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Missions & Complexes

 
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Harder missions needed.

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2014-12-28 05:55:19 UTC
Iron Breaker wrote:
You make a good point about the high sec vicious cycle. I suppose it makes sense that the game makers focus on content for advanced players. I'm just offering some feed back that perhaps its time to relook at some upper end high sec content. Would it be so bad if , once a week, you could go to you faction home word and get a mission that requires two players and at the end of the missions you get a choice of a cool piece of gear (not a lame ass scanner probe) or a bunch of L.P. Would that really break the game?

once a week, get a friend to scan down a mission runner, you go in in an assault frigate and try and steal his mission item.

if he agresses, try kill his battleship with your frigate.

boom, done.

Jurico Elemenohpe
Flipsid3 Tactics
#22 - 2014-12-28 07:04:02 UTC
Get a few more friends, try and run normal l4s in frigates (use logi frigs). Or the other suggestions in this thread.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#23 - 2014-12-28 08:34:14 UTC  |  Edited by: Mina Sebiestar
l4 are boring w or w/o friend they ware designed when ppl still used analog phones they are not meant to be done over and over again despite that being their only function in game...farming.

so missions are pretty much dead end in your fun to time ratio you can try incursions and rly give it a try it is whole different ballpark and will keep you and your friend occupied for a n amount of time.

income is also high and constant that you will start thinking of doing other stuff like camping gates in low sec killing unfortunate sobs and blobbing ppl 10 to 1 like all this forum pro pvp ers here.

but what you truly looking for as in dynamic and evolving game pvp or pve you will not find atm you have blue sec that is drowning it its own poo and garbage pvp everywhere else.

and until devs recognize that in order to have a good car polishing windshield is not only thing you need to do it will chug along that way.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Hasikan Miallok
Republic University
Minmatar Republic
#24 - 2014-12-28 11:11:04 UTC
Iron Breaker wrote:
You make a good point about the high sec vicious cycle. I suppose it makes sense that the game makers focus on content for advanced players. I'm just offering some feed back that perhaps its time to relook at some upper end high sec content. Would it be so bad if , once a week, you could go to you faction home word and get a mission that requires two players and at the end of the missions you get a choice of a cool piece of gear (not a lame ass scanner probe) or a bunch of L.P. Would that really break the game?


If you read the dev blog that is what the burner missions were meant to be. Challenging level IV frigate missions that need a team to defeat.

Of course people soon worked them out and now solo them in bling fit pirate frigates :D

However that is beside the point, the burners were a test for just that sort of high challenge content and if successful there was suggestions that eventually we would get cruiser versions and perhaps larger.
Abyss Azizora
Viziam
Amarr Empire
#25 - 2014-12-28 12:48:06 UTC
Jurico Elemenohpe wrote:
Get a few more friends, try and run normal l4s in frigates (use logi frigs). Or the other suggestions in this thread.


Can confirm this is a lot of fun, we even did a level 5 once with 40 or so T1 frigs. :)
Iron Breaker
Republic Military School
Minmatar Republic
#26 - 2014-12-28 13:44:34 UTC
Mina Sebiestar wrote:
l4 are boring w or w/o friend they ware designed when ppl still used analog phones they are not meant to be done over and over again despite that being their only function in game...farming.

so missions are pretty much dead end in your fun to time ratio you can try incursions and rly give it a try it is whole different ballpark and will keep you and your friend occupied for a n amount of time.

income is also high and constant that you will start thinking of doing other stuff like camping gates in low sec killing unfortunate sobs and blobbing ppl 10 to 1 like all this forum pro pvp ers here.

but what you truly looking for as in dynamic and evolving game pvp or pve you will not find atm you have blue sec that is drowning it its own poo and garbage pvp everywhere else.

and until devs recognize that in order to have a good car polishing windshield is not only thing you need to do it will chug along that way.


I tend to agree. They keep putting more and more lipstick on the same old pig.
DeMichael Crimson
Republic University
Minmatar Republic
#27 - 2014-12-29 01:09:24 UTC  |  Edited by: DeMichael Crimson
bloodknight2 wrote:
What about doing lv4 using destroyers? Should add a bit of challenge...

Abyss Azizora wrote:
Jurico Elemenohpe wrote:
Get a few more friends, try and run normal l4s in frigates (use logi frigs). Or the other suggestions in this thread.


Can confirm this is a lot of fun, we even did a level 5 once with 40 or so T1 frigs. :)

This 100%.

Seems to me the OP totally bypassed this bit of advice. I know people who solo level 4 encounter missions in Assault Frigates. Hell, I use to solo level 3 encounter missions in a T1 Frigate. Course I had Deadspace / Faction fit but even then I was hard pressed to complete the missions within the bonus time limit.

The thing about this game - CCP provides the material but it's up to the player to create the content, meaning if level 4 missions are too easy and boring for you and your friend then try doing them in smaller class ships.



DMC
Hasikan Miallok
Republic University
Minmatar Republic
#28 - 2014-12-29 01:31:10 UTC
There is actually a lot of people who want the PvE missions removed entirely instead of expanded. The idea being that a true sandbox should not have themepark content like missions at all. Same with incursions.

CCP seems to be sitting on the fence, not expanding mission content much (just the burners) but not deleting it either.
DeMichael Crimson
Republic University
Minmatar Republic
#29 - 2014-12-29 08:20:11 UTC
OK, those people who want PvE content removed are just a small majority. PvE content is more than just Missions and Incursions, it also includes Exploration as well as Factional Warfare NPC's. Might as well include Planetary Interaction too.

According to the CCP Dev's I talked to at the CCP Eve Meet in Hollywood earlier this year, the majority of the playerbase engages in PvE content.

Removing PvE content will basically destroy the game.


DMC
embrel
BamBam Inc.
#30 - 2014-12-29 12:35:56 UTC
Iron Breaker wrote:

'Lack' is likely to strong a word, but in the context of looking for something my buddy and myself can do in an hour, and feel like we accomplished something it is fairly accurate.


There are those who will cry "Eve is not for instant gratification", however, there are the days when I also am time- constrained and feel there should be more to do with a tighter time budget.

In null you do a few jumps, scan around and if there's a site... you'll never have it done within the time. so, with not enough time, not much point to try to PVE in Null.
Quanah Comanche
#31 - 2014-12-29 16:38:56 UTC
You know I love ya DMC but having just returned after a long sojourn, it would seem CCP may be slowly strangling the goose with all the love for PVE only folks.

EVE is and has always been a niche game for those bored with the formulaic grind of the themeparks. Make gold, buy gear etc. EVE is about risk and reward. Or it was. There are plenty of games where folks like the OP can do co-op with their pals without fear of griefers.

I don't know if there are debts that need to be paid for failed developments or what, but if CCP keeps leaning towards drawing in the hoi-polloi who will only play in a "safe" environment, then EVE will just become another of a zillion MMOs. It will then really die.

EVE needs to figure out what it wants to be. Quantity or quality.
Orlacc
#32 - 2014-12-29 16:41:09 UTC
embrel wrote:
Iron Breaker wrote:

'Lack' is likely to strong a word, but in the context of looking for something my buddy and myself can do in an hour, and feel like we accomplished something it is fairly accurate.


There are those who will cry "Eve is not for instant gratification", however, there are the days when I also am time- constrained and feel there should be more to do with a tighter time budget.

In null you do a few jumps, scan around and if there's a site... you'll never have it done within the time. so, with not enough time, not much point to try to PVE in Null.



What's it take, 2 mins to scan down and do a site? Not enough time?

Another snowflake who wants the game changed for them. Friggin epidemic.

"Measure Twice, Cut Once."

Moor Deybe
Science and Trade Institute
Caldari State
#33 - 2014-12-30 04:24:12 UTC
If you want harder then .........you're out in the Drone Regions so you could do some Patrols as they tend to escalate to 10/10's more often than the Hordes, or alternatively buy the bookmarks for 100M.

You'll then have the 10/10 Outgrowth Rogue Drone Hive to do with your friend
Here's a guy doing one in a Paladin on the Phoebe release recently 10/10

I'll leave it to you to watch the video / do the research, and determine what you'd need to be able to do them e.g. a couple of RR Dominix with Large Micro Jump Drives or something else that can dish out EM damage?

If you tot up the incoming DPS in some of those rooms using this site NPC Ship DPS, then I think you'll agree that they are slightly more challenging than the high sec level 4's, with rewards to match Big smile

They are gated, so although usually a few jumps away from "home" they are much safer than the Hordes etc that can be warped to directly, as you know.

If your friend not being in your null sec corp i.e. they can't get out there is a problem, then maybe Faction Warfare Missions would be a good thing to do. They are PVE with the distinct possibility of PVP encounters as you'd be in flying in low sec deep into the opposing faction's space to perform these hit and run missions......but seeing as there would be two of you, it might add some extra interest to the proceedings.

The missions are available in levels that require standings like the highsec missions that you've been running, but I found that the standings increase from each mission was substantially higher than the equivalent (non faction warfare) high sec agent missions, so no grinding should be required to reach level 4.

They also tend to have smaller class of NPC ships in so you want to be running them in everything from frigates to cruiser sized ships as battleships would be slow and would be killed pretty quickly I would think.

Here's some info on the subject Faction Warfare

The issue for you would be that you'd have either train an Alt up or leave your null sec corp to join Faction Warfare i.e. you can't be in a Corp that isn't in FW and also be in FW as an individual character, at least that is my understanding.
But then you're fed up of shooting all those red crosses in Hordes anyway aren't you? Lol

The test server is available for you both to try them out anyhow, before you have to leave your current corp.

I see Amarr is currently at Tier 5 (at the time of posting) which is quite alot of LP Faction Warfare

Make sure you do your research if going down that route about that damage type to put out and what NPC e-war you'll be facing in return.

........and if non of those options appeal, then maybe read up on Incursion communities and what fits you'd need to join in the fun :
Incursions start here

HTH

Aemilia Tertia
Flight of the Phoenix
#34 - 2014-12-30 04:52:55 UTC
It's not that level 4 missions are easy to do, it's the fact that they are a known quantity. that we know who the triggers are and what ships will appear where and at what distance, we know what ammo to shoot at them and how to harden our ships for every given mission.

Simply to make them harder will only raise the bar to entry but won't stop us from running them over and over and over again once we have adapted.

The way to go is to make them unpredictable, so we can't go to the eve survival site to see how a mission is done!

1) Add random events into the missions that can't be predicted (hence the random)

2) Add triggers into the missions dependent on the size of the fleet doing the mission to increase the overall difficulty + rewards to the fleet making group work worthwhile.

3) Add variants to the established missions to catch out players not paying attention to detail

These are just a few ideas that could be implemented that would make level 4 missions more challenging without simply making the rats harder.

Exotic Matters
Fried Liver Attack
#35 - 2014-12-31 11:48:43 UTC
Aemilia Tertia wrote:
It's not that level 4 missions are easy to do, it's the fact that they are a known quantity. that we know who the triggers are and what ships will appear where and at what distance, we know what ammo to shoot at them and how to harden our ships for every given mission.

Simply to make them harder will only raise the bar to entry but won't stop us from running them over and over and over again once we have adapted.

The way to go is to make them unpredictable, so we can't go to the eve survival site to see how a mission is done!

1) Add random events into the missions that can't be predicted (hence the random)

2) Add triggers into the missions dependent on the size of the fleet doing the mission to increase the overall difficulty + rewards to the fleet making group work worthwhile.

3) Add variants to the established missions to catch out players not paying attention to detail

These are just a few ideas that could be implemented that would make level 4 missions more challenging without simply making the rats harder.



+1, this really needs to be done and should not be that difficult to code. Missions are boring because they are too repetitive. I would rather farm missions and DED sites for isk than mine rocks or .01 isk in a trading hub to pay for all those pvp ships that get blown up, and it would be great if they were more fun and challenging.

Serious PvP's seem to be afraid that pvp will go away if PvE content is better, this is BS, better PvE content will hook more players into the game some percentage of whom will embrace PvP. There is nothing wrong with there being monkeybars and other toys in the sandbox to play with.
Torothin
Crimson Dawn Enterprises
#36 - 2014-12-31 13:33:29 UTC  |  Edited by: Torothin
Did not realize you were 0.0 missioning. Have you by chance tried Arch Angel or Serpentis?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#37 - 2014-12-31 16:27:18 UTC
He's not missioning in 0.0, he just lives there and goes to high sec to mission with friends occasionally.
Torothin
Crimson Dawn Enterprises
#38 - 2014-12-31 17:01:28 UTC  |  Edited by: Torothin
Tsukino Stareine wrote:
He's not missioning in 0.0, he just lives there and goes to high sec to mission with friends occasionally.



Well that's he problem then. He needs to try 0.0 missioning. Angels and Serpentis are solid choices. OP, I would suggest that you get into a corp that either lives in Fountain or Curse and controls the mission hub pockets. I think that Fountain would be harder to get into. So I would recommend Curse. 0.0 Angel missions are awesome and yet very challenging. Between alwats having to run d-scan for combat probes and dealing with tougher NPCS it is quite fun. The evading players aspect is always very enjoyable for me and will greatly develop your survival skills as a pilot.

Playing this way is not everyone's cup of tea and it is playing the game at a very high level. However I can't help but to re-iterate that getting into a good outfit is key. If you decide to just roll up to a mission hub in Fountain or Curse you will be hunted down the second you start missioning.

The reason people hate eve is the same old story. I ask these people what they did when they played eve. They reply with: "I ran missions in high sec for 6 months." It's the same old story over and over again. You and your friend should move out to 0.0 and truly experience the game with how it is meant to be played.
Desudes
The Scope
Gallente Federation
#39 - 2014-12-31 19:39:27 UTC
L5s to high sec would be neat.

Excuse me, but what the f*ck are you desu?

Torothin
Crimson Dawn Enterprises
#40 - 2014-12-31 20:09:36 UTC
Desudes wrote:
L5s to high sec would be neat.



No. Just no. The goal is to get people out of high sec and experience the game.
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