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AWOX Removal Alternative: Corporate Setting

Author
Nevyn Auscent
Broke Sauce
#61 - 2014-12-29 22:11:21 UTC  |  Edited by: Nevyn Auscent
Daichi Yamato wrote:

No, you've missed the point. And they are applicable to the discussion, they have inspired players to join the game and go AWOX in hi-sec, to steal in hi-sec, to be a general space bastard.

Nope, I haven't missed the point, you claiming I have doesn't make it so.
You are trying to paint a picture as the removal of intra corp aggression exceptions removing 'all' AWOXing and destroying all these exceptional news articles that generate advertisement for EVE.

However that's a blatant lie, as none of those AWOX incidents that have generated news articles would have been affected by it anyway.
All that is affected by it are those who rely on cheap game mechanics and need an exception from the standard rules of play. Complexity is not always good, and there is no reason to have exceptions to security level rules simply because you share a corp. So while I'm certain you 'could' make a workable system where you go suspect for shooting a corp member, there is actually no good reason other than preserving cheap game play that bypasses standard rules.

As all the 'good' and newsworthy AWOXing is unaffected by making the rules the same for everyone. (in a given security area)
Foxicity
The Scope
Gallente Federation
#62 - 2014-12-29 22:23:14 UTC
Nevyn Auscent wrote:
All that is affected by it are those who rely on cheap game mechanics


grr
Tear Jar
New Order Logistics
CODE.
#63 - 2014-12-29 22:27:56 UTC
Kaarous Aldurald wrote:
Alongside the point of, if you use this feature, your corp pays NPC corp taxes on all their transactions. If people are going to act like they're in an NPC corp, they should get the negatives along with the positives.


The issue is that one man corps are still a thing. You can get all the benefits of a real corp with none of the risk already.
Tear Jar
New Order Logistics
CODE.
#64 - 2014-12-29 22:29:56 UTC
Nevyn Auscent wrote:
Joe Risalo wrote:
Yeah, I don't know what makes me think this, but I'm pretty sure no CEO would turn on AWOXing for their corp, no matter how evil they are.

Even the most elite of elite don't like getting blown up when they can't fight back(mining as an example).... Don't let them try to tell you otherwise..

Given reverse awoxing recruitment scams exist whereby CEO's invite people into the corp so they can gank them...... Pretty sure some would.
And those are typically the scummiest of awox'ers as most of their victims are newer players who don't know any better.

Frankly, the mechanic is outdated and should be removed entirely. You can still pull off cunning ganks by talking them into a duel, or going suspect, or going to low sec with you or giving you their ship to haul in your bowhead, or or or......
The removal of inside corp concord free aggression is not the end of Awoxing basically.
It's only the removal of a poor mechanic that is inconsistent with the rest of EVE's rules. Complexity is not always good. And this is bad complexity.


Crime watch removed most methods for a cunning gank. You can't trick anyone other than complete idiots into accidently provoking a limited engagement.
Daichi Yamato
Jabbersnarks and Wonderglass
#65 - 2014-12-30 01:37:23 UTC  |  Edited by: Daichi Yamato
Nevyn Auscent wrote:

Nope, I haven't missed the point, you claiming I have doesn't make it so.
You are trying to paint a picture as the removal of intra corp aggression exceptions removing 'all' AWOXing and destroying all these exceptional news articles that generate advertisement for EVE.


Please quote me where i said that.

or read what i said properly and realise, you have actually missed the point.

Nevyn Auscent wrote:

So while I'm certain you 'could' make a workable system where you go suspect for shooting a corp member, there is actually no good reason other than preserving cheap game play that bypasses standard rules.


cheap gameplay, sure.

the depth of trust and betrayal in a corp, the player interactions, the difference between good corp recruitment and bad corp recruitment, the drama, the taste of what eve is about.

its inspiring, emotional and it doesnt matter how much SP you have, or what your wealth is. Its all about who you are and how you conduct yourself. The only time its cheap (aside from risk free RR, that is very cheap) is when the target corp makes it effortless by being greedy, disorganised or complacent. But if you screen recruits, engage the members of your corp, take care what you expose to certain players, you cant call it cheap when they earn your trust and use it against you.

But you want it gone why? So you can level up your raven in complete safety and skim money off of other peoples work whether you engage them or not? cause theres no other reason you'd want it other than to let total strangers you couldnt be bothered to run a background check or monitor into your corp. You dont like having to be careful because its too much hardwork.

It sure as **** does not help new players, who may be auto accepted into a player corp but then find the CEO doesnt really give a **** as long as the noob contributes to corp tax (Aka the CEO's second wallet). Where noobs are told that player corps are the way forward in the game, they'll instead find even more worthless corps than there are now (which is a lot!).

What actually becomes cheapened by removing hi-sec AWOXing is being part of a corp, as CEO's spam recruitment channels with invitations and blindy accept any application with little or no regard for the applicant. And why not? skim some tax for your pocket, no risk, little effort.

These are some very good reasons to keep hi-sec AWOXing in the game. You know your bro is your bro because he doesnt shoot you when he so easily could. cheap indeed.

But im glad you admit theres no reason we cant just make corp lites and deal with AWOXing using crimewatch.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

masternerdguy
Doomheim
#66 - 2014-12-30 02:56:29 UTC
You know, confusing a new player isn't the end of the world. The ones who are actually into the game will learn quickly, and will appreciate the challenge.

Making hi sec safer has always been a slippery slope, and in the 7 years I've played I've seen hi sec gradually converted into a paradise for the lazy and willfully ignorant. The people who call for these changes are never satisfied, and always want even more safety after each concession.

I wouldn't play EVE if they removed something as old and fundamental to the character of the game as AWOXing, and I don't even AWOX. It would be just another tool removed from the sandbox because someone didn't want to do the research.

Things are only impossible until they are not.

Donnachadh
United Allegiance of Undesirables
#67 - 2014-12-30 03:01:48 UTC
Diesel47 wrote:
You are just making things up.

All corps worth anything ask for APIs, high sec or not. Looking in recruitment chat and in the adverts, most of them list API as a requirement for joining. And they are all high sec.

I get tired of being called a lair because my game experiences do not match yours or someone elses, perhaps you could learn to be a better citizen of the forums and use a more appropriate phrase something like "It has been my experience", or "all of the corps I have seen".

This response does bring up a question though, how do you define a corp as being "worth anything"?

Diesel47 wrote:
And saying that the casuals are the ones that are more likely to stick with the game? That is also BS. The hardcore players are the ones that will stay with the game, the casuals are the ones that will leave once a new game piques their interest.

If they stay with the game, they won't be "casuals". If they spend real money on a game they aren't "casual" either. You just defined a hardcore player and called it casual.

There are multiple ways to describe a casual gamer and staying with a game for long periods of time in and of itself does not make one a hard core gamer.

I never said the casual gamer players were most likely to "stay" with the game please read posts before responding. I stated that the casual gamer players are the ones most likely to pay for their game time. Here is the segment of the post in question.
Donnachadh wrote:
Besides that it is those casual players that make up the largest percentage of the player base in EVE and they are the ones most likely to pay for their subscriptions and to buy plex to convert to ISK so keeping them in game should be high on your priorities list.
Daichi Yamato
Jabbersnarks and Wonderglass
#68 - 2014-12-30 04:10:22 UTC  |  Edited by: Daichi Yamato
Donnachadh wrote:


This response does bring up a question though, how do you define a corp as being "worth anything"?


Perhaps the corp think they can make demands upon recruits because they believe they are 'worth' the cost of recruit privacy.
Or the practice of requiring a full API improves the security of the corp for its members, and thus is 'worth' recruit privacy.

Value can be added or deducted from a corp depending on perspective. And can be measured by just what you demand or are willing to give up to be a part of that corp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs