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Removing Awoxing will not help new players or retain them.

Author
Mocam
Aliastra
Gallente Federation
#21 - 2014-11-05 03:01:00 UTC
No I don't see it as making that big a difference. The ganking of corpies was just a mutter point for people.

Then again, the only ones being royally hacked off at the change are those involved in it and they aren't worth flip-flopping such things for - their loss won't hurt EVE in any way.
H3llHound
Center for Advanced Studies
Gallente Federation
#22 - 2014-11-13 11:41:24 UTC
Why not remove the ability to shoot corp members without a concord response and use the existing duel mechanic?
Jurico Elemenohpe
Flipsid3 Tactics
#23 - 2014-12-03 05:33:15 UTC
H3llHound wrote:
Why not remove the ability to shoot corp members without a concord response and use the existing duel mechanic?
That's the change (talked about in CSM minutes) that's being discussed in this thread.
Syllviaa wrote:
The real issue that CCP needs to be focusing their attention on is the staggering number of corps recruiting new players to sustain their personal tax farm while feeding new players terrible information that keeps them in the cycle until they quit.
From my experience, it's because they're stupid anyway. So they don't have the correct information to give to the newbies, and then the newbie either quits or leaves corp and spreads bad information, causing a ripple effect. Of course, there are some who learn otherwise. But I don't see that much.
Tear Jar
New Order Logistics
CODE.
#24 - 2014-12-03 19:55:37 UTC
Amyclas Amatin wrote:
Tear Jar, I do think that a proliferation of unsolicited corp applications would be very very bad. Making the corp joining process take less effort will not help the corp or its people adapt to EVE or survive the nuances of its metagame or the nuances of the in-game aggression mechanics.

CCP does anticipate us wardeccing all of these people into oblivion don't they?


Which is why wardec nerfs are clearly up and coming.

I would much prefer CCP just introduce social only corps instead though. Trying to have the same unit(corporations) as both a social community and a pvp group is the route of the issue.
Iain Cariaba
#25 - 2014-12-03 20:00:35 UTC
Bienator II wrote:
Amyclas Amatin wrote:

In any case, removing awoxing will not make it any easier to join any corp that has a real stake in the game.

thanks god nobody is removing or prohibiting awoxing.

You obviously don't understand the concept of awoxing. The entire reason to join a highsec corp for the express purpose of awoxing is members is so you can do so, this is the important part here, without Concord intervention. Making intra-corp combat cause Concord to respond is, in fact, removing and prohibiting highsec awoxing, turning it into another form of suicide ganking. Sure you could still gank the miners in a mining corp with a single character in the corp, but ganking anything bigger would require getting multiple characters into the corp, an unreasonable task for the ability to gank one or two mission runners.
McChicken Combo HalfMayo
The Happy Meal
#26 - 2014-12-04 05:51:24 UTC  |  Edited by: McChicken Combo HalfMayo
CCP Seagull is correct about recruitment. I disagree with the arguments that new players in high-sec need to experience the risk of AWOX. I also disagree though with being able to run highly profitable industrial corps in highsec without the same risk people outside highsec face. For this reason I think corps should stay able to be wardecced and AWOXed.

The solution is as Tear Jar states to allow easier formation of groups and communities outside of the corporation mechanic while providing more incentives to be in a corp in order to keep them viable.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2014-12-11 06:10:34 UTC  |  Edited by: Asuka Solo
I disagree.

Taking away awoxing will retain a small % of new players who rage quit because of corp on corp losses on day 1 - 14 from griefers who are too scared to hop into deccing entities like Marmite or jihad entities like code. They love their risk free pvp on players who dont have enough skillpoints to know whats hitting them.

Players in Eve should never be 100% safe, but bad mechanic was bad even if only for lolz (like a Titan AoE some might say...).

And lets not forgot, that lol mechanism was nerfed into kingdom come because it was "killing PvP" for anybody who couldn't survive a hit from that module.

Awoxing was killing trial account retention / conversion into full accounts, which directly translated into less new players per anum.

As such, if more subbed accounts = more players in a PvP game driven by combat, then said removal has only strengthened Eve..

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Araxmas
Caldari Provisions
Caldari State
#28 - 2014-12-18 20:07:42 UTC
I love how people are arguing that it is essential that EVE has risk but they than ignore the fact that awoxing comes with no risk what so ever.
admiral root
Red Galaxy
#29 - 2014-12-18 20:09:52 UTC
Araxmas wrote:
I love how people are arguing that it is essential that EVE has risk but they than ignore the fact that awoxing comes with no risk what so ever.


Confirming that there's no way an awoxer could ever end up on the wrong side of a killmail. Roll

No, your rights end in optimal+2*falloff

Captain Thunderwalker
Room for Improvement
Good Sax
#30 - 2014-12-23 23:42:23 UTC
hmmm... I thought CCP was always trying to find ways to get people more involved with PvP? when did they start going the other way?

People need to start figuring out that EVE is a PvP game with elements of PvE not the other way around.

While i have been on the losing side of an AWOX(and yes it does suck) it did sever to give me a lesson on 1. trust is expensive and 2. PvP is way cool even when your in a retriever getting blasted by a hurricane

https://zkillboard.com/kill/25298730/

It is known that in EVE trust is the our most precious commodity. When you start removing its necessity for new players they will have that much more of a culture shock when they get to a point when they will need to hold it back the most and they'll just end up losing that much more.

We don't need more barriers to PvP, We need less.

Miniemoo
Perkone
Caldari State
#31 - 2014-12-29 20:38:39 UTC
I don't see removing Awoxing aArrow Barrier for PvP it will just make Pvpers have a bit if Organisation about them, actually show there skills , i would not call Awoxing and War decing people who cant defend them selves PvP to be honest,IdeaCome to 0.0 lets get WreckedIdeaIdeaIdea
admiral root
Red Galaxy
#32 - 2014-12-30 01:11:50 UTC
Miniemoo wrote:
I don't see removing Awoxing aArrow Barrier for PvP it will just make Pvpers have a bit if Organisation about them, actually show there skills , i would not call Awoxing and War decing people who cant defend them selves PvP to be honest,IdeaCome to 0.0 lets get WreckedIdeaIdeaIdea


And the winner of the daily troll award is...

No, your rights end in optimal+2*falloff

Mag's
Azn Empire
#33 - 2014-12-30 08:49:08 UTC
Miniemoo wrote:
I don't see removing Awoxing aArrow Barrier for PvP it will just make Pvpers have a bit if Organisation about them, actually show there skills , i would not call Awoxing and War decing people who cant defend them selves PvP to be honest,IdeaCome to 0.0 lets get WreckedIdeaIdeaIdea
*Golf clap*

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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