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CCP Fixing Gallente Soon?

Author
Professor Alphane
Les Corsaires Diable
#61 - 2011-12-18 02:53:52 UTC  |  Edited by: Professor Alphane
TLDR on the EWAR disscusion

My thoughts distance and speed is so important in the comparison of application of DPS, I think this is the main problem, along with the dumb idea a ship designed to hull hug should be an armor tank therefore suffering serious mobilitty penalties.

My 'dirty hack' would be an extension of drone operation range allowing you to lock and engage some DPS within the first 10 secs of an engagment. Plus an speed and agiltiy buff so you can open up earlier in the combat and sustain more effectivley.

/edit perhaps in the long run a move to a more unique form of tanking using speed low sig and resists in combination

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

mkint
#62 - 2011-12-18 03:04:09 UTC
Ranger 1 wrote:
mkint wrote:
Grimpak wrote:


your solution, posted on another post, would totally remove the "force multiplier" role of ECM, making it a hindrance no bigger than a TP, since you would need to focus all your ewar in a single ship, and make it totally useless vs ships like logis that can lock 10 targets. And "creative fleet composition and tactics" is a bit relative. It is possible to make a creative fleet with ECM, that can beat a bigger fleet with no way to counter it, and that's what ECM is supposed to do.

Someone else posted a no-relock delay idea that might be acceptable if:

All other racial ewar boats had a 100% role bonus to their ewar (thus providing that force multiplier mechanic to other races). and ECCM had some benefit in addition to countering ECM.

ECM is a bad mechanic, from the randomness, to the counter, to it's ability to 100% completely remove someone from a fight rather than reduce their effectiveness.

I was going to suggest earlier that what if ECM, instead of breaking locks ECM had a 100% chance of offlining random modules? ECCM would be changed to reduce the capacitor needed to online those modules (and maybe a scripted secondary benefit, like reducing heat from overloading?) I'm not sure how this would balance with rock/paper/scissors ewar between the races, but either way, pretty much ANY other idea is better than ECM as it is now.



Hmmm, as a secondary effect of ECCM I could see it reducing Sig Radius.

Sig radius is a reflection of a ships electronic signature, I could see the distortion put out by ECCM effectively having a low key but noticeable effect on lock times, missile accuracy, scanning efficiency, etc.

I kinda like that idea. Of course, I highly doubt CCP will ever implement any of the radical changes the races need to be balanced, but it's still fun to theorycraft.

They say there are 3 phases in empire... conquerors, bureaucrats, and decline. I think Hilmar managed to stall the decline (the part where the "rulers" try to suck every last bit of value out of the empire) but I don't see CCP moving back into conquering innovator mindset needed to do the big shakeup the races so badly need. When they do finally decide to do the shakeup it will be to stop the bleeding and already be too late. (I wouldn't mind being proven wrong though.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Mr Epeen
It's All About Me
#63 - 2011-12-18 03:25:50 UTC
EVE needs a machine gun and rails would be perfect for that.

Like Ranger 1 said way back on page one, a high rate of fire/low alpha/decent DPS would be a good compromise. And by high rate of fire I mean a serious rat-tat-tat 60 rounds per second with tracers on every fifth bullet. Way cool!

EVE needs this.

Mr Epeen Cool
r0selan
Lostvilla
#64 - 2011-12-18 04:50:30 UTC
give blasters ships the ability to "blink" 20km towards it's target, at great cap cost. there, problem solved.

or, easier to implement I guess, give them a 10x bonus on mwd overheating.
Hungry Eyes
Imperial Academy
Amarr Empire
#65 - 2011-12-18 06:06:46 UTC
tallest said these are all changes theyre considering. i hope theres some really cool stuff being internally tested. it would be great to get a timeline though, or just some reassurance that they're working on SOMETHING.
Katana Kane
Doomheim
#66 - 2011-12-18 06:11:43 UTC
r0selan wrote:
give blasters ships the ability to "blink" 20km towards it's target, at great cap cost. there, problem solved.

or, easier to implement I guess, give them a 10x bonus on mwd overheating.


I have maxed blink on my level 70 scythe Evie and I like it. But blinking a big fat Mega? That's just wrong.
r0selan
Lostvilla
#67 - 2011-12-19 10:17:42 UTC
I don't know what "scythe Evies" are, but I was referring to SCII stalkers ability to "warp" a short distance ;)