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Player Features and Ideas Discussion

 
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[Ship Proposal] Skiff is overpowered & needs a rebalance.

First post
Author
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#161 - 2014-12-01 06:20:01 UTC
Bethan.........

I am truly sorry but you just need to lay off the crash.
This is starting to turn into simply a stealth whine thread to force an agenda.

Your theories, or at least how you came up with them have so many holes in them I could drive several Titans...one for each hole through them.

I use my skiff solo even....and seen plenty of others also do this when i tour the betls....

Solo Skiffs in highsec are used like that for thing....long term Finicial Durability. They have the tank and the DPS to thwart gankers by making them think twice to attempt a gank. The decreased ore hold definitely makes the ON PAPER yield comparison to the Mackinaw less so.

Quit talking about fleet mechanics, haulers, jet caning....because this just makes you sound....well uneducated.
J'Poll
School of Applied Knowledge
Caldari State
#162 - 2014-12-29 12:55:48 UTC
Mehrune Khan wrote:
Meilandra Vanderganken wrote:
Mehrune Khan wrote:


If you are mining in a fleet it's more lucrative to use a Covetor or a Hulk. In a fleet you have haulers and people providing protection. You don't need to mine in a Skiff at that point - Covetors and Hulks are just better for fleet mining, plain and simple. The Skiff just doesn't compare.
Until you get ganked. I love covetors and hulks in fleet mining ops, easy targets :)

Quote:

When asteroid belts span 30, 40, or more kilometers long you would need half a dozen bookmarks per belt, and know beforehand which specific bookmark is closest to the rock you want to mine. It doesn't work. But you would know that if you actually mined for your ISK. Roll

Well, I started out as a miner. Even without Orca boosting your strip miner range, you have 15km range. You don't need to be right beside the rock to start mining, you just need to be in range. A few bookmarks per belt are enough. If you have decent Orca support you can clear out entire belts without moving.

Belts are static too, mine out an asteroid and it will respawn in the exact same place the next day. You're bookmarks will last you till the day they change that.

I can't believe I'm actually teaching miners how to mine, the shame! Oops


I think you are illustrating the real problem here - the Skiff isn't OP, it's just that gankers are making everyone pick it by default. That's not a problem with the Skiff, it's a problem with the gankers.

Also you must have never been a very good miner. Ore respawns aren't as static as you think.
In-depth article on rock spawning
When ore gets mined out, it will eventually respawn in the same belt, but not necessarily at the same location. It could all spawn on the part of the belt opposite one of your bookmarks. Which means when you warp to belt 1 - bookmark 1 you end up farther away than if you had warped to 0. What do you do then? Warp back to station and then warp to your other bookmark? Slowboat it to the rocks? This all takes more time, and this is why juggling bookmarks for each belt is stupid.

Even if the ore spawned in the same location every single time, the rocks closest to your bookmark could get mined out before you get there, which creates the same problem as above. Really making multiple bookmarks per belt isn't a sensible thing to do, and just clutters up the people & places menu. It's also not a valid argument against the Skiff's smaller ore hold. Travel time does impact the solo miner's ability to mine, and it's a problem only exaggerated by the smaller hold of the Skiff. Give it up already. You're grasping at straws here to nerf a ship that is already fairly well balanced.

Really why did I just spend all that time and effort explaining why an idea is stupid, when any player who actually mines rocks would know it's stupid and never do it? It's amazing how disconnected from reality a forum troll can get just to validate a single argument.


Or you learn how to make tacs...and use them for fast relocation within an asteroid belt.

And learn to use folders in you P&P to prevent clutter.

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Cassius Invictus
Viziam
Amarr Empire
#163 - 2014-12-30 12:52:00 UTC
Guys come one... I can't talk from miners perspective, but I've ganked several mining barrages (not too many - I don’t like targets that don't shoot back Blink) and honestly they die all the same to a proper gank squad. If anything maybe Skiff should have more EPH and less mining yield? but then again it still won't have a chance against a properly fitted and flown combat ship..,.
Gabriel Elarik
Celestiel Rams
#164 - 2014-12-30 13:18:57 UTC
My viewpoint as a miner

Its true that the skiff is more or less the ship of choice if someone thinks he isnt safe and has no fleet as support

with fleet as support the ship of choice would be the hulk but only in empire space
i did see many times hulks exploding because they die way to fast even to rats in 0.0 space
because if someone is there for the rats until the rat is dead the hulk is spacedust

the mack is a good solo ship but dies also way to fast compared to the skiff
Rhadnan Yvormes
The Scope
Gallente Federation
#165 - 2014-12-30 19:49:02 UTC  |  Edited by: Rhadnan Yvormes
Meilandra Vanderganken wrote:


Let me say it again: this GAME is about KILLING stuff. It is the single most important aspect of EVE. Would you call ppl that play mmo FPS sociopaths for shooting each other? Roll



Right here is the heart of the fallacy of your argument, Meilandra. (And most I've seen from suicide gankers, for that matter.) First of all, no most people wouldn't call FPS players sociopaths for shooting each other, but then an FPS generally actually IS entirely about killing each other. THIS GAME, however, is about killing stuff, mining stuff, building stuff, selling stuff, transporting stuff, researching stuff, exploring stuff, inventing stuff, etc. It's about whatever you want to make it about for yourself. That's the point of a sandbox. Notice that nowhere in there did I say it's about whatever YOU want to make it about FOR ME.

That killing stuff is the single most important aspect of the game TO YOU does not make it so for everyone else, yet people who think like you DO in fact shape the game for EVERYONE else, and that's why so many players hate suicide gankers. It's fine if you want to focus on combat, but you force the rest of us who are focused on things like building the ships, rigs, modules and ammo you use to kill stuff and the stuff you kill, for example, into sacrificing efficiency at what we actually are trying to do so that we can have a better chance of surviving what you are trying to do. And unlike pirates camping in low or null, you're cowardly attacking the people who are most defenseless and the least interested in combat. And you're actually complaining that we don't have to sacrifice enough of what we choose to focus on to defend ourselves against what you choose to focus on. It's not enough that you get to dictate our gameplay experience while exploiting the game mechanics? Do you honestly not see the issue there?

Imagine for a moment if we could force you to engage in mining or industry at will, at your cost and our profit?
Might you perhaps think differently about that? Is that perhaps not what you pay subscription fees to do?

Some suicide gankers may very well be genuinely decent and reasonably well-adjusted people in real life, but the online profession is without question violent, devoid of social conscience and criminal, and does without question therefore qualify as sociopathic behavior. That's the actual definition. And on top of that, suicide ganking, especially of vastly outmatched targets, is inherently cowardly. No amount of justification is ever going to change either of these indisputable facts.

You gankers can keep right on suicide ganking, of course, and probably have a lot of fun doing it, but it WILL expose you as cowards and bullies exhibiting sociopathic behavior, and people WILL call you out on it.

Don't like that?
Try not earning it.
Altirius Saldiaro
Doomheim
#166 - 2014-12-30 19:59:31 UTC
Skiff is fine as it is now.
Mike Azariah
The Scope
Gallente Federation
#167 - 2014-12-30 20:16:59 UTC
Rhadnan Yvormes wrote:
Meilandra Vanderganken wrote:


Let me say it again: this GAME is about KILLING stuff. It is the single most important aspect of EVE. Would you call ppl that play mmo FPS sociopaths for shooting each other? Roll




Imagine for a moment if we could force you to engage in mining or industry at will, at your cost and our profit?
Might you perhaps think differently about that? Is that perhaps not what you pay to play subscription fees to do?



http://jestertrek.blogspot.ca/2014/05/recycling-day-peace-dec.html

old post but relevant. And yes, when mining I always preferred a skiff . . . but then I also used a skiff in a race against interceptors in Rixxs Death Race. I am odd

m

Mike Azariah  ┬──┬ ¯|(ツ)

Haywoud Jablomi
Vay Mining Corporation
#168 - 2014-12-30 21:42:07 UTC
So read the OP.

So nerf a ship that doesnt need nerfing? Honestly like many of the other posters have said. This is nothing but a tears thread about how the Skiff is hard to gank in high sec.

Your idea ot changing it seems less about the game and more about making it so people use other ships like the Mach and Hulk and thus you can gank them more often.

Simply put.

No.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Ersahi Kir
Brutor Tribe
Minmatar Republic
#169 - 2014-12-30 23:06:37 UTC
I think what the OP is missing is that people stopped using the mack because of all the miner ganking bandwagon jumpers. If yield actually mattered people would be mining in a hulk, but they don't because it's just giving away a kill mail. Even the moderately tanked mack is easy pickings.

The skiff is itself easily gankable, it just requires a few more pilots. If skiffs are the most used mining ship it may not be because it's OP, it could just as easily be because the others are just terrible choices.