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Isn't it time for CONCORD to re-draw their map?

Author
Farethria
Perkone
Caldari State
#61 - 2011-12-16 19:41:59 UTC
I don't think 'some' fluidity is worth much. If this is to be far reaching it has to be a LOT of fluidity. As for the Goon's playstyle, that's up to them, but I'd bet they and the other large alliances would adapt fine and still be the powers that they are today.

There's a lot of ways to approach this most of which appear in this thread. I'm more of the 'let's make Jita nulsec and see what happens' type. I think to go from 1.0 to 0.0 should take time each way - months and maybe a year for the extreme moves.
Elson Tamar
Aliastra
Gallente Federation
#62 - 2011-12-18 13:19:11 UTC
I like and have suggested before the idea of empire incursions into null, it would be more characterful and could have the rewards that nullbears have been asking for, also they would be null only which would also give them some exclusivity.
Arbiter Reformed
I Have a Plan
Shadow Cartel
#63 - 2011-12-18 15:29:45 UTC
although i think they need to redraw the map i dont think it need to be done this way

civilisations have always had borders and low and null represent this

im not particularly sure what i think the change should be, more highsec routes or less.. i lean on the side of all state lines being occupied by npc null in the case of enemies and low in the case of freinds but with longer routes through say ammatar to get from minmitar to amarr


anyway

i was disapoint that the sansha invasion hasnt changed the map
Teamosil
Good Time Family Band Solution
#64 - 2011-12-18 17:38:07 UTC  |  Edited by: Teamosil
I think I'd do it like this. Introduce concorde in all systems (don't freak out, finish reading), but make concorde killable. The lower the security status, the fewer and weaker the concorde are. So, maybe in a 1.0 system the concorde are very near to their current strength. Just weaken them enough that they are barely killable by an extremely well coordinated and large fleet and where that fleet will take substantial losses and take a very long time to kill a single concorde ship. Maybe with 200 concorde battleships per system for 1.0 or something. Then maybe in a -0.7 system you just get a couple of frigates that can be killed by your typical ratting ship. Once the concorde is killed, it's gone until down time when it respawns. Maybe no concorde in a -1.0 system.

Then tie the security status to concorde kills and average players in the system. More players in the system on average nudges the security status up, killing concorde ships nudges it down. You'd probably want to make the impact of the number of players scale with security status. For example, maybe a -0.9 system would move up if there were an average of 5 players in the system, where it would take an average of 200 players to nudge a 0.9 system up to 1.0. Something like that to keep it meaningful across the whole spectrum. Maybe limit it so that no system can move more than 0.1 in either direction per month.

I think it would add some interesting dynamics. Alliances could declare war on hi sec systems and with a heavy sustained campaign they could eventually make it into a low sec or eventually even null system. Hi sec players interested in defending their space could attempt to disrupt the attacks on their concorde defenders. Conversely, null sec alliances would need to maintain their space a bit by regularly getting rid of the concorde rats that are trying to establish a foothold. If a lot of them frequently hang out in a system and don't bother clearing the concorde, it will slowly become less valuable space.

As systems drop in security status, NPC stations move to more secure, potentially newly secure, systems. Once it drops below 0.0 the NPC faction loses sovereignty and it becomes claimable, and conversely, when a system rises above 0.0 the player corporation loses sovereignty and their stations are destroyed by concorde. Except for that, there would be no hard and fast distinction between hi, low and null sec, it would be a smooth transition with less and less concorde protection the lower you go.