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ECM? Yes No Good Bad?

Author
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#21 - 2014-12-15 09:07:23 UTC
Alaric Faelen wrote:
ECM is fine. It represents the ultimate risk/reward potential. It is very powerful, but only under extremely specific conditions, and utterly useless any other time.


I thought my little calculation at the beginning showed that ECM is worth absolutely nothing against certain ship types in any situation? Which I can understand in the case of ECM ships like the celestis or rook hull variations but I should be able to reliably jam any other ship and I can't. Even if the entire fit is specifically made for that.

I'm not sure about balance. I'm very sure that jamming ecm is very bad compared to scrams, damps etc which work reliable and only get their potency increased for balance purposes.
Tam Arai
Mi Pen Rai
#22 - 2014-12-21 15:20:18 UTC
do ecm normally fly as part of the fleet?

i would keep them separate, find out what fleet we run in to and get my ecm to mobile depot refit to applicable jammers etc and then join as a much more effective multiplier.

nb i have no experience of being an fc. im asking, not telling
X Gallentius
Black Eagle1
#23 - 2014-12-21 17:03:19 UTC
Chessur wrote:
The problem with ECM, is that it is only effective when you are out numbering the opponents. It also has horrible game play, because outside of FOF missiles from guided missile platforms- there is nothing you can do when jammed.
You can still pilot your ship.

Insert the "Energy Nuetralizers are terrible gameplay because outside of cap boosters there si nothing you can do when nueted. "

Caleb Seremshur
Commando Guri
Guristas Pirates
#24 - 2014-12-27 04:16:13 UTC
Phaade wrote:
Mother of God...

This man wants to buff ECM.


ECM doesn't need a buff but it can be quickly fixed by making ecm modules script based so that at least fitting the wrong type doesn't outright screw you.

Every other EWAR is scripted. Why not this?
Crosi Wesdo
War and Order
#25 - 2014-12-27 04:37:22 UTC
X Gallentius wrote:
Chessur wrote:
The problem with ECM, is that it is only effective when you are out numbering the opponents. It also has horrible game play, because outside of FOF missiles from guided missile platforms- there is nothing you can do when jammed.
You can still pilot your ship.

Insert the "Energy Nuetralizers are terrible gameplay because outside of cap boosters there si nothing you can do when nueted. "



More accurately, anything that people use against chessur is terrible for gameplay. Only when he uses it against you is it pretty decent (and pro).
Waltaratzor
Glorious Revolutionary Armed Forces of Highsec
#26 - 2014-12-27 04:46:20 UTC
X Gallentius wrote:
Chessur wrote:
The problem with ECM, is that it is only effective when you are out numbering the opponents. It also has horrible game play, because outside of FOF missiles from guided missile platforms- there is nothing you can do when jammed.
You can still pilot your ship.

Insert the "Energy Nuetralizers are terrible gameplay because outside of cap boosters there si nothing you can do when nueted. "



Energy Neutralizers have short range. This allows you to reasonable stay out of range or burn out when being neuted. You can also do stuff while neuted, like fire missiles, projectile ammo and activate cheap modules. And cap boosters are generally useful modules outside of countering neuts.

None of this is true for ECM.
Waltaratzor
Glorious Revolutionary Armed Forces of Highsec
#27 - 2014-12-27 04:51:25 UTC
Caleb Seremshur wrote:
Phaade wrote:
Mother of God...

This man wants to buff ECM.


ECM doesn't need a buff but it can be quickly fixed by making ecm modules script based so that at least fitting the wrong type doesn't outright screw you.

Every other EWAR is scripted. Why not this?


Because ECM is widely hated in ways that other types of EWAR aren't. There isn't a critical game reason to make the mechanic strong, so CCP keeps it weak.
Caleb Seremshur
Commando Guri
Guristas Pirates
#28 - 2014-12-27 05:33:27 UTC
Waltaratzor wrote:
Caleb Seremshur wrote:
Phaade wrote:
Mother of God...

This man wants to buff ECM.


ECM doesn't need a buff but it can be quickly fixed by making ecm modules script based so that at least fitting the wrong type doesn't outright screw you.

Every other EWAR is scripted. Why not this?


Because ECM is widely hated in ways that other types of EWAR aren't. There isn't a critical game reason to make the mechanic strong, so CCP keeps it weak.


According to CCP they're trying to change it. The recon rebalance is being done in lieu of this if you read the release.
Squatdog
State Protectorate
Caldari State
#29 - 2014-12-27 11:03:50 UTC
This thread is theory-crafting at it's worst.

masternerdguy
Doomheim
#30 - 2014-12-30 02:38:29 UTC
ECM is one of the last real force multipliers left. When used properly, they allow smaller gangs to engage significantly larger ones and maybe win.

Of course, using ECM properly is easier said than done since there are no guaranteed jams (unlike other forms of EWAR). I've gone entire fights flying ECM and not landed a jam, other times I got all my jams on my first try.

And that's assuming you brought the right jams to the fight, and you're sane enough to fit a passable tank on your ECM ship (which reduces your jamming ability quite a bit but increases the odds of you staying on the field thus helping in a long fight).

In my opinion the most powerful EWAR is currently long range stasis webifiers. My Hyena's base 30km (not overheated, not linked - so it can actually go WAY further in a proper fleet) dual T2 webs will ruin your day far more efficiently than a Kitsune ever could.

Things are only impossible until they are not.

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