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Incursions Start here.

First post
Author
Sentenced 1989
#701 - 2014-10-24 05:36:09 UTC
James Baboli wrote:
Sentenced 1989 wrote:
TIG has temporarily opened an public channel, can I please get Goldiiee to update the original post, channel name is 'TIG Pub'

I may just have to grab local tank for my vargur and see what the fuss is about. P
See you in space.


Due to lately drops in our member base, we switched back to pirate fleets so we can have wider choice of picking up new people.

However, Vargurs we can take, kronos and paladin are a no go since we don't field armor booster regularly as we used to.

This is the one we used to use and is still viable:http://eve.qsna.eu/post.php?post_id=tig_vargur (keep in mind this part of webpage didn't recieve visual overhaul, so looks bad, but will give you general idea)
Captain Warlord
Imperial Academy
Amarr Empire
#702 - 2014-11-04 05:09:07 UTC
Will an Incursion corp take a logi pilot that can only do incursions once a week, or are the attendance requirements too high for such casual play?
James Baboli
Warp to Pharmacy
#703 - 2014-11-04 09:10:32 UTC  |  Edited by: James Baboli
Captain Warlord wrote:
Will an Incursion corp take a logi pilot that can only do incursions once a week, or are the attendance requirements too high for such casual play?

Incursions are mostly done by public channels in corps of one's own choice. These channels will take you without significant comment if you x up in the correct fit, be it every day, or once every other year. Incursion corps are mostly only a thing when you start looking into doing the lowsec incursions, which is rare and medium hard to get into even if you know who is running them.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#704 - 2014-12-20 19:03:18 UTC
Goldiiee: you still moderating the OP as new channels get added, or would you like to just link people to incursion public?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Aramatheia
Tiffany and Co.
#705 - 2014-12-25 04:48:52 UTC  |  Edited by: Aramatheia
Ara ddd guide 01

because sharing is caring, adjust for the ship you fly and remember you dont get all the drones anymore only 10 pilots worth of drones

but alot of thats still relevant im sure

anyone looking for a capable ddd/tagger pilot who doesnt like flying battleships?
Odene Freeman
Native Freshfood
Minmatar Republic
#706 - 2014-12-28 01:57:42 UTC
I'm flying mostly matar shield crusers [can be bc/bs].
Can you guys recomend me a good incursion group?

What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.

cheers!
James Baboli
Warp to Pharmacy
#707 - 2014-12-28 07:11:26 UTC
Odene Freeman wrote:
I'm flying mostly matar shield crusers [can be bc/bs].
Can you guys recomend me a good incursion group?

What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.

cheers!

I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel.

Channel is TRAIN INC.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Sentenced 1989
#708 - 2014-12-28 11:29:50 UTC
James Baboli wrote:
Odene Freeman wrote:
I'm flying mostly matar shield crusers [can be bc/bs].
Can you guys recomend me a good incursion group?

What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.

cheers!

I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel.

Channel is TRAIN INC.


Yep, sound recommendation.

Also keep in mind that several channels use same / similar fits, so you can join multiple channels and go to with one currently with free spots. Some channels, like TIG and HBIF (maybe some others, but for only for those 2 I know for certain) have different rigs then most of other communities, so if you go with them you might have trouble joining others when they are not flying due to rigs being different.
Odene Freeman
Native Freshfood
Minmatar Republic
#709 - 2014-12-28 15:50:15 UTC
James Baboli wrote:
Odene Freeman wrote:
I'm flying mostly matar shield crusers [can be bc/bs].
Can you guys recomend me a good incursion group?

What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.

cheers!

I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel.

Channel is TRAIN INC.

Can you be more accuret with the start date?

Ok so basicly I'm a player that had like a year break from eve. I was living in a wh5 so I can fly a armor loki.
I have couple of skills for shield too so theres no problem to switch between armor/shield.
I'm mainly a matar pilot, so light/medium projectajls are pritty damn good skilled. But the large gunns are only on lvl4.

I have like 40kk ISK on me and would like to start with incursions. I don't have anything except a cheetach, drake (lol) and a rupture.. In the matter of fact if I think now about it I got much better skills for armor.
2kk sp in armor and only 300k in shield. No logi skills.

Now the question is, what can I afford to start incursions? What fit/channel can I start?

Sry for giving so many questions. I have to say that I feel rly lost ^^"

ps. Sry for all the miss spells I'm typing on a phone.
James Baboli
Warp to Pharmacy
#710 - 2014-12-28 16:08:27 UTC
Odene Freeman wrote:
James Baboli wrote:
Odene Freeman wrote:
I'm flying mostly matar shield crusers [can be bc/bs].
Can you guys recomend me a good incursion group?

What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.

cheers!

I recommend the one I will be starting up as soon as my network is stable enough to connect to EVE, but I might be just a tad biased. Other recommendations would be to join the "Incursion Public" channel join a couple channels and watch their channels for a hour or so before committing to flying fairly exclusively with any channel.

Channel is TRAIN INC.

Can you be more accuret with the start date?

Ok so basicly I'm a player that had like a year break from eve. I was living in a wh5 so I can fly a armor loki.
I have couple of skills for shield too so theres no problem to switch between armor/shield.
I'm mainly a matar pilot, so light/medium projectajls are pritty damn good skilled. But the large gunns are only on lvl4.

I have like 40kk ISK on me and would like to start with incursions. I don't have anything except a cheetach, drake (lol) and a rupture.. In the matter of fact if I think now about it I got much better skills for armor.
2kk sp in armor and only 300k in shield. No logi skills.

Now the question is, what can I afford to start incursions? What fit/channel can I start?

Sry for giving so many questions. I have to say that I feel rly lost ^^"

ps. Sry for all the miss spells I'm typing on a phone.

If my net lets me connect today, today. It was planned for yesterday.

It is possible to get a drake in some places, for the day if you are polite and have a reasonable fit, so slap some an invuln or two on, a damage control, some paints on and ask around politely.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Geinus
Vermis foramen Industrius
#711 - 2014-12-31 17:12:14 UTC
U0R incursions are operation again after a small break,
So for your Training needs visit U0R VG channel (that's U'zero'R VG)
We are EU/TZ Training Shield community. Pop in and see us.
Geinus
Vermis foramen Industrius
#712 - 2015-01-06 21:25:23 UTC
Forgot to mention Please update U0R
we run eu timezone not just weekends now

thanks.
Sim Cognito
Obani Gemini Corporation
#713 - 2015-01-06 22:46:26 UTC  |  Edited by: Sim Cognito
I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs.
Aramatheia
Tiffany and Co.
#714 - 2015-01-07 09:24:53 UTC
Sim Cognito wrote:
I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs.


a vg fleet usually has 10-11 pilots. The sites usually take only a few minutes like 3-5 i think generally they are alot faster to complete but they only pay 1rd the isk and i think even a smaller fraction of lp?

a hq fleet has 40 pilots and a typical hq site ranges from 7-9 mins to 15ish for the longest. Payment for a hq site is 31m isk and.. some amount of lp added to your pool but i actually forgot how much it is.

HQ is slower tempo with more pilots but vg has smaller per hit payout but more rapid, im not sure ifthey are comparably similar in isk/lp per hour.

For fitting differences a HQ fleet usually has slightly more tank fittings but usually the vg just tweak support mods on an existing hq ship. No tracking comps on a mach sebo's instead or 1 sebo 3tc on a nightmare that sort of thing. i dont know what each community runs i've only had minor pokes into vg's in the past few years
Geinus
Vermis foramen Industrius
#715 - 2015-01-11 13:14:56 UTC
Odene Freeman wrote:
I'm flying mostly matar shield crusers [can be bc/bs].
Can you guys recomend me a good incursion group?

What channel to join, what to say, mb some fits? You know all that stuff. Was reading the recent post on this thread but I have no idea if that aren't out of date.

cheers!


U0R VG channel is a good place to start they are a training community so will be able to take those types of ships, and even help with fittings.
Drop into there channel and have a chat..
P Stillman
Caldari Provisions
Caldari State
#716 - 2015-01-11 14:26:32 UTC
Goldiiee wrote:


I remember joining several channels when I started incursion running, it seemed like an elitist group that was never going to let me in.



YOU CANT FLY WITH US!!!!!
James Baboli
Warp to Pharmacy
#717 - 2015-01-12 05:25:32 UTC
Aramatheia wrote:
Sim Cognito wrote:
I see most groups focus on Headquarters and Vanguard sites. Do they scale similarly in size/difficulty/reward? I got the impression that Vanguard sites make more, but need better fits, is that true? What about the others? I'm a complete noob to incursions, and if possible I'd like to avoid 40-ship blobfests in HQs.


a vg fleet usually has 10-11 pilots. The sites usually take only a few minutes like 3-5 i think generally they are alot faster to complete but they only pay 1rd the isk and i think even a smaller fraction of lp?

a hq fleet has 40 pilots and a typical hq site ranges from 7-9 mins to 15ish for the longest. Payment for a hq site is 31m isk and.. some amount of lp added to your pool but i actually forgot how much it is.

HQ is slower tempo with more pilots but vg has smaller per hit payout but more rapid, im not sure ifthey are comparably similar in isk/lp per hour.

Vgs top out around decent hq money until you have the very few ascendancy communities, such as a dky alpha fleet. This is because a shiny fleet runs sites fast enough that warp speed is one of the biggest distinguishing features.

Hqs pay out 7k lp per site. Vgs pay out around 1.5k iirc. Which is why hq pilots top the no life list.

As for avoiding the blob, it is usually easier to get good isk/hr in the hq fleets, and newbies are less likely to cost a fleet a contest because of a single mistake. Vg fleets are more likely to be tz limited but at the edges of the tz of any given channel, they are really nice people and likely to be recruiting hard.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp