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Idea to Fix POS Bashing

Author
Aggro Effect
Velocity Industries Ltd
#1 - 2014-12-29 14:02:36 UTC
POS Bashing sucks. Takes a long time to actual take down a POS which is just crazy.

So I was thinking, any POS with out a force field is vulnerable to attacks.

So since CCP have introduced their little mini games then a suggestion would be.

Shoot at POS until Shield reaches 75%,
Then minigame can be used to hack into POS.

Each time mini game is succesful shield is reduced by 10%.
At 75% mark the game can be attempted 3 times only.

Shoot POS until 50% again mini game which if succesful reduced by 15% (more vulnerable)
Again can only be attempted 3 times.

Then hit 25% (if Stront) then POS goes in re-inforcement. If not then keep shooting.

Then rinse and repeat for the armour and hull.

% of reduction is just an example and may not be a true reflection of what CCP may consider if they even consider fixing POS bashing at all anytime soon.

Cheers

afkalt
Republic Military School
Minmatar Republic
#2 - 2014-12-29 14:20:48 UTC
Well not that crazy, gives the owners time to respond. Larges take a while, granted but not that long. Takes maybe half an hour or so with a dozen battleships in the main. It's not that bad.

Plus there's the obligatory mention that whipping dreads into it ends that real fast.
Gawain Edmond
Khanid Bureau of Industry
#3 - 2014-12-29 17:00:47 UTC
i take it you're killing high sec pos that are offline so just get into a oracle start shooting and go to the pub when you come back you find a dead pos!
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2014-12-29 18:14:11 UTC
There are 500 people shooting a max hardened large POS somewhere in null.

Who gets the minigame?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-12-29 18:50:45 UTC
While grinding POSes and structures is a drag and CCP has stated that POS mechanics are up for review at some point "soon", I don't think this is a good idea. It's too contrived and adds complexity where none is needed.

And I say this as someone who's corp bashes offline POSes for pay.

Gawain Edmond wrote:
i take it you're killing high sec pos that are offline so just get into a oracle start shooting and go to the pub when you come back you find a dead pos!

Laser 'Geddons do it better. Nearly 1200 DPS in AFK mode, just a hair over 1400 if I'm at the keyboard. Twisted

Danika Princip wrote:
There are 500 people shooting a max hardened large POS somewhere in null.

Who gets the minigame?

OP's idea only applies to offline POSes, but you do raise an interesting point. Who gets to do the minigame, and do their hacking skills apply?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Foxicity
The Scope
Gallente Federation
#6 - 2014-12-29 19:22:32 UTC
Danika Princip wrote:


Who gets the minigame?


My alt, who trololos in, fails it 3 times in a row, explodes, and makes everyone rage that they still have to grind the shield.
Leah Agenon
Federal Navy Academy
Gallente Federation
#7 - 2014-12-29 21:44:00 UTC
POS bashing is fine, nice balance for now. what needs a revisit is the gun and defense.
Celthric Kanerian
Viziam
Amarr Empire
#8 - 2014-12-30 00:27:28 UTC
Redundant post, and of course it takes a long time... (as mentioned earlier) it gives the owner a chance to respond to the attack of his PoS.

It's a station for crying out loud... Would you expect something like that blowing up after a few shots from a BB sizable gun?
Aggro Effect
Velocity Industries Ltd
#9 - 2014-12-30 02:42:38 UTC
Thanks for the comments/trolls Blink

The whole idea is just to reduce the grind aspect of POS bashing. It goes without saying the more makes ahave in fleet and ship type etc makes a dull job quicker.

So who gets to do the mini game. Perhaps have it as a fleet roll like booster/boss. Or maybe a Wing or Squad commander can be responsible.

Yes hacking skills should effect it. Also maybe have to have a module fitted.

I don't think it would make it too complex as these components already exist in game.

Just a method to reduce the bashing time it takes to kill POS.

But hey probably already been said before. CCP really read and consider suggestions anyway right .... P
Jenshae Chiroptera
#10 - 2014-12-30 02:56:31 UTC
I would like to see the shield drop when you knock it down after RF is over.

The timers are required because of time zone holes in corps and alliances.

The POS is very squishy. I would lean more toward giving it more effective upgrades for hardeners, shield extenders, etc

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Aggro Effect
Velocity Industries Ltd
#11 - 2014-12-30 07:50:23 UTC
So this is made a little clearer because some read more into a block of text than others let me throw some numbers...

Amarr Medium POS HP:

Shield - 20 000 000
Armour - 5 000 000
Hull - 4 000 000

So a fleet finds POS, look it is offline and there is no force field, lets start killing to see who comes and play.
So the blaps away until the shield HP is reduce by 25% of the 20 000 000 HP which = 15 000 000 HP.

So at this point Mini Game booster in fleet gets to start hacking away.
If unsuccessful after three attempts they declare they suck at mini games and fleet continues to shoot slowly taking reducing the 15 000 000 HP to get to 50% where they can try again.

If they are a hacking genius the shield gets reduced by 10%
15 000 000 - 10% (1 500 000) = 13 500 000 HP still to go and lets keep on shooting

So fleet continues to pew pew a stick until now the shield is reduced to 50% of its original 20 000 000 HP = 10 000 000.

Again the hacker starts to hack away. If they screw up after three attempts, sorry lets keep shooting.

If they are successful the shield is reduced by a further 15%.
Therefore 10 000 000 - 15% (1 500 000) = 8 500 000 HP so just keep on shooting.

The shooting at an object that doesnt move continues until shield reaches its normal 25% of original 20 000 000 HP to see if it gets reinforced.

If strontium is available POS goes into reinforcement. Normal situation, just smile and way boys come back tomorrow when stront runs out and maybe we will get a fight.

If however is the POS has no Strontium then guess what you just keep shooting.

Once the shield HP is all done (that is 0%) the above logic Blink then gets applied to the armour HP. Guess what, you guessed it when the armour HP is reduces to 0%, then apply again to hull.

However if POS is strontium feed then wait until reinforcement runs out then continue process as described.

OK TL:DR - talking about something that is not even going to get a look in. Evil

Percentages would be as CCP determines to be best. It will be a balance with a fleet, is it quicker to just keep on shooting or play mini game to quickly knock out HP.

May find after three attempts it might have been just quicker to shoot.

Amak Boma
Dragon Factory
xX SERENITY Xx
#12 - 2014-12-30 17:26:29 UTC
i suggest better way

hack offline pos you will have nullsec class data or relic minigame with so many traps but if you succefully hack the pos , you are controlling it . you can fail hacking only twice per day. if you fail 3th time your ship go boom
Joe Risalo
State War Academy
Caldari State
#13 - 2014-12-30 17:37:40 UTC
I would just like to see a class of ship introduced that's designed to bash POSes.

Basically t2 version of tier 3 ships that use Bastion.

Very high DPS and tank.
Ewar immune while in bastion.

Very poor tracking/ exp velocity in exchange for significant range.


Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.


Edit.... This of them as sub-cap dreads.
FT Diomedes
The Graduates
#14 - 2014-12-30 18:35:43 UTC
Joe Risalo wrote:
I would just like to see a class of ship introduced that's designed to bash POSes.

Basically t2 version of tier 3 ships that use Bastion.

Very high DPS and tank.
Ewar immune while in bastion.

Very poor tracking/ exp velocity in exchange for significant range.


Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.


Edit.... This of them as sub-cap dreads.


You have just described a dreadnought.

If you don't like shooting POS's in high sec, then get out of high sec where you can use proper tools for the job.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joe Risalo
State War Academy
Caldari State
#15 - 2014-12-30 18:41:25 UTC
FT Diomedes wrote:
Joe Risalo wrote:
I would just like to see a class of ship introduced that's designed to bash POSes.

Basically t2 version of tier 3 ships that use Bastion.

Very high DPS and tank.
Ewar immune while in bastion.

Very poor tracking/ exp velocity in exchange for significant range.


Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.


Edit.... This of them as sub-cap dreads.


You have just described a dreadnought.

If you don't like shooting POS's in high sec, then get out of high sec where you can use proper tools for the job.




Sooo, your strategy for dealing with POSes in high sec, is ignoring them and allowing them to freely produce whatever they want, unrestricted?

Hmm...
FT Diomedes
The Graduates
#16 - 2014-12-30 21:17:08 UTC
Joe Risalo wrote:




Sooo, your strategy for dealing with POSes in high sec, is ignoring them and allowing them to freely produce whatever they want, unrestricted?

Hmm...


That is another matter completely - it does not require a new class of ships to accomplish that. If I really wanted to stop someone from "freely producing what they want, unrestricted" I'd declare war on them. If my threat was credible, I could shut them down. They cannot hide in NPC corps and continue to produce goods in a POS.

What you seem to want is a weapon of great power that you can use with small numbers to attack hardened high sec targets, when what you really need are a few more friends or a bit more time.

Also, I am curious why Marauders don't work for your purpose? You want something that does more DPS in a Marauder, with more tank, but worse damage application? And don't see how that can be repurposed to be a really, horrribly overpowered ship in the right circumstances?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#17 - 2014-12-30 21:34:01 UTC  |  Edited by: Bronson Hughes
Joe Risalo wrote:
I would just like to see a class of ship introduced that's designed to bash POSes.

Basically t2 version of tier 3 ships that use Bastion.

Very high DPS and tank.
Ewar immune while in bastion.

Very poor tracking/ exp velocity in exchange for significant range.


Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.


Edit.... This of them as sub-cap dreads.

You want a T2 battleship equivalent of a dreadnaught. I think you're more likely to see CCP allow dreads in hisec than release a subcap hull that makes dreads obsolete.

POSes in hisec are supposed to enjoy a certain amount of security. Large ones in particular should not be trivial affairs to assault. The tools already exist to take down large, well-defended, hisec POSes: grab a dozen friends in marauders or spider-tanking battleships and go to town.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Hopelesshobo
Hoboland
#18 - 2014-12-30 21:50:31 UTC
Danika Princip wrote:
There are 500 people shooting a max hardened large POS somewhere in null.

Who gets the minigame?


The person's alt who owns the POS who uncloaks, and quickly fails the hack 3 times before he gets locked up and blapped.

Lowering the average to make you look better since 2012.

Joe Risalo
State War Academy
Caldari State
#19 - 2014-12-30 22:09:41 UTC
Bronson Hughes wrote:
Joe Risalo wrote:
I would just like to see a class of ship introduced that's designed to bash POSes.

Basically t2 version of tier 3 ships that use Bastion.

Very high DPS and tank.
Ewar immune while in bastion.

Very poor tracking/ exp velocity in exchange for significant range.


Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.


Edit.... This of them as sub-cap dreads.

You want a T2 battleship equivalent of a dreadnaught. I think you're more likely to see CCP allow dreads in hisec than release a subcap hull that makes dreads obsolete.

POSes in hisec are supposed to enjoy a certain amount of security. Large ones in particular should not be trivial affairs to assault. The tools already exist to take down large, well-defended, hisec POSes: grab a dozen friends in marauders or spider-tanking battleships and go to town.


Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.

Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
Zan Shiro
Doomheim
#20 - 2014-12-30 22:24:32 UTC  |  Edited by: Zan Shiro
Joe Risalo wrote:
FT Diomedes wrote:
Joe Risalo wrote:
I would just like to see a class of ship introduced that's designed to bash POSes.

Basically t2 version of tier 3 ships that use Bastion.

Very high DPS and tank.
Ewar immune while in bastion.

Very poor tracking/ exp velocity in exchange for significant range.


Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.


Edit.... This of them as sub-cap dreads.


You have just described a dreadnought.

If you don't like shooting POS's in high sec, then get out of high sec where you can use proper tools for the job.




Sooo, your strategy for dealing with POSes in high sec, is ignoring them and allowing them to freely produce whatever they want, unrestricted?

Hmm...



sub cap pos bashes while not a quick process are very doable. I was in space poor 0.0 crews and did this a few times when not enough cap pilots (I am the 3rd shift of eve, oceanic timezone) around or we had no certified cap FC's online (as you don't want to be the newb fc who gets tons of caps killed to inexperience and not being approved by the powers that be).

Secret is to play eve in windows mode and have something to do in an alternate window lol.


By and large empire pos owners do only 1 thing to make this hard. They run large pos' with lots of hardeners. In looking for a moon in the past I saw lots of these. Very few attempts at deathstars or FU pos' (lots of jam, lots of scram...they annoy you to death lol).

Fun fact: I was on a 0.0 op where there was some miscommunication and a very large bomber crew was well into pos bash by the time the bs' were launched to assist. We launched late waiting for leadership command to fly and lacking titan support slow boated many many many jumps.

You get a large group of bombers on an undefended pos its gonna feel it. I mention this as it can be a very cheap bash option if you have the bomber pilots a plenty. I'd recommend torp spec bombers for this (as I am of the classic mindset you spec for either bombs or torp and avoid trying for both and usually sucking at both in some way).
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