³/min (if added duration penalty of 25%)


So I guess it has the same tank level and fitting capabilities as a Hulk or Mackinaw? Since we seem to be trading the high yield of a hulk for range?/quote]
Yeah, a good point.

What tradeoffs do the mining barges (cruiser sized) make relative to the mining frigate?



I think most people here understand that there will not be a ship introduced that outperforms the current Exhumers as much as the current Exhumers outperform the mining frigate.
Daichi Yamato
Jabbersnarks and Wonderglass
#47 - 2015-01-03 07:25:31 UTC  |  Edited by: Daichi Yamato
Alavaria Fera wrote:


What tradeoffs do the mining barges (cruiser sized) make relative to the mining frigate?


You mean the free one that has fast align time and +2 warp core stab?

edit - it behaves differently, and has its niche. ninja mining

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Daichi Yamato's version of structure based decs

Reaver Glitterstim
The Scope
Gallente Federation
#48 - 2015-01-03 09:43:15 UTC
Dyexz wrote:
Update:
- Reduced the number turret slots to 4 down from 5 (5 total high slots), which is more in line with my intended goal. Now only yields ~700m³/min (with only 4 Strips and max affecting skills).

With 4 strips, it mines about 7% slower than a max skill Hulk, but it does so at any ship skill level. That's more than a max skilled Mackinaw or Covetor.

3 strips max. But I like your idea for increased range instead of increased yield.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tiddle Jr
Brutor Tribe
Minmatar Republic
#49 - 2015-01-03 09:46:28 UTC
Capital Strip Miner I fitted on a Rorqual in IC mode making 1500 yield per cycle (720 sec)
Limitations - null sec only, only 2 each could be used, no mining bonus available.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Mantish Maca
ORE DYNAMIC OPERATIONS
#50 - 2015-01-03 11:42:21 UTC
Mining BS?Hmmm..like it but.....

These Exe stripes u say, should have been forbiden to use by law in hi-sec due to security issues like a operating with extra heavy indy stuff,so if u turn it on in hi sec CONCORD ccrush you.

So you can choice to fit it by regular stripes, wich is Ok in hisec but then no bonues and it should mine lees or same(cuz big cargo,lees turns back) then barges(cuz barges are specialized drill platform,but this BS should be something like the ship from RED DWARF serial,for long live in space alone(big ore cargo)) But it will be definitly beated by barges in fleet with orca support.

So you have then choices to actualy mine by these superduper Exe stripes in low sec or null,but you need to actualy play,checking d-scan, fithing rats, be on alert etc.

Or be fited with regular stripes,mine not so much,but u can be afk for long and fap,but as someone say, this ship is just big dull box and be gankable if ur fited not tanky.So fap or mine,no booth.

Or be fited tanky with strips in hisec, badly gankable/ungankable or just in group.But then the mining will be really really bad profitable.
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