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Tech 1 pvp frigate fits?

Author
Royals Indari
Red Phoenix Company
#1 - 2015-01-01 15:47:40 UTC  |  Edited by: Royals Indari
Well I'm still on my trial and been doing PVP with my corp recently just looking for the best t1 ships where i can provide something. I cannot do t2 on my trial but am working towards it.

I've been using this but I have to be pretty close (1000m) and I'm still pretty bad at the game xD

[Incursus, PVP1]
[Empty Low slot]
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating I
Damage Control I

1MN Afterburner I
Warp Disruptor I
X5 Prototype Engine Enervator

Limited Light Neutron Blaster I
Limited Light Neutron Blaster I
Limited Light Neutron Blaster I

Hobgoblin I x1

Federation Navy Antimatter Charge S x110

I'm willing to learn any skills needed to use the ships. Wanting to try alot of find what I like. I mostly do DUO to a small fleet (3-4) pvp. Not solo as I've never had the chance since i don't really know which ships are which yet.

I know I'm going to die, almost 90% of the time but if I can provide a little before I die that would be great. I'm working with around 30m isk not including my 60k LP.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-01 16:53:03 UTC
if you want to fly the incursus you might want to take a look at using an armour repairer since it's bonused for it.

The dual rep incursus is an extremely tanky ship but not sure if you will have the fitting skills for that.
Royals Indari
Red Phoenix Company
#3 - 2015-01-01 17:04:36 UTC
Tsukino Stareine wrote:
if you want to fly the incursus you might want to take a look at using an armour repairer since it's bonused for it.

The dual rep incursus is an extremely tanky ship but not sure if you will have the fitting skills for that.



Well if you could show me a build I can check or build towards it, I'm working towards as much T2 as i can on the trial before I buy the game, holding out to see if i can make enough ISK for membership before i buy it with IRL. Only have like 70m atm though.
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-01-01 17:31:28 UTC  |  Edited by: Ralph King-Griffin
hers a standard t2 fit, downgrade to meta where you need

[Incursus, Twisted Incursus]
Damage Control II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Small Armor Repairer II

Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II,Navy Cap Booster 150

Light Ion Blaster II,Void S
Light Ion Blaster II,Void S
Light Ion Blaster II,Void S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Hybrid Collision Accelerator I

Edit: i reccomend against trying to plex your first month, it is possible but it is not fun and will ruin the game for you.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#5 - 2015-01-01 18:38:31 UTC
hmm just a small link to pretty much the same theme
Quanah Comanche
#6 - 2015-01-01 19:53:04 UTC
Remember, common sense is the best build. I check bonuses and generally (not always) build around them.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2015-01-02 03:01:27 UTC
Ralph King-Griffin wrote:
hers a standard t2 fit, downgrade to meta where you need

[Incursus, Twisted Incursus]
Damage Control II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Small Armor Repairer II

Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II,Navy Cap Booster 150

Light Ion Blaster II,Void S
Light Ion Blaster II,Void S
Light Ion Blaster II,Void S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Hybrid Collision Accelerator I

Edit: i reccomend against trying to plex your first month, it is possible but it is not fun and will ruin the game for you.


This is for pvp so one of the reppers should be a ancillary
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#8 - 2015-01-02 10:58:16 UTC  |  Edited by: Doctor Knuckles
Dual rep incursus sucks balls. You don't have range control at all. You're not gonna kill any half decent pilot with it. Best you can hope for is not getting killed because taking one down 1v1 is such a drag and a waste of ammo someone might decide to say "**** it, let's go fight something fun" as soon as he realizes you're dual rep.

That, or you play the bait and put it in your job description. Depressing.

I suggest this.

[Incursus, Incursus Rail AAR 2]
Magnetic Field Stabilizer II
F85 Peripheral Damage System I
Small Ancillary Armor Repairer, Nanite Repair Paste
Adaptive Nano Plating II

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

150mm Railgun II, Federation Navy Antimatter Charge S
150mm Railgun II, Federation Navy Antimatter Charge S
150mm Railgun II, Federation Navy Antimatter Charge S

Small Auxiliary Nano Pump I
Small Processor Overclocking Unit I
Small Auxiliary Nano Pump I

Hobgoblin II x1
Spike S x160
Caldari Navy Antimatter Charge S x360
Nanite Repair Paste x16

This is an excellent scram kiter for low sec space. Keep at range 7.5 Kms, overheat guns and repper, and the AB as well untill you're in your safe zone. Start the repper once you're in low shields
Fitting is pretty tight, so you might need to remove one auxialiary nano pump and use another processor rig, or downgrade AB.

Variations are possible with the rigs, anti explosive pump in place of a nano pump is a good idea if going against projectile/missile/rockets. Damage rig is also popular
Vin Shiruda
Doomheim
#9 - 2015-01-03 21:40:09 UTC
Doctor Knuckles wrote:
Dual rep incursus sucks balls. You don't have range control at all. You're not gonna kill any half decent pilot with it. Best you can hope for is not getting killed because taking one down 1v1 is such a drag and a waste of ammo someone might decide to say "**** it, let's go fight something fun" as soon as he realizes you're dual rep.


Pretty much this. Range control in frigate pvp is extremely important, and the dual rep incursus (along with any other 2 mid AB frigate) has none. Rail Incursus is a solid scam kiter, and will teach you the important of range control, transversal, ammo types, and how to manage your armor repper efficiently.

Scram kiting frigs IMO require a good amount of skill to fly well and will teach you a lot about frigate pvp.
Paranoid Loyd
#10 - 2015-01-03 22:15:26 UTC
Tsukino Stareine wrote:
This is for pvp so one of the reppers should be a ancillary
Yeah, better in all aspects for PVP

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2015-01-04 01:41:04 UTC
dual rep sucks in SOLO pvp

For fleet battles it's a monster heavy tackle as it tanks almost 300 dps (with drugs) and has good damage to boot along with small sig.
Chad Wylder
Malevelon Roe Industries
Convocation of Empyreans
#12 - 2015-01-04 03:38:25 UTC  |  Edited by: Chad Wylder
No clue how this ship will fly since I'm just Pyfa warrioring, but it looks fun. It's a fit for anyone to quickly be up and running in (only requires Afterburner I, Hull Upgrades I, Propulsion Jamming I, and Weapon Upgrades I, as well as the starter Gallente character skills for the ship and guns.) and hopefully still be effective as fast tackle. Tiny tank, but it's a small and fast target so hopefully works out.

Oh, and it's a hull tank. Which I'm pretty sure is how we want new players learning to tank their ships, right?

And one last thing, this and many of the fits that will be recommended may eventually be out of date due to module tiericide, so something to keep in mind. Not that this should stop you from buying lots of frigates and getting your ships exploded over and over.

[Atron, Noisy Cricket]

F85 Peripheral Damage System I
Gauss Field Balancer I
Fourier Transform Tracking Program

Experimental 1MN Afterburner I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
[Empty High slot]

Small Hybrid Collision Accelerator I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


[Edit] You can instead fit 3x 125mm Prototype Gauss Gun on this fit for scram kiting, although again I haven't tried it to see how well it works.
Alaric Faelen
Republic Military School
Minmatar Republic
#13 - 2015-01-04 14:39:51 UTC
T1 frigates are the place to experiment and learn, not spam other peoples' fits. Think of a tactic you want to employ, then build a ship that you think will accomplish that. Just spamming someone else's fit doesn't mean that it's A) any good or B) that you will be any good at flying it. The fastest kiter in the game won't do you any good if you can't stay out of scram/web range.

What is important is that you learn to fly a given ship well, and employ tactics that favor the ship and fitting. You need to know WHY you lost a fight, not just that you did. By developing your own fit, you will understand the strengths and weaknesses of a ship and the fundamentals of fitting. You will know that a loss happened because you were caught outside your intended engagement envelope, or if out-gunned, or just have a bad fit.

Once you have a fairly solid fit (you may still lose, but at least you held your own)- you will probably find it is close to the 'best' fit you are asking on the forums for. Arriving at that fit yourself will pay dividends in learning the game and it's mechanics that will improve your game overall. Too many players think of Eve like it's WoW, where there is always a 'best' build and the entire playerbase simply plays the exact same wizard/warrior/cleric as everyone else. In Eve, you can choose different tactics to employ, and make a build based on that. So the only true 'perfect' fit is the one that allows a player to employ the specific tactics he intends at the moment.

Look at a ship's bonuses and base stats. Those often indicate how the ship was intended to be fitted. Even then, don't be afraid to experiment some outside those bonuses. Try things like using dual prop fits. Or dual distruptor/scram tackle. Learn when fitting modules are acceptable and when it compromises your fit too much to be viable.

Doing that now, in cheap frigates will not only make Eve more interesting as you see the complexity and possibilities available in ship design- but you will be a better player for it as well.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-01-04 14:56:11 UTC
you still need a base to work from, for someone who has never pvped before, it's good to have a look at some other fits and try them out before trying to develop your own and learn from them.
KnightMaire kings
The Exchange Collective
#15 - 2015-01-04 23:06:01 UTC
[Inquisitor, Inquisitor]
Damage Control II
Energized Adaptive Nano Membrane II
True Sansha Adaptive Nano Plating
200mm Reinforced Steel Plates II

Limited 1MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400

Centii A-Type Small Remote Armor Repairer
Centii A-Type Small Remote Armor Repairer
Centii A-Type Small Remote Armor Repairer

Small Trimark Armor Pump II
Small Trimark Armor Pump II
Small Trimark Armor Pump II


is my standerd pvp frig may not be what you looking for ir costs as much as most t2 assalt frigs but make an awusm suport frig

The only major drawback is the crazed notion that the inventory would look so much better if merely rearranged ONE MORE TIME.

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#16 - 2015-01-05 11:34:11 UTC
Alaric Faelen wrote:
T1 frigates are the place to experiment and learn, not spam other peoples' fits.
.



Nothing wrong with having a platform to build upon. It will save quite a bunch of absolutely pointless fits, and skip the part where a newbro waits for someone kind enough to tell him upon reading the killmail that small shield extenders are not a thing
Maeltstome
Ten Thousand Days
#17 - 2015-01-09 10:48:40 UTC
Vin Shiruda wrote:
Doctor Knuckles wrote:
Dual rep incursus sucks balls. You don't have range control at all. You're not gonna kill any half decent pilot with it. Best you can hope for is not getting killed because taking one down 1v1 is such a drag and a waste of ammo someone might decide to say "**** it, let's go fight something fun" as soon as he realizes you're dual rep.


Pretty much this. Range control in frigate pvp is extremely important, and the dual rep incursus (along with any other 2 mid AB frigate) has none. Rail Incursus is a solid scam kiter, and will teach you the important of range control, transversal, ammo types, and how to manage your armor repper efficiently.

Scram kiting frigs IMO require a good amount of skill to fly well and will teach you a lot about frigate pvp.


Scram-Web-AB is possibly the most skill-less way to pilot frigs.
Bastion Arzi
Ministry of War
Amarr Empire
#18 - 2015-01-10 11:37:59 UTC
Maeltstome wrote:
Scram-Web-AB is possibly the most skill-less way to pilot frigs.


yet its a direct counter to mwd scram web
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#19 - 2015-01-10 11:58:27 UTC
Maeltstome wrote:


Scram-Web-AB is possibly the most skill-less way to pilot frigs.


To be honest statements like that simply show how few of the nuances of brawling in a frig you grasp.
Bastion Arzi
Ministry of War
Amarr Empire
#20 - 2015-01-10 22:33:10 UTC  |  Edited by: Bastion Arzi
Doctor Knuckles wrote:
To be honest statements like that simply show how few of the nuances of brawling in a frig you grasp.


im sorry what nuances of brawling am i failng to grasp? i would have thought that if a fast tackle frig, brawler fit, chased down and tackled frig with ab scram web. the ab scram web ship would have the upper hand because once he scrams and webs the tackler he can dictate range.

this is ofc in a 1v1. for most pvp engaments u want an mwd imo
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