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Player Features and Ideas Discussion

 
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We want your corp little things!

First post First post
Author
Aleksi Aksan
The Scope
Gallente Federation
#401 - 2014-12-24 18:54:02 UTC
Not sure if it's already been mentioned and it's a fairly trivial thing, but the current method for joining an Alliance could do with some refining, being able the straight up apply to an alliance would make it much sleeker.
Alan Veldspan
The Night Crew
#402 - 2014-12-25 07:03:32 UTC
Something small - When you're in the "Members - Title Management / Role Management" screens, give us a pop-up when you hover over the column headings that gives the information listed in "Edit Member". For instance, when I am trying to determine whether or not I want to give a particular title "Config Equipment", it would be nice if I could have a pop-up that says "Can deploy and configure equipment in space".

Something large - redo the entire damn system. Include in that the ability to allow corp members to run gas reactions without giving them access to the entire tower. More customizable roles, easier to grant access to labs / factories at POS's, the ability to allow members to use factories / labs for themselves, etc. Remove the entire reaction / moon mining interface and replace it with something more appropriate, etc.

I know that this is "legacy" code, but this is an issue that has been known about for a long time - someone should have brainstormed a solution by now. If not, try a new focus group. Crowd source, or ask your players for help - we're pretty good at this programming stuff.
Ren Kavik
Center for Advanced Studies
Gallente Federation
#403 - 2014-12-25 15:18:50 UTC
Kivena wrote:
I have a hunch that a general 'fix roles' request is not a little thing.Blink Anyway, here's some (hopefully little) things from a EVE University director point of view. We have about 2000 members. I'm at work at the moment so I can't check things in game.

Roles can be grantable, so that non-directors can grant them, but not titles. Make titles grantable.

Some roles need splitting. Just as one example, the Personnel Manager role - as well as deal with corporation applications like you would expect - lets you both award medals AND create medals. This makes no sense.

The hangar divisions in the View Member window are not renamed to their actual names, but instead still show Division 1 etc. The same is true of many places where the hangar divisions are listed in the Corporation window. If a division has a specific name, it should have that name everywhere.

In the Corp panel, Member tab (Role Management, Task Management, etc) panes, in some views you can double click on a member to Show Info (and right-click to bring up their context menu) and some you can't. Please standardize so that I can always right-click them for the usual menu.

You can currently only view a list of corp member/title actions carried out by searching for a specific member, and viewing their personal history. It would be extremely useful to have a History tab so that a CEO can view all recent activity from directors & and members with grantable roles, which should be easily sortable by date/person/etc.

Please allow us to delete, and edit the text, on medals.

~~~~

PS: I actually don't have a big problem with the roles/permissions interface & mechanic. It's not intuitive, but then there are a lot of things in EVE that aren't intuitive. There are definitely some small (and big) issues that need ironing out.

One thing that would solve many issues is a further permissions layer on each role: let's take Communications Officer as an example. This is admittedly not a little thing. P This should have three layers of permissions, names can be changed:

  • Self - allows you to create, edit & delete your own corp calendar events, but not edit or delete anyone else's
  • Moderate - allows you to create, edit & delete your own corp calendar events, and edit other people's
  • Full Control - allows to full control over all corp calendar events.

This permissions pattern should be extended to things like Factory Manager (you can only start and finish your own corp jobs), Config Starbase Equipment (you can only put up and take down your own POS), and so on.


Yeah thats pretty much 95% of it right there.
Id just like to add,in order of importance:
* Hangers in ship mantainance array
* Ability to create more then 7 hangars
* Allow the creation of industrial alliances. (sharing facilities but not wars)
* Make it possible to allow alliance members acces to corp hangers including those in npc stations.

lexa21
Center for Advanced Studies
Gallente Federation
#404 - 2014-12-25 18:57:05 UTC
You guys need to optimize a system part of brackets (don’t dare to think about color and icon changes i hate your new interface). Brackets work fine in battles 25 vs 25 but we can’t use them in a large scale battles. 200 vs 200 battles are really hard to play with brackets.
Also you should do something with corp usage of mobile warp disruptors. Maybe cancel role using for unanchoring via corp members.
Corp expel doesn’t work fine. We need any abilities to expel player immediately. For example CEO should have a button that expel player immediately and transfer its stuff to a nearest lowsec. And btw we don’t need to confirm that we want to join a corp.
Noriko Mai
#405 - 2014-12-25 19:01:33 UTC
And please bring back Dark Opaque theme. It's my only wish for christmas and it is related to corp changes because... ehm... because they look better with a dark opaque theme!

"Meh.." - Albert Einstein

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#406 - 2014-12-26 01:36:13 UTC
Security have not been changed since 2007 when i started playing, and its a pice of **** to be honest.

I like the title management, but its confusing as hell and doesnt make sence for most.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Hicksimus
Torgue
#407 - 2014-12-26 02:06:37 UTC
Aleksi Aksan wrote:
Not sure if it's already been mentioned and it's a fairly trivial thing, but the current method for joining an Alliance could do with some refining, being able the straight up apply to an alliance would make it much sleeker.



You mean to tell me you don't like hidden timers and other ridiculous hurdles?

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Narook
Lucifer's Hammer
A Band Apart.
#408 - 2014-12-26 16:06:58 UTC  |  Edited by: Narook
A use case I'm highly interested in: Corporation Production/Selling.

Things to get this done -

1) Allow us to set it up so that corp materials can be used for industrial activities but not stolen (use access but not take access).
2) Ability to use a corporate wallet to plug in jobs for the corp but not actually withdraw from the wallet.
3) Ability to allow characters to sell items on behalf of the corporation.
a) Should be able to sell out of the Market Deliveries inventory item but MUST use a corporate wallet.
b) If the above isn't possible (or deemed not going to do) then don't allow sellers to change the 'Use X wallet' option in the sell window if selling from a corporate hanger. Things sold from the corporate hanger should automatically and always go into a corporate wallet (unless we're lazy and give the seller the ability to modify this option).
c) What wallet to use for sales of corporation stuffs should be definable by leadership and not use the sellers wallet preferences.

The basics that I'm getting at is that we SHOULD be able to work together without opening up ourselves to massive heists from people that are solely looking to get in and get out with all of our stuff. The current system gives us no option to allow new bro's to pitch in without opening ourselves up to a potentially massive heist or makes us juggle so much stuff that we don't find it fun and end up quitting because the system is terrible (ei: monitoring 'public' corporate hangers and keeping things stocked that our producers need).

More titles and more locations. Instead of just having a 'Headquarters', 'Based At' and 'Other' set of permissions, give us the ability to setup even more locations and define permissions for those locations.

More flexible corporate hanger names. All locations don't necessarily perform the same role so having our corporate hangers be named all the same at all of our offices makes little to no sense. Let us edit each of our office locations and what hangers/permissions exist there.

More titles (not infinite but more than we have).

My 0.02 isk.
Ukyokounji Tenku
Federal Navy Academy
Gallente Federation
#409 - 2014-12-26 21:42:33 UTC
We milled over our alliance tax or bill structure idea. We feel as though a "billing structure" for corporations would be productive in getting the alliance funds it needs to spend back on the alliance and corporations. Executor corps could create a bill through an alliance wallet and it would be billed to each corporation, paying into the alliances new wallet. This system should be optional for alliances but we feel, that it would work wonderfully for ours, and likely any alliance that deals with territories, or industry.
Paynus Maiassus
Imperial Academy
Amarr Empire
#410 - 2014-12-27 00:29:10 UTC
Not sure if I already posted this: make a separate role requirement to be able to stop or deliver industry jobs. You want to be able to give people view access and the industry roles to be able to start industry jobs very quickly in order to be able to get new members quickly contributing to corp industry. As is now, though, if you give someone the ability to start corp industry jobs they can cancel the Titan you have in build. Therefore corps really protect who they let participate in corp industry.

Also, let industrial jobs be delivered automatically.
Amarisen Gream
The.Kin.of.Jupiter
#411 - 2014-12-27 04:54:39 UTC
A planetary exchange, which allows us to sell our PI straight from the planet to our corp mates or corp.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Tau Cabalander
Retirement Retreat
Working Stiffs
#412 - 2014-12-27 09:41:02 UTC
Maco Mirta wrote:
A list of all former members

Good one... a sortable corporate history (by member name, join date, or leave date).
Mechael
Tribal Liberation Distribution and Retail
#413 - 2014-12-27 17:53:42 UTC  |  Edited by: Mechael
Corporation Market Orders - please make these sortable by category, just like the rest of the market? Trying to run a trade corp here, and having hundreds of corporation market orders is currently a real pain to try and sort through.

It'd also be nice to be able to see clearly on the market if any orders are from corpies/allies, so I can buy from them rather than some random stranger. For bonus points, make them highlighted by standings? IE: friendly market orders in blue, enemy market orders in red/orange (so I know who *not* to buy from!)

For a combo breaker, allow us to restrict who can buy from our orders, or just give standings based discounts/markups.

Whether or not you win the game matters not.  It's if you bought it.

Mechael
Tribal Liberation Distribution and Retail
#414 - 2014-12-27 18:29:13 UTC  |  Edited by: Mechael
Another thing - currently the only automated source of corp income for most corps is via taxes on bounties/missions. Being able to have a corp sales tax would make life easier for corps who do not focus on PvE. For example, in my trade corp I currently have to give corp members wallet access if I want them to make buy/sell orders on behalf of the corporation. It'd be so much easier to just let them use their own wallets, and have an x% tax on all sold goods. This way a trade/industry corp can still make money without having to bend over backwards around the roles system or ask for donations from members to pay for bills like corp offices.

Couple this with a more flexible corp deliveries hangar, where members can have goods from personal buy orders placed into a delivery hangar so that other corpies can pick up goods for delivery to the local hub.

Whether or not you win the game matters not.  It's if you bought it.

TheExtruder
TheExtruder Corporation
#415 - 2014-12-27 18:51:28 UTC
Mechael wrote:
Another thing - currently the only automated source of corp income for most corps is via taxes on bounties/missions. Being able to have a corp sales tax would make life easier for corps who do not focus on PvE. For example, in my trade corp I currently have to give corp members wallet access if I want them to make buy/sell orders on behalf of the corporation. It'd be so much easier to just let them use their own wallets, and have an x% tax on all sold goods. This way a trade/industry corp can still make money without having to bend over backwards around the roles system or ask for donations from members to pay for bills like corp offices.

Couple this with a more flexible corp deliveries hangar, where members can have goods from personal buy orders placed into a delivery hangar so that other corpies can pick up goods for delivery to the local hub.


99.9% of corps/capsuleers in the game dont do trading like you. but out of curiousity what exactly do your corp mates get out of paying you % of their already small profits from a tough market
Mechael
Tribal Liberation Distribution and Retail
#416 - 2014-12-27 19:27:03 UTC
Quote:
99.9% of corps/capsuleers in the game dont do trading like you. but out of curiousity what exactly do your corp mates get out of paying you % of their already small profits from a tough market


Small profits from a tough market? You must be very bad at trading.

My corp is in the business of setting up minor hubs in outlying regions. With maxed trade skills, one character will have 305 orders available. That's enough to corner very specific markets, such as small ships, small weapons, and small ammo. But it's not enough to build a hub. Working together, multiple traders can build a hub. Diversification is important, as pretty much every item synergizes with every other item.

In exchange for working together, not only is this synergy established, but we can also utilize corp features such as offices and delivery hangars to support each other. Offices in trade hubs can be expensive, even in outlying regions. We can also put that money to use by anchoring/fueling POSes for all sorts of purposes, POCOs, ship replacement for when you're an idiot and somehow manage to lose a blockade runner, etc etc. The same stuff pretty much everyone else does.

Whether or not you win the game matters not.  It's if you bought it.

Lienzo
Amanuensis
#417 - 2014-12-27 22:21:11 UTC  |  Edited by: Lienzo
CCP Punkturis wrote:
Hi,

we want to know what are your biggest pain points in the corp interface so please post below with some nice examples

Big smileShockedBig smileShockedBig smile


Our corp/alliance needs:

-More wallets with more varied permissions
-More shared hangars
-Ability for groups of members to operate POS without compromising the security of other POS.
-For lots of search windows to use either corp standings or personal standings.
-Expansion of the "home" station option into a broader "barracks" option.
-Corp features or sharing functions that cannot be controlled by leadership. (power to the line members)
-Tie EVE Gate into ingame bio - add friend permissions - more apps for tracking participation, activity, goals and networking.
-A visual navigation of corp personnel structure or unique custom roles.
-More groupings within corps, perhaps with a shared permission class, wallet, hangar division, etc, with multi-group membership options.
TheExtruder
TheExtruder Corporation
#418 - 2014-12-27 22:32:41 UTC  |  Edited by: TheExtruder
Mechael wrote:
Quote:
99.9% of corps/capsuleers in the game dont do trading like you. but out of curiousity what exactly do your corp mates get out of paying you % of their already small profits from a tough market


Small profits from a tough market? You must be very bad at trading.

My corp is in the business of setting up minor hubs in outlying regions. With maxed trade skills, one character will have 305 orders available. That's enough to corner very specific markets, such as small ships, small weapons, and small ammo. But it's not enough to build a hub. Working together, multiple traders can build a hub. Diversification is important, as pretty much every item synergizes with every other item.

In exchange for working together, not only is this synergy established, but we can also utilize corp features such as offices and delivery hangars to support each other. Offices in trade hubs can be expensive, even in outlying regions. We can also put that money to use by anchoring/fueling POSes for all sorts of purposes, POCOs, ship replacement for when you're an idiot and somehow manage to lose a blockade runner, etc etc. The same stuff pretty much everyone else does.


trading as a group effort is hard. i gave it a shot but failed miserably. The game is simply not ready yet for organizers to involve others in profiting from trading. The only way i can imagine it happening is if you have some kind of leverage or advantage from the beginning that you can attract people to joining your cause (perhaps if you are a trillionaire or a female eve player), otherwise there is not a chance you can communicate clearly enough to a bunch of strangers your vision for a trading corp or a trading scheme. been there done that, doesnt work unfortunately.
the foundation isnt solid enough yet for the corp mechanics (which is why i suggested earlier in this thread that the foundation needs to be changed a little so it can open up opportunities for "other little things" in the future)
Tigrius Narasen
Task Force Tiger
Scum Rentlords
#419 - 2014-12-28 00:31:50 UTC
One thing that really has me bugged is the bullitin board... u litterly may end up with a long list of importent messages, randomly displayed (as theyre added in the order they written)

So - what i would like to see is:

Imagine it as a book... (almost).. or a folder view...

U open the cover (of the book), and on the right side, are like post-it notes - each a different category, named..
Clicking on the Post-it note (category), opens the book on the first page of the category - (where as added bonus, all "document titles within the category is listed :

Category: How too:
P 1: "How to shoot"
P2: "How to run away"
P3: etc
P4: etc

As u click on the document title, u can read the document. Flipping the page, back or forth, takes u into the next document within the same category - pressing the category thingfy u return to the list, clicking on the "top note" of categories, u go back to first page in the book.


Thats it.. hmm.. sadly im not the best to translate the picture in my head, into text, but i hope u get what i mean.
Korwiin
State War Academy
Caldari State
#420 - 2014-12-28 03:44:35 UTC
Lots of good feedback, I could not read through it all, so if it hasn't been suggested, we need:

Breaking the communications officer roles up so that we can micro manage who can view vs edit bookmarks, apart from the bulletins and motd would be great. Being able to set permissions directly on a per bookmark folder basis would be awesome.

Adding short term (7day?) logs of who deleted bookmarks would have been helpful on multiple occasions.
Also adding a long term log (90 day?) of edits to members, titles, roles to see who granted/edited permissions.

Even if these were not accessible in game, and only via API, the utility would be appreciated.


Being able to integrate corp/alliance/custom channels via API with external services like Jabber, Slack.com or custom corp websites/teamspeak etc would be great. The ability to "post" a message into corp/alliance chat from external sources, and/or have live corp/alliance chat posted to an external service... this would help unify communications in and out of game.