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Are beams meant to be better than rails on hybrid ships......

Author
Lee Church
Federal Navy Academy
Gallente Federation
#1 - 2014-12-30 18:38:30 UTC  |  Edited by: Lee Church
Here are two fits for you to plug into pyfa/eft whatever

[Incursus, railkursus]

Small Ancillary Armor Repairer
Magnetic Field Stabilizer II
Damage Control II
Adaptive Nano Plating II

Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I
1MN Afterburner II

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Small Transverse Bulkhead I


Hobgoblin II x1

_____________

[Incursus, lazerface]

Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Adaptive Nano Plating II
Heat Sink II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Multifrequency S

Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Small Transverse Bulkhead I


Hobgoblin II x1

___________________________

the first thing you'll notice is that the railcursus is HORRIBLY over on cpu, it needs to downsize its weapons, or severely gimp itself to fit 150s. The laser incursus on the other hand can get by with a cpu implant. But lets ignore that, lets pretend the 150s do fit.

relevant stats for those that don't care to see for themselves

turret dps

lasers: 121dps @ 8.25km +3.13km
rails: 119dps @ 9km + 7.5km

tracking:

lasers 0.112
rails 0.0919

what this basically means is that even with a 25% damage bonus for the rails (which don't even fit), they do less damage, track less well and use ammo. The only advantage they have is better optimal. (which barely helps given scrams only go to 9km, and scram kiting is normally at about 8km. This advantage is also lost when the guns are downsized. After downsizing, the 125mm rails have equal tracking to the beams, but with even less dps and significantly less optimal.

In this case, beams seem to just be better than rails, on a ship with bonuses to the rails. The only thing I could think of is that the rails could use long range ammo and hit things kiting it at range. But the beams do this too.

with infrared the beams do the same as the rails with iridium (150mm rails) but shoot to 21, beams only to ~20. which is good enough.

and since 150s don't fit..... you can see where this is going.

The merlin is in the same situation as the incursus. Beams seem better on that too. Am I missing something? Or is this what it looks like?

tl;dr beams are better than rails (in almost every way) on ships that bonus rails for scram kiting
Incindir Mauser
Caldari Provisions
Caldari State
#2 - 2014-12-30 18:56:06 UTC

You will use the rails because... RACIAL FLAVOR!

So does this mean my Rainbow Beam Laser Rohk is no longer failfit?

Railgun's only selling point is range. The only problem with this is that engaging at the extreme ranges that railguns provide don't count for squat because point range is 40km and scram range is 9km. So why bother?

Keep on doing what you're doing with your Pewcursus. If beams > rails, beams. I put artillery on my Myrmidon... *shrug*.



To mare
Advanced Technology
#3 - 2014-12-30 19:01:21 UTC
rails will have better range with long range ammo, rails will use much less capacitor, beams just got buffed and i think all S long range turret are in for a buff so just wait and see what happen.
Lee Church
Federal Navy Academy
Gallente Federation
#4 - 2014-12-30 19:14:38 UTC
To mare wrote:
rails will have better range with long range ammo, rails will use much less capacitor, beams just got buffed and i think all S long range turret are in for a buff so just wait and see what happen.


I agree that these are advantages for rails, but I don't think enough to justify using them over beams for solo frigs.

I would like to see long range s guns get some changes ( CCPlease buff autos too)
Ersahi Kir
Brutor Tribe
Minmatar Republic
#5 - 2014-12-30 19:15:32 UTC  |  Edited by: Ersahi Kir
Lee Church wrote:
tl;dr beams are better than rails (in almost every way) on ships that bonus rails for scram kiting



What's the cap on the lazer fits?

Generally the cap drain on beams keeps them from being used, especially on active tank fits. They have high DPS, but they tend to eat a lot of powergrid (which matters for buffer tanks), but you've sidestepped this by using an active tank/afterburner. So I'm wondering how long you can engage with this fit, because it looks like a cap eating monster.

faction lenses also burn out after a specific amount of shots, which makes them like carrying 2k ammo if I remember correctly.
Lee Church
Federal Navy Academy
Gallente Federation
#6 - 2014-12-30 19:42:40 UTC
Ersahi Kir wrote:
Lee Church wrote:
tl;dr beams are better than rails (in almost every way) on ships that bonus rails for scram kiting



What's the cap on the lazer fits?

Generally the cap drain on beams keeps them from being used, especially on active tank fits. They have high DPS, but they tend to eat a lot of powergrid (which matters for buffer tanks), but you've sidestepped this by using an active tank/afterburner. So I'm wondering how long you can engage with this fit, because it looks like a cap eating monster.

faction lenses also burn out after a specific amount of shots, which makes them like carrying 2k ammo if I remember correctly.


like 4k ammo for faction I think

cap life for incursus is 1m11 with rails and 41s with beams....

HOLD ON

These aren't brawling fits, if I have to permarun that repper, I have goofed and probably already lost. Without the repper It's cap stable. All you generally have to do for a scram kiter is pulse for reps when needed. On the laser merlin this isn't even an issue as it would be ASB or extender.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2014-12-30 20:03:46 UTC
scram kite on one of the slowest frigates in the game

u funny man
Fenris Orion
Strata Victoria
Of Essence
#8 - 2014-12-30 23:05:19 UTC
To mare wrote:
rails will have better range with long range ammo, rails will use much less capacitor, beams just got buffed and i think all S long range turret are in for a buff so just wait and see what happen.


In fact, all things being equal, beams seem to be pushing more dps than pulses right now. In every other weapon type, shorter range means higher dps.

On the surface it would seem that the buff to beams might be a little OP, but consider this: Amarr frigates universally have the slowest base speed of anything in their class (dividing T1 frigs into three classes: fast, middleweight, and heavy).

So, perhaps this was done on purpose as an equal-class ship of any other race is easily going to kite an Amarr ship. Also, there's a difference between kiters and anti-kiters. The latter being a slow ship with weapons intended to kit kiters.
Krops Vont
#9 - 2014-12-30 23:34:33 UTC
Next thing you'll know, sentries are better than weapons. Oh wait.

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Cae Lara
Center for Advanced Studies
Gallente Federation
#10 - 2014-12-31 04:29:58 UTC
What exactly is the point you're trying to make?

Replace the 150s that don't fit with 125s that do fit and look at the dps graph. http://i.imgur.com/g9WUmTS.png

The rails perform 5-10% better at every distance with much much stronger cap.

Lee Church
Federal Navy Academy
Gallente Federation
#11 - 2014-12-31 12:06:28 UTC  |  Edited by: Lee Church
Cae Lara wrote:
What exactly is the point you're trying to make?

Replace the 150s that don't fit with 125s that do fit and look at the dps graph. http://i.imgur.com/g9WUmTS.png

The rails perform 5-10% better at every distance with much much stronger cap.



that just isnt true.

http://prntscr.com/5myghf

That's my up to date pyfa for rhea. Although your link is what I would expect of the pre beam buff comparison. Also, since 125s and those beams have equal tracking, adding transversal to the graph doesnt help.
Lee Church
Federal Navy Academy
Gallente Federation
#12 - 2014-12-31 12:07:33 UTC
Fenris Orion wrote:
To mare wrote:
rails will have better range with long range ammo, rails will use much less capacitor, beams just got buffed and i think all S long range turret are in for a buff so just wait and see what happen.


In fact, all things being equal, beams seem to be pushing more dps than pulses right now. In every other weapon type, shorter range means higher dps.

On the surface it would seem that the buff to beams might be a little OP, but consider this: Amarr frigates universally have the slowest base speed of anything in their class (dividing T1 frigs into three classes: fast, middleweight, and heavy).

So, perhaps this was done on purpose as an equal-class ship of any other race is easily going to kite an Amarr ship. Also, there's a difference between kiters and anti-kiters. The latter being a slow ship with weapons intended to kit kiters.


Yeah. pulses are also less damage than beams. That one really threw me.
Troy Isagar
TITAN Security Group
#13 - 2014-12-31 13:50:58 UTC  |  Edited by: Troy Isagar
Tsukino Stareine wrote:
scram kite on one of the slowest frigates in the game

u funny man


Incursus is one of the best frigates for scram kiting. WIth my fit which also boasts 150 rails I have had over 250+ kills with it against other frigs/ceptors. Don't underestimate.

Here is the fit with the name of my old main for reference.

[Incursus, Freundliches Feuer's Incursus]
Damage Control II
Small Armor Repairer II
Adaptive Nano Plating II
Overdrive Injector System II

Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Railgun II,Caldari Navy Antimatter Charge S
150mm Railgun II,Caldari Navy Antimatter Charge S
150mm Railgun II,Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Semiconductor Memory Cell I



Hobgoblin II x1
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2014-12-31 14:26:07 UTC  |  Edited by: Bronson Hughes
Lee Church wrote:
Cae Lara wrote:
What exactly is the point you're trying to make?

Replace the 150s that don't fit with 125s that do fit and look at the dps graph. http://i.imgur.com/g9WUmTS.png

The rails perform 5-10% better at every distance with much much stronger cap.



that just isnt true.

http://prntscr.com/5myghf

That's my up to date pyfa for rhea. Although your link is what I would expect of the pre beam buff comparison. Also, since 125s and those beams have equal tracking, adding transversal to the graph doesnt help.

Take a closer look at her plot compared to yours. With EFT, tracking, signature radius, and target motion (i.e. "tracking components") are taken into account in addition to range, which is why the damage on her plot is lower than yours overall and also drops to nothing at zero range. I've never used pyfa so I can't speak from experience, but your plot looks like it's only taking range into account, not the tracking components. The higher tracking on 125s (compared to 150s) could easily bump up the applied damage to levels higher than 150s could get at close range.

I'm not saying either of you is wrong. I'm just saying that it looks like your two plots are comparing apples to oranges and somebody should take a closer look.



Edited for clarity.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2014-12-31 15:27:44 UTC  |  Edited by: Bronson Hughes
Having taken some time to look at this, I have a few thoughts:

1. Fitting largest-in-class rails to most T1 Gallente ships has always been difficult due to CPU limitations. I've been a fan of kiting Thoraxes for years and I have pretty much always had to fit 200mm rails instead of 250mm ones. This is not a new thing, nor is it limited to small rails.

2. The reason for #1 is that most T1 Gallente ships are balanced around blasters instead of rails, and blasters take considerably less CPU than rails. If you take your railkursus and fit blasters instead of rails, your level of CPU usage becomes much more reasonable. (Yes, I know you can't kite anymore. I'm not suggesting that you do it, only pointing out the difference in fitting when you do.) This is also why using Caldari ships as blaster ships is so easy from a fitting standpoint.

3. The fact that small beam laser performance on an Incursus is so similar to small rail performance may well be a new thing due to the recent small laser balance pass. Small lasers were tweaked with the release of the Amarr T3 Destroyer and folks are expecting CCP to be balancing all small turrets in coordination with the other releases. I wouldn't start to worry unless it's this way after all of the T3 Destroyers have been released.


My suggestion to you to help out with your fit is to try one or more of the following:

1. Drop the Tech 2 Damage Control down to a Meta 3 (or a Meta 4 if you've got ISK to burn). This saves you a good chunk of CPU and doesn't hurt your tank much. (There's a reason why Meta 4 DCUs run 8mil ISK a pop.)
2. Drop the damage mod for a tracking enhancer. Yes, your max theoretical DPS on paper will drop, but you may well end up doing more damage against frigates because of the better range and tracking performance you'll get.
3. Drop down to 125mm rails. Suck it up, Gallente ships aren't balanced around fitting large rails.
4. Consider dropping the structure rig for a hybrid weapon rig. You'd only lose a small amount of EHP and you've got an abundance of grid to burn. Rigs for hybrid range, tracking, damage, or CPU reduction may come in handy here.

5. If lasers really do work better than rails on the Incursus at the moment...run with it! Nobody expects the Spanish Inquisition!Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Lee Church
Federal Navy Academy
Gallente Federation
#16 - 2014-12-31 19:20:46 UTC
Bronson Hughes wrote:
Lee Church wrote:
Cae Lara wrote:
What exactly is the point you're trying to make?

Replace the 150s that don't fit with 125s that do fit and look at the dps graph. http://i.imgur.com/g9WUmTS.png

The rails perform 5-10% better at every distance with much much stronger cap.



that just isnt true.

http://prntscr.com/5myghf

That's my up to date pyfa for rhea. Although your link is what I would expect of the pre beam buff comparison. Also, since 125s and those beams have equal tracking, adding transversal to the graph doesnt help.

Take a closer look at her plot compared to yours. With EFT, tracking, signature radius, and target motion (i.e. "tracking components") are taken into account in addition to range, which is why the damage on her plot is lower than yours overall and also drops to nothing at zero range. I've never used pyfa so I can't speak from experience, but your plot looks like it's only taking range into account, not the tracking components. The higher tracking on 125s (compared to 150s) could easily bump up the applied damage to levels higher than 150s could get at close range.

I'm not saying either of you is wrong. I'm just saying that it looks like your two plots are comparing apples to oranges and somebody should take a closer look.



Edited for clarity.



you are right,

here is a link for transversal too:

http://i.imgur.com/l9YqfYS.png

I did say that beams had better tracking than rails. So it was implied (albeit clumsily) that with tracking taken into account, they would perform even better than in my plot. Its all because they had an old EFT/pyfa/whatever. But yeah, my bad for not thinking to put it in anyway.
Lee Church
Federal Navy Academy
Gallente Federation
#17 - 2014-12-31 19:30:58 UTC  |  Edited by: Lee Church
Bronson Hughes wrote:
Having taken some time to look at this, I have a few thoughts:

1. Fitting largest-in-class rails to most T1 Gallente ships has always been difficult due to CPU limitations. I've been a fan of kiting Thoraxes for years and I have pretty much always had to fit 200mm rails instead of 250mm ones. This is not a new thing, nor is it limited to small rails.

2. The reason for #1 is that most T1 Gallente ships are balanced around blasters instead of rails, and blasters take considerably less CPU than rails. If you take your railkursus and fit blasters instead of rails, your level of CPU usage becomes much more reasonable. (Yes, I know you can't kite anymore. I'm not suggesting that you do it, only pointing out the difference in fitting when you do.) This is also why using Caldari ships as blaster ships is so easy from a fitting standpoint.

3. The fact that small beam laser performance on an Incursus is so similar to small rail performance may well be a new thing due to the recent small laser balance pass. Small lasers were tweaked with the release of the Amarr T3 Destroyer and folks are expecting CCP to be balancing all small turrets in coordination with the other releases. I wouldn't start to worry unless it's this way after all of the T3 Destroyers have been released.


My suggestion to you to help out with your fit is to try one or more of the following:

1. Drop the Tech 2 Damage Control down to a Meta 3 (or a Meta 4 if you've got ISK to burn). This saves you a good chunk of CPU and doesn't hurt your tank much. (There's a reason why Meta 4 DCUs run 8mil ISK a pop.)
2. Drop the damage mod for a tracking enhancer. Yes, your max theoretical DPS on paper will drop, but you may well end up doing more damage against frigates because of the better range and tracking performance you'll get.
3. Drop down to 125mm rails. Suck it up, Gallente ships aren't balanced around fitting large rails.
4. Consider dropping the structure rig for a hybrid weapon rig. You'd only lose a small amount of EHP and you've got an abundance of grid to burn. Rigs for hybrid range, tracking, damage, or CPU reduction may come in handy here.

5. If lasers really do work better than rails on the Incursus at the moment...run with it! Nobody expects the Spanish Inquisition!Blink


haha.

Yeah, I only tried this because of the beam buff.

3. Normally I would run 125mm's for an incursus. However, as I can fit the beams instead and not bother with changing the fit much, and the beams have equal tracking to 125s, I really think sticking with them is best.

2. As I'd be using keep at range rather than orbit, I dont think the tracking issue is as bad as it looks :

http://i.imgur.com/TOKRZg7.png

^^ here's a dps plot of heatsink vs tracking enhancer. a frig is unlikely to be going over 1000km/s (other than succubus) when webbed and scrammed (and if it is a succubus I'm dead anyway)

I know Iknow ermagherd eft warrior using graphs instead of experience, but I'm trying to err on the side of caution and show it with way more transversal than id normally experience with keep at range rather than orbit.

4.the bulkhead was literally just because I was thinking, "better throw something on and not leave an empty rig for eft warriors to point out" a damage rig would be a good idea, thanks.

5. Definitely running more of these. lasers will devour the world. The torm does this even better (albeit less tankily), almost 200dps cold at 8.25km optimal Twisted
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#18 - 2014-12-31 19:44:13 UTC
Lee Church wrote:
haha.

Yeah, I only tried this because of the beam buff.

3. Normally I would run 125mm's for an incursus. However, as I can fit the beams instead and not bother with changing the fit much, and the beams have equal tracking to 125s, I really think sticking with them is best.

2. As I'd be using keep at range rather than orbit, I dont think the tracking issue is as bad as it looks :

http://i.imgur.com/TOKRZg7.png

^^ here's a dps plot of heatsink vs tracking enhancer. a frig is unlikely to be going over 1000km/s (other than succubus) when webbed and scrammed (and if it is a succubus I'm dead anyway)

I know Iknow ermagherd eft warrior using graphs instead of experience, but I'm trying to err on the side of caution and show it with way more transversal than id normally experience with keep at range rather than orbit.

4.the bulkhead was literally just because I was thinking, "better throw something on and not leave an empty rig for eft warriors to point out" a damage rig would be a good idea, thanks.

5. Definitely running more of these. lasers will devour the world, the torm does this even better (albeit less tankily), almost 200dps cold at 8.25km optimal Twisted


Re: keep at range: if you do KaR on a slow-moving target, your own speed will be low too, which means if you need to run away for some reason, it will take some time to get moving. This isn't inherently bad as KaR can limit transversal and increase your damage output considerably, it's just something to consider. And I find nothing wrong with erring on the side of caution. I do it all the time.

And don't just limit your rig selection to a damage one, or even a hybrid one for that matter. A CPU rig could be handy for fitting 150s, or a range rig may give your 125mm rails a touch more range. (I think your other two are good choices for a kiting ship, so I'd stick with them.)

Good luck.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs