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Player Features and Ideas Discussion

 
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once upon a time there was a cloaky camper....

First post
Author
Lord Diablos Spamtar
Scumbag Logistics INC PTY LTD
#1 - 2015-01-02 04:56:32 UTC
im sure every one had had to deal with them at one time or another

any way

ive read a few ideas about how to solve this problem

let me take a moment to explain my reasoning for this idea...
ccp believes that everything has risk ... granted some activities are more riskier then others, and some are ... next to no risk

so when a cloaky camper decides to set up shop somewhere, he warps in to system, safes up somewhere, twiddles his/hers thumbs, goes an dose something else ... leaving the game untended.
this activity goes on for days and days
with a very narrow window of detection...
once cloak is engaged no risk ...

reasons for doing this kind of activity range far and wide from waiting hot drop to milk those delicious miner tears, and get those truly impressive killboards of killing opponents who cant fight back ( mark of a true master! all hail CODE ! ) to spooking corps to make them switch to another rental empire, to just cause they can
which is all well and good ... and good on them for finding something in this truly massive game to which they call fun.

but at what point are they at risk ... ... ... the 5-15 seconds you get from them showing up on grid, before engaging you ...

well why not increase the risk to the cloaky pilot ... by very simple and low impact to game play

ill explain it with a example

any good old ship that you can put a cloaking device on ... the moment you engage the cloak your cap stops being able to recharge ...
while if using the right cloaking device you can warp around, but cap dose not recharge
throw some lore at it " ship has to run at minimum sustainable power levels to remain invisible to sensors "
so the person can warp around cloaked, doing their thing scouting ... plotting ... twiddling ... ship spinning in space..
this adds a element of risk to the pilot with out giving the "targets" much of a advantage,
if thats not quite enough risk ... ad in a cap drain of your non recharging cap storage, for the use of module... with skills to improve this
so say a normal covert cloak, drains 10 cap per cycle ( 5-15 sec ) once cap is out ... it breaks cloak, unable to re-enable cloak until cap stores 30-65% of its levels.....
skills would reduce this drain amount say each level would reduce drain, but still has a drain...

so yeah
that's ny big bright idea....
nothing really new to the game ... just increasing their "risk" to the game ... its not fair they get to miss out on the joys of risk that the rest of us have

im sure some one is going to complain about beating a dead horse, but one has to express drunken ideas...

fly safe guys
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2015-01-02 05:31:29 UTC
Once upon a time a redundant thread was created and reported for being redundant.

If you don't follow the rules, neither will I.

Anhenka
The New Federation
Sigma Grindset
#3 - 2015-01-02 05:32:28 UTC  |  Edited by: Anhenka
Only the fact you are not in a noob corp is preventing me from automatically assuming this is a troll thread.

Please don't post "remove local" threads.

Please don't post "nerf cloaking" threads.

The horse has been beat to death, then beat to glue, and people continue to beat the spot where the horse was so long the spot is now being used as a trash compacter.

Both subjects have been argues and argued and argued until any possible idea that anyone considers remotely reasonable has been brought up a dozen times over, then a dozen times that.

Just.. please no.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-01-02 13:59:23 UTC
How about you use the search tool?
Ralph King-Griffin
New Eden Tech Support
#5 - 2015-01-02 14:08:24 UTC
Once upon a time
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?

and they all lived happily ever after.
Serendipity Lost
Repo Industries
#6 - 2015-01-02 14:55:40 UTC
Anhenka wrote:
Only the fact you are not in a noob corp is preventing me from automatically assuming this is a troll thread.

Please don't post "remove local" threads.

Please don't post "nerf cloaking" threads.

The horse has been beat to death, then beat to glue, and people continue to beat the spot where the horse was so long the spot is now being used as a trash compacter.

Both subjects have been argues and argued and argued until any possible idea that anyone considers remotely reasonable has been brought up a dozen times over, then a dozen times that.

Just.. please no.



Don't lump a bad idea (nerf cloaking) with a good idea (remove local).

nerfing cloaking would aid the risk averse and is a tool that allows the avoidance of pvp in nullsec - this is bad.

no local in null - prevents risk free farming in null systems (assuming you're not in a risk averse null farming alliance) - this is good


Do you see how they are opposite?

They shouldn't be put in the same basket due to this opposition. When you do put them together folks start to think you want it both ways, which I'm sure isn't true.
Mario Putzo
#7 - 2015-01-02 15:09:30 UTC  |  Edited by: Mario Putzo
Local Listing should absolutely be removed. UNLESS
A) You are a member of the Corporation or Alliance that holds sovereignty.
B) You are part of a Corp or Alliance that is member to the Faction Warfare entity that holds sovereignty.

This means if you do not fall into either A, or B, you do not get to see who is in local unless they type something into Local Chat. If you do fall into A or B, then you do get to see local listing by virtue of controlling the space, and by extension the gates telling you who enters and leaves your system.

Just to note, all other space will be unaffected by the change. Only Sov Null, and FW Low Sec (contestable space). NPC Null, and nonFW LS and HS will retain their local broadcasting.

With it, you greatly hamper AFK Cloaky camping.
Ralph King-Griffin
New Eden Tech Support
#8 - 2015-01-02 15:24:31 UTC
Mario Putzo wrote:
Local Listing should absolutely be removed. UNLESS
A) You are a member of the Corporation or Alliance that holds sovereignty.
B) You are part of a Corp or Alliance that is member to the Faction Warfare entity that holds sovereignty.

This means if you do not fall into either A, or B, you do not get to see who is in local unless they type something into Local Chat. If you do fall into A or B, then you do get to see local listing by virtue of controlling the space, and by extension the gates telling you who enters and leaves your system.

Just to note, all other space will be unaffected by the change. Only Sov Null, and FW Low Sec (contestable space). NPC Null, and nonFW LS and HS will retain their local broadcasting.

With it, you greatly hamper AFK Cloaky camping.

poping your 1000thBig smile
Zan Shiro
Doomheim
#9 - 2015-01-02 15:43:15 UTC  |  Edited by: Zan Shiro
Lord Diablos Spamtar wrote:


but at what point are they at risk ... ... ... the 5-15 seconds you get from them showing up on grid, before engaging you ...



cba to estalk....what were you flying in and what did they kill it with.


Fun facts:

fitting a cloak, active no less to be used so not offline in a utility slot. kills fits.


recons and bombers are selective in what they like to solo kill from the CO cloak fitting family. pick the wrong target and it backfires....quickly. Best to be in a ship they don't tend to like. One tends to learn this flying said ships. I don't like drone boats for example. they just keep spitting them out. At some point my bomber will go boom lol.


so that leaves....cyno cloakies. Since local mentioned and since we have it (not touching the removal debate atm)....use it. A cyno to be of use needs to after lighting up have something jump to the cyno it lit up. In a good 0.0 crew you should have area wide intel. You see potential cyno in your system that means somewhere out there are several other ships and their bridge waiting for cyno light up and broadcast. If you can't rely on several other corps in there space to care enough to say hey you have a cloaky you can't find in your system and we have 10 contacts in this other system...thats not the cloaks fault. Thats an alliance issue really. CCP was even nice here with the intro of jump fatigue. At least with cap drive by. They really have to decide if your ratter worth it. 2-3 drive by's in a night and they are stuck for fair bit of time.
Serendipity Lost
Repo Industries
#10 - 2015-01-02 15:53:01 UTC
Mario Putzo wrote:
Local Listing should absolutely be removed. UNLESS
A) You are a member of the Corporation or Alliance that holds sovereignty.
B) You are part of a Corp or Alliance that is member to the Faction Warfare entity that holds sovereignty.

This means if you do not fall into either A, or B, you do not get to see who is in local unless they type something into Local Chat. If you do fall into A or B, then you do get to see local listing by virtue of controlling the space, and by extension the gates telling you who enters and leaves your system.

Just to note, all other space will be unaffected by the change. Only Sov Null, and FW Low Sec (contestable space). NPC Null, and nonFW LS and HS will retain their local broadcasting.

With it, you greatly hamper AFK Cloaky camping.


You could enhance this w/ a DESTRUCTO BUTTON OF SOV HOLDINT DOOM. Any officer of a SOV holding alliance would have the option to R-click neutrals in thier controlled space and pick the DESTRUCTO option and just pop their @55. This would pretty much solve all your issues with pesky neutrals. I mean, how can one farm in total safety? Let's get this DESTROCTO BUTTON OF SOV HOLDING DOOM feature into the fall patch lineup. This would be balanced as you can only do it in the space that you control.

Don't go half way dude - just finish it!
Iain Cariaba
#11 - 2015-01-02 16:07:11 UTC
That you allow a cloaky camper to effect your game play simply proves two things:

1: Cloaky camping works to disrupt the game play of the risk averse.
2: You are a risk averse player.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2015-01-02 16:09:49 UTC
Oh good, this thread again.

The risk-averse trying to define risk. Glorious.

...and reported.
Mario Putzo
#13 - 2015-01-02 16:10:34 UTC
Serendipity Lost wrote:
Mario Putzo wrote:
Local Listing should absolutely be removed. UNLESS
A) You are a member of the Corporation or Alliance that holds sovereignty.
B) You are part of a Corp or Alliance that is member to the Faction Warfare entity that holds sovereignty.

This means if you do not fall into either A, or B, you do not get to see who is in local unless they type something into Local Chat. If you do fall into A or B, then you do get to see local listing by virtue of controlling the space, and by extension the gates telling you who enters and leaves your system.

Just to note, all other space will be unaffected by the change. Only Sov Null, and FW Low Sec (contestable space). NPC Null, and nonFW LS and HS will retain their local broadcasting.

With it, you greatly hamper AFK Cloaky camping.


You could enhance this w/ a DESTRUCTO BUTTON OF SOV HOLDINT DOOM. Any officer of a SOV holding alliance would have the option to R-click neutrals in thier controlled space and pick the DESTRUCTO option and just pop their @55. This would pretty much solve all your issues with pesky neutrals. I mean, how can one farm in total safety? Let's get this DESTROCTO BUTTON OF SOV HOLDING DOOM feature into the fall patch lineup. This would be balanced as you can only do it in the space that you control.

Don't go half way dude - just finish it!


I don't think that would really do anything positive for the game to be honest. Getting rid of local chat however...well WH's seem to be pretty vibrant without a local chat.
ISD Supogo
ISD BH
ISD Alliance
#14 - 2015-01-02 16:45:27 UTC
Thread locked, there are plenty of discussions on cloaking already.

Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department