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[Autocannons] A Balance Suggestion

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#361 - 2014-12-29 16:23:40 UTC  |  Edited by: Bronson Hughes
Edited as per OP's request. Had gotten off topic.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kaerakh
Obscure Joke Implied
#362 - 2014-12-29 16:33:25 UTC  |  Edited by: Kaerakh
Badman Lasermouse wrote:
Please read my original post, or just stop posting in the thread entirely.


So what? I don't agree 100% with the echo chamber and don't accept a hypocritical or dishonest argument so therefore I need to shut up and be censored? I'm honestly trying to have a discourse with you guys to hammer out more than just, 'autocannons are bad mkay' and you guys essentially treat me like an abhorrent monster ripping out your teddy bear's entrails. I can be convinced and I have been convinced that autocannons need a buff, but you wouldn't know that because you don't post here and just assumed that I'm here to enforce a false dichotomy(which is probably just projection on your part).

I also never tell anyone that they need to be censored. I may stop discussing an issue with you, but that's hardly the same.

The fact is, the only evidence I've seen that properly illustrates why autocannons are disadvantaged has only been provided to me by James Baboli. He provided me with hard numbers that showed the autocannon T1 ammunition has little to no point from a DPS perspective to switch from short range ammunition at any range.

So if you're not willing to defend your point then why are you here? That's what the board is for.

Edit: Great, now I don't get to see what that other guy was going to post stifling the discussion. Thanks for the censorship.Roll
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#363 - 2014-12-29 16:40:16 UTC
Kaerakh wrote:
Edit: Great, now I don't get to see what that other guy was going to post stifling the discussion. Thanks for the censorship.Roll

Before I got sidetracked, I did actually make a post about the state of autocannons and how they will always be at a disadvantage as long as T1 ammo bonuses remain optimal-centric. But that's not the post that garnered replies, so....

Requesting that a discussion stay on topic isn't censorship. Censorship is forced, requesting is, well, a request. I try to be a nice guy, so I respected the OP's request. I will gladly continue my discussion with you on lasers and alpha strike in another venue.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Badman Lasermouse
Run and Gun Mercenary Corps
#364 - 2014-12-29 16:46:41 UTC
Kaerakh wrote:
Badman Lasermouse wrote:
Please read my original post, or just stop posting in the thread entirely.


So what? I don't agree 100% with the echo chamber and don't accept a hypocritical or dishonest argument so therefore I need to shut up and be censored? I'm honestly trying to have a discourse with you guys to hammer out more than just, 'autocannons are bad mkay' and you guys essentially treat me like an abhorrent monster ripping out your teddy bear's entrails. I can be convinced and I have been convinced that autocannons need a buff, but you wouldn't know that because you don't post here and just assumed that I'm here to enforce a false dichotomy(which is probably just projection on your part).

I also never tell anyone that they need to be censored. I may stop discussing an issue with you, but that's hardly the same.

The fact is, the only evidence I've seen that properly illustrates why autocannons are disadvantaged has only been provided to me by James Baboli. He provided me with hard numbers that showed the autocannon T1 ammunition has little to no point from a DPS perspective to switch from short range ammunition at any range.

So if you're not willing to defend your point then why are you here? That's what the board is for.

Edit: Great, now I don't get to see what that other guy was going to post stifling the discussion. Thanks for the censorship.Roll



I still dont think that you've even read my original post, or my subsequent posts in the 18 previous pages. I'm not going to type them out again for your benefit. Please read the original post. A buff to medium auto cannon falloff would not break the game, it would make some Mini hulls viable solo and small gang ships again. The Rupture and the Hurricane in particular. At the moment both hulls are Armor brawlers with the lowest DPS in their class, a buff to falloff may make the shield kiting fits a viable alternative once again.

-Badman

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#365 - 2014-12-29 16:57:00 UTC
Badman Lasermouse wrote:
I still dont think that you've even read my original post, or my subsequent posts in the 18 previous pages. I'm not going to type them out again for your benefit. Please read the original post. A buff to medium auto cannon falloff would not break the game, it would make some Mini hulls viable solo and small gang ships again. The Rupture and the Hurricane in particular. At the moment both hulls are Armor brawlers with the lowest DPS in their class, a buff to falloff may make the shield kiting fits a viable alternative once again.

Out of curiosity, how would you feel about adding falloff bonuses to projectile ammo instead of the autocannons themselves? I haven't run the numbers, and I know that arties would have to be dealt with as well, but I'm thinking 0% falloff bonus for short range ammo, 50% falloff bonus for medium range ammo, and 100% falloff for long range ammo. This would give you an actual choice (do I want tracking, range, or DPS?) as opposed to the comparative non-choice you have now (do I want DPS or Barrage?)

If this was a straight swap (i.e. ditch optimal and go exclusively with falloff), arties would need a rebalance. If it was an "either/or" addition (i.e. arties get optimal, ACs get falloff), I think it could work with minimal headache.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Badman Lasermouse
Run and Gun Mercenary Corps
#366 - 2014-12-29 17:01:45 UTC
Bronson Hughes wrote:
Badman Lasermouse wrote:
I still dont think that you've even read my original post, or my subsequent posts in the 18 previous pages. I'm not going to type them out again for your benefit. Please read the original post. A buff to medium auto cannon falloff would not break the game, it would make some Mini hulls viable solo and small gang ships again. The Rupture and the Hurricane in particular. At the moment both hulls are Armor brawlers with the lowest DPS in their class, a buff to falloff may make the shield kiting fits a viable alternative once again.

Out of curiosity, how would you feel about adding falloff bonuses to projectile ammo instead of the autocannons themselves? I haven't run the numbers, and I know that arties would have to be dealt with as well, but I'm thinking 0% falloff bonus for short range ammo, 50% falloff bonus for medium range ammo, and 100% falloff for long range ammo. This would give you an actual choice (do I want tracking, range, or DPS?) as opposed to the comparative non-choice you have now (do I want DPS or Barrage?)

If this was a straight swap (i.e. ditch optimal and go exclusively with falloff), arties would need a rebalance. If it was an "either/or" addition (i.e. arties get optimal, ACs get falloff), I think it could work with minimal headache.



I think that could actually solve the problem without actually changing the weapon systems at all. It would also make millions of rounds of now useless ammo useful again. I could stand behind that.

-Badman

Kaerakh
Obscure Joke Implied
#367 - 2014-12-29 17:06:23 UTC
Badman Lasermouse wrote:
Kaerakh wrote:
Badman Lasermouse wrote:
Please read my original post, or just stop posting in the thread entirely.


So what? I don't agree 100% with the echo chamber and don't accept a hypocritical or dishonest argument so therefore I need to shut up and be censored? I'm honestly trying to have a discourse with you guys to hammer out more than just, 'autocannons are bad mkay' and you guys essentially treat me like an abhorrent monster ripping out your teddy bear's entrails. I can be convinced and I have been convinced that autocannons need a buff, but you wouldn't know that because you don't post here and just assumed that I'm here to enforce a false dichotomy(which is probably just projection on your part).

I also never tell anyone that they need to be censored. I may stop discussing an issue with you, but that's hardly the same.

The fact is, the only evidence I've seen that properly illustrates why autocannons are disadvantaged has only been provided to me by James Baboli. He provided me with hard numbers that showed the autocannon T1 ammunition has little to no point from a DPS perspective to switch from short range ammunition at any range.

So if you're not willing to defend your point then why are you here? That's what the board is for.

Edit: Great, now I don't get to see what that other guy was going to post stifling the discussion. Thanks for the censorship.Roll



I still dont think that you've even read my original post, or my subsequent posts in the 18 previous pages. I'm not going to type them out again for your benefit. Please read the original post. A buff to medium auto cannon falloff would not break the game, it would make some Mini hulls viable solo and small gang ships again. The Rupture and the Hurricane in particular. At the moment both hulls are Armor brawlers with the lowest DPS in their class, a buff to falloff may make the shield kiting fits a viable alternative once again.


I've heard similar arguments many times. I was more focused on the points presented to me on the previous page.

I have actually stated in the myriad of pages that I don't think the problem is really with autocannons. I think the problem is the lack of support from the minmatar hull line up for the expected gameplay from autocannons, but no one responded(Or probably read it) and went back to the echo chamber. I just dropped by again because I noticed Baltec(I enjoy seeing someone else being snarky and sarcastic in contstructive ways) was having a discussion with someone with less than optimal logic and understanding of game mechanics.

So anyways, back to the central point of autocannons. I still maintain that the problem is with the hull line up and a little less with T1 ammo.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#368 - 2014-12-29 17:26:59 UTC
Kaerakh wrote:
Stitch Kaneland wrote:

Of course! How could i be so blind. It only takes a 700-1b isk loki for ac's to work. And by work, you mean against NPCs that burn towards you with 3 webs on them and dread blap.

Tell me what part takes more than what you would spend on a HAC or a crusier to achieve that range. I'm dying to know what makes your argument stand on more than straw.

Edit:I forgot to address the webs, you know what those webs are for so I'm puzzled as to why(excluding purposeful misrepresentation for a dishonest argument) you would say the webs are used on the frigates or that the dreads could even hit the frigates. Only someone who has never lived in a wormhole would dismiss sleepers so off handedly as they would other NPCs.

Stitch Kaneland wrote:

Also thanks for proving my point about killing frigates. Its the only thing acs are good at. Try reading the whole thread before posting. I bet you that loki is only doing 200-250ish dps at 27km with barrage? L-O-L. You realize you are doing less than 50% of your dps at about 20km? My vagabond with barrage reaches out to 40km with barrage, and only does 300ish dps at 20km.

Completely missing the point. Any veteran can tell you that that is a solid fit for its purpose. The fact that you don't know after I have already told you tells me you're just another ignorant voice added to the echo chamber.

Stitch Kaneland wrote:

Yea that seems like a good trade off, 700-1b isk for a loki that does frigate lvl dps at range. Seems perfectly fine. You use the loki because of the webs, not because of ac.


Since you're quite happy to attack my anecdotes(and misrepresent them), I'll refer you to the one I mentioned about the crow, but you're obviously too fervid to listen to anything thing other than points that agree with you.


So ill submit that a dread still cannot track a frig with 3 webs and 2 tp's 99% of the time. However saying acs perform fine in a PVE environment with a loki that has 3webs and 2 TPs isnt misrepresentation? How often are people flying stabbers or vagabonds with that loki for support? WH PVE is still PVE. You are fighting AI that is easy to predict as shown by your loki fit. Its special built to handle them so your other fleet members can kill them. The dps from your acs is a bonus. I dont doubt that loki can kill sleeper frigates on its own. Because thats what acs are good at. The lower overall dps mixed with exclusively operating in falloff means your applied dps at range is only enough to kill frigates.

It takes my vagabond 2 TE and one t2 ambit rig to reach 40km with barrage. I sacrificed 3 slots for application and still do frigate level dps at range. Thats not irrelevant, it means the kiting ships in minmatar line-up dont have the application at range to kite against anything other than frigs. I mean, unless you dont intend to kill them and are just holding them for your gang, which is what a majority of the minny kite ships do nowadays. Kinda like crows, but more EHP. More of an annoyance, than a threat.

I talked about your crow. Reading is hard i know. Remember the part where i said acs are good at killing frigs and thats pretty much it?

Im quite happy to attack your anecdotes when you come barging in, foaming at the mouth about your PVE fit loki that kills sleeper frigs. Quoting something from me that was talking about kiting sabres and small acs. Meaning you jumped into the middle of a conversation without reading the details or what has already been discussed.
Kaerakh
Obscure Joke Implied
#369 - 2014-12-29 18:20:27 UTC


Stitch Kaneland wrote:


So ill submit that a dread still cannot track a frig with 3 webs and 2 tp's 99% of the time. However saying acs perform fine in a PVE environment with a loki that has 3webs and 2 TPs isnt misrepresentation?
Because those webs and TPs have to be saved and dedicated to the escalation waves, obviously.


How often are people flying stabbers or vagabonds with that loki for support?
Quite often on the loki part where I live.


WH PVE is still PVE.
Bravo, completely glazing over the fact that NPCs abide by almost all of the same mechanical rules as palyers.


You are fighting AI that is easy to predict as shown by your loki fit.
Um, I told you that from the outset.


Its special built to handle them so your other fleet members can kill them.
What the frigates? No just pop those on my own time.


The dps from your acs is a bonus.
More like pathetic in comparison to the other toys on field.


I dont doubt that loki can kill sleeper frigates on its own. Because thats what acs are good at. The lower overall dps mixed with exclusively operating in falloff means your applied dps at range is only enough to kill frigates.
In its current setup? Yeah, but that's fine.


It takes my vagabond 2 TE and one t2 ambit rig to reach 40km with barrage.
I said hurricane. The two are not comparable. For fairly obvious reasons


Im quite happy to attack your anecdotes when you come barging in, foaming at the mouth about your PVE fit loki that kills sleeper frigs.
I'm sorry about the teddy bear.


Quoting something from me that was talking about kiting sabres and small acs. Meaning you jumped into the middle of a conversation without reading the details or what has already been discussed.

I didn't need the context. You said autocannon dps applied in falloff was bad.

I said bollocks and provided you with a fit to understand and test why I said that.



The problem you're having is that you're trying to speak from experience about things you obviously have little or no experience in. As well as fit my argument in with what you want it to be rather than what it is. I have repeatedly seen you mischaracterize what I have said. I don't think I can get any where with someone that doesn't have a barrier between their testosterone and their keyboard.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#370 - 2014-12-29 18:27:20 UTC  |  Edited by: Stitch Kaneland
Bronson Hughes wrote:
Badman Lasermouse wrote:
I still dont think that you've even read my original post, or my subsequent posts in the 18 previous pages. I'm not going to type them out again for your benefit. Please read the original post. A buff to medium auto cannon falloff would not break the game, it would make some Mini hulls viable solo and small gang ships again. The Rupture and the Hurricane in particular. At the moment both hulls are Armor brawlers with the lowest DPS in their class, a buff to falloff may make the shield kiting fits a viable alternative once again.

Out of curiosity, how would you feel about adding falloff bonuses to projectile ammo instead of the autocannons themselves? I haven't run the numbers, and I know that arties would have to be dealt with as well, but I'm thinking 0% falloff bonus for short range ammo, 50% falloff bonus for medium range ammo, and 100% falloff for long range ammo. This would give you an actual choice (do I want tracking, range, or DPS?) as opposed to the comparative non-choice you have now (do I want DPS or Barrage?)

If this was a straight swap (i.e. ditch optimal and go exclusively with falloff), arties would need a rebalance. If it was an "either/or" addition (i.e. arties get optimal, ACs get falloff), I think it could work with minimal headache.


That would help a bit, or at least give kiters the "selectable damage type", instead of only using barrage. Another option would be to make barrage omni damage. Still kinda iffy on that though, could be hard to counter.

Actually, giving ammo falloff and optimal bonus wouldnt be too bad. Since acs have no optimal, and having more falloff with arty isnt really game breaking. As long as we keep tit sabot with 20% tracking bonus for artillery, im good. Has potential, the only thing im concerned about is all the cargo that amount of ammo is going to take up. Minny ships fit cap boosters too.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#371 - 2014-12-29 18:38:43 UTC
Stitch Kaneland wrote:
Actually, giving ammo falloff and optimal bonus wouldn't be too bad. Since acs have no optimal, and having more falloff with arty isnt really game breaking. As long as we keep tit sabot with 20% tracking bonus for artillery, im good. Has potential, the only thing im concerned about is all the cargo that amount of ammo is going to take up. Minny ships fit cap boosters too.

The fact that T1 ammo only deals with optimal range, not falloff, is something that has always hindered short-range T1 weapons to some extent, with ACs bearing the brunt of it (pulse lasers have good optimal, and blasters have bad optimal and falloff). Right now, ACs have the choice of:

Short range & high DPS
Short range & moderate DPS & moderately better tracking
Short range & low DPS & slightly better tracking

How I think the progression should go is:

Short range & high DPS
Medium Range & moderate DPS & moderately better tracking
Long range & low DPS (I say ditch the 5% tracking bonus in favor of the longer falloff)

The best way I see to achieve that is with ammo. Leave the weapons alone, but let the user have viable ammo choices to choose the performance that best suits their needs.

This would leave pulse lasers and blasters without a viable range of T1 ammo choices, but that's a topic for another thread.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Stitch Kaneland
The Tuskers
The Tuskers Co.
#372 - 2014-12-29 18:56:07 UTC  |  Edited by: Stitch Kaneland
Kaerakh wrote:


Stitch Kaneland wrote:


So ill submit that a dread still cannot track a frig with 3 webs and 2 tp's 99% of the time. However saying acs perform fine in a PVE environment with a loki that has 3webs and 2 TPs isnt misrepresentation?
Because those webs and TPs have to be saved and dedicated to the escalation waves, obviously.


How often are people flying stabbers or vagabonds with that loki for support?
Quite often on the loki part where I live.


WH PVE is still PVE.
Bravo, completely glazing over the fact that NPCs abide by almost all of the same mechanical rules as palyers.


You are fighting AI that is easy to predict as shown by your loki fit.
Um, I told you that from the outset.


Its special built to handle them so your other fleet members can kill them.
What the frigates? No just pop those on my own time.


The dps from your acs is a bonus.
More like pathetic in comparison to the other toys on field.


I dont doubt that loki can kill sleeper frigates on its own. Because thats what acs are good at. The lower overall dps mixed with exclusively operating in falloff means your applied dps at range is only enough to kill frigates.
In its current setup? Yeah, but that's fine.


It takes my vagabond 2 TE and one t2 ambit rig to reach 40km with barrage.
I said hurricane. The two are not comparable. For fairly obvious reasons


Im quite happy to attack your anecdotes when you come barging in, foaming at the mouth about your PVE fit loki that kills sleeper frigs.
I'm sorry about the teddy bear.


Quoting something from me that was talking about kiting sabres and small acs. Meaning you jumped into the middle of a conversation without reading the details or what has already been discussed.

I didn't need the context. You said autocannon dps applied in falloff was bad.

I said bollocks and provided you with a fit to understand and test why I said that.



The problem you're having is that you're trying to speak from experience about things you obviously have little or no experience in. As well as fit my argument in with what you want it to be rather than what it is. I have repeatedly seen you mischaracterize what I have said. I don't think I can get any where with someone that doesn't have a barrier between their testosterone and their keyboard.


You dont take that loki fit out to roam with a vagabond gang. It has no prop and is armor tanked. Even changing it for prop and sheild fit, you still expect me to think acs are ok, but only with loki support?

Also, if its true, good on you for using vagabonds and stabbers in your WH group. When there are other ships that do the same thing, just much better.

Your NPC sleepers arent using links. Going thousands of meters per second, using boosters, or any other multitude of options that are available to players. Transversal and resists will vary from fight to fight. Sleepers are going to be the same everytime. Do 10-50 sleepers appear when you finish a site? No? Its quite common to have your enemy's gang land when youre trying to kill them with anemic dps of acs at falloff.

Since you provided your loki fit and claim its application is good. Refit for pvp with same subsystem for acs and go fight with it solo. Then tell me how great that application is. Show me kills or losses. You're telling me application is fine, im saying its not and have provided examples in this thread. I fly strictly minny ships and speak from experience from a solo perspective. If you can PROVE me otherwise with solo kills (that arent frigs or ratting ships), then i will admit being wrong.

Or use a vagabond/stabber since loki tank is not the norm for kiters. Up to you though, ill try not to let the loki tank obscure my reasoning.

Edit: please tell me your posting on a toon. You dont have a solo kill with an ac ship all year. Its either gal/cal blaster boats or amarr.
baltec1
Bat Country
Pandemic Horde
#373 - 2014-12-29 20:06:59 UTC  |  Edited by: baltec1
NoLife NoFriends StillPosting wrote:
Baltec1 once again arguing endlessly in another thread out out inability to comprehend reality and refusal to admit he is wrong.

That clown has so said so many ridiculous things, I can't imagine anyone with much intelligence believing anything he has to say.

Baltec1, try getting a life instead of filling this forum with your nonsensical ramblings constantly.

You are a joke.


Oh hey, mr rattlesnake got off his ban again!

Bronson Hughes wrote:
Kaerakh wrote:
Edit: Great, now I don't get to see what that other guy was going to post stifling the discussion. Thanks for the censorship.Roll

Before I got sidetracked, I did actually make a post about the state of autocannons and how they will always be at a disadvantage as long as T1 ammo bonuses remain optimal-centric. But that's not the post that garnered replies, so....

Requesting that a discussion stay on topic isn't censorship. Censorship is forced, requesting is, well, a request. I try to be a nice guy, so I respected the OP's request. I will gladly continue my discussion with you on lasers and alpha strike in another venue.


Seeing as how you brought it up, I find that T1 ammo is more isk efficient in autocannons than faction when doing pve.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#374 - 2014-12-30 17:19:19 UTC
No response from the ac is fine crowd? Ive asked baltec a yes/no question with no answer, and gave kaer the option to prove me wrong. Yet, not a word from either. Other than typical smugness without anything relavent to back it up.

Going through kaers killboard though.. i see no crows lost to hurricanes? I see crows lost to arty thrashers, which arty is not ac. Also, every single one of your dead crows is a **** fit with no tank. The only minny ship i see that youve lost is the loki, i cant even find kills you have where you were in a minny ship? All your kills are in gangs too, except when your ganking indys (solo pvp right?).

You can fly damnation, loki, heretic, hyperion, intys and got lots of t2 skills apparently.. odd i dont see vagabonds or stabbers as ships you actually fly. Which you can, because you can fly loki. Hmmm.. makes your arguements pretty paper thin. How bout you fly those ships and then maybe your opinion will have some merit. As it stands your just another person going off ac data from 2012 before they were nerfed.
Sard Caid
The Tuskers
The Tuskers Co.
#375 - 2014-12-31 19:43:20 UTC
I agree that small to medium sized ACs could go with a falloff buff - I've envisioned this as doubling the falloff increase seen with increased tier size of ACs. Example:
Dual 180mm 10km falloff changes to 10km falloff (remains same)
220mm 11km falloff changes to 12km falloff (+1km falloff)
425mm 12km falloff changes to 14km falloff (+2km falloff)


Just as important however I feel there should be a general look at AC bonused ships in the Minmatar lineup, as the mentioned drastic rebalancing of other races' ships while Minmatar AC hulls have generally remained untouched has left them behind in terms of PvP viability.
Starrakatt
Empire Assault Corp
Dead Terrorists
#376 - 2014-12-31 20:32:25 UTC  |  Edited by: Starrakatt
Stitch Kaneland wrote:
You can fly damnation, loki, heretic, hyperion, intys and got lots of t2 skills apparently.. odd i dont see vagabonds or stabbers as ships you actually fly. Which you can, because you can fly loki. Hmmm.. makes your arguements pretty paper thin. How bout you fly those ships and then maybe your opinion will have some merit. As it stands your just another person going off ac data from 2012 before they were nerfed.
Because it is metagame lobbying.

Baltec1 came up with the current CFC Baltec Megathron fleet, right? Also, Harpy rails. Current CFC meta fleets (also other entities) runs around hybrids, ofc change or buff to other weapon systems/ship races isn't going to sit well.

Edit: And before anyone point out to my KB, I used to fly exclusively Minmatar until a couple of years ago, and almost none of them since last year. I still own a LOT of Minnie ships. The only ones I still fly from time to time is the Fleet Stabber, Loki or very rarely, Fleet Cane. Frigates too, because I got them and their role is to catch stuff amyway.
Lienzo
Amanuensis
#377 - 2015-01-01 15:55:13 UTC
Medium ACs are some of the best turrets for shooting smaller ships. They're tricky to tackle or kite. That kind of defensive advantage should naturally confer some offensive weakness.

The only way I can think to indirectly counter this is to add falloff to webs, remove some optimal, and then give afterburners and AFs web resistance.
baltec1
Bat Country
Pandemic Horde
#378 - 2015-01-01 17:07:40 UTC
Stitch Kaneland wrote:
No response from the ac is fine crowd? Ive asked baltec a yes/no question with no answer, and gave kaer the option to prove me wrong. Yet, not a word from either. Other than typical smugness without anything relavent to back it up.

Going through kaers killboard though.. i see no crows lost to hurricanes? I see crows lost to arty thrashers, which arty is not ac. Also, every single one of your dead crows is a **** fit with no tank. The only minny ship i see that youve lost is the loki, i cant even find kills you have where you were in a minny ship? All your kills are in gangs too, except when your ganking indys (solo pvp right?).

You can fly damnation, loki, heretic, hyperion, intys and got lots of t2 skills apparently.. odd i dont see vagabonds or stabbers as ships you actually fly. Which you can, because you can fly loki. Hmmm.. makes your arguements pretty paper thin. How bout you fly those ships and then maybe your opinion will have some merit. As it stands your just another person going off ac data from 2012 before they were nerfed.


So far the only person to post any kind of useage evidence is myself. You say these things are underpowered yet all evidence shows autos are in widespread use on multiple platforms and all of them are on par with every other race out there. You keep on saying I don't answer your question yet if we look back we can see I have repeatedly answered your questions and provided statistical evidence to back myself up. So far you have posted nothing that shows a/c are underpowered or that a/c are not being used.

Starrakatt
Empire Assault Corp
Dead Terrorists
#379 - 2015-01-02 02:55:09 UTC  |  Edited by: Starrakatt
I would like someone from a Nulsec entity provide one or more medium AC doctrine actually in use, because of course AC are as good as any other.

Of course, I do not expect a valid answer.

Prove me wrong.

Thank you.
baltec1
Bat Country
Pandemic Horde
#380 - 2015-01-02 07:18:46 UTC  |  Edited by: baltec1
Starrakatt wrote:
I would like someone from a Nulsec entity provide one or more medium AC doctrine actually in use, because of course AC are as good as any other.

Of course, I do not expect a valid answer.

Prove me wrong.

Thank you.


Show me a null doctrine that uses marauders.

Ships don't have to be used in main fleets to be good, that said we have a SFI fleet.