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Player Features and Ideas Discussion

 
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Remove killmail APIs

First post
Author
Major Trant
Brutor Tribe
Minmatar Republic
#41 - 2014-12-31 14:59:52 UTC
It seems to me that it is 'politically correct' to agree with this thread. But in reality it is just the opposite.

People who PvP are competitive. Having a permanent record is an important part of that competition and will drive people to undock and create PvP content, not avoid it. You just have to be in a gank when a pod is caught and everyone is screaming to hold the pod while they get on the KM. Very rarely (if ever) will someone choose not to get on the mail because it is pointless KB padding.

Despite that, I've been in several PvP corporation and I've yet to find one that takes KB stats to the degree that the OP described. That is not saying they don't exist. But who's to say it is irrelevant, unfair or downright wrong? This is supposed to be a sandbox game and if a particularly corp is so competitive that they insist a certain KB efficiency must be maintained and you don't hold the same values, then that corp isn't the one for you.

If you don't give a toss about KB stats, join a corp that doesn't give a toss about KB stats, there are plenty around and many are damn fine corps too. But accept that you are going to lose some howlers.

If you want to join a corp that never loses a battle, is feared wherever it goes. Then you are going to have to pull your finger out and measure up. Not expect to be able to hide your losses and just hang onto the leet members shirt tails and be pulled along.

Examining a KM to see if a shed load of carriers are likely to drop on you or local is going to spike by 10 times your fleet, isn't lost content that is going to harm this game.
afkalt
Republic Military School
Minmatar Republic
#42 - 2014-12-31 15:14:38 UTC
Major Trant wrote:

If you want to join a corp that never loses a battle, is feared wherever it goes. Then you are going to have to pull your finger out and measure up. Not expect to be able to hide your losses and just hang onto the leet members shirt tails and be pulled along.


Yup, you need to hug the Titan, not bump it and make sure the single BS you're dropping onto with 12-15 other people doesn't chip the paint.

Not at you, Trant, but the people who never loses are the worst to fight against because they never take a fight. Despicable, they should be in high sec. Don't get me wrong, dropping is fun but there are corps out there and it's ALL they do. So boring.

/derail.

@OP: people who care more about looking good than having fun....you're better off without them.
Abyss Azizora
Viziam
Amarr Empire
#43 - 2014-12-31 15:26:00 UTC
I support removing it as well. I'd give my reasons as to why, but they have already been posted 20-30 times.
Aqriue
Center for Advanced Studies
Gallente Federation
#44 - 2014-12-31 15:36:08 UTC
Easier fix is just add SP loss, not "naughty pictures" to stroke your ego over. At the end of the day, the guy on the top of the leader board is the same as the one on the bottom, a loser with way to much time on his hands who is trying to justify his existence by sitting in front of a computer instead of just enjoying the time spent (this is for the a-hole type who insults others or the idiots that think a mystical number means something). Skill point loss is to justify to try harder to not lose or run like hell, further pissing off the guy who is trying to get his member numbers erect Roll (ego jokes Straight )

Simpler killmail should just be Character name, ship, system, done....no implants, no mods, nothing that gives the guys something else to climax over a fake number in a fake economy that doesn't exist and 7 billion people on this rock floating in space substracting the 36k-ish subscriptions (modifiying for alt accounts) gives 2 f*cks about EVE players, so why should EVE players give a f*ck about another EVE player? Still prefer no implant in pods and self destruct ruining someone's day, cause if they need stats then SD or usless pods = way to give the finger someone Twisted while they have 2 minutes to try harder. Just a kill mark is all you really need, worked for fighter pilots Cool (Top gun theme song)
Gully Alex Foyle
The Scope
Gallente Federation
#45 - 2014-12-31 15:44:49 UTC
I really dislike the idea of holding people's hands to make them grow a pair, or have more fun, in a sandbox game. We're all (mostly) adults, FFS!!!

I also dislike the idea of consequence-free PVP in EVE.


Once you have enough ISK that losing a few hundred mil - or more - doesn't really matter, the only real consequence of PVP is the public, permanent log of your space battles.

It's up to you to decide how much you care. If you let others decide for you, that's your problem.

Once you decide how much you care, that's the treshold that separates yolo PVP (which is certainly fun) from 'shaking hands' PVP, which is something awesome that I'd hate to see removed from EVE.


Also, Carmen, that Mach killmail says alot about you: that you're cool, fun, sociable, and... probably not the best fit for PL Blink. You're certainly not ashamed of it, so why should anyone be ashamed of their own lossmails?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Daichi Yamato
Jabbersnarks and Wonderglass
#46 - 2014-12-31 15:49:35 UTC
i agree that the problem is people, not killboard stats. If they want to be 'elite', let them. Sucks you got kicked for it. Join another group thats not so harsh.

I also agree that this wont stop most players being risk averse, they mostly just dont like losing ships/fights in general.

Killboards are past information only. So they may give you an idea of what to expect, and when and where to expect it, but there are no guarantees. Not like local and watchlists.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Liet Ormand
Sons of Bacchus
#47 - 2014-12-31 16:29:48 UTC
Lugh Crow-Slave wrote:


I have been living in WHs since weak one and let me tell you even b4 all of these mapping sites we have been mapping wormholes with simple flow chart programs and Excel sheets API just made it easier for people testing the waters of J-space


That's actually perfectly acceptable to me.

If you put in the effort to scratch out your own map on paper or in a spreadsheet that's great. That work should be rewarded. A shared corp spreadsheet in Google Docs is borderline but unavoidable. A browser app that's accessible in-game, allows sharing data among a majority of Eve players with little effort and cross references with other web sites while basing its database on a static export from the game itself is too easy.

The real problem here is that computers aren't random, they're pseudo-random. It's possible that CCP made Cosmic sigs repeat the way they do by accident while trying to create a system of apparently "random" appearances to force people to scan for them. It's likely that static wormholes are semi intentional, as truly random wormholes could mean players getting stuck in a system in WH space for weeks or months with no way out appearing.

The problem with both of these is that players have had enough time to pull them all the way to the other end of the spectrum and make them essentially non random. The external mapping tools do this.

I think what needs to happen is CCP needs to rebalance of the randomness of these things, taking into account the fact that mapping tools and databases exist and will be used.

Make things less predictable.


Side note: This problem is endemic in MMORPGs. In Everquest, NPC mobs had to respawn, because everyone deserved a chance to kill or interact with them. They couldn't respawn immediately because that would break immersion and permit easy farming for loot that didn't always drop. The game engine didn't permit truly random locations and spawn timing had to be semi-random otherwise it was too unlikely that players would get a chance to fight the mob. The problem was having to simulate conditions that would present an appearance of chance encounters with players while actually making them happen regularly. Therefore most mobs players really wanted to kill would at most spawn at semi-random intervals and potentially wander around a small area. This led in some instances to people lining up in game for hours or days at a time to kill a mob. It was much more like a visit to the DMV than a game. Fortunately, CCP likely has fewer technical limitations.


Liet Ormand
Sons of Bacchus
#48 - 2014-12-31 16:37:10 UTC
Daichi Yamato wrote:


Killboards are past information only. So they may give you an idea of what to expect, and when and where to expect it, but there are no guarantees. Not like local and watchlists.



That's actually not true.

I work for a University doing capacity planning for our data center, and one of the tools I use is a statistics processing environment called SAS. It's capable of handling large amounts of data easily, so I could for example import the kill history for every system in the game (with some effort to collect it) and process it.

I could focus on a particular player and for any system at any given time of day in game I could tell you what the chances were of that player showing up to kill you in your ship. This would be based on your cargo, activities, their past kills, past alliances, bounties, how long it's been since server downtime, the season of the real world year, whether or not a given football team is doing well in the world cup, etc.

Using this it would be possible to eg. avoid another player completely, or hunt them down. That's just one example of what's possible. How not fun would it be to have your current location and ship fitout tacked on to the notice to all players that you have a bounty of 500m ISK on your head? That's the effect.


That's the danger of databases.... the more information you have, the easier it is to predict things that shouldn't be known.
Aiyshimin
Shiva Furnace
#49 - 2014-12-31 16:39:34 UTC
I don't understand why you couldn't have fun and a green killboard.

In fact, most people actually like winning more than losing.

afkalt
Republic Military School
Minmatar Republic
#50 - 2014-12-31 16:56:09 UTC  |  Edited by: afkalt
Aiyshimin wrote:
I don't understand why you couldn't have fun and a green killboard.

In fact, most people actually like winning more than losing.



Because people take it to extremes, these become highly risk averse. The best fights I've ever had are the ones where it's not a certain outcome. If I want a certain outcome, missioning is thataway>>>>>>

But people get caught up in 'KB green' and fun gets lost. Engagements are declined, everyone loses content. Id rather lose three good fights than have one ridiculous kill at a camp/hot drop.

The amount of times we've seen people not engage a 50/50 encounter is depressingly high. Of course there are other guys like A4D and gorgon who always give good fights and take things that aren't dead cert outcomes and try to match the fleet. I.e. T1 cruisers meet T1 cruisers. I have huge respect for that.
Mag's
Azn Empire
#51 - 2014-12-31 17:01:41 UTC
It's always something else's fault........

But seriously. No matter what silly changes are suggested, in the misguided thought it will change certain player mentality, it will not. Some player will always find a reason NOT to risk their ship.

This isn't the first thing people have blamed, nor will it be the last. But it will not change the player.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aiyshimin
Shiva Furnace
#52 - 2014-12-31 17:06:33 UTC
afkalt wrote:
Aiyshimin wrote:
I don't understand why you couldn't have fun and a green killboard.

In fact, most people actually like winning more than losing.



Because people take it to extremes, these become highly risk averse. The best fights I've ever had are the ones where it's not a certain outcome. If I want a certain outcome, missioning is thataway>>>>>>

But people get caught up in 'KB green' and fun gets lost. Engagements are declined, everyone loses content. Id rather lose three good fights than have one ridiculous kill at a camp/hot drop.

The amount of times we've seen people not engage a 50/50 encounter is depressingly high. Of course there are other guys like A4D and gorgon who always give good fights and take things that aren't dead cert outcomes and try to match the fleet. I.e. T1 cruisers meet T1 cruisers. I have huge respect for that.


Like Mag's said, "green kb" is just a comfortable outlet for them instead of saying "we're horrible pussies". But everyone knows they are actually horrible pussies and bad at this game. Removing killmail API wouldn't suddenly make horrible pussies grow balls.

afkalt
Republic Military School
Minmatar Republic
#53 - 2014-12-31 17:10:10 UTC
Very true, I was mainly bemoaning the fact these people exist in the game. Worse than miners complaining about ganks.
Serendipity Lost
Repo Industries
#54 - 2014-12-31 17:17:45 UTC
afkalt wrote:
Aiyshimin wrote:
I don't understand why you couldn't have fun and a green killboard.

In fact, most people actually like winning more than losing.



Because people take it to extremes, these become highly risk averse. The best fights I've ever had are the ones where it's not a certain outcome. If I want a certain outcome, missioning is thataway>>>>>>

But people get caught up in 'KB green' and fun gets lost. Engagements are declined, everyone loses content. Id rather lose three good fights than have one ridiculous kill at a camp/hot drop.

The amount of times we've seen people not engage a 50/50 encounter is depressingly high. Of course there are other guys like A4D and gorgon who always give good fights and take things that aren't dead cert outcomes and try to match the fleet. I.e. T1 cruisers meet T1 cruisers. I have huge respect for that.


Psst... I have a secret to tell you. Everything is awesome until you add people. Capitalism, socialism, communism.... all of them are great forms of government on paper. It's when we add people that they get all screwed up. API (or whatever alternative you come up with) will suck, not because of API, but because of people.

Changing out the API will fix nothing, but changing out the folks you hang out with will change everything.
Adrie Atticus
Caldari Provisions
Caldari State
#55 - 2014-12-31 17:35:01 UTC
So, wait, this thread is here because someone got kicked from a corp because they lost pitifully low-valued ship compared to the total tally on the KB per month?

Guys, grow a pair, stop blaming KB's because of what people do and find a new home.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#56 - 2014-12-31 18:14:11 UTC  |  Edited by: Daide Vondrichnov
afkalt wrote:
Major Trant wrote:

If you want to join a corp that never loses a battle, is feared wherever it goes. Then you are going to have to pull your finger out and measure up. Not expect to be able to hide your losses and just hang onto the leet members shirt tails and be pulled along.


Yup, you need to hug the Titan, not bump it and make sure the single BS you're dropping onto with 12-15 other people doesn't chip the paint.

Not at you, Trant, but the people who never loses are the worst to fight against because they never take a fight. Despicable, they should be in high sec. Don't get me wrong, dropping is fun but there are corps out there and it's ALL they do. So boring.

/derail.

@OP: people who care more about looking good than having fun....you're better off without them.


Rooks and kings were know for being one of the most elitist group ig, some ppl where kicked because they were loosing ship stupidly, and had one of the biggest recrutment process.

Where they pussy while they were engaging massive fleet, and keep the kb green as much as possible? No
Daimian Mercer
Deep Core Mining Inc.
Caldari State
#57 - 2014-12-31 19:34:15 UTC
You can't stop the signal!

Ban anything and everything... change APIs and game mechanics... ppl can and will find a way to gather information to gain any kind of edge in life.

At least with how things are going now it is an advantage almost everyone can attain.

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

Jean Luc Lemmont
Carebears on Fire
#58 - 2014-12-31 19:56:29 UTC
Daimian Mercer wrote:
You can't stop the signal!


That's what the tin foil is for, my man.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Petrified
Old and Petrified Syndication
#59 - 2014-12-31 21:34:54 UTC
For those who care about PvP results, Kill Mail APIs are important. For those that don't, well, they don't care.
I would have to say that kill mail APIs have a basis in real history: warriors tend to record their kills. The old notches, string of ears, or painting kills on the side of one's aircraft/tank are historical.

Kill Mail APIs are important because it also makes it impossible for the "hard core" PvP to lie about their kills and, more importantly, their losses.

Otherwise: ignore kill boards.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

afkalt
Republic Military School
Minmatar Republic
#60 - 2014-12-31 21:39:56 UTC
Daide Vondrichnov wrote:
afkalt wrote:
Major Trant wrote:

If you want to join a corp that never loses a battle, is feared wherever it goes. Then you are going to have to pull your finger out and measure up. Not expect to be able to hide your losses and just hang onto the leet members shirt tails and be pulled along.


Yup, you need to hug the Titan, not bump it and make sure the single BS you're dropping onto with 12-15 other people doesn't chip the paint.

Not at you, Trant, but the people who never loses are the worst to fight against because they never take a fight. Despicable, they should be in high sec. Don't get me wrong, dropping is fun but there are corps out there and it's ALL they do. So boring.

/derail.

@OP: people who care more about looking good than having fun....you're better off without them.


Rooks and kings were know for being one of the most elitist group ig, some ppl where kicked because they were loosing ship stupidly, and had one of the biggest recrutment process.

Where they ***** while they were engaging massive fleet, and keep the kb green as much as possible? No


Who said anything about RnK? It's not isolated to a single entity Cool