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Buffer tank and repairs

Author
Fa Xian
Garoun Investment Bank
Gallente Federation
#1 - 2014-12-23 18:00:00 UTC
I see a lot of ships fit for PVP that have a buffer tank for armor (plates, resists) but no repairer. When you engage another player and you are damaged into armor, how is that typically repaired? Do you have logi to do it? Dock and spend money? Ignore and continue?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#2 - 2014-12-23 18:12:30 UTC
Fa Xian wrote:
I see a lot of ships fit for PVP that have a buffer tank for armor (plates, resists) but no repairer. When you engage another player and you are damaged into armor, how is that typically repaired? Do you have logi to do it? Dock and spend money? Ignore and continue?

Depends.

If you're flying solo, your goal is simply to live longer than your targets and then pray there's a station you can dock at nearby to fix yourself. (That or pack a Mobile Depot and a local repper in cargo.)

If you're flying in a gang, it may be the same as flying solo, or you may just be fitting enough buffer to let remote reps land.

Relatively Notorious By Association

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Fa Xian
Garoun Investment Bank
Gallente Federation
#3 - 2014-12-23 18:20:16 UTC
Bronson Hughes wrote:
(That or pack a Mobile Depot and a local repper in cargo.)



Do people actually do this? It would seem you are putting a lot at risk in a hot zone. You'd have to find a "safe" away from where you just fought and sit around repping. You'd also be risking more loss if you were destroyed. And depots are a pretty recent innovation... was docking or logi the main answer before?

If logi is a real thing in PVP, how come I don't see a lot more requests for it? Are there plenty of people supplying logi needs in PVP now? That would surprise me, as most people seem to like shooting, not helping others shoot.
ShahFluffers
Ice Fire Warriors
#4 - 2014-12-23 20:27:41 UTC  |  Edited by: ShahFluffers
Fa Xian wrote:
Bronson Hughes wrote:
(That or pack a Mobile Depot and a local repper in cargo.)

Do people actually do this? It would seem you are putting a lot at risk in a hot zone. You'd have to find a "safe" away from where you just fought and sit around repping. You'd also be risking more loss if you were destroyed. And depots are a pretty recent innovation... was docking or logi the main answer before?

Yes. Some hardcore soloists do use a mobile depot... especially in "hostile" places like 0.0 (where you can't dock in any player stations) or wormhole space (where you can't dock at all).

The trick is to warp around and make a bookmark in the "middle of nowhere" as you are warping... then warp to it. Deploy, swap mods, rep, and always be ready to warp out if you are probed down.


In low-sec though... there is almost always a station available. So most will just dock up and repair their ships.

Before Mobile Depots... ships that wanted to solo in 0.0 and wormhole space were fairly limited to active armor repping and shield fits (as shields auto regenerate).

Fa Xian wrote:
If logi is a real thing in PVP, how come I don't see a lot more requests for it? Are there plenty of people supplying logi needs in PVP now? That would surprise me, as most people seem to like shooting, not helping others shoot.

Very few people enjoy being logi. As you pointed out, people prefer to be shooting... and not being called a primary target at the beginning of every battle (as Logi and Electronic Warfare ships often are).

However, Logi is a HUGE thing in PvP... especially among larger, more organized groups.

Methinks you need to explore low-sec a little bit more. Blink
Fa Xian
Garoun Investment Bank
Gallente Federation
#5 - 2014-12-23 20:51:30 UTC
ShahFluffers wrote:
Methinks you need to explore low-sec a little bit more.


I hardly ever leave low or null; I frequently go to wormholes, too. But I don't do a lot of PVP and don't have anyone to hang out with - so, I don't know much about groups or groups tactics.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2014-12-23 21:39:32 UTC
everyone loves you if you're logi, to shoot and to have in the fleet.
Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2014-12-24 09:11:57 UTC
Fa Xian wrote:
ShahFluffers wrote:
Methinks you need to explore low-sec a little bit more.


I hardly ever leave low or null; I frequently go to wormholes, too. But I don't do a lot of PVP and don't have anyone to hang out with - so, I don't know much about groups or groups tactics.
It's quite simple, actually: any structured fleet with 10 or more people (sometimes even less) will most likely have logi.


Logi + buffer tank on the other ships is superior by far to local reps, because:

. Logis rep more than local reps, also there's no limit (yet) to the number of logi that can rep a single ship

. Buffer is better to survive the first volley ('alpha') of enemy ships

. Local resist mods and resist links vastly increase the effectiveness of both the buffer and the reps


It's true many people don't like flying logi, but there are always a few (like me) that enjoy it and/or often x up to fly logi so the gang/fleet can quickly get going (FCs usually won't undock without proper logi, because an enemy gang/fleet with logi would win 95% of the engagements).

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Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#8 - 2014-12-24 12:08:23 UTC
Gully Alex Foyle wrote:
Fa Xian wrote:
ShahFluffers wrote:
Methinks you need to explore low-sec a little bit more.


I hardly ever leave low or null; I frequently go to wormholes, too. But I don't do a lot of PVP and don't have anyone to hang out with - so, I don't know much about groups or groups tactics.
It's quite simple, actually: any structured fleet with 10 or more people (sometimes even less) will most likely have logi.


Logi + buffer tank on the other ships is superior by far to local reps, because:

. Logis rep more than local reps, also there's no limit (yet) to the number of logi that can rep a single ship

. Buffer is better to survive the first volley ('alpha') of enemy ships

. Local resist mods and resist links vastly increase the effectiveness of both the buffer and the reps


It's true many people don't like flying logi, but there are always a few (like me) that enjoy it and/or often x up to fly logi so the gang/fleet can quickly get going (FCs usually won't undock without proper logi, because an enemy gang/fleet with logi would win 95% of the engagements).


and currently Logi benefit from "Space Magic" bonus's to remote energy transfer that make remote reps more cap efficient also.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Bullet Therapist
Caldari Provisions
Caldari State
#9 - 2014-12-25 12:10:07 UTC
Fa Xian wrote:
Bronson Hughes wrote:
(That or pack a Mobile Depot and a local repper in cargo.)



Do people actually do this? It would seem you are putting a lot at risk in a hot zone. You'd have to find a "safe" away from where you just fought and sit around repping. You'd also be risking more loss if you were destroyed. And depots are a pretty recent innovation... was docking or logi the main answer before?

If logi is a real thing in PVP, how come I don't see a lot more requests for it? Are there plenty of people supplying logi needs in PVP now? That would surprise me, as most people seem to like shooting, not helping others shoot.


As it stand now, dropping a mobile depot to refit and repair is still pretty viable and it can allow you to get a lot out of one ship far past just using it to repair damage out take to your armor and structure in a fight. Where people do quite a bit of pvp and are prepared to scan for ships, you'll find that it can be dangerous, and I suspect that it will become a little less viable as t3 destroyers continue to be implemented and fall in price.

Logi is pretty important in pvp. Most gangs over a handful of people will bring a couple of logi along, often even frigate gangs now. In fleets, logi is extraordinarily important, as there is no way for a ship to be able to survive oncoming dps without it. Nowadays, fleets have grown so much in size that even surviving the combined alpha strike of an opposing fleet can be challenging, and has led to the adoption of very heavily tanked ships, even at the expense of other qualities.

Partly because popular DPS ships, like the tengu, can be so tough, the weak point in enemy fleets can be the logi, which places a big demand on logistics. Many of what some people call elite pvp organizations often compose as much as 25 or even 30% or more of their main fleet as logistics in order to survive losses, assuming they're using subcap logi.

I think in the future, logi will be pushed even harder than it is currently. Force recons are getting a buff, and the huginn is going to get quite a bit tougher. The huginn is a strong counter to the tanking style of logi, which depend on their speed and low signature radius to evade enemy fire; the huginn has a bonus to target painter strenghth and web range which negate both of these advantages.

Logi is still powerful though but getting people to ship into it is tough. Some people like playing the 'healer,' though most like being able to get on killmails. I usually multibox during fleets and often multibox DPS and logi, which helps. I think that this takes place more often than most people believe. Personally though, I'd be happy to see CCP give logistics pilots a place on the killmails of the pilot they're currently repping, both as a reward and to help identify who's multiboxing in small gang scenarios, as the job of logi is going to get a little bit harder with the force recon rebalance.
Bullet Therapist
Caldari Provisions
Caldari State
#10 - 2014-12-25 12:18:53 UTC
Fa Xian wrote:
ShahFluffers wrote:
Methinks you need to explore low-sec a little bit more.


I hardly ever leave low or null; I frequently go to wormholes, too. But I don't do a lot of PVP and don't have anyone to hang out with - so, I don't know much about groups or groups tactics.


Hop in a player corp. It's a lot of fun and there are a number of organizations happy to take new or inexperienced players.

Brave Newbies is open, has constant content, and offers the nullsec experience to anyone. Brave is huge, extremely active, and is growing by leaps and bounds daily.

RvB is a lot of fun and mostly in highsec, so it's relatively easy to participate in pvp and still be able to access highsec markets.

E-Uni is similar to Brave in many ways, but focuses more on lowsec.

I've had experience in all three, and a lot of fun in all three.
RcTamiya Leontis
Magister Mortalis.
#11 - 2014-12-25 13:12:59 UTC  |  Edited by: RcTamiya Leontis
Bullet Therapist wrote:
Fa Xian wrote:
ShahFluffers wrote:
Methinks you need to explore low-sec a little bit more.


I hardly ever leave low or null; I frequently go to wormholes, too. But I don't do a lot of PVP and don't have anyone to hang out with - so, I don't know much about groups or groups tactics.


Hop in a player corp. It's a lot of fun and there are a number of organizations happy to take new or inexperienced players.

Brave Newbies is open, has constant content, and offers the nullsec experience to anyone. Brave is huge, extremely active, and is growing by leaps and bounds daily.

RvB is a lot of fun and mostly in highsec, so it's relatively easy to participate in pvp and still be able to access highsec markets.

E-Uni is similar to Brave in many ways, but focuses more on lowsec.

I've had experience in all three, and a lot of fun in all three.


Hey don't forget WH corps :3

Actually in larger engagements capital wise you dont use logis, instead you go for spidertanks.
I even saw a huge prophecy RR-Fleet with 0 logis working in 00 as well, the meta seems to adjust itself a little because logis can be countered a lot easier than they used to be with proteus.
For smallscale 2 Guardians or 2 Basis can be minimum for a brawl, however 3 is recommended and all it takse to kill them is 2 neutlegions... or a single bhaal
FT Diomedes
The Graduates
#12 - 2014-12-25 20:40:00 UTC
Logistics pilots are a critical part of most 0.0 fights. My corporation gives an award for the Most Kills and the Top Logistic pilot (measured by participation links) each month. The Top Logistics spot is a very coveted award. You may not get killmails, but you earn respect. There is also no sweeter feeling than savng a friendly ship from hull or low armor. In one fleet fight last week, hostiles tried to kill my alt's Heretic nine times, and my friends saved me each time.

When I form a fleet, whether for a roam or QRF, my first question is, "Do I have two logistics ships?" After that I'm looking for competent tackle pilots, the rest can follow.

CCP buffed the T1 logistics ships quite a bit in the last couple of years - the Scythe and Exequror are both great ships for small gang. So even fairly new players can contribute early on in these ships.

Once you feel comfortable flying T2, Logistics V is probably the best skill in the game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Fa Xian
Garoun Investment Bank
Gallente Federation
#13 - 2014-12-29 15:25:54 UTC
FT Diomedes wrote:
... the Scythe and Exequror are both great ships for small gang.


This is why I ask, really. I'm exploration and drones mostly, but I've got Logistics IV, certs in remote armor or shield to IV, and can fly T2 with armor or shield tanking. I've done it in missions, but don't ever see any talk of it in PVP.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2014-12-29 21:33:01 UTC
t1 logi are pretty powerful in their own right now and can easily swing any size engagement.
Lloyd Roses
Artificial Memories
#15 - 2014-12-29 21:44:27 UTC
Nothing better than your faction BS pilot (in his role as bait) yelling 'LOVE ME', with your OH reps landing as his structure drops to a single digit value :3
Tengu Grib
Caldari Provisions
Caldari State
#16 - 2014-12-29 23:49:44 UTC
The big problem that I have with relying on reps is that
a) they can be scarily slow
b) they are hard on cap

a is just a little nail biting at times. b is a serious threat. If your opponents bring any kind of cap warfare your armor rep is likely to be a wasted slot. Buffer fits (I'm only talking about armor here) are nice because cap isn't as much of a concern (as far as staying alive anyways, no cap is usually really bad for pinning your opponent and continuing to shoot him).

Seeing as cap warfare is pretty strong in the current meta, and lots of people seem to be using it, I lean towards buffer fits. If you have logi around, that's just a bonus.

As far as repping though, yeah it's pretty much duck into station and pay the bill.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Jurico Elemenohpe
Flipsid3 Tactics
#17 - 2014-12-30 08:08:15 UTC
Master Sergeant MacRobert wrote:
Gully Alex Foyle wrote:
Fa Xian wrote:
ShahFluffers wrote:
Methinks you need to explore low-sec a little bit more.


I hardly ever leave low or null; I frequently go to wormholes, too. But I don't do a lot of PVP and don't have anyone to hang out with - so, I don't know much about groups or groups tactics.
It's quite simple, actually: any structured fleet with 10 or more people (sometimes even less) will most likely have logi.


Logi + buffer tank on the other ships is superior by far to local reps, because:

. Logis rep more than local reps, also there's no limit (yet) to the number of logi that can rep a single ship

. Buffer is better to survive the first volley ('alpha') of enemy ships

. Local resist mods and resist links vastly increase the effectiveness of both the buffer and the reps


It's true many people don't like flying logi, but there are always a few (like me) that enjoy it and/or often x up to fly logi so the gang/fleet can quickly get going (FCs usually won't undock without proper logi, because an enemy gang/fleet with logi would win 95% of the engagements).


and currently Logi benefit from "Space Magic" bonus's to remote energy transfer that make remote reps more cap efficient also.
Not just Logi.
I'm pretty sure cap transfers will send out more than they cost if your cap transfer skill is up to a certain level.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#18 - 2014-12-30 08:43:37 UTC
Yeah with perfect cap emission skill you create cap regardless of what you're flying
adriaans
Ankaa.
Nair Al-Zaurak
#19 - 2014-12-30 09:22:20 UTC
In low-sec and NPC 0.0, dock and repair, not like it is very expensive.
Before mobile depots for rest of 0.0 I usually then flew with buffer + repair or full active.

----True oldschool solo pvp'er---- My latest vid: Insanity IV