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Missions make no sense.

Author
Alaric Faelen
Republic Military School
Minmatar Republic
#21 - 2014-12-26 02:23:06 UTC
Well we certainly wouldn't want challenge in our game, would we? Roll

Increasing difficulty of PvE doesn't make sense to people that insist on playing the same way they did as newbs. That is, alone and in generalist ships rather than in a fleet of focused ships.

The concept of fleeting up and co-operating in a giant MMO with a half million subscriptions seems to completely elude people. If some form of content is too difficult for some jack-of-all-trades ship to tackle alone, try fleeting up and engaging one of the half million other subscribers to the game to complete it.

All PvE in the game should strive to accomplish that basic concept- that a fleet is more than the sum of it's parts, and that you can accomplish much more together than alone in an MMO.

PvE should drop the set level theme and become dynamic to what enters the content space-- much like how WH escalations work with capitals- but down to the basic mission level. If you bring a lone, T1 ship to some content- the AI response should be xxx spawn and limited reward. The more you bring, the more difficult the content and hence, greater reward.
Or...alternatively, PvE should reward challenge. Bringing the smallest vessel possible into the highest end content it can handle should be rewarded, rather than just bringing uber-tanked beasts to turn all PvE into a cake-walk. Under this concept, you would be rewarded more for surviving an L4 in a faction cruiser than in a gigantic battleship.

What we see instead is that while L5 missions and Incursions encourage co-operation, the vast majority of PvE'ers stop at L4's in solo, generalist ships that undermine both the fleet concept as well as the entire point of an MMO itself. These same players then go on to complain how boring and repetitive PvE is.

ergherhdfgh
Imperial Academy
Amarr Empire
#22 - 2014-12-29 00:31:11 UTC
This game is a true MMO. Make friends and run missions with them. When I first started playing this game I had a real life friend to sit on vent with me and answer questions and then do missions with me. I honestly don't know how anyone could start off on this game alone.

The best ship in eve is friendship you need to make friends so you have people to ask questions on the fly. Some people say talk in local to make friends. You could try out some player corps until you find one that you like. There are public chat channels that you can hang out in. Make friends and this game will make far more sense.

Want to talk? Join Cara's channel in game: House Forelli

Kitty Bear
Deep Core Mining Inc.
Caldari State
#23 - 2014-12-29 14:47:05 UTC  |  Edited by: Kitty Bear
Sabriz Adoudel wrote:
There is one level 2 mission in particular that is far, far, far harder than anything else (IIRC it is called Mission of Mercy).

I lost a Catalyst to it as a brand new player.


I lost my Caracal :(

@Op
Train the right skills (Tanking, Weapon, Cap & General Fitting)
Use the (roughly) right ship platform and missions aren't generally all that hard.

Check the mission walkthroughs, if you're really unsure.

PvE in eve is repetitive, unimaginative and kind of boring. It's there as a time filler between PvP episodes
killing time, instead of players.




edit
check out the "helpmymission" channel & website
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