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Is it possible to pvp good without tech 2?

Author
Jimi Crackcorn
Directed Evolution Corp
#1 - 2011-12-18 04:48:42 UTC
Everyone I talk to says just stay in hi sec till tech 2, but that seems so boring. There must be something you can do without waiting months for tech 2.
Mr Epeen
It's All About Me
#2 - 2011-12-18 04:51:22 UTC
You are talking to the wrong people.

You can do fine in 0.0 fighting in T1 ships and fittings. And considering how many losses you will have when starting out, it's better to do it that way in the first place.

Mr Epeen Cool
DarkAegix
Center for Advanced Studies
Gallente Federation
#3 - 2011-12-18 04:59:35 UTC
In RVB you'll find plenty of opponents with meta fits.
It almost balances itself out, in some ways. By using meta guns with lower fitting requirements you could possibly squeeze on a better tank.
Klown Walk
Federal Defense Union
Gallente Federation
#4 - 2011-12-18 04:59:48 UTC
There is alot more tech 1 ships being used over tech 2. For fitting I would wait for tech 2 guns, being able to use ammo with a bonus to range helps so much.
Roh Voleto
Doomheim
#5 - 2011-12-18 05:00:51 UTC  |  Edited by: Roh Voleto
Stop listening to boring people. Fit a ship you can easily replace many times over, leave highsec, blow up. Then you try to figure out why you blew up, and try to prevent it the next time.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#6 - 2011-12-18 05:03:01 UTC
Mr Epeen wrote:
You are talking to the wrong people.

You can do fine in 0.0 fighting in T1 ships and fittings. And considering how many losses you will have when starting out, it's better to do it that way in the first place.

Mr Epeen Cool
+1

Can't believe that I'm agreeing with Mr Epeen. This feels wrong.

@ the OP: Go cheap and have fun. If you feel flush, throw some ISK at Meta 3 and 4 modules for better fitting and performance.

Those touting the "Tech 2 or no-go" rule may be thinking about large, "important" alliance ship fittings which usually require tech 2 or greater. That's not applicable to you and do not worry about it. Pirate

BTW, some of the most dangerous and effective PvPers are flying in cheap tech 1 hulls.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Akita T
Caldari Navy Volunteer Task Force
#7 - 2011-12-18 05:03:14 UTC  |  Edited by: Akita T
Not sure if troll or genuinely inexperienced.

First off, you can go out and have PvP fun hours after character creation.
If you keep delaying until you just get that next thing... you're probably not going to go out of highsec any time soon, if at all, ever.
Don't wait for anything, if you want to go PvP, just do it, NOW.
But consider your ship lost the moment you undock though, so plan accordingly.
That keeps being valid even 5 years down the line and at dozens of millions of SP anyway, so it's good practice.

Second, not all T2 takes months to use.
In fact, the most useful T2 things (tanking gear, damage mods, etc) are quite "cheap" skill-wise.
Sure, the T2 ships take a while longer to train for, but with the exception of incursions (where reward can go down with additional people) there won't be a single person who rejects an extra ship for a roam or a fleet fight or anything else, no matter how shabby that ship might be. It's all about trusting the person to not stab you in the back, and it's slightly easier to trust somebody who's not likely to be that much of a problem directly even if he turns (indirectly, the risk is just as great regardless of what you fly).

Finally, T2 is relatively hard to fit compared to T1 or low-grade named T1, and it's not exactly cheap either.
Losing a T2 ship stings, and the insurance is a joke (compared to that for T1 ships anyway).
A T1 ship fit with cheap named T1 stuff needs far less fitting skills to make it work and is far less of a financial burden to replace, even if you can fly the corresponding T2 ship with all T2 fittings.
And if you PvP, you WILL replace it sooner rather than later.
So even if you have the skills to use T2 stuff, you might still want to fly mostly T1 for a variety of reasons.
In fact, a lot of vets (especially those that still earn their ISK the old-fashioned grindy way) will PvP in T1 ships with a smattering of named T1 and T2 gear (T2 usually for weapons, some of the tank and the damage mods, named T1 for the rest).


So... no idea who you're usually talking to, but you can tell them to shove it.
Alaric Faelen
Republic Military School
Minmatar Republic
#8 - 2011-12-18 05:03:49 UTC  |  Edited by: Alaric Faelen
the answer is....kinda.

Being able to fit a T2 tank is most important. In many cases, the Meta 4 module is preferred over the T2 variant for weapon systems. Being able to use faction ammo greatly enhances damage output, and usually doesn't require the skill level required for T2 ammo.

It's possible to run a fully T1 fitted ship in a gang, but mostly because you may be over looked as a target simply because you're not much of a threat. This leaves a solo PvP'er in a quandry over WHEN to PvP......there is little use in losing a ship with a pricey T2 tank if your weapons aren't going to do enough DPS to break the other guy's tank.

I'd feel a lot more confident taking a ship with T1 weapons but a T2 tank out to PvP than vice versa.
Selinate
#9 - 2011-12-18 05:04:22 UTC
Klown Walk wrote:
There is alot more tech 1 ships being used over tech 2. For fitting I would wait for tech 2 guns, being able to use ammo with a bonus to range helps so much.


...Every time I go out to PvP, I find at least twice the number of T2 ships than T1, no matter whether it's low sec, or whatever.

Not saying anyone is wrong in telling him to get out there and shoot at things and blow up himself, but still, I don't think what you're saying is necessarily true...
Selinate
#10 - 2011-12-18 05:10:42 UTC
Akita T wrote:

First off, you can go out and have PvP fun hours after character creation.


Well sure you can PvP hours after character creation, but I'm not sure you can define constantly getting insta-popped while trying to PvP as "fun"... I guess it's just whatever you're into, masochism, w/e :P
Akita T
Caldari Navy Volunteer Task Force
#11 - 2011-12-18 05:14:06 UTC  |  Edited by: Akita T
Selinate wrote:
Klown Walk wrote:
There is alot more tech 1 ships being used over tech 2. For fitting I would wait for tech 2 guns, being able to use ammo with a bonus to range helps so much.

...Every time I go out to PvP, I find at least twice the number of T2 ships than T1, no matter whether it's low sec, or whatever.
Not saying anyone is wrong in telling him to get out there and shoot at things and blow up himself, but still, I don't think what you're saying is necessarily true...

Well, that's easily explainable.
The cheaper your ship, the more risks you take (more likely to go on distant roams without scouts and very few or no friends, for instance, also more likely to engage almost everything you see) and so, the faster you lose it on average.
The more expensive your ship, the less risks you take (travel in larger groups and in more familiar territory, blob, use scouts, avoid fights you're not likely to win, ) so the average lifetime of your expensive ship ends up being noticeably higher.

So, WHAT you encounter depends on what and where you fly, and who you're flying with.
And even if the number of T1 ships in use would be noticeably higher than that of T2 ships, you're still more likely to end up facing T2 ships (or, at least, have your encounters end when you come across one).

Selinate wrote:
Akita T wrote:
First off, you can go out and have PvP fun hours after character creation.

Well sure you can PvP hours after character creation, but I'm not sure you can define constantly getting insta-popped while trying to PvP as "fun"... I guess it's just whatever you're into, masochism, w/e :P

Well, you can, doesn't mean you should. Not as a genuine newbie anyway.
But as a freshly rolled alt of a wealthy pilot, getting constantly popped in cheapo-fit Rifters (of which you could easily have hundreds stashed away in several stations) can actually be quite darn fun.
Professor Alphane
Les Corsaires Diable
#12 - 2011-12-18 05:24:51 UTC
As in the old adage 'it's not what you know it's who you know'

'It's not what you fly it's who you fly it with'

PvP isn't really an easily accessable solo occupation as far as I see it.

Why?

I suppose 'politics' is the easiest answer.

Low sec you'll face pirate gangs who you are unlickely to be able to tackle alone.

Null sec you will encounter large organised alliances who will defend there territory aggresively.

My advice to you would be bold faced and contact a nullsec alliance, tell them you are a low skill point player interested in PvP in the game and ask wether there alliance has any interest in helping you develop as a such.

At worst they say 'No GTFO noob' , though some might see the wisdom in giving you a step up, another gunner never goes amiss.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Selinate
#13 - 2011-12-18 05:40:42 UTC  |  Edited by: Selinate
Akita T wrote:

Well, that's easily explainable.
The cheaper your ship, the more risks you take (more likely to go on distant roams without scouts and very few or no friends, for instance, also more likely to engage almost everything you see) and so, the faster you lose it on average.
The more expensive your ship, the less risks you take (travel in larger groups and in more familiar territory, blob, use scouts, avoid fights you're not likely to win, ) so the average lifetime of your expensive ship ends up being noticeably higher.

So, WHAT you encounter depends on what and where you fly, and who you're flying with.
And even if the number of T1 ships in use would be noticeably higher than that of T2 ships, you're still more likely to end up facing T2 ships (or, at least, have your encounters end when you come across one).

Erm... doesn't matter where I fly, what I fly, or who I fly with, it always ends up being mostly T2 ships that I come across. The majority of encounters I face don't involve a T1 ship (unless it's my BC). If the number of T1 ships were noticeably higher, I'd be finding much more T1 ships to blow up on my own. Simple as that.

Akita T wrote:

Well, you can, doesn't mean you should. Not as a genuine newbie anyway.
But as a freshly rolled alt of a wealthy pilot, getting constantly popped in cheapo-fit Rifters (of which you could easily have hundreds stashed away in several stations) can actually be quite darn fun.


Ok, then don't make it sound like a brand spankin' new player should just go out and try PvPing hours after their character was created and expect results. That's sure what it seemed like you were saying...
Crumplecorn
Eve Cluster Explorations
#14 - 2011-12-18 05:45:02 UTC
Don't start out PvPing in anything but the cheapest fit ships imaginable, for the love of god.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Skorpynekomimi
#15 - 2011-12-18 05:53:22 UTC
T2 hulls? No. You need something insurable and expendable that won't break the bank.

T2 modules? YES YES YES. Some are pretty much essential, like the LSE2, and maybe resists. T2 guns are optional, but usually recommended. Don't go overboard on expensive ****; you WILL lose it eventually.

Economic PVP

Nicolo da'Vicenza
Viziam
Amarr Empire
#16 - 2011-12-18 06:06:40 UTC
nah

T2 modules are handy, but those don't take long to train for
Most 0.0 battles are waged via tech 1 BS and BCs with some T2 support
and even cheap quick tackle frigs are very common
Harold Tuphlos
The Dark Space Initiative
Scary Wormhole People
#17 - 2011-12-18 06:12:43 UTC
Never not peeveepee. http://kb.gonnahate.org/?a=kill_detail&kll_id=5199
Note the reaper second from the bottom, it is one of the reasons that kill happened. It is an alpha clone alt that I warped in and got him to aggress, which kept him from jumping through the gate he was on when the rest of the fleet warped in. The skills needed to pvp are not in game but rather the knowledge to use what you have to kill them.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#18 - 2011-12-18 06:50:48 UTC
Akita T wrote:
... there won't be a single person who rejects an extra ship for a roam or a fleet fight or anything else, no matter how shabby that ship might be.
I respectfully disagree. There are some fleets where certain ship types are necessary and while low-skill tacklers might be helpful in some instances, they are more than likely spies or too lazy to get the ISK to field the right gear. Bringing the rifter to the Guardian and AHAC fleet is insulting to those who spent the training time and ISK on their gear. And the T1 tackle really does nothing for the gang. Bait maller on the other hand... Big smile

For more casual roams and other non-specialized fleets, the low-skill pilot in a tackle ship is usually welcomed.

Akita T wrote:
It's all about trusting the person to not stab you in the back, and it's slightly easier to trust somebody who's not likely to be that much of a problem directly even if he turns (indirectly, the risk is just as great regardless of what you fly).
...

So... no idea who you're usually talking to, but you can tell them to shove it.
+1

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

baltec1
Bat Country
Pandemic Horde
#19 - 2011-12-18 07:07:33 UTC
A t1 caracal still makes a good anti-frig ship.
Jimi Crackcorn
Directed Evolution Corp
#20 - 2011-12-18 07:14:07 UTC
Akita T wrote:
Not sure if troll or genuinely inexperienced..


I know this is off topic but what's with everyone on here jumping to troll all the time? Really? On a question like this? Like do you really need to post the disclaimer on every post? I can't conceive any possible way that a thread asking a simple question(a legit one at that as all I ever hear is t2 this or t2 that and judging by some of the answers, I'm not alone) could be trolling.
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