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In-corp fights in highsec

Author
Sati Kerensky
Perkone
Caldari State
#1 - 2011-12-17 21:03:56 UTC  |  Edited by: Sati Kerensky
I think we all know the nice feature that CONCORD doesn't come right at you when you do a little sparring with corpmates. It's great for testing PvP fittings and all. But after joining a seemingly good corp and getting caught at a gate in highsec in my freighter by my own recruiter, it suddenly turned from a nice feature to a severe hindrance in finding a corp - there is no sensible way to check your new corpmates first.

My idea to keep the feature intact but lessen the griefing: If it's a mutual fight (the 'victim' shoots back even once), CONCORD considers it a friendly sparring, but if a ship gets destroyed without shooting back even once, they come after the aggressor.
Yep, I realize that some sparring fights are to test whether you can insta-pop this or that ship, but then just fire first with the target ship (fit a single cheap turret on that industrial, whatever), and you're in the clear again.

Edit: As mentioned further below, another option could be to allow directors a toogle whether incorp fights are sanctioned or not. With a 24-hour delay before it becomes active, members who don't agree have the time to leave.
ShahFluffers
Ice Fire Warriors
#2 - 2011-12-17 21:42:52 UTC
Don't automatically trust the people in the corp you sign up with?

No, seriously... when applying, make yourself out to be more noobish and poor than you really are. Or you can just not bring out all that expensive crap until after you have gained good rapport with the people in the corp.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#3 - 2011-12-17 21:43:36 UTC
More easily solved by not being an idiot.
Sati Kerensky
Perkone
Caldari State
#4 - 2011-12-17 21:54:45 UTC
ShahFluffers wrote:
Don't automatically trust the people in the corp you sign up with?

No, seriously... when applying, make yourself out to be more noobish and poor than you really are. Or you can just not bring out all that expensive crap until after you have gained good rapport with the people in the corp.

You mean lie, because the ones you're about to work with might be lieing as well? And I always thought corp were there to cooperate, not grief each other.

Let's see if someone can come up with a reason to NOT implement such a simple solution.
Yeep
The Scope
Gallente Federation
#5 - 2011-12-18 00:07:21 UTC
Sati Kerensky wrote:

Let's see if someone can come up with a reason to NOT implement such a simple solution.


Because people would still kill your freighter, they'd just do it in a t1 frigate on a disposable alt over the course of a couple of hours
ShahFluffers
Ice Fire Warriors
#6 - 2011-12-18 01:04:34 UTC
Sati Kerensky wrote:
ShahFluffers wrote:
Don't automatically trust the people in the corp you sign up with?

No, seriously... when applying, make yourself out to be more noobish and poor than you really are. Or you can just not bring out all that expensive crap until after you have gained good rapport with the people in the corp.

You mean lie, because the ones you're about to work with might be lieing as well? And I always thought corp were there to cooperate, not grief each other.


Welcome to EVE. Lying a bit to cover your own ass IS important as "trust" is gained, not given. And it works both ways.

If you want an actual reason for keep things the way they are... short of ejecting someone from a corp and/or suicide ganking, the current mechanics allow the corp as a whole to "enforce" the corp rules (whatever they may be) and "deal" with people who are spys/thieves/douches.
Sati Kerensky
Perkone
Caldari State
#7 - 2011-12-18 01:17:42 UTC  |  Edited by: Sati Kerensky
Yeep wrote:
Because people would still kill your freighter, they'd just do it in a t1 frigate on a disposable alt over the course of a couple of hours


Good point, it's not too difficult to keep a webbed ship from a gate or station by bumping. Maybe add a timer, 1 minute should be enough to fire back during friendly fights, and stop firing if the target doesn't.


ShahFluffers wrote:
Sati Kerensky wrote:
You mean lie, because the ones you're about to work with might be lieing as well? And I always thought corp were there to cooperate, not grief each other.


Welcome to EVE. Lying a bit to cover your own ass IS important as "trust" is gained, not given. And it works both ways.

If you want an actual reason for keep things the way they are... short of ejecting someone from a corp and/or suicide ganking, the current mechanics allow the corp as a whole to "enforce" the corp rules (whatever they may be) and "deal" with people who are spys/thieves/douches.


A thief will most likely leave the corp by himself. And you would actually prefer to keep a spy or douche in your corp and just kill him once (or maybe twice if he's extremely stupid) than to eject him? Assuming the guy was given roles, if he wants to harm you, he will, and then stay docked until the 24h run out.

In terms of building trust - sure, the corp would be stupid to give out roles to any new guy. Spying for a third party is of course always a problem, but that's indeed hard to regulate, and the possibility to kill him doesn't exactly help (he'll most likely be a cheap alt anyways). What other means does a new recruit have to harm a corp or it's members? Attacking them - see above.
Trust of the new member towards the corp - how can it be built without actually joining the corp, which makes you instantly vulnerable, forcing you to give trust up front?
ShahFluffers
Ice Fire Warriors
#8 - 2011-12-18 01:50:45 UTC
Sati Kerensky wrote:
A thief will most likely leave the corp by himself. And you would actually prefer to keep a spy or douche in your corp and just kill him once (or maybe twice if he's extremely stupid) than to eject him? Assuming the guy was given roles, if he wants to harm you, he will, and then stay docked until the 24h run out.


You make it sound that the person in question will always know that people are on to him/her. I can say from experience that the "upper management" of a corp rarely says what it knows to the rest of the corp. Matters of this nature are, if done right... discreetly and decisively handled.

Sati Kerensky wrote:
Trust of the new member towards the corp - how can it be built without actually joining the corp, which makes you instantly vulnerable, forcing you to give trust up front?


It can't. Because trust should NEVER be automatic or forced upon. Ever. It's a principle thing.
Sati Kerensky
Perkone
Caldari State
#9 - 2011-12-18 02:14:00 UTC  |  Edited by: Sati Kerensky
ShahFluffers wrote:
Sati Kerensky wrote:
Trust of the new member towards the corp - how can it be built without actually joining the corp, which makes you instantly vulnerable, forcing you to give trust up front?


It can't. Because trust should NEVER be automatic or forced upon. Ever. It's a principle thing.


Well, basically you're agreeing with me then. Trust should never be forced. But joining a corp makes you extremely vulnerable to the rest of the corp (and other non-PvP corpmembers to you), meaning it currently is forced. More from the new member, since directors can see his location, even access his hangar if there's an office at the station!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#10 - 2011-12-18 03:25:39 UTC
I would much prefer a system where being in a corp doesn't grant you automatic CONCORD immunity, but instead there is a system where you can very easily allow anyone - in corp or not - to attack you without reprecussions if you want to.
Spork Witch
The Scope
Gallente Federation
#11 - 2011-12-18 11:24:32 UTC
Actually, this is the opposite of what they need to do. They need to fix it so alliances can shoot each other without penalty, not just corps (or at least let the executor of the alliance have a setting whether to allow it or not).

You joining some untrustworthy people and getting yourself killed via stupidity is _your_ fault, not the system's.

Per the 70 Maxims of Maximally Effective Mercenaries (previously known as The Seven Habits of Highly Effective Pirates):
30. A little trust goes a long way. The less you use, the further you'll go.
Spork Witch
The Scope
Gallente Federation
#12 - 2011-12-18 11:25:00 UTC
Abdiel Kavash wrote:
I would much prefer a system where being in a corp doesn't grant you automatic CONCORD immunity, but instead there is a system where you can very easily allow anyone - in corp or not - to attack you without reprecussions if you want to.

They already have this, it's called World of Warcraft. Go there.
Sati Kerensky
Perkone
Caldari State
#13 - 2011-12-18 15:03:06 UTC
Spork Witch wrote:
Actually, this is the opposite of what they need to do. They need to fix it so alliances can shoot each other without penalty, not just corps (or at least let the executor of the alliance have a setting whether to allow it or not).

You joining some untrustworthy people and getting yourself killed via stupidity is _your_ fault, not the system's.

Per the 70 Maxims of Maximally Effective Mercenaries (previously known as The Seven Habits of Highly Effective Pirates):
30. A little trust goes a long way. The less you use, the further you'll go.

You didn't really respond to my previous post. How can you build trust with someone without joining the corp? The current mechanics force you to trust them.
Besides, what's the point of being able to shoot corp-mates out of the blue? Repercussion against thieves and spies only rarely works if they know at least a bit what they're doing, and ejecting them is the final step anyways. In low- and nullsec, it doesn't matter either way, so it's just highsec. Wardecs are already one way to legalize highsec-PvP, why not remove this one that's obviously very easy to abuse?
Goose99
#14 - 2011-12-18 15:22:07 UTC
Ever wondered why 72% of characters in Eve are either in npc corps or one man corps?Cool
Sati Kerensky
Perkone
Caldari State
#15 - 2011-12-18 15:51:55 UTC
Goose99 wrote:
Ever wondered why 72% of characters in Eve are either in npc corps or one man corps?Cool

Yep, I know. It does go a bit against the multiplayer-idea though I'd say. Corps are there for cooperation ;)
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#16 - 2011-12-18 16:04:38 UTC
Goose99 wrote:
Ever wondered why 72% of characters in Eve are either in npc corps or one man corps?Cool


I thought it was 74%.
Spork Witch
The Scope
Gallente Federation
#17 - 2011-12-19 18:06:35 UTC
Sati Kerensky wrote:
Spork Witch wrote:
Actually, this is the opposite of what they need to do. They need to fix it so alliances can shoot each other without penalty, not just corps (or at least let the executor of the alliance have a setting whether to allow it or not).

You joining some untrustworthy people and getting yourself killed via stupidity is _your_ fault, not the system's.

Per the 70 Maxims of Maximally Effective Mercenaries (previously known as The Seven Habits of Highly Effective Pirates):
30. A little trust goes a long way. The less you use, the further you'll go.

You didn't really respond to my previous post. How can you build trust with someone without joining the corp? The current mechanics force you to trust them.
Besides, what's the point of being able to shoot corp-mates out of the blue? Repercussion against thieves and spies only rarely works if they know at least a bit what they're doing, and ejecting them is the final step anyways. In low- and nullsec, it doesn't matter either way, so it's just highsec. Wardecs are already one way to legalize highsec-PvP, why not remove this one that's obviously very easy to abuse?

To answer your inaccurate assumption: http://www.youtube.com/watch?v=FguHIOqkngE&list=UUXbA4vvefSq_zMHgkKhIe4g&index=1&feature=plcp
Sati Kerensky
Perkone
Caldari State
#18 - 2011-12-19 22:01:02 UTC

So.. you're pointing out a vid of a fight in nullsec as an argument, where CONCORD is so far away that it doesn't matter in the least who you fire at?
Yes, I know such a 'punishment' would work in highsec as well with the current mechanics. But that's exactly my point. You need to bribe CONCORD to look the other way if you want to attack some outsider, but they don't do anything if a few people run amok against corp-mates?
How about a different idea then. Directors can set a corp-wide flag that becomes active 24h later, allowing everyone who doesn't agree to leave the corp. You can always try to sweet-talk traitors and such into staying.
Bearilian
Man Eating Bears
#19 - 2011-12-19 23:22:29 UTC
I support this idea and how its being looked over. and as much as i would like there to be more of a balance, there is going to be the majority of people voting against any change. most likely because they have been on the sweeter side of the downfall in corp trust. I completely understand how it is used as a form of punishment for spies etc.. but i garuntee you that it is abused in the other direction most of the time. there are many corps out there with the sole purpose of exploiting this mechanic. Ive tried to argue something similar about this and feel your solution is actually a good one.

make it a concordable offence if the fight is entirely one sided. if you find a spy in your corp and you want to surprise them with a gank, then it would stil be worth it if you had to sacrifice a ship or two. just get him/her to fly something worth value, then scram pop em.

another suggestion for you, since you were mentioning a timer. would be to have a warning pop up, say after 60(or so) seconds the person being fired apon will be asked by concord if it is sanctioned. if they say no, then a warning will pop up on the aggressors screen, warning them to stop firing.

if you look at how ccp has set up high sec and the empires and their rules and regulations. then corp killing is an exploit no matter how you look at it.

I am tired of people trying to quote WoW, and telling people to go play that game. there is literally no comparison between the two. if your going to tell people to go play something else, at least have the decency to mention another sci fi space flyer. ccp's ongoing struggle is going to keep new players subscribed, and allowing some buffer to noobs would be a good step for them. the problem is that you are going to say one thing about "oh i want to kill spies", but in reality you want to be a long time griefer and kill noobs. just saying...

I know i'm about to get a lot of flack, but the system is unbalanced and experienced people can pick on the little guys with no reprocussion. every time i get into a conversation or argument with someone, they try to say that you have to accept the risks of the game. but seriously where is the risk in ganking or poding a corp mate? there is no reprocussion available...
Alara IonStorm
#20 - 2011-12-19 23:32:47 UTC
I love all the talk about how trust is hurt by being able to kill you.

Apparently in EVE, Trust is just a nickname for the In-Game Police.

In WoW, Trust = GM's. In EVE we trust each other and if we get burned a few times so be it because the people who earn our trust have a stronger bond then a petition to a GM could ever create.
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