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Player Features and Ideas Discussion

 
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Fighters and Off Grid assist

First post
Author
colera deldios
#141 - 2014-12-23 19:30:03 UTC
corbexx wrote:
colera deldios wrote:

BUT: I agree that it's bit to much DPS coming out of these. They should make it so that only ships bonuses transfer to drones when you assign them not the module bonus as well (tracking enhancer, link, damage amp, nav..)


Leaving out anything to do with pos's, the fact you even say that suggests its op as hell (potentially broke) and should be toned down.


I don't think they are OP not by a long shot in fact unless used in this niche scenario they are pretty weak. If you take away the DPS, tracking or speed from them than you really put the ship into most useless husk. Even if you have a 10-15 supers on field + Triage and a support fleet the DPS from supers can be whiped off the field in matter of minutes you Lazerhawks friends demonstrated that very well when they killed 2/10 of our supers.

They are OP in this single isolated scenario when assigning fighters from a safe location to subcaps. Titans & Supers have already been nerfed so much it's an insult to players who own them especially now with force projection changes in flace.

You also need to consider something fundamental about eve.. griefing for tears. If someone put 30-35b out and risks loosing it (and you are every time you are outside shields and with awoxers/spies even inside poses) than that person should get something in return for that risk and investment both SP & ISK tho it should not be a godlike feature.

The tactic is valid it allows those with less numbers or a solo person to fight againt bigger odds. However I do stand by the statement that the damage output combined with bonuses of drone mods transfering with assigned drones make them very OP in this scenario.


It would make sense for Fighters to recieve the host ships bonus for them when assigned but not the modules fitted to the host ship. This would mean that to compensate for tracking/speed loss people who have them assigned would have to rely on their skills to web/paint/scram their targets.

In any case this is such a small issue it's eclipsed by far by other things that do in fact give a massive advantage.


Tho I agree about the stats when assigned. I stil think this is one of the smallest of problems, first I have been on the giving end and recieveing end in this scenario. I have almost lost my super and I have gotten some succesful kills.


  1. It's incredibly easy to kill assigned fighters
  2. It's even easier to remove them off the field by pulling them off
  3. It's even easier to outrun them
  4. When fighting a gang using these you can chose one of the 3 above or you know simply jump into the next or previous system and fight them there where they can't use fighters anymore.


All I see is incompetent people who are not interested in quality PVP or PVP at all for that matter, but rather in safe and calculated ganks with minimal risk or skill investment asking CCP to do the work for them instead of dealing with the situation them selves as wast majority has done.

This issue is on par with people crying about cloacky campers as well as with people crying about there being a local chat or not-delayed local chat in 0.0. Their message is pretty simple: we are to incompetent to learn or invest into building a trap so we wan't CCP to nerf things which in reality are pretty balanced.

And yet theres people out there getting super & titan kills playing WTB forum or tracking a know target for some time. There's people who learned how to use a dscan and get 2-3 carrier kills each day even with the insane amount of intel out there.

If you look at any even somewhat competent alliance none of them have ever had a problem getting a fight or getting a carrier kill in 0.0 because of the local or executing a trap for a super or a titan. It's plain incompetence crying out for CCP to make it easier for them.
colera deldios
#142 - 2014-12-23 19:33:30 UTC
Rroff wrote:


Bring cloaky in = they go on higher alert.

Bring machariel or something in and it gets tackled on gate by ceptor, rapier/huginn, etc. with assigned fighters.

Not saying there aren't ways around it potentially - especially if you live in an area or are there regularly and know someone doing it regularly but for the most part unless they get sloppy they are pretty much as safe as if they were docked in a station (not quite but close).

It seems to me like your ~2 months behind the curve as some things have changed in recent patches and/or the way people have been doing things has changed since those patches but most of your posts appear (atleast how I'm reading them) to be based around how things were before those patches.


No one but you your self can help your self get better. When you have a fleet of 6-10 people jump in especially with a suprise element as is with WH entities no one will notice or care about the lone bomber and you don't need a machariel at all, 100Mn Nomen, Orthus, 100Mn Thorax...

I mean you only have to open Zkillboard and you will find a crap ton of people perfectly executing traps. Small enetities traping larger while bathphoning for help.
Rroff
Antagonistic Tendencies
#143 - 2014-12-23 19:40:29 UTC
colera deldios wrote:


  1. It's incredibly easy to kill assigned fighters
  2. It's even easier to remove them off the field by pulling them off
  3. It's even easier to outrun them
  4. When fighting a gang using these you can chose one of the 3 above or you know simply jump into the next or previous system and fight them there where they can't use fighters anymore.



^^ All ignoring that the fighters aren't there on there own but usually accompanied by something like a ceptor, recon, etc. so the person they are set on can't just warp off to pull them away from the gang, can't outrun them and can't kill them quick enough to win the war of attrition.
IIFraII
The Red Circle Inc.
Ministry of Inappropriate Footwork
#144 - 2014-12-23 19:40:48 UTC
Colera dude,
check your facts, seriously.
The golden era when tier3 bc's outrun fighters while blapping them is long gone.
Now they do 2500ms when they come out of the factory, before skills are applied.

But enough of this.
You fail to properly make a counterargument.
Example: back when hurricanes where basically outdating all cuisers and battlecruisers, maybe except for drake, and for cost effectiveness even battleships, did the possibility of countering them by, say, drop n+1 battleships on top of them, remove the unbalance factor?
No.

In an era when even post nerf off-grid links are frowned upon by most, all your arguments do not prove that
what basically are off-grid dps links should stay in the game.

Syrias Bizniz
some random local shitlords
#145 - 2014-12-23 20:18:50 UTC  |  Edited by: Syrias Bizniz
Haven't tried this yet, of course, but as you said most people utilize the Minnie Fighters for this.
Even if they'd switch, what i am going to propose as a counter is ~70 seconds away from adapting to a new situation.

Blackbirds, exactly ONE per hostile ship with fighters assigned.
Now, don't get me wrong. I know if you jam the ships the fighters will **** you.

That is why you will jam the fighters. 18 sensor strength per fighter, that's less than some ships that get perma jammed by 5x EC300.
The tricky part for the Fighter-Assisted dudes is to ACTUALLY REALIZE THIS.
This will not only dwindle their dps, this will also cause them to waste crucial seconds of their timespan they have before something else you brought with you will catch them and insert various different-shaped things into their scrotums at high velocity.


Edit: Wow, one Scorpion with one ECM Burst should actually wipe out ALL fighter activity within a sphere of 20km! Incredible!
colera deldios
#146 - 2014-12-23 22:01:24 UTC
IIFraII wrote:
Colera dude,
check your facts, seriously.
The golden era when tier3 bc's outrun fighters while blapping them is long gone.
Now they do 2500ms when they come out of the factory, before skills are applied.

But enough of this.
You fail to properly make a counterargument.
Example: back when hurricanes where basically outdating all cuisers and battlecruisers, maybe except for drake, and for cost effectiveness even battleships, did the possibility of countering them by, say, drop n+1 battleships on top of them, remove the unbalance factor?
No.

In an era when even post nerf off-grid links are frowned upon by most, all your arguments do not prove that
what basically are off-grid dps links should stay in the game.




What you miss is that they MWD to you drop out of MWD lock you and then shoot you by that time you are already out of range of their optimal. I fly a navy brutix which is slow as a brick https://zkillboard.com/kill/43327837/

It easily outruns Fighters from a Nyx. 100mn setups are even better any kiting setup. I always try to view things from both sides perspectives. I agree that it would make sense only ships bonused to apply to assigned drones and not the bonus from active & passive modules while assisted this would nerf their tracking, speed and dps but would still be potent if you got web/scramed.

Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#147 - 2014-12-23 22:54:05 UTC
colera deldios wrote:
They are OP in this single isolated scenario when assigning fighters from a safe location to subcaps.


Friend, this is really all that were contending. Given that you're happy to admit the tactic is OP, I think youre taking a needlessly childish attitude to this discussion. Calling us bads isn't going to change the veracity of our arguments, and everyone worth caring about knows that what KICK is about is quality PvP.
Sean Parisi
Blackrise Vanguard
#148 - 2014-12-26 14:38:09 UTC
Somehow I get the feeling most the people who are defending this are ratters who have finally drawn blood through a broken op and riskless mechanic. Kill the drones? Had a fleet of cruisers flying through Lowsec Blackrise and almost got alphaed from the first volley

How about risking your ship like the rest of us. It can sure as hell bring 20 bil worth of awesome. But not when you can flick a pos bubble and laugh.

I get it. You rat all day, you want to feel powerful. Having your super risklessly destroy everything reminds you of bashing people in World of Warcraft 89 levels lower then you. But I bet if they nerfed this tactic and you brought your carrier on grid . These people who need to "htfu" as you say.. they would destroy your precious ship.
4Jane Ashpool
Questionable Ethics.
Ministry of Inappropriate Footwork
#149 - 2014-12-30 09:11:02 UTC
colera deldios wrote:
I don't think they are OP not by a long shot in fact unless used in this niche scenario they are pretty weak. If you take away the DPS, tracking or speed from them than you really put the ship into most useless husk. Even if you have a 10-15 supers on field + Triage and a support fleet the DPS from supers can be whiped off the field in matter of minutes you Lazerhawks friends demonstrated that very well when they killed 2/10 of our supers.

They are OP in this single isolated scenario when assigning fighters from a safe location to subcaps. Titans & Supers have already been nerfed so much it's an insult to players who own them especially now with force projection changes in flace.



So you're basically saying that you agree with the OP but you disagree with something that the OP never brought up? Why did it take you two pages of ****posting to arrive at that conclusion?

colera deldios wrote:
(snip, some crap about a battlecruiser outrunning fighter from a max dps/dcu super/carrier)


Oh, that didn't last long, back to your old ****posting ways :(
General Guardian
Perkone
Caldari State
#150 - 2014-12-30 11:05:57 UTC  |  Edited by: General Guardian
Oh, was just browsing and wanted to add my input.

https://zkillboard.com/kill/43482414/

There's nothing wrong with this mechanic because dual tanked domis are actually better off in Eve "Heaven"
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#151 - 2014-12-30 11:20:41 UTC
General Guardian wrote:
Oh, was just browsing and wanted to add my input.

https://zkillboard.com/kill/43482414/

There's nothing wrong with this mechanic because dual tanked domis are actually better off in Eve "Heaven"


Triple tanked indeed! I will happily agree that in this one case those fighters done good :P
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#152 - 2014-12-30 15:21:17 UTC  |  Edited by: Daide Vondrichnov
Cant agree more with the op, fighters need to get a nerf, super cap has never been intended to be sub cap killers.

https://beta.eve-kill.net/kill/40820639/

Jumped in by- with 7 ppl (dead end) abaddon on gate, we engage this, loki uncloak our inty get one shooted by fighters, we w/o, onyx land drop his bubble with a carrier to remote.

During this time we had fighters behind us, tried to kill one of them :

[ 2014.08.22 23:18:55 ] (combat)3259 Shtornald Templar Wrecks

While i was at full speed without MWD, without being web nor paint.

As we couldnt DC, we had to try to gtfo, try to burn through the onyx's bubble = death.

So what are we supposed to do in front of this ?

Try to catch those nyx which are stick to their FF ? Srly...

Kill those fighters which are destroying ya if they land on you ?

Definetly over-powered, and hope that CCP will bring an answer to this tard situation where we can't roam in some systems because of this sh...
Zen Guerrilla
CTRL-Q
Ushra'Khan
#153 - 2015-01-04 19:01:39 UTC
You wanna assign fighters? Put that capital on the field. Simple as that.


Risk vs. reward.

pew pew

Captain Trololol
High Flyers
#154 - 2015-01-05 15:44:17 UTC  |  Edited by: Captain Trololol
why would CCP even think of nerfing fighters? QuestionShockedthese wormhole noobs complaining and it will only lead to fighters becoming un-useable again like they where for so long. CCP should be nerfing the ishtar not fighters csm is a joke for even bringing this up Ugh
Panther X
Destructive Influence
Northern Coalition.
#155 - 2015-01-05 15:50:58 UTC
From what I can tell, it's only the guys who don't have much success in killing supers who are giving up the tears here.

If you want to come roaming into our Sov (or anyone's sov) space, you better be prepared to pay the price. We have invested gargantuan amounts of time and isk into these ventures, and because you lowsec roamers and hisec scrubs want to come get super kills we should have no defense against you? Get real.

Fighters ARE frigate sized. They should be able to facerape subcapitals with huge ass sausages for reasons.

It's not a broken mechanic, Works As Intended(tm)

Now put down the bong and get back to real life.

My Titan smells of rich Corinthian Leather...

Penna Bianca
Viziam
Amarr Empire
#156 - 2015-01-05 15:52:15 UTC  |  Edited by: Penna Bianca
Zen Guerrilla wrote:
You wanna assign fighters? Put that capital on the field. Simple as that.


Risk vs. reward.



This makes no sense why even have an Assist feature then ? If you are on field against a know gang with nothing in range to drop you being on field changes nothing... If you are on field you have 250km range and more fighters will still engage even if you drift out of host ships lock range.

Supers are already only viable in very high TIDI were subcaps have harder time to kill them off the field. In small groups or alone they are pretty much useless since it's pretty easy to defang them and then it's just a matter of bumping them apart and slowly killing them one by one. Go ask Lazerhawks how they did it.

Titans have already been nerfed to uselessnes outside of a very narow scope of scenarios as were supers to a point they are nothing more than a gloryfied ratting carrier and even that is now pretty crap.

If you were a bit more competent you would come back to the same system next time with a trap. Which multiple alliances have demonstrated is pretty easily done.
afkalt
Republic Military School
Minmatar Republic
#157 - 2015-01-05 16:04:30 UTC
Remind me one more time why OGB are unacceptable, crappy mechanics and getting written out ASAP but off grid DPS is somehow "ok"?
Shadey DarkPaw
Allahu Akbar.
Olde Guarde Historical Preservation Society
#158 - 2015-01-05 16:17:15 UTC
fighters assigning is working as intended people are complaining that they are op they really are not simple to counter if you have half a brain just web a fighter burn away and apply dps to the fighter. these threads made by incompetent people will just make CCP nerf fighters till they become useless
Mister Pirate
Sebiestor Tribe
Minmatar Republic
#159 - 2015-01-05 16:20:55 UTC
people like me need fighters to defend mining barges with the changes that are on sisi i wont be able to kill the frigs before they scram me Cry
Panther X
Destructive Influence
Northern Coalition.
#160 - 2015-01-05 16:22:09 UTC
...just be happy we can only assign 5 of the (up to) 15 fighters that supers can deploy (with appropriate skills and modules).

again...

Works As Intended(tm)

#leavefightersalone

My Titan smells of rich Corinthian Leather...