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Should there be better rewards for participating(but not winning) in PvP? And arenas maybe?

Author
Takseen
Federal Defense Union
Gallente Federation
#1 - 2011-12-17 23:11:48 UTC  |  Edited by: Takseen
I was thinking about this recently over the last week or so. In terms of pvp gaming, last week I've
-done a nullsec roam in a stealth bomber without actually ever engaging anything
-played CoD:Modern Warfare 3 for a bit and ended up 2nd to last on pretty much every round
-did some random battlegrounds in that other MMO
-played some 1v1 ladder matches in SC2

So I was thinking, how come I happily just into pvp in all these other games, but in 2 years of Eve Online I've never really tried its pvp. And I think its because its the least rewarding if you're not especially good at it or don't have a lot of friends.

All of the other games have some sort of matchmaking system that gets even numbers of somewhat equally capable players and pits them against each other. In Eve this is pretty much the opposite of what most players are trying to achieve, except for RvB. I can only assume this is because of two things
-losing is often very expensive
-the only two tangible rewards from pvp are ISK and killmails, and the losers don't really get much of either.
If there's other reasons besides these, please let me know.

In CoD even the worst player will probably get a few fluke kills and eventually get rankups.
In battlegrounds you get a smaller number of honor points even when you lose.
In SC2 while you don't get anything for losing a ladder match as such, it does usually mean that your next opponent will be weaker. In fact the matchmaker tries to let everyone have a 50% win ratio.

If there was some sort of system where you got rewarded just for showing up for the fight, so to speak, would that be a good thing? A virtual Purple Heart, that sort of thing.
And on a related note, how would you feel about some sort of self-contained space arena action? Hell, slap a hefty entry fee and it'd double as an ISK sink.
Schonm
Doomheim
#2 - 2011-12-17 23:28:24 UTC  |  Edited by: Schonm
I used to play fps' a bit, I was never great but depending on the game was pretty mediocre overall lol. The difference was is that they're fun and it doesn't matter if you die.

In EVE, you spend a while doing logistics, meetup, wait for an hour at least, jump around... which by the way I pay red frog to do whenever I can that's how awful it is, maybe find someone and when you do either there is lag, blob domination or a minute or so of clicking red crosses. If you win at crosses you get a silly killmail, that's it, if you lose that same killmail turns into an eternal badge of failure also -ISK for whatever your ship cost.

In the end everyone loses in EVE PVP
Never Learn
Doomheim
#3 - 2011-12-17 23:34:39 UTC
I think you are saying it would be nice to have easily available pvp.

I play 2 other mmo's , one's a crafter with no pvp and the other has ponies, elves and very easily available pvp. The pvp battleground is a blast win or lose.

I have heard it said there is easily available pvp here in Eve by fitting a frigate and heading to trade hubs or the known lowsec systems that pvp - when i tried that i got my ass handed to me.

Its probably best to join a corp and lend whatever skills you have to thier existing pvp. most corps will let you be a meat shield or tackler with low skill points. It is pvp for cheap even if you have to follow the fight from your new pod.....it just isn't the fun the battleground is in the unmentionable mmo.
Akirei Scytale
Okami Syndicate
#4 - 2011-12-17 23:35:22 UTC  |  Edited by: Akirei Scytale
It would not. EVE is not a kindergarten classroom, if you lose, you lose.

Also, regarding losing being expensive - that only happens if you fit like an idiot. Fly what you can afford to lose dozens of times over into PvP.

Also, PvP *is* easily accessible. Heck, TEST just recently handed out its second ever Rifter Hero medal to a 2 day old character. Dude's rifter was the whole reason three Tengus died.
Gerrick Palivorn
Caldari Provisions
Caldari State
#5 - 2011-12-17 23:50:21 UTC
There is no easy pvp in eve. You need to go to where the fight is and assess the situation. Losing means something in eve so you better get it right the first time, because unlike WoW and MW3/BF3, there is no respawn, there is not equal footing. Space is a dark cruel place, and you want to make it fair for the sake of your fun. If you like WoW so much, play it. If you want fair matches there are plenty of corps willing to provide that for you, join RvB and stop trying to kill the sandbox.

The people in lowsec have been pvping for years, they know the common fits for all ships they would encounter, they know the capabilities of there own ships. They have friends, they have experience, they have assets. This is something that is tangable and real in Eve and it should give you the leg up on any encounter. Most pirates and elite pvpers in lowsec fly t1 cruisers and frigates, they win because they understand the game, and they will only rarely engage in a fair fight.

HTFU, pvp in eve is the way it is, it doesn't need to be tweaked to be more like other games.

MMOs come and go, but Eve remains.  -Garresh-

MadMuppet
Critical Mass Inc
#6 - 2011-12-17 23:55:28 UTC
In EVE any system that rewards can be, and usually is, easily abused. Adding an award for losing will just turn in to something that people will farm.

So far the closest I have come to falling in to PVP has been Faction Warfare in as much as you can fly small cheap ships and go after the minor control station which are limited to Frigates and Destroyers. You tend to lose a lot and you need to learn from those mistakes. I personally have stepped back from FW for the moment because I need better armor skills and I need to practice with my overview setup more (which due to poor practices resulted in a self-started friendly fire incident recently, happily I lost, DOH).

Once my budget for PVP ships is back up I'll be taking another stab at it all. The thrill is its own reward in my opinion. My best fight so far was watching a war target Navy Issue Slicer go in to structure, but he got away. Maybe next time I'll be able to get that last shot in in time.

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Crumplecorn
Eve Cluster Explorations
#7 - 2011-12-17 23:56:06 UTC
EVE is a sandbox, not a theme park, so asking them to add rides probably won't achieve much.

PvP in EVE is as much a means to an end as it is a means unto itself. So the point is not to have a series of meaningless but well balanced matches (such as in FPSes), rather it is to have a series of battles which are all biased either for or against you, which will all contribute to some larger goal if you come out on top overall.

tl;dr: in the games you named you fight battles, in EVE you fight wars.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

RubyPorto
RubysRhymes
#8 - 2011-12-18 00:01:20 UTC
Takseen wrote:

And on a related note, how would you feel about some sort of self-contained space arena action? Hell, slap a hefty entry fee and it'd double as an ISK sink.


You mean like RvB?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Anya Ohaya
School of Applied Knowledge
Caldari State
#9 - 2011-12-18 00:12:19 UTC
People already pad killboards by killing alts, think how bad it would be with actual rewards.

Rewards for PvP would be easy for anyone with two accounts to farm.
Riedle
Brutor Tribe
Minmatar Republic
#10 - 2011-12-18 00:41:53 UTC
Takseen wrote:
I was thinking about this recently over the last week or so. In terms of pvp gaming, last week I've
-done a nullsec roam in a stealth bomber without actually ever engaging anything
-played CoD:Modern Warfare 3 for a bit and ended up 2nd to last on pretty much every round
-did some random battlegrounds in that other MMO
-played some 1v1 ladder matches in SC2

So I was thinking, how come I happily just into pvp in all these other games, but in 2 years of Eve Online I've never really tried its pvp. And I think its because its the least rewarding if you're not especially good at it or don't have a lot of friends.

All of the other games have some sort of matchmaking system that gets even numbers of somewhat equally capable players and pits them against each other. In Eve this is pretty much the opposite of what most players are trying to achieve, except for RvB. I can only assume this is because of two things
-losing is often very expensive
-the only two tangible rewards from pvp are ISK and killmails, and the losers don't really get much of either.
If there's other reasons besides these, please let me know.

In CoD even the worst player will probably get a few fluke kills and eventually get rankups.
In battlegrounds you get a smaller number of honor points even when you lose.
In SC2 while you don't get anything for losing a ladder match as such, it does usually mean that your next opponent will be weaker. In fact the matchmaker tries to let everyone have a 50% win ratio.

If there was some sort of system where you got rewarded just for showing up for the fight, so to speak, would that be a good thing? A virtual Purple Heart, that sort of thing.
And on a related note, how would you feel about some sort of self-contained space arena action? Hell, slap a hefty entry fee and it'd double as an ISK sink.


Sorry son, no medals for losing.
K Suri
Doomheim
#11 - 2011-12-18 00:41:55 UTC
I wonder if a Hulk pilot should get a reward for "showing up" after he get's KO'd.

Heard a rumour that's PvP.

Apparently.
NightCrawler 85
Phoibe Enterprises
#12 - 2011-12-18 00:43:52 UTC
In a sense there is already a reward to loose in PVP. First off you will hopefully learn what you did wrong and that will help you avoid it in the future,and you also learn to not rage quit every time you loose a ship.

I know it can be frustrating to loose a ship,but this is a part of the game and its one of the things that makes EVE interesting and forces people to think about what they are doing. You cant afford to act reckless anymore and knowing that you can loose what you have worked for is one of the things that makes PVP interesting for people and wanting to ensure that they do their best to avoid a loss.
But you will soon learn to fly only what you can afford to loose,and you will learn to get good in those ships and people will appriciate having you in their fleets because they know you will do your job.

DarkAegix
Center for Advanced Studies
Gallente Federation
#13 - 2011-12-18 00:57:40 UTC
One of the recent devblogs hinted at a virtual arena simulation thing.

I bet it'll have a nice EVE spin on it, too, if implemented.
I can imagine the 4 structures being capturable and taxable for public use.
RubyPorto
RubysRhymes
#14 - 2011-12-18 01:14:21 UTC
DarkAegix wrote:
One of the recent devblogs hinted at a virtual arena simulation thing.

I bet it'll have a nice EVE spin on it, too, if implemented.
I can imagine the 4 structures being capturable and taxable for public use.


I believe they're FW plexes. Gated, type limited, etc.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#15 - 2011-12-18 01:27:24 UTC
Takseen wrote:
So I was thinking, how come I happily just into pvp in all these other games, but in 2 years of Eve Online I've never really tried its pvp. And I think its because its the least rewarding if you're not especially good at it or don't have a lot of friends.


You're missing out. Almost everything in EVE is against other players. If you've only done missions for 2 years I'd be surprised to stuck at it lol.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#16 - 2011-12-18 02:24:03 UTC
i want arena points so i can buy gear...

I have more space likes than you. 

Ranger 1
Ranger Corp
Vae. Victis.
#17 - 2011-12-18 03:02:12 UTC  |  Edited by: Ranger 1
While I am instinctively against an EVE arena situation (outside of R vs B which is player created) I will have to admit one thing.

If there were an avenue for your typical High Sec citizen to get their feet wet in combat with other players that didn't make them feel like a dunce, had plenty of potential for making a "name" for themselves, allowed them to gain a bit of confidence, and had a fairly low penalty for failure (various classes of ships allowed starting with cheap T1 frigs on up, and didn't risk their precious implants due to no podding), I think we might just see more people getting organized and getting serious about real PVP. Especially if there were prizes to be won.

To many the tactics and fits necessary for PVP are a mystery. Yes, they know how to outfit for a level 4 mission... but they know down deep they really don't know how to handle a serious combat situation against other players.

When you know you are a novice at something it's normal for most to avoid it (ego's are delicate), and get belligerent with anyone who talks about their skills in that area. An area system "could" break down some of those barriers and many people who would otherwise spend their entire EVE career avoiding combat may find they like (and have a knack) for it.

It would benefit carebear and PVP pilot alike, and I doubt it would irritate too many people IF it were implemented correctly.

While R vs B does a fine job, undoubtedly CCP could come up with a very EVEesque way to implement such a thing, with interesting features and battle area's (frigate asteroid field battle anyone?), clever restrictions on ship types available (Destroyer class only, no web or point, MWD mandatory, etc.).

Heck, entrants could even have access to their own version of a LP store, with access to unique modules, ships, paint jobs, created specifically to have advantages in or be unique to the arena environment.

Would there be interest? I think so, considering the success of R vs B, and how popular the alliance tournament is. I suppose watching the matches could even be a "channel" folks could watch on the vid screens in their CQ's (don't stone me Oops).

Yeah, I know EVE needs to be a harsh environment... but there is something to be said for encouraging new pilots to taste the PVP lifestyle. And there is certainly something to be said for raising the fun factor for everyone. So yes, if the right balance between brutality and crowd pleasing could be found I think I could be persuaded to give a thumbs up to gladiatorial combats in EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#18 - 2011-12-18 04:17:45 UTC
Takseen wrote:
...If there was some sort of system where you got rewarded just for showing up...


I have no words...


https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Aiwha
School of Applied Knowledge
Caldari State
#19 - 2011-12-18 04:34:14 UTC
PvP has no reward win or lose. Just that warm feeling watching ships pop.

Sanity is fun leaving the body.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#20 - 2011-12-18 05:07:04 UTC
If you aren't first, you're last.

That's a Templar, an Amarr fighter used by carriers.

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