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How should we 'fix' ECM?

Author
kyrv
State Protectorate
Caldari State
#61 - 2011-12-18 15:13:18 UTC
Make them better for average hulls.
Archare
Aliastra
Gallente Federation
#62 - 2011-12-18 17:57:56 UTC
By 'fix' do we mean like fixing dogs?
Baden Luskan
Freeworlds Collective
#63 - 2011-12-18 18:48:42 UTC  |  Edited by: Baden Luskan
*facepalm*

Let me point out a few things.....

I am sure any compedent player that is going to go shoot things/get shot by things is going to put armor plates or shield extenders on their ship. They do so because they are expecting to take damage and the extra HP these modules bring help keep them alive.

So, why should it be any different with ECM? If you think you are gonna face any sort of ECM ship, put an ECCM or signal amplifier on your ship. They protect your ship in the same way armor plates and shield extenders protect you from damage.

As I have started before in other posts, the math to prove how useful is easy. the average "good" ECM ship can jam with a strength aroun 10. Falcons can jam with a strength around 13.

The average cruiser as a sensor strength around 15. So, yes, you will be jammed almost all the time if you go against an ECM ship in a cruiser WITHOUT any ECCM.

Now, lets be a smart player and equip an ECCM. Now your 15 sensor strength is over 29. This means that now that same ECM ship only has a 50% chance to jam you. Wow, one module and you just reduced the ship's effectiveness in half...unbeleiveable!

ECM is just like everything else in this game. If you build a ship for a specific purpose, and then you attempt to use it for something it was not intended to do, you will most likely lose your ship. In this case, if you build your ship for pure gank, or max HP, then when you face an ECM ship, you will lose. As soon as you put an ECCM or a signal amplifier on your ship, you have intended for your ship to deal with ECM ships, and it should fair adaquetly. If you feel you need ot fair better against them, use more ECCM modules. I mean, no one uses only 1 shield extender ot armor plate if they dont have to!
Baneken
Arctic Light Inc.
Arctic Light
#64 - 2011-12-19 22:23:17 UTC
Ofc. most annoying thing about ECM isn't being jammed but losing the target lock and as we all know targeting takes ages the further you go up in ship size.
Hence ECCM doesn't really help all that much when your battleship still has to spend 10s targeting back even if the enemy ECM ship has been destroyed and you realise you might had lived those extra 10s if you had fitted more buffer instead of ECM.
Naomi Knight
Ministry of War
Amarr Empire
#65 - 2011-12-19 23:42:51 UTC
Baneken wrote:
Ofc. most annoying thing about ECM isn't being jammed but losing the target lock and as we all know targeting takes ages the further you go up in ship size.
Hence ECCM doesn't really help all that much when your battleship still has to spend 10s targeting back even if the enemy ECM ship has been destroyed and you realise you might had lived those extra 10s if you had fitted more buffer instead of ECM.

use winmatar insta lock ships next time
Shivus Tao
Brutor Tribe
Minmatar Republic
#66 - 2011-12-20 00:08:50 UTC
Rather than ECM being chance based for a jam over the entire period of module activation, make it stat based for an intermittent target loss every X seconds where X is the difference in jam strength and sensor strength.
Naomi Knight
Ministry of War
Amarr Empire
#67 - 2011-12-20 00:16:20 UTC
Shivus Tao wrote:
Rather than ECM being chance based for a jam over the entire period of module activation, make it stat based for an intermittent target loss every X seconds where X is the difference in jam strength and sensor strength.

what? how does this increase my mining amount?
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#68 - 2011-12-20 08:21:53 UTC  |  Edited by: Rel'k Bloodlor
Hauling Hal wrote:
Rel'k Bloodlor wrote:
I use ECM and like it. I think its fine as is. but as a broad spectrum gamer I have noticed that...

20 seconds is just to long for a crowd control/debuff effect that strong, don't believe me? Find a other mmorpg/mopvpg with a 20 second CC usable in pvp. Go look really you wont find one over 10 sec in a game with any sense of balance that is designed for 5-30 man fights (tho over 50 a 20 sec off one combatant is fair, just not fun). If you just cut the cycle and cap cost it gos from 2 success lock you out for the hole fight/you die, to making you have to do more/play harder to manage.


Last time I looked, scrams and webs lasted until you turned them off, which is CC that lasts a lot longer than 20 seconds.




Well Hal just like the difference between stun, slow, and silence in other games there is a difference between ECM, target painting, and Warp Scrambling. And like I pointed out I do find ECM to be fair, one the scale of EVE is taken in to account. I just think a reduced cycle time and cap use change IF they try it out on the test server it may show a reduced "rage" level the target of ECM feels.


At the end of the day ECM like the other forms or Ewar will "get ya" if you are not prepared, and that shouldn't change! As some one who uses ECM I do not want it gimped to useless, but the over powered feel of the mechanic will keep it being called back in to debate. I believe a lot of the QQ is based on the universal nature of ECM, one the Force Recon declockes you have a problem(just alot of the time they don't decloak if they were a recon that has bad Ewar pair up against you EX-Pilgrim vs drake). They have a plan you probably don't (or its not as good). I've be owned buy Falcons, Rapiers, Pilgrims, and Arazus. Ever time Just seeing some thing decloak let me know I was in for trouble, didn't matter what did decloak. If they spring the trap they probably believe it will work. If I have no plan it most likely will.


Another part of the QQ IMHO is the Caldari angle, they out of all the races have they most hulls using their ewar, the only other is minnie's with webs and that's if you add all the pirate faction stuff in (then its 8C vs. 10M I think What?). That paired with the race with the most mid slots is just going to make people mad buy comparison(doesn't matter what Ewar the Caldari were given they will just have the most on the Field any way, be glad its chance based). And lastly hulls with ECM bonuses never give/deal with other Ewar like every one elses and often giving 2 or more to ECM, and I think all that lends to the "OP" feeling/myth. But ECM is like lazors If you don't bonus the hell out of it with a lot of them, It often won't work.



Now about the chance thing, lots of mechanics of this game are chance based- guns, drops, spawns, escalation's, incursions, warp in distance, jump location and even some of the other Ewar is too if you take in to account there fall-off ( painters and dammpers can and do miss/randomly work less when in fall-off ). Chance with a feature this strong is fine, and I think chance should be MORE prevalent in Ewar (not points/scrams tho to Important of a job). Because Its tricky and I like tricky stuff to feel like gambling, might not work/might hit pay dirt!



I guess at the end of the day I want my Falcon to feel like a tricky rouge, taking my chance for the stunning back stab knowing full well if I fail the ogre/battle ship will eat me.

I only want the other person to feel it was fair, so they un-dock. And as it stands apparently most feel its not fair and we should find a fix for that, its still a game and NEEDS to be fun.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Death Toll007
Perkone
Caldari State
#69 - 2011-12-20 09:02:29 UTC
OP: You are correct. We need to do something about ECM. It just does not seem to work correctly....

ECM drones are sacraficing DPS for a chance to jam someone.... you don't like it fit ECCM.

We should restore Falcon. That would solve everything.

-DT
Roime
Mea Culpa.
Shadow Cartel
#70 - 2011-12-20 09:10:17 UTC
ECM by itself is fine imho, if something needs to be done, boost damps and Information Warfare stats, solves the issue of Gal EWAR and command ships & links too.


.

YuuKnow
The Scope
#71 - 2011-12-20 12:07:54 UTC  |  Edited by: YuuKnow
I would settle for just a minor balancing to the Scorpion. It has both the least amount of hitpoints compared to the other Tier 1 Battleships *and* the least amount of DPS simultaneously. Yes its a roleplayer in a fleet role and buth there's a difference between fleet role and gimping.

Given that it has absolutely no other role other than to supplement gang defensives and will become primary every fight, give it at least the same total hitpoints of the other Tier 1 Bships...

... or at least 1 more launcher since it has less DPS than a even a Tech 1 cruiser.Straight