These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

My Thoughts On Hull Tanking

Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2014-10-22 09:06:24 UTC
Syrias Bizniz wrote:
The only 'hard' thing about piloting is realizing that going into hull is not your demise yet. Takes a lot of confidence to commit when shield and armor are stripped instead of taking the chance to gtfo.

Nah, the hard thing is when your purpose is different and so you swap to a different ship... One which is actively tanked in shield or armour for example CoolBlinkWhat?ShockedOops
elitatwo
Zansha Expansion
#22 - 2014-10-22 09:49:32 UTC  |  Edited by: elitatwo
Jacob Holland wrote:
Syrias Bizniz wrote:
The only 'hard' thing about piloting is realizing that going into hull is not your demise yet. Takes a lot of confidence to commit when shield and armor are stripped instead of taking the chance to gtfo.

Nah, the hard thing is when your purpose is different and so you swap to a different ship... One which is actively tanked in shield or armour for example CoolBlinkWhat?ShockedOops


Do you know is even harder?

Not getting caught in your habbits! This is important because it could have happen to everyone, so please keep listening.

The other day I was flying Gallente and Amarr ships for several hours. Then a buddy of mine comes along and give me links - yeay.

Everything is fine but the links - skirmish (there is no other kindAttention and siege)

Nothing is wrong yet, but I decide to fly an Eagle because why not?

And I get a fight and you do what you did today and wait for your shiel- ohoh what am I doing, no it's a shield aAAAAAAAAAAAAAAAAAAAAAAAAAH........

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#23 - 2014-10-22 12:01:35 UTC
elitatwo wrote:
Nothing is wrong yet, but I decide to fly an Eagle because why not?

And I get a fight and you do what you did today and wait for your shiel- ohoh what am I doing, no it's a shield aAAAAAAAAAAAAAAAAAAAAAAAAAH........

Confirming that this is a thing.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#24 - 2014-12-17 13:49:14 UTC  |  Edited by: Bronson Hughes
Quick update on this with some hull-tanked victories.

Fight 1, Fight 2.

These were a pair of pre-arranged 1v1 fights. In both instances, I was using a hull tanked Vexor Navy issue. Nearly 40k EHP*, 682 DPS with a mixed flight of T2 heavy drones, good mobility due to the lack of armor plates/rigs, and that massive tank is almost completely independent of cap (just gotta keep the DC2 on).

In the second fight, my opponent was also flying a hull tanked VNI. I was at 16% structure when he finally popped. A real nailbiter for sure. And, surprisingly, my repair bill was under 1 million ISK.


Here's the fit I used:

[Vexor Navy Issue, Thunderdome]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Reinforced Bulkheads II
Reinforced Bulkheads II

10MN Afterburner II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Medium Transverse Bulkhead II
Medium Transverse Bulkhead II
Medium Transverse Bulkhead II

Berserker II
Berserker II
Praetor II
Praetor II
Ogre II
Valkyrie II
Valkyrie II
Infiltrator II
Infiltrator II
Hammerhead II


Yes, my mids are a bit...unconventional. This fit was specifically for no warp-off, cruiser vs. cruiser 1v1s where tackle isn't technically necessary. I wanted to reduce damage with the afterburner and bring my target in close with the damps to reduce drone travel time, but I didn't need to keep them tackled. If my opponent had landed on me at range and dropped sentries, I would have been in serious trouble.

For regular PvP uses, a MWD and full rack of tackle will fit, but CPU is tight (EDIT: And you may need to drop to named bulkheads). MWD, tackle and a medium cap injector is really tight on both grid and CPU if you keep the full rack of medium cap warfare.

This may be my new favorite ship....

*EDIT: 40k EHP also included a +3% hull HP implant.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Aiyshimin
Mea Culpa.
Shadow Cartel
#25 - 2014-12-17 14:33:08 UTC
Fed Navy ships are especially good for this, but add to your list of niche conditions:

8. You fly in space where you can dock up for repairs after every engagement.



Tung Yoggi
University of Caille
#26 - 2014-12-17 17:21:27 UTC
Indeed, mobile depot + local hull rep is a good idea in theory but totally not do-able once you realize you have over 10k hull HP and you rep around 50 per cycle.

I have been having a lot of fun too, you can add to the main reasons "hull tanking leaves you with a lot of free powergrid to upgrade your guns, propulsion or even go for dual tank".

I really love it when you hit hull and you feel your opponents going all-in; at times people were deaggroing to wait for their friends to leech the kill, or say "gf" in local in anticipation for your doom, this is worth every isk spent in T2 hull rigs.
Chainsaw Plankton
FaDoyToy
#27 - 2014-12-17 20:31:25 UTC
words can't express how happy I am that hull tanking is a real thing now a days!

@ChainsawPlankto on twitter

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#28 - 2014-12-30 15:06:14 UTC  |  Edited by: Bronson Hughes
Two more hull-tanking victories. Neither of these were pre-arranged fights, so I was using a proper PvP fit:

[Vexor Navy Issue, Overkill]

Internal Force Field Array I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Reinforced Bulkheads II
Reinforced Bulkheads II

10MN Microwarpdrive II
Faint Warp Disruptor I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I

Medium Transverse Bulkhead II
Medium Transverse Bulkhead II
Medium Transverse Bulkhead II

(Drones to suit. I use an even mix of heavies, mediums, and lights.)


First was a solo kill against an Arazu. Admittedly, this was an easy kill as the Arazu was sitting AFK on a gate, but it was a good opportunity to see how well my fit held up under gate gun fire. The Arazu dropped just as I hit structure (99%).

The second was a 3-on-1 vs a Cynabal, a Rapier, and an Osprey. They aggressed me on a gate and I headed straight for the Cynabal since it was closest. It took a long time to chew through their shields, even under gate gun fire, due to reps from the Osprey. His tackle on me dropped after a minute or so under neut pressure. I was at 20% structure when the Cynabal popped and I warped off since the other two ships were out of tackle range.

I'm really digging this whole hull-tank thing.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#29 - 2014-12-30 17:42:41 UTC
Also, there is one more component to successfully hull tanking that I have failed to mention.

A copy of Hull Tanking, Elite must be in your cargohold at all times. Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

To mare
Advanced Technology
#30 - 2014-12-31 00:15:56 UTC
i have only 2 complaints about hull tanking.
1- really hard on the cpu
2- repair after a fight cost almost like a new ship, unless you own the station
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#31 - 2014-12-31 03:35:47 UTC
To mare wrote:
i have only 2 complaints about hull tanking.
1- really hard on the cpu
2- repair after a fight cost almost like a new ship, unless you own the station

Reinforced Bulkhead IIs take 40 CPU. EANM IIs take 36 CPU. Plates and reppers take a good bit less though. CPU can be tight, but on Gallente ships I've tried it on it's been manageable.

I repaired my VNI up from 16% structure for under a million ISK. That's pretty good for a hull that goes for 70+ million ISK in hisec. This was in Empire though, I have no idea what it'd be like in Null. Agreed though, if you don't have access to a station to repair after a fight, hull tanking may not be for you.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

McChicken Combo HalfMayo
The Happy Meal
#32 - 2014-12-31 14:21:15 UTC
Bronson Hughes wrote:
Also, there is one more component to successfully hull tanking that I have failed to mention.

A copy of Hull Tanking, Elite must be in your cargohold at all times. Blink

This is in fact the most important part of any hull tank fitting.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

To mare
Advanced Technology
#33 - 2014-12-31 19:23:24 UTC
Bronson Hughes wrote:
To mare wrote:
i have only 2 complaints about hull tanking.
1- really hard on the cpu
2- repair after a fight cost almost like a new ship, unless you own the station

Reinforced Bulkhead IIs take 40 CPU. EANM IIs take 36 CPU. Plates and reppers take a good bit less though. CPU can be tight, but on Gallente ships I've tried it on it's been manageable.

I repaired my VNI up from 16% structure for under a million ISK. That's pretty good for a hull that goes for 70+ million ISK in hisec. This was in Empire though, I have no idea what it'd be like in Null. Agreed though, if you don't have access to a station to repair after a fight, hull tanking may not be for you.

yeah faction bling doesnt factor in repairs, now im not sure if they changed hull repair bills recently but the last time i repped a 3% hull BS in a NPC station it was cheaper to just make it explode and collect the insurance if it wasnt for the extra value of the rigs.
the problem with CPU on bulkheads its that they dont scale with size, its ok to hull tank some cruiser and quite easy tu hull tank BSes, but on frigate level its pretty much impossible to fit bulkheads.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#34 - 2014-12-31 19:33:26 UTC
To mare wrote:
the problem with CPU on bulkheads its that they dont scale with size, its ok to hull tank some cruiser and quite easy tu hull tank BSes, but on frigate level its pretty much impossible to fit bulkheads.

Confirming that this is a thing. Even frigates that you can hull tank well like Taranises don't get nearly as much benefit from it, relatively speaking, as cruisers and up do.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

SpiderPig 96
The Northerners
Pandemic Horde
#35 - 2015-01-02 21:29:09 UTC
Rockstede wrote:
Trey Kutoi wrote:
with hulltanking, how do you deal with modules getting broken? I got put into hull while escaping a camp in a not-hull-tanked ship and it put some damage on most of my modules, and I presume as you get hit more, you take more module damage



The only time you take module damage is when you overheat them.


That's not true. When you're in low structure all of your modules have a chance of taking a tiny amount of damage, including your rigs. Yes that's right, even your rigs can take damage. It's never very much, usually only 1-2% damage but it really confused me the first time I took my hull tanking Navy Mega out for a fight.Big smile
Stitch Kaneland
The Tuskers
The Tuskers Co.
#36 - 2015-01-02 21:55:51 UTC
Its the only way to fit arty to a minny hull and have a tank without tons of pg mods. Double web, hull tanked arty thrasher in FW is aforce to be reckoned with.

Tinkering with a stabber FI fit currently
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#37 - 2015-01-05 00:53:15 UTC
Stitch Kaneland wrote:
Its the only way to fit arty to a minny hull and have a tank without tons of pg mods. Double web, hull tanked arty thrasher in FW is aforce to be reckoned with.

Tinkering with a stabber FI fit currently

I imagine that Minmatar ships would be harder to work a hull tank with due to their low base structure. On the other hand, their high base speed and low base sig would complement the benefits of hull tanking nicely.

Plus, ya know, duct tape holding a Minmatar hull together seems rather fitting. Blink

Hmm. I may have to play around with this too. Thanks!

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#38 - 2015-01-05 01:37:02 UTC
Stitch Kaneland wrote:
Its the only way to fit arty to a minny hull and have a tank without tons of pg mods. Double web, hull tanked arty thrasher in FW is aforce to be reckoned with.

Tinkering with a stabber FI fit currently

My hat's off to you sir. I managed to successfully convert my Arty 'Nado from a shield fit to a viable hull fit. It lost about 400 max alpha strike (paper value) and aligns slightly more slowly due to the lack of a polycarb rig, but it ended up with more EHP, a higher scan resolution, and better tracking (which should easily help offset the lower alpha against most targets). I think the breaking point was that I no longer needed to waste an energy grid rig to support 1400s and a large extender.


Minmatar ships sporting non-comedy hull tanking fits? WHAT MANNER OF SORCERY IS THIS?!?!?!?

For the record, my fit looks something like this:

8x Meta 4 1400mm arties

3x sensor boosters + scan res scripts
2x tracking comps + tracking speed scripts

1x DC2
3x Gyrostab 2s

3x Medium Transverse Bulkhead 2s

18.6k EHP, 939 scan resolution, 558 DPS at 20+50km, and 9864 alpha strike.

Twisted

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Stitch Kaneland
The Tuskers
The Tuskers Co.
#39 - 2015-01-05 03:08:05 UTC  |  Edited by: Stitch Kaneland
Bronson Hughes wrote:
Stitch Kaneland wrote:
Its the only way to fit arty to a minny hull and have a tank without tons of pg mods. Double web, hull tanked arty thrasher in FW is aforce to be reckoned with.

Tinkering with a stabber FI fit currently

My hat's off to you sir. I managed to successfully convert my Arty 'Nado from a shield fit to a viable hull fit. It lost about 400 max alpha strike (paper value) and aligns slightly more slowly due to the lack of a polycarb rig, but it ended up with more EHP, a higher scan resolution, and better tracking (which should easily help offset the lower alpha against most targets). I think the breaking point was that I no longer needed to waste an energy grid rig to support 1400s and a large extender.


Minmatar ships sporting non-comedy hull tanking fits? WHAT MANNER OF SORCERY IS THIS?!?!?!?

For the record, my fit looks something like this:

8x Meta 4 1400mm arties

3x sensor boosters + scan res scripts
2x tracking comps + tracking speed scripts

1x DC2
3x Gyrostab 2s

3x Medium Transverse Bulkhead 2s

18.6k EHP, 939 scan resolution, 558 DPS at 20+50km, and 9864 alpha strike.

Twisted


Thanks

This is my tried and true thrasher fit that i made for FW smalls:

[Thrasher, HPH Thrasher]
Gyrostabilizer II
Damage Control II

X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
1MN Afterburner II

250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
[empty high slot]

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I

The arty gets perfect shots with double web and tracking + optimal bonus in scram range. Normally this means the frig doesn't have time to get away, as it happens too quickly and they don't realize they're not pointed. 3-4 vollies later, you have a wreck to loot. If they get away, its no big deal, just means i can continue capping the plex. Compared to shield fit that needs rig and loses web control, but has about 8k EHP with an afterburner. with MWD will prob end up losing gyro, causing dps to drop. Hull tanked has 7.2k EHP, and like 1600 hull HP with awesome range control.

I've killed every AF in it, some are harder than others. It even killed triple MASB hawk (possibly linked). Plus, its cheap.

Anyway, yea. For strictly sniper stuff, its great. Its also the only way you can fit an arty hurricane with a tank. MMjd, double web + target painter, and then hull tank. Is kinda fun volleying frigs at 12km, and then having the enemy gang run away after 2 ships die in 10 seconds. Then other times you get blobbed or solo'd by a linked a/b frigate... its still fun though. Arty active PvP is good stuff.

I also just tinkered with a navy exeq hull tanked rail kiter.. it actually looked kind of promising. `23K EHP, 2500 m/s, cap stable, 600 dps rail boat.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#40 - 2015-01-06 23:31:27 UTC
Hull tanked Moros is a thing.

I think the philosophy of man-tanking is sound but your conclusions, fits and methodology aren't always coherent.

For instance, you keep mentioning ' align time isn't as good because I removed a polycarb rig'. This is false. The align time is better than armour fits, and comparable to sheld fits. If you always fit polycarbs to your ships, that's your personal pecadillo, but it is incorrect to assert that hull tanking doesn't provide align time benefits.

Secondly, hull tanking is an all-or nothing. because the modules do not get stacking penalised, the more you pile on, the better off you are. You always go full r-tard on man tanks. Always. This frankly includes T2 rigs, even for BS. There's no point man-tanking a Hyperion to 15K EHP and forgoing reps (which can be boss) and saving 300M ISK, when the expense of 300M ISK adds 70K EHP. The problem therefore isn't the expense, it is using the ship properly, ie; for bait. Which brings us back to polycarbs - if you fit polycarbs to all your ships, you shouldn't fly man-tanked hyperions because you aren't eoperly baiting, you are soloing. Solo Hype is best done with armour reps.

Thirdly, man-tanks on frigs and dessies are as a rule almost always better than plates. You get equal if not more EHP with 3 bulky rigs for most ships (some minnie ships are iffy) and better mobility. You are ignoring the fact that bulkheads were chaned recently to nerf cargo, not speed. now they have a EHP buff for hull without nerfing speed, you by default get better align and speed than an armour fit.

Fourthly: hybrid tanks. What I do with man-tanked frigs is either find room for a bulkhead II and 3 x bulky rigs, or I use the metalevel beta hull mod, which is more benign on CPU usage. I then team the hull tank either with resist mods in armour (for use with inbound RR) or a small AAR. This results in reasonable armour tank and best-in-class hull tank. I will give 2 examples:

Hulltribution, using 2 x T2 bulklhead rigs, DCU, CPU II, A-type thermic resistance plating, 2 sinks. This has veery high armour resistances, which means RR is efficient. It has 10.8H EHP, which is in fact better than any comparable armour tank. Plus, if you plate the Retribution, your resists aren't any better, so you in fact get worse performance under RR.

Quote:
[Atron, Hulltron]

amage Control II
Small Ancillary Armor Repairer
Local Hull Conversion Reinforced Bulkheads I

Limited 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I

Light Neutron Blaster II, Void S x 3
[Empty High slot]

Small Hybrid Burst Aerator I
Small Transverse Bulkhead I x2


3.5K EHP, matching any plate setup. Plus you get 78 DPS tank with the AAR, 178 DPS, and better maneuverability than armour buffer fits.

Another frigate which really benefits from hull tanking is the maulus. The following fit is 4,730 EHP, is faster than armour fts, and has the full capability of a dedicated EWAR frigate. Sadly for you, no polycarbs.

Quote:
[Maulus, Hull Maul]

Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II

Upgraded 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I

Drone Link Augmentor I
[Empty High slot]

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Warrior I x4
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x6
Previous page123Next page