These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

A Call to support the High Sec PVE/ Industrial subscribers

First post
Author
Bing Bangboom
DAMAG Safety Commission
#21 - 2014-12-22 21:21:30 UTC
When I wardec a highsec Industrial corporation I give them a clear set of terms for them to get the war to end.

1) Buy mining permits for the whole corp.
2) Put a pledge of support to James 315 and the New Order of Highsec in their bios and in the corp description.
3) All members agree to follow the New Halaima Code of Conduct while in New Order territory, ie, highsec.

In all my wars only one corp has complied with these terms. So its not that they don't want to pvp. They could have peace in a minute if they would agree to my demands. Its that they THINK they can ignore highsec pvp and do whatever they choose to do without interference. Its their principles!

This shows a clear misunderstanding of what Eve is about. At its root it creates calls like the OP for more nerfs, more safety, less interaction, eventually the death of the game. Despite their caveats, what they truly want is to not have anyone have the ability to force them to do anything they don't want to do. Just fix one more thing CCP and everything will be good. Won't anyone think of the noobs?!?!

Here is the bottom line though. There have been many nerfs to highsec aggression over the years. And yet, the Industrialists keep dying. Because we always find a way.

And we always will....

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Tess Emmagan
Aliastra
Gallente Federation
#22 - 2014-12-25 14:55:51 UTC
ShahFluffers wrote:

You claim that PvEers, Miners, and Industrialists can't fight. Nor do they want to fight. Fine. They should then find someone else who can fight for them.

Because the reverse of this is also true.

Most PvPers and combat pilots can't harvest, build, or trade to save their lives. Nor do they want to do those things. So they find people to do it for them.


Simply not true. If PVPers need something they can simply buy it off the market at fair market prices and be done with it. Why would a PVP corp pay an indy corp to mine and produce stuff for them when they can get their ships and equipment from the market just as easily (and cheaper to boot). Indy corps do this too, don't make the mistake of thinking that just because a corp is indy they produce EVERYTHING themselves.

When you propose that an indy corp should 'just hire some help' you're effectively saying that on top of being harassed by a PVP corp looking for easy targets, the indy corp should also PAY for ANOTHER PVP corp to get some targets. And those hired guns aren't cheap. 200m for what is essentially protection money. Paying that sum every time some griefer corp wardecs you will quickly drain your wallet. Not to mention the lulz that ensue when griefer corps find out you pay a good 200 to 400 million to hire protection every single time they dec you for what, 50m? Being the griever corp I would laugh my ass off and dec that same corp over and over and over again just to see them spend the money. Or better yet, work together with whatever merc corp gets hired by the target and share the profit. Ironically hiring help in EVE Online is actually counter productive to what you, as a target, want to accomplish (ending the war), which is why no-one ever does it. On paper the 'assistance' mechanic looks interesting but it's absolutely useless against griefer corps.

Anyway the thing that all big and mighty PVPers seem to be missing is that EVE Online is a video game that people play for their own amusement. Some entertain themselves with PVP, others are more drawn to the industrial side of the game. Both are fine. But you need to understand that you can't force someone to do something they don't want to do. PVP players want to shoot stuff, but they would rather log off for a week straight than spend more than 2 minutes in a mining ship if given the choice.
On the other side, industrialist like to mine and produce and would rather log off for a week (which they often do, leaving no force to fight with in the first place) than spend a week flying around in PVP fleets and ultimately getting their asses kicked if they were to try anyway. Because let's face it, most indy pilots have sh*t PVP skills and have no interest in training them. Which is subsequently the reason they get decced in the first place, because they are easy targets that probably won't shoot back, making for easy laughs for the griefer corp.

War dec mechanics are currently broken because they are used to grief. A corp is wardecced not to spark a fight or to measure who is better, but to embarrass a target corp. If they dock up and hide the deccer laughs at them and feels good about having disrupted their operations. If the targets forms up and fights they tend to get their asses kicked based purely on experience, which also makes the deccer laugh and feel good even if they lose because 'content'. If the target ignores the war and keeps doing what they are doing they get their mining or mission ships blown up which just about makes the deccer cream their pants.

Once again I feel the need to state that war decs should always exist in some form and that the high sec care bears should never be 100% safe. But if some huge PVP merc alliance wardecs a small 30 player industrial corp that has absolutely no PVP skills, things need to be balanced enough so that the small inexperienced corp has a realistic chance of winning and thus ending the war on their terms. Not just the terms of the attacker. And yes that would still mean that the small target corp would have to go out and fight, but they would be able to fight for a purpose instead of just serving as cannon fodder for a week.

I won't pretend to know what kind of changes or new mechanics would be fair and balanced to both parties, but I do know that the current system is extremely biased towards the attacker which is not a good situation no matter how you want to look at it.
Sugar Kyle
Middle Ground
#23 - 2014-12-25 18:34:39 UTC
BTW this is a very interesting discussion.

Member of CSM9 and CSM10.

ShahFluffers
Ice Fire Warriors
#24 - 2014-12-25 19:41:30 UTC  |  Edited by: ShahFluffers
Tess Emmagan wrote:
Simply not true. If PVPers need something they can simply buy it off the market at fair market prices and be done with it.

So where do the PvPers get their money to buy that stuff from the market?

Oh, that's right. They PvE, do industry (the high-margin stuff), or farm/harvest.

Very few PvPers can say that they earn money from pure ship-on-ship violence. Those that do are more of the exception than the rule.

Quote:
Why would a PVP corp pay an indy corp to mine and produce stuff for them when they can get their ships and equipment from the market just as easily (and cheaper to boot). Indy corps do this too, don't make the mistake of thinking that just because a corp is indy they produce EVERYTHING themselves

True... most indy corps don't produce "everything." But they do produce what they feel they will get the most out of.

As for PvPers and PvEers that attach themselves to each other... once you leave the confines of High-sec this becomes a lot of common than you think.
PvPers want stuff that they use for cheap (stuff on the market usually sells for 5 to 15% higher than the material value... more if you are far away from a trade hub). Indys want potential attackers to be discouraged from attacking in the first place (it won't save them if they are caught on a gate, but it may help save their POSs).


Quote:
Anyway the thing that all big and mighty PVPers seem to be missing is that EVE Online is a video game that people play for their own amusement. Some entertain themselves with PVP, others are more drawn to the industrial side of the game. Both are fine. But you need to understand that you can't force someone to do something they don't want to do. PVP players want to shoot stuff, but they would rather log off for a week straight than spend more than 2 minutes in a mining ship if given the choice.

On the other side, industrialist like to mine and produce and would rather log off for a week (which they often do, leaving no force to fight with in the first place) than spend a week flying around in PVP fleets and ultimately getting their asses kicked if they were to try anyway. Because let's face it, most indy pilots have sh*t PVP skills and have no interest in training them. Which is subsequently the reason they get decced in the first place, because they are easy targets that probably won't shoot back, making for easy laughs for the griefer corp.

EVE is based on the concept that you can affect anyone and everyone for whatever reason even if they do not like it.

I, as a PvPer, am affected by industrial people and PvEers. I am "forced" to spend my money on stuff they build/earn because if I do not... I have no way to play the way I want. I do not enjoy it. I have no means of avoiding this without also getting into industry/PvE.

So why should I not be allowed to affect an industry player in a way they dislike as well?
At the same time, why should industry/PvE people not have to learn the basics of PvP the same way I have had to learn the basics of indsutry/PvE?


Oh that's right... because no one should be "forced" to do anything.

In that case I propose...
- that all building materials, ships, mods, equipment, ammo, etc. have their prices automatically set to "zero" (or something close enough to that)
- every time I lose a ship, that ship should respawn in my hanger so I do not have to buy anything.
- I get paid large amounts of ISK by CONCORD for every player kill I make. That way, I do not have to do PvE or Industry.

It's only fair after all. Because I do not want to be forced into doing things I do not like to do. And Industry players take away from that by forcing me to buy their stuff (which requires me to perform other activities that I do not enjoy; like PvE).


See what I did there? It's the same argument.
As long as Industry "forcefully" affects me... I am allowed to "forcefully" affect it back.

Quote:
Once again I feel the need to state that war decs should always exist in some form and that the high sec care bears should never be 100% safe. But if some huge PVP merc alliance wardecs a small 30 player industrial corp that has absolutely no PVP skills, things need to be balanced enough so that the small inexperienced corp has a realistic chance of winning and thus ending the war on their terms. Not just the terms of the attacker. And yes that would still mean that the small target corp would have to go out and fight, but they would be able to fight for a purpose instead of just serving as cannon fodder for a week.

So what arbitrary mechanic would you propose to force people who do not want to fight to fight people who want to fight?

The issue here is that you are running into the conflict between different human natures that the game is predicated on!

People who want to fight versus people who do not want to fight.
People who produce versus people who want to destroy.
People who want to be left alone versus people who want to affect everyone.
People in all of the above points have to find ways to make their side win using the mechanics to their advantage.

You can't have "I-don't-have-to-do-anything-I-do-not-want-to-do" mechanics while staying true to the "everyone can affect everyone else in any way" theme.

Both concepts are mutually exclusive of the other... both literally and in essence.


Then again... it is this conflict that makes the game SO interesting.
Tess Emmagan
Aliastra
Gallente Federation
#25 - 2014-12-26 01:07:08 UTC  |  Edited by: Tess Emmagan
ShahFluffers wrote:

So why should I not be allowed to affect an industry player in a way they dislike as well?
At the same time, why should industry/PvE people not have to learn the basics of PvP the same way I have had to learn the basics of indsutry/PvE?

I never said you shouldn't be able to affect people. Hell, I never even said that wardecs are a bad thing. Just that the way they currently work is bad because the attacker gets to basically set all the rules and duration and the defender is at their mercy.

The defender has absolutely no way to end the war on their terms. The only way it can end is if the attacker decides they've had enough. Which, when purposely fighting targets that don't have the experience, skillpoints, money or numbers to fight back, is pretty damn unfair. Fights and the metagame do not have to be fair because, EVE being EVE, if you're in a fair fight someone made a mistake, which is true. But the game mechanics that make those fights possible, AKA wardec mechanics, should be fair. This is still a video game, after all. So if the attacker has a way to end the war on their terms, so should the defenders.

ShahFluffers wrote:

Both concepts are mutually exclusive of the other... both literally and in essence.


Then again... it is this conflict that makes the game SO interesting.


True. Players who don't want to fight won't ever undock and fight no matter the mechanics. But within my own corp at least, there's not so much a sense of not wanting to fight, but rather not seeing the point in doing so. After all, fighting back is what the enemy wants and pleasing them is the last thing anyone wants to do.

However, if you were to give players a purpose to undock and fight, like being able to end the war early or some other useful bonus, then most of the people in my corp would most certainly try to give it a shot. Why? Because then they'd be fighting and working towards a goal.

Like I said, I have no clue about the sort of mechanics that should be involved. Many ideas have been posted over the years. From objectives to kill quota's, capturing structures, you name it. I honestly wouldn't know what the best way to go about it is. I'll leave that in the capable hands of CCP Seagull and her infinite wisdom. All I know is that what we currently have is pretty sh*tty.
Zappity
New Eden Tank Testing Services
#26 - 2014-12-26 09:15:25 UTC
Sir Richard Arkwright wrote:
I have started to lose faith in what the development team values in eve as the direction its going the sandbox seems to only favour people who want to destroy sandcastles not build them...

Got to admit that this rings true. It is a shame because there should be good and enticing options available for all types of play. I never understood the war dec mechanic in isolation of a reciprocal option, perhaps to bribe CONCORD to kick them out of highsec for a while.

Zappity's Adventures for a taste of lowsec and nullsec.

Sir Richard Arkwright
Science and Trade Institute
Caldari State
#27 - 2014-12-26 12:15:59 UTC
Again the whole thread is going off topic with regards to what my alliances issue is and that of the newer start up corporations..

Wars are not a bad thing...EVE needs that as an option issue is the option atm is abused to circumvent a concord response.

Make the mechanic of war mean something and then the industrialist will have reason to fight..atm only motivation to fight is the warm feeling of getting one over the aggressor which isn't why many of us play eve.

Have it cost something to declare war...build in a risk verse reward for both sides...make the results mean something currently a clean slate means nothing and is seen as a win for the defender ..50 noob ships counts as 50 solid kills..
Maybe track and rank the effectiveness of wars against others a high ranking merc corp verse a indi corp loses rank? indi v indi ? pvp v pvp...higher rewards...

Im sure there are far more inventive and creative means to make a war worth fighting and make spamming war decs to cast a wide net for a few kills pointless..
Black Pedro
Mine.
#28 - 2014-12-26 15:08:20 UTC  |  Edited by: Black Pedro
Sir Richard Arkwright wrote:
Again the whole thread is going off topic with regards to what my alliances issue is and that of the newer start up corporations..

Wars are not a bad thing...EVE needs that as an option issue is the option atm is abused to circumvent a concord response.

Make the mechanic of war mean something and then the industrialist will have reason to fight..atm only motivation to fight is the warm feeling of getting one over the aggressor which isn't why many of us play eve.

Have it cost something to declare war...build in a risk verse reward for both sides...make the results mean something currently a clean slate means nothing and is seen as a win for the defender ..50 noob ships counts as 50 solid kills..
Maybe track and rank the effectiveness of wars against others a high ranking merc corp verse a indi corp loses rank? indi v indi ? pvp v pvp...higher rewards...

Im sure there are far more inventive and creative means to make a war worth fighting and make spamming war decs to cast a wide net for a few kills pointless..

Is there a more inventive means? If you have one please put it forth.

The reality is that Eve is a competitive sandbox where everyone's actions, both combat and industrial, can affect everyone else. Therefore there needs to be mechanisms where players can disrupt the activities of other players, especially large, organized groups of other players. Wardecs are one of the few ways to do this in highsec and as such need to be in the game in some form.

You seem though to have an issue with the concept of risk vs. reward. This idea doesn't mean that each player has to be at the same risk - that an aggressor has to be at the same risk as a defender for example (in fact, the actual wardec mechanics are heavily biased in favour of the defender). It means that if you are engaging in an ISK-making enterprise, then you are the one that has to be at risk. Ideally, the greater amount of ISK you are trying to make, the greater the risk should be to you. If your opponent is not trying to make ISK/resources, why should they be at equal risk to you if it is you that will get all the reward?

What is needed is a way for players to tune the amount of risk (and reward) that they want to expose themselves to. If you are a small corp, say just running missions with a few friends, you should be at much less risk than a large industrial corp trying to put billions of ISK/month of goods into the economy. One way to do this is to have "opt-in" mechanisms, similar to the current POCOs that were mentioned, that increase the income (reward) of a corp but make the corp vulnerable to attack. There should be similar deployables for mining, industry, missioning, etc. that increase corp income and are moderately tough to install and expensive, but are not able to be taken down in the event of a wardec (like POCOs). This way, corps can decide to earn the reward of using them in exchange for the risk that they might be attacked and this would motivate those attacked to defend their assets.

Also, I think there should be a "social" tier of corps that can opt out of wardecs (and intracorp aggression) completely. They would have no benefits of the current corps (no taxes, POSes or the like), but would allow casual players to play the game albeit with less rewards than a true corp that is taking responsibility for defending themselves against other corporations.
Sir Richard Arkwright
Science and Trade Institute
Caldari State
#29 - 2014-12-26 21:10:04 UTC
Black Pedro wrote:

Is there a more inventive means?


Well I Kinda like this one...so far..there must be hundred of options..to make the whole point of wars and well even corporations worth while...


Black Pedro wrote:

What is needed is a way for players to tune the amount of risk (and reward) that they want to expose themselves to. If you are a small corp, say just running missions with a few friends, you should be at much less risk than a large industrial corp trying to put billions of ISK/month of goods into the economy. One way to do this is to have "opt-in" mechanisms, similar to the current POCOs that were mentioned, that increase the income (reward) of a corp but make the corp vulnerable to attack. There should be similar deployables for mining, industry, missioning, etc. that increase corp income and are moderately tough to install and expensive, but are not able to be taken down in the event of a wardec (like POCOs). This way, corps can decide to earn the reward of using them in exchange for the risk that they might be attacked and this would motivate those attacked to defend their assets.

Also, I think there should be a "social" tier of corps that can opt out of wardecs (and intracorp agression) completely. They would have no benefits of the current corps (no taxes, POSes or the like), but would allow casual players to play the game albeit with less rewards than a true corp that is taking responsibility for defending themselves against other corporations.






Bing Bangboom
DAMAG Safety Commission
#30 - 2014-12-26 21:35:46 UTC
There is already an opt-out mechanism for avoiding wardecs. Its the NPC corps. Players who want to not be wardecced can simply (and automatically) move into an NPC corp and never be wardecced again.

Now I know this will not satisfy the OP and his supporters. They want their POS's, their POCO's, the taxes of their poor underlings pouring into their coffers. They want to "make a name for themselves and eventually move into nullsec" as countless highsec corporation descriptions have read since Eve began. But that is a misunderstanding of the nature of this game.

If you can't protect your organization and the people in it your corp has no right to exist. The PvPers are culling out the weak. They are showing the leadership and membership of those corps what the reality of their organization is. That they are weak associations of players with no group loyalty who's main purpose in joining said group is to profit individually off the labors of the others. Since by admission of their leaders they get NO protection and, as miners and other PvE'ers, provide no protection in return there is no other reason for them to be there. As always, they are there because they think they will be paid for it in some fashion.

The membership of PvP organizations WILL fight for each other. The members of PvE corps only stay as long as they profit and, if called to make a sacrifice, will bolt at the first opportunity. For the health of the game, these corps MUST be destroyed. The individual PvE'ers fill a useful niche as the bottom of the food chain so they can stay. But their "leave us alone" corps?

No.



Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Sir Richard Arkwright
Science and Trade Institute
Caldari State
#31 - 2014-12-27 08:58:50 UTC
Yeah NPC corps are an option if want to forgo the idea of being and creating a corp identity .... Kinda why many make a corp on first place then find themselves permanently in wars.

If actually took time to read the OP you will see it States deployment of pocos would mean you opt out of any kind of concord support or opt into war dec . Same should apply if you decide to put towers up.
As for saying loyalty is about isk your way off the mark most of our veteran (Nearing 8 years) in one case are pve pilots.

Mag's
Azn Empire
#32 - 2014-12-27 11:28:26 UTC
Sir Richard Arkwright wrote:
Yeah NPC corps are an option if want to forgo the idea of being and creating a corp identity .... Kinda why many make a corp on first place then find themselves permanently in wars.

If actually took time to read the OP you will see it States deployment of pocos would mean you opt out of any kind of concord support or opt into war dec . Same should apply if you decide to put towers up.
As for saying loyalty is about isk your way off the mark most of our veteran (Nearing 8 years) in one case are pve pilots.

But not just NPC corps. You can also avoid war decs in player corps, it just takes a little more work in some cases.

It really boils down to this. If you want to avoid consequences, then that comes at a price.

Eve is PvP centric. Even though you like to look at some pilots as 8 years PvE veterans, they are actually 8 year PvP ones. I guarantee that they have done PvP for the vast majority of those years.

Certain wars may not mean much to you, but they may mean a lot more to those making them. But it is up to you to try and make them mean nothing. It's all well and good running to the forum looking for hand holding, but how about some corp action to make them wish they hadn't bothered decing you? This doesn't necessarily mean all jumping in ships and fighting, it means thinking outside the box and doing what Eve players are good at. Screwing over other players. So screw them over, cost them ISK, make them regret messing with you.

The beauty with Eve is the fact that we can affect each and every other player in the game, to some degree. No one should get special treatment against that aspect. Including those that think they are PvE only, when in fact they are mistaken.

Are war decs broken? Damn straight they are, they are too damn easy to avoid.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sir Richard Arkwright
Science and Trade Institute
Caldari State
#33 - 2014-12-27 12:42:14 UTC
Mag's wrote:


Eve is PvP centric. Even though you like to look at some pilots as 8 years PvE veterans, they are actually 8 year PvP ones. I guarantee that they have done PvP for the vast majority of those years..


I don't look at them as year pve veterans they are pve player they don't pvp some relocate and work around the war others stay docked till its over...

Mag's wrote:

Are war decs broken? Damn straight they are, they are too damn easy to avoid.


unless your in npc then they are unavoidable...the impact of a war dec is easy to avoid..but not the war dec.
Mag's
Azn Empire
#34 - 2014-12-27 13:05:49 UTC
Sir Richard Arkwright wrote:
Mag's wrote:


Eve is PvP centric. Even though you like to look at some pilots as 8 years PvE veterans, they are actually 8 year PvP ones. I guarantee that they have done PvP for the vast majority of those years..


I don't look at them as year pve veterans they are pve player they don't pvp some relocate and work around the war others stay docked till its over...

Mag's wrote:

Are war decs broken? Damn straight they are, they are too damn easy to avoid.


unless your in npc then they are unavoidable...the impact of a war dec is easy to avoid..but not the war dec.
They do PvP. They are PvP veterans. PvP is not exclusively ship to ship combat and almost every aspect of Eve is PvP. Even ship spinning.
As much as you wish Eve to have a PvE only environment, it's not going to happen. You could always play on sisi, it's the nearest to what you are after.

War decs
are easy to avoid, you just have to work at it a little. Or you can fight back. (this is also not exclusively ship to ship combat.)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bing Bangboom
DAMAG Safety Commission
#35 - 2014-12-27 22:59:59 UTC
Sir Richard Arkwright wrote:
Yeah NPC corps are an option if want to forgo the idea of being and creating a corp identity .... Kinda why many make a corp on first place then find themselves permanently in wars.

If actually took time to read the OP you will see it States deployment of pocos would mean you opt out of any kind of concord support or opt into war dec . Same should apply if you decide to put towers up.
As for saying loyalty is about isk your way off the mark most of our veteran (Nearing 8 years) in one case are pve pilots.



I read the OP again to make sure I didn't misunderstand anything. I didn't. It was just another "one more nerf please" request from the carebear community to CCP based on the illusion of highsec safety.

Let me ask a few questions about your successful alliance and its 8 year veterans.

1) When wardecced do you immediately contact the aggressor and offer to surrender and meet their terms thus possibly avoiding a week or more of corp activity disruption?
2) Do you access the seriousness of the threat, scout the enemies locations and numbers, analyze their killboard?
3) Do you contact your entire membership with a plan for winning the war, even if winning means just surviving without heavy losses or do you just tell everyone to dock up?
4) Do you make sure you and your membership have no obvious weak points at which to be attacked? Do you put your POS defenses online? Do you move fuel, ships and ammunition into position to ride out an interdiction?
5) Do you have standing agreements with other like minded alliances to join your wars as allies? Do you ally with other alliances who have been wardecced to help them out in their time of need?
6) Do you set traps that appear to be unprotected mining or mission runner activities but are really well protected and overpowering forces ready to snap up an inprudent attacker?

OR

Do you ask CCP to do the work for you?

Eve allows you to play in perfect safety. Just don't undock. But if you choose to come out of station then you have to realize that there is someone waiting to kill you, burn your ships, destroy your corp and laugh at your outraged cries.

Corp identity means nothing if its not based on protecting the corp. Your wealth means nothing if its just sitting in your wallet and not invested in the tools necessary to keep your organization in one piece. Maybe they should just make it much more difficult to form a corp or alliance so only people capable of leading them are able to push that button.

The bottom line is this. Many if not most highsec corps and alliances do not deserve to survive. If a wardec pushes it into a failure cascade it was too flawed to exist. Most highsec CEOs do significant damage to their members, especially the new players, through a combination of bad information, self serving direction of corp assets and just plain ruining the fun of playing the game (really? Dock up for a week is good advice?). PvPers blast those corps apart, expose the inadequacies of the leadership and, believe it or not, convince a not insignificant fraction of the new players that PvP is not only fun but available to them right away. We just have to pry them out of the grasping hands of their carebear leaders.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Kaarous Aldurald
Black Hydra Consortium.
#36 - 2014-12-28 01:45:54 UTC
Sir Richard Arkwright wrote:

Wars are not a bad thing...EVE needs that as an option issue is the option atm is abused to circumvent a concord response.


They specifically exist to circumvent the loathsome presence of CONCORD.


Quote:

Make the mechanic of war mean something and then the industrialist will have reason to fight..atm only motivation to fight is the warm feeling of getting one over the aggressor which isn't why many of us play eve.


There is an answer to making wars worth something.

And that answer is not to screw over PvP players like you're trying to do.

It's to make player corps worth defending. To do that, you have to take away a lot from NPC corps, which are too attractive in comparison.

Quote:

Have it cost something to declare war...build in a risk verse reward for both sides


There already is one. You get to shoot back, for free. If you choose not to, then it's your fault that your opponent has no risk. Your risk aversion's consequences are not the fault of the game mechanics.


Quote:

Im sure there are far more inventive and creative means to make a war worth fighting and make spamming war decs to cast a wide net for a few kills pointless..


Why should people's desire to find people to kill be made "pointless"? Their playstyle deserves to exist as much as yours does. Moreso, since they're actually interacting with other players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sir Richard Arkwright
Science and Trade Institute
Caldari State
#37 - 2014-12-28 23:57:00 UTC
Bing Bangboom wrote:

I read the OP again to make sure I didn't misunderstand anything. I didn't. It was just another "one more nerf please" request from the carebear community to CCP based on the illusion of highsec safety.

Let me ask a few questions about your successful alliance and its 8 year veterans.

1) When wardecced do you immediately contact the aggressor and offer to surrender and meet their terms thus possibly avoiding a week or more of corp activity disruption?
2) Do you access the seriousness of the threat, scout the enemies locations and numbers, analyze their killboard?
3) Do you contact your entire membership with a plan for winning the war, even if winning means just surviving without heavy losses or do you just tell everyone to dock up?
4) Do you make sure you and your membership have no obvious weak points at which to be attacked? Do you put your POS defenses online? Do you move fuel, ships and ammunition into position to ride out an interdiction?
5) Do you have standing agreements with other like minded alliances to join your wars as allies? Do you ally with other alliances who have been wardecced to help them out in their time of need?
6) Do you set traps that appear to be unprotected mining or mission runner activities but are really well protected and overpowering forces ready to snap up an inprudent attacker?



All of the above except 1) as 99% of the time its some Bulls&*t reason for the war and the terms are ridiculous.

Even after all that preparation no war targets turn up as theyre hanging on the undock in JITA.
Having done the above week in week out some we fight others we don't...usually the same corporations who dock up when we field a fleet just what is the point...

Make it that the aggressor has to bring a fight and that its worth the indi guys fighting atm theres no incentive but tears which the indi / pve pilots just avoid by ship spinning or playing alts...

Bing Bangboom wrote:
Eve allows you to play in perfect safety. Just don't undock. But if you choose to come out of station then you have to realize that there is someone waiting..............................



Nice speech. Added nothing to the argument but nice rant..
Sir Richard Arkwright
Science and Trade Institute
Caldari State
#38 - 2014-12-29 00:17:11 UTC
Kaarous Aldurald wrote:



They specifically exist to circumvent the loathsome presence of CONCORD.


SO you agree theyre just used to engage in high sec to avoid the criminal system no other purpose or objective.


Kaarous Aldurald wrote:


There is an answer to making wars worth something.

And that answer is not to screw over PvP players like you're trying to do.


Why are we screwing the PVPer over it would be making the war more active ....moreso if the indi corps and pve corps where able to actually get on with what they prefer to do...your ships, ammo..mods everrthing would become cheaper....making pvp more affordable...plus your pve mains could go about their business too....most high sec pvpers we encounter don't pvp they just gank solo miners , haulers etc turn out a fleet and they dock and jump back to a trade hub.

Kaarous Aldurald wrote:

It's to make player corps worth defending. To do that, you have to take away a lot from NPC corps, which are too attractive in comparison..


Maybe that's an answer remove NPC corp options..but how do you make a player corp worth fighting for? currently most effective way to end a war is not log in! how can that be right?


Quote:

There already is one. You get to shoot back, for free. If you choose not to, then it's your fault that your opponent has no risk. Your risk aversion's consequences are not the fault of the game mechanics.


again why shoot back its partly what the purpose of declaring war in high sec is about...to get fights theres nothing to motivate the indi/pve pilot to do so


Quote:

Why should people's desire to find people to kill be made "pointless"? Their playstyle deserves to exist as much as yours does. Moreso, since they're actually interacting with other players.


The suggestions make the kills have a purpose moreso by the war actually being about an objective a true victory with some means of reward each kill or defense means something ...
Kaarous Aldurald
Black Hydra Consortium.
#39 - 2014-12-29 01:54:40 UTC
Sir Richard Arkwright wrote:

SO you agree theyre just used to engage in high sec to avoid the criminal system no other purpose or objective.


What are you talking about? That is the purpose, to get rid of CONCORD in a specific engagement.

Quote:

Why are we screwing the PVPer over it would be making the war more active ....moreso if the indi corps and pve corps where able to actually get on with what they prefer to do...your ships, ammo..mods everrthing would become cheaper....making pvp more affordable...plus your pve mains could go about their business too....most high sec pvpers we encounter don't pvp they just gank solo miners , haulers etc turn out a fleet and they dock and jump back to a trade hub.


First of all, I do not have a pve main, because I have some self respect.

Secondly, putting handcuffs and conditions on being able to declare war is unacceptable. You do not get to lobby to curtail other people's freedom as players just because you're unable to deal with them in the game.

Thirdly, ganking miners and haulers is pvp by definition. You do not get to derogate and disqualify an activity just to fit your agenda.


Quote:

Maybe that's an answer remove NPC corp options..but how do you make a player corp worth fighting for? currently most effective way to end a war is not log in! how can that be right?


The most effective way to end a war is to dec dodge. And that isn't right. But to answer your question, to make player corps worth fighting for, player corps should be made the only path available for optimal gameplay. NPC corps should carry enough penalties for any character older than 30 days that to remain in one is not economically viable.

That by itself makes a player corp something valuable, something worth defending.


Quote:

again why shoot back its partly what the purpose of declaring war in high sec is about...to get fights theres nothing to motivate the indi/pve pilot to do so


See the above. If they are economically hampered by not being in a player corp, then they have something to defend.


Quote:


The suggestions make the kills have a purpose moreso by the war actually being about an objective a true victory with some means of reward each kill or defense means something ...


You say that, but what you really want is to put "conditions" on my actions, taking away my player freedom to benefit yourself. I see what your true objective is, and it's certainly not game balance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#40 - 2014-12-29 10:05:49 UTC
Kaarous Aldurald wrote:
Sir Richard Arkwright wrote:
The suggestions make the kills have a purpose moreso by the war actually being about an objective a true victory with some means of reward each kill or defense means something ...


You say that, but what you really want is to put "conditions" on my actions, taking away my player freedom to benefit yourself. I see what your true objective is, and it's certainly not game balance.
This, so much this. It's what all these types of threads are about.

I dislike many other activities in Eve, such as mining, industry, markets etc. People are constantly beating me at PvP in those areas. Sure I make a bit of ISK now and then in the market, but no where near as much as many others.

Should I complain to CCP and ask for changes to those fields, so I can compete? Or should I look for other ways to avoid heavy losses that may require a little more work?

Well it will not be the former, simply because I know the game is PvP centric. All players compete in everything in the game. Just because I'm not good at a certain aspects of the game, doesn't give me the right to ask for those parts to be nerfed in my favour.

So like I said. You and they, see themselves as 8 year PvE veterans. But I guarantee they are 8 year PvP ones. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.