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Player Features and Ideas Discussion

 
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So, what's missing?

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2014-12-23 22:12:50 UTC  |  Edited by: Joe Risalo
This is a realistic question to all the Eve Pilots of F&I.

I'm posting to this section of the forums, because I feel the comments that come will be Ideas of items and/or ship classes that can fill an empty role.

I'm not asking you to break it down to bonuses and slot layouts, or even design a ship..

I'm simply asking


What ship and/or item do you think needs to be added to Eve in order to fill an empty role....


Edit... Consider this to be much like the "New mobile structures" or "little things thread", in that I'm asking everyone what role they think needs to be filled by either an item or ship.


My suggestion


A ship class designed to use Bastion in a different manner than Marauders.
The bonuses given to by Bastion for this class would be more PVP centric.
Take tier 3 BS hulls and create a T2 ship class that is designed around anti-tackle and/or anti-ewar, but only truly capable of this while in Bastion.

If not this, then simply make Bastion part of a Marauder...
Remove the module from game and make it permanent to the ship, much like the new T3 destroyers.
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-12-23 22:31:24 UTC  |  Edited by: Anhenka
A mod that lets me reach out and slap people through their computer screen.

On a slightly more serious note, an MTU that can be launched and picked by corp or alliance.

On an an entirely serious note, open ended threads tend to get a bit of hate for turning into cesspits of trolling and chaotic arguments.

To your bastion idea: The bastion abilities already work quite well in PvP, as many Solo marauder PvP videos can attest to.

In general, BS level specific anti-tackle and anti-frigate role is a bad idea, as it allows a fleet of BS's to run around with nearly no need for proper smaller anti-tackle ships. If BS's could fit a doubled RoF/capacity RLM weapon system for example, a few could easily blap massive amounts of smaller tackle without any sub BS support.

P.S, in any fight with blap dreads present, a BS that's not moving is one that's a single cycle away from instant death.
Zan Shiro
Doomheim
#3 - 2014-12-23 23:27:06 UTC
Joe Risalo wrote:

If not this, then simply make Bastion part of a Marauder...
Remove the module from game and make it permanent to the ship, much like the new T3 destroyers.



marauder got an extra slot for the bastion module. CCP would take this away. Take away is you want it as is. If you don't run the module ccp gave you have an extra utility high slot.

That and with t3 dessies ccp is trying something to see if they can avoid t3 strat cruisers major pitfall (imo). Subs determine its roll. You rigged the hull around the subs....ergo that hull was locked as is into role. Which is why in PvP and PVE you see the spamming of the same few "op" fits. You'd like to experiment...but you don't want to buy a small armada of say tengu's to experiment with. Nor the whole collection of subsystems (and spares). And lots of various t2 rigs to rip out often.



With the t3 dessies in theory you at least lose the subs locking the role. Rigs may if spec'd to one mode ofc. But the player with the new t3 dessies has a very viable option to fit rigs in general as much as they can to switch roles. This option was never given to t3 cruisers.
Joe Risalo
State War Academy
Caldari State
#4 - 2014-12-24 00:10:33 UTC
Zan Shiro wrote:
Joe Risalo wrote:

If not this, then simply make Bastion part of a Marauder...
Remove the module from game and make it permanent to the ship, much like the new T3 destroyers.



marauder got an extra slot for the bastion module. CCP would take this away. Take away is you want it as is. If you don't run the module ccp gave you have an extra utility high slot.

That and with t3 dessies ccp is trying something to see if they can avoid t3 strat cruisers major pitfall (imo). Subs determine its roll. You rigged the hull around the subs....ergo that hull was locked as is into role. Which is why in PvP and PVE you see the spamming of the same few "op" fits. You'd like to experiment...but you don't want to buy a small armada of say tengu's to experiment with. Nor the whole collection of subsystems (and spares). And lots of various t2 rigs to rip out often.



With the t3 dessies in theory you at least lose the subs locking the role. Rigs may if spec'd to one mode ofc. But the player with the new t3 dessies has a very viable option to fit rigs in general as much as they can to switch roles. This option was never given to t3 cruisers.



I was aware that my proposal for a anti-tackle and/or ewar boat likely wasn't going to be widely accepted.
However, I was looking to make a ship class that could potentially fill a role and make use of bastion.
The only reason I brought up t3 dessies is because what they do is along the same lines of what bastion does for Marauders.
It changes a ship from one thing to another, essentially.
Which went on to further my point of, if there's not another ship that uses bastion, there's no point in having bastion as a module. Just hard mount it to the ship and call it good.
Joe Risalo
State War Academy
Caldari State
#5 - 2014-12-24 00:18:01 UTC
I edited the OP to show this.


Quote:
Edit... Consider this to be much like the "New mobile structures" or "little things thread", in that I'm asking everyone what role they think needs to be filled by either an item or ship.


Arla Sarain
#6 - 2014-12-24 00:35:21 UTC
Threat Surveyor ship with Bonus to ship scans


EWAR oriented pirate faction. Maybe something along the lines of a counter to all weapon systems. Bonus to Smartbombs, TDs, LMLs and RLMLs loaded with defenders.


And a proper line of T3 tactical ships that have a bonus reduction to inspace module online capacitor cost. Plenty of Highs, mids and low slots and tighter fittings. The appeal being that they can switch on the fly to whatever they have fitted and not some preset bonuses. The challenge for the pilot would be to manage the right order of onlining and maintaining a proper module combo.
Zan Shiro
Doomheim
#7 - 2014-12-24 00:54:22 UTC
It was based on dreads. bastion is mini siege. CCP couldn't have BS's doing half assed siege damage (a decision I concur with) so they gave it range to weapons as a bonus. Couldn't be tracking, these would blap ships big and small out of the skies.


Its also giving you anti e-war with the e-war immunity. Take even blaster kronos, go into bastion and you are blapping the crap out of recons at long range. Well any range they would most engage at to apply e-war. I use blaster kronos as bastion does wonders for it. Trade in some dps for the more lr ammo, tc range script....she gets some reach. As a former recon pilot you don't have to kill us. You have to make us see our tanks get low enough we tell our boys kill what is killing me ASAP or I am going to gtfo real soon.


Anti tackle is in game...its called sub bs support. BS' shoot big stuff...let the low sp players (usually their first roles in eve, hiher sp can have the fun too as well though) have their fun in the frigs and dessies.
Zimmer Jones
Aliastra
Gallente Federation
#8 - 2014-12-24 01:42:30 UTC
Web dictors and Heavy web dictors, just like regular dictors, but put up an AOE web field. Take that intys.

Vending Machines. We have mobile depots, why not player owned vending machines? you could even put your SOE mission ransom stuff in one and not have to be present to hear the whining of the one time mission runner.





Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Foxicity
The Scope
Gallente Federation
#9 - 2014-12-24 03:41:04 UTC
I'd like to see what others think about a Field Command ship. Different from the old tier 1 CS's by the same name. A ship for FC's that can take punishment and be the eye-on-the-field. A ship that's very durable, has excellent sensor strength, high scan res and a large number of lockable targets, without exceptional combat, support or ewar abilities. Right now this niche is best filled by specialized T3s as there is no T1 durable enough, or T2 cruiser, BC or BS that has competitive stats. I can't think of any suitable ship that's ready for a T2 overhaul, but I would very much like to see this.
Esmanpir
Raccoon's with LightSabers
#10 - 2014-12-24 22:38:28 UTC
Anchor module (low slot) for mining barge ships. They cannot be cycled within 50km of a POS, gate, station or other structure or within 5km of each other. When initiated they cycle for 10 min and have a 50% range penalty. However, when anchored the ship will not move if bumped.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#11 - 2014-12-25 02:48:01 UTC
One 'bad idea': A Tech II battleship with EWAR immunity, high warp speed, and bonuses that benefit up-close, high-power combat (strong tank, massive boost to turret/launcher damage, massive reduction to turret/launcher range). People would need interdictors to lock them down (or just keep bumping them) and they'd make battleship roams just a wee bit more plausible again.
elitatwo
Zansha Expansion
#12 - 2014-12-25 03:41:23 UTC
Begone with rapid missile launchers. Make medium short and long range missile worth the fitting cost.

Give the Drake a reason to fly once more. Nerf logistics. Create a hull-rep logi.

And for ships, let's wait a little until the unchanged of them are on TQ for review and then take a look again.

Add the current and previous expansion themes music to the launcher.

Reduce the fitting requirement of 100nm mwd's to 500 powergrid and introduse a 1000nm mwd for dreads and titans, let the new age begin.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Phaedron
Doomheim
#13 - 2014-12-27 13:01:49 UTC
Tactical frigates- T3 frigs would be cool...and form the apex of frigates.

Mining Depot- has a single strip miner or 3 mining lasers, has similar function to both mobile depot and the mobile tractor. good size ore/cargo bay.

Mobile Cloaking Unit- possibly the dumbest suggestion ever but it's missing from the game as far as i am aware [outside of cloak on a hull] and probably for good reason Blink

Mobile Turrets/Missile Launcher Deployed structure. player loaded crystal/ammo/missiles.

Rigs to reduce mining laser turret/strip miners duration/increase yield.

WiS: i want to high five your character in game. Big smile

Drone control unit on subcap hulls, smaller than carriers-larger than frigate hulls only. max 1 per hull bigger than frigate. limit somehow in large drone fleet engagements.

Drone production plant- makes drones in belts using mined ore from rocks. can control say 3-5 drones of bandwidth overall. can store 4 flights of small drones.
Alia Ravenswing
DARK HAT
#14 - 2014-12-27 13:35:47 UTC

Picket ship. It would have a much larger directional scan range by several magnitudes, and be able to use deep space scan probes (bring them back too).
Ratchet Conway
Aliastra
Gallente Federation
#15 - 2014-12-27 13:38:05 UTC  |  Edited by: Ratchet Conway
one thing missing -- A way to jam missile / rocket targeting. Unless I'm mistaken, the current targeting disrupter only works on turrets.

Sensor dampening I suppose serves a similar function, but at 35% max (over heated) it really doesn't affect rocket/missile accuracy other than the lowering of the range by a minuscule amount.
Alia Ravenswing
DARK HAT
#16 - 2014-12-27 13:38:35 UTC
The ability to tractor beam ANY wreck. It makes no sense that some magical force prevents people from tractoring them.
Zan Shiro
Doomheim
#17 - 2014-12-27 16:08:39 UTC
Alia Ravenswing wrote:
The ability to tractor beam ANY wreck. It makes no sense that some magical force prevents people from tractoring them.



its the only work to being a wreck vulture. If a hardship a vulture could, you know....run their own missions and not have this issue.

In the case of honest tag long invited to clear wrecks, well....same applies. Want convenience make your own wrecks lol.

Or they could just fly good ole salvage dessie. Zips between wrecks really. And in my jaded view of the loot and salvage tables not a great loss of isk/hour. I happen to think its funny noctis was given basically when these tables got shot to hell. I remember the pre noctis days. Getting all those cap charges and real stuff in a salvage/loot cat in 1 go.....difficult prospect for just 1 mission. Fast forward to today and the noctis has a base cargo capacity that should cover any real need without cargo low slot mods. Mine does 3 or 4 missions on a final before bed cleanup with lots of cargo to spare. Just find that odd really.
Celthric Kanerian
Viziam
Amarr Empire
#18 - 2014-12-27 17:24:46 UTC
What's missing is the discovery of Sansha's technology to create wormholes.
Iain Cariaba
#19 - 2014-12-27 17:35:46 UTC
A search feature on the forums to see if a thread has already been started.

Oh wait, what's that box in the upper right corner?

Oh wait, what's this?
Joe Risalo
State War Academy
Caldari State
#20 - 2014-12-27 17:41:03 UTC
Iain Cariaba wrote:
A search feature on the forums to see if a thread has already been started.

Oh wait, what's that box in the upper right corner?

Oh wait, what's this?



Not looking for one line bad ideas.


I'm looking for players to make legit statements on what they think could be introduced that would fill an empty roll.

I realize my suggestion in the OP isn't all that great, but that doesn't mean someone else can't suggest something epic.
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