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Is it possible to pvp good without tech 2?

Author
Gorefacer
State War Academy
Caldari State
#21 - 2011-12-18 07:28:19 UTC
Being Caldari I started PVPing with t1 fit kestrels. Lost dozens quickly, then moved up to damp caracals and lost dozens of those. It helped me to get in and shoot things and experiment what worked and what didn't. By the time I was using Drakes and Ravens I had at least a reasonable grasp on how to survive and contribute to the fleet without doing anything spectacularly stupid.

I think at the beginning it's more important to get some experience roaming and fighting in different situations than focusing on what you bring. Expect to die a lot most likely at first.
Florestan Bronstein
Ministry of War
Amarr Empire
#22 - 2011-12-18 07:36:54 UTC  |  Edited by: Florestan Bronstein
You don't have to take every single fight.

Some T2/faction ships are hard to take on in only T1 hulls even if you have a numbers advantage (thinking mostly of Vagabonds/Cynabals but all kinds of kiting setups do also apply).

Essential T2 ships for your own gang are a covops scout who can do combat probing and give warpins, recon(s) to catch things (Lachesis or Huginn) and sufficient Logistics. As long as you have these everybody else can bring T1 hulls.

As for modules - it has been said before: a T2 tank really helps (also get your armor compensation skills to at least 3/4 if you fly armor).
"T1 is often ok for weapons" is generally true with some caveats - such as that if you are flying (pulse) laser platforms you really, really need T2.

Tackle/scouting is almost always welcome and if you want to become an absolutely invaluable part of any fleet you can train a competent prober within 3-4m SP total.
Tippia
Sunshine and Lollipops
#23 - 2011-12-18 07:40:55 UTC  |  Edited by: Tippia
Jimi Crackcorn wrote:
I know this is off topic but what's with everyone on here jumping to troll all the time? Really? On a question like this? Like do you really need to post the disclaimer on every post? I can't conceive any possible way that a thread asking a simple question(a legit one at that as all I ever hear is t2 this or t2 that and judging by some of the answers, I'm not alone) could be trolling.

A game this age, every topic has been a troll at some point. This particular question commonly precedes a rant about how unfair EVE's skill system and long learning times are, and it's also a question that you could conceivably figure out on your own with a bit of sleuthing and theory-crafting.

That said, I've increasingly found it easier to do the opposite: assume that even the most obvious troll is serious and respond to it as such, because even if the troll isn't, you just know that there are a whole bunch of people who are in fact fully serious about the braindead complaint the troll is using. And if it isn't a troll, you might just as well have a proper discussion about the topic instead.


Oh, and as for the OP: not only is it possible, but I'd even say that it's more fun that way. Toss together a Meta-3 fit and you'll get a fit that's maybe 70% as effective as an all-T2 fit (at the same skill level), but you get it at something along the lines of 5% the price — you can bash that one about with a complete disregard for your (and everyone else's) safety. Big smile

Also, as others have mentioned, doing it this way means you learn how to get blown up without being all that bothered about it, and that's a surprisingly important skill to have. The sooner you can get rid of that “onoz, my ship!” sentiment, the better you'll do now and in the future.
Ptraci
3 R Corporation
#24 - 2011-12-18 07:52:07 UTC
Jimi Crackcorn wrote:
without waiting months



Yes we all play EVE for instant gratification. And if you ask the devs very nicely they will give you skill points so you don't have to spend years maxxing out your skills.
Jimi Crackcorn
Directed Evolution Corp
#25 - 2011-12-18 08:04:20 UTC
Ptraci wrote:
Jimi Crackcorn wrote:
without waiting months



Yes we all play EVE for instant gratification. And if you ask the devs very nicely they will give you skill points so you don't have to spend years maxxing out your skills.



Now this, this is a good example of a troll. Why take my question completely out of context to prove some pointless point? It's a simple question, yes you have to wait months to pvp if you want to be good, or no, you don't. There's no reason to come in here with that kind of attitude.
Captain Mastiff
#26 - 2011-12-18 08:07:42 UTC
Welcome to Eve, a game that requires patience rather than skill to improve.
ShahFluffers
Ice Fire Warriors
#27 - 2011-12-18 08:39:00 UTC
Captain Mastiff wrote:
Welcome to Eve, a game that requires patience rather than skill to improve.


Unless it's "forum PvP." Big smile
Captain Mastiff
#28 - 2011-12-18 08:39:57 UTC
ShahFluffers wrote:
Captain Mastiff wrote:
Welcome to Eve, a game that requires patience rather than skill to improve.


Unless it's "forum PvP." Big smile


Pew pew to you Sir
Cletus Graeme
Shai Dorsai
#29 - 2011-12-18 10:27:52 UTC  |  Edited by: Cletus Graeme
Jimi Crackcorn wrote:
Everyone I talk to says just stay in hi sec till tech 2, but that seems so boring. There must be something you can do without waiting months for tech 2.


What game are you playing?

In this EvE age of battlecruiser blob fests, the Drake and the Cane are arguably two of the most overpowered ships currently in use.

CCP has just added 4x Tier 3 T1 BC hulls (designed specifically for PvP) to the game. This is AFTER adding 4x Tier 2 T1 BC hulls some years ago.

CCP also added 4x Tier 3 T1 BS hulls some time ago - again all designed for PvP.

Back in the day (before CCP changed probing) 0.0 fleet warfare revolved around sniper T1 BATTLESHIPS.

Both T1 BC and T1 BS are still used a lot in PvP - even today.

EvE is now 8 years old so of course plenty of players can fly T2. Don't let that stop you from killing them!
Dr Karsun
Coffee Lovers Brewing Club
#30 - 2011-12-18 12:48:17 UTC
Tech 1 fitted ships can be useful, mostly because of the effect -> enemies don't know what your fit is untill they kill you. Making you a valid target and in their eyes, an equally dangerous enemy.

Besides, another web, another warp disruptor and another chunk of dps is always useful. Find an alliance that appreciates it.

For example click my sig and read up about us.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Akita T
Caldari Navy Volunteer Task Force
#31 - 2011-12-18 15:26:31 UTC  |  Edited by: Akita T
Selinate wrote:
Akita T wrote:
[...]The cheaper your ship, the more risks you take [...] the faster you lose it on average.[...and the reverse...]
So, WHAT you encounter depends on what and where you fly, and who you're flying with.
if the number of T1 ships in use would be noticeably higher than that of T2 ships, you're still more likely to end up facing T2 ships (or, at least, have your encounters end when you come across one).

Erm... doesn't matter where I fly, what I fly, or who I fly with, it always ends up being mostly T2 ships that I come across. The majority of encounters I face don't involve a T1 ship (unless it's my BC). If the number of T1 ships were noticeably higher, I'd be finding much more T1 ships to blow up on my own. Simple as that.

So, you mean, you seldom ever encounter Drakes or other T1 battlecruisers or T1 battleships, but you almost constantly encounter recons and command ships and such ?
Then again, I don't roam much these days, so maybe things really have changed.

What TYPE of T2 ships do you mostly encounter anyway, out of curiosity ?
It's not like you're going to see any serious number of marauders around, for instance, and while a command ship or even a HAC can dish out some respectable damage, it's still a battleship that offers the better overall package IMO.
So, again, what do you usually encounter ? Can you be a bit more specific ?

Selinate wrote:
Akita T wrote:
Well, you can, doesn't mean you should. Not as a genuine newbie anyway.
But as a freshly rolled alt of a wealthy pilot, getting constantly popped in cheapo-fit Rifters (of which you could easily have hundreds stashed away in several stations) can actually be quite darn fun.

Ok, then don't make it sound like a brand spankin' new player should just go out and try PvPing hours after their character was created and expect results. That's sure what it seemed like you were saying...

He should not make a HABIT out of CONSTANTLY PvPing starting hours after he's been created to the detriment of everything else, of course.
But that doesn't mean he shouldn't go out into lowsec and lose a frigate (or several) every now and then (daily, weekly, whatever) starting from some time in his first week of playing (if not even his first day IF HE REALLY WANTS TO).

The point was that it is at least theoretically possible to have fun by jumping into PvP very soon after character creation.
Keyword possible. Not recommended. Just possible.
Again, the point was to NOT keep on postponing the start of your PvP career "until you can fly T2" or any other arbitrary self-imposed limitation.
Why ? Because you usually end up moving the goalposts and never actually go do it. At the same time, somebody with less skills and less everything is having fun losing stuff while you sit and brood waiting for just one more level of this and that or just one more fit reshuffle.
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