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EVE New Citizens Q&A

 
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quick question about implants

Author
Nitro Turtle
Doomheim
#1 - 2014-12-25 23:54:55 UTC
Now I currently have +3's on this character. But I was wondering how much better the +5's are if you've got the isk to afford them? Like how much difference would those 2 extra stats make? (Or 10 I guess divided between the attributes.) I'm just curious if they're worth the investment because I really only use this character for high sec missioning.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#2 - 2014-12-25 23:58:08 UTC
you won't see major difference until you get to skills which takes weeks to train and also then it's like 2-6 days difference not anything major. but unles pvping and expecting to lose your clone I would have at least +3 set at all times.
Winter Archipelago
Autumn Industrial Enterprises
#3 - 2014-12-26 00:25:40 UTC
You can play around with it in EVEMon and (I would assume) any other skill-plan software. Personally, though, I can't see the point in spending the extra expense to go from +4's (20-25m ISK each) to +5's (110m ISK each). Losing a pod of +5's is painful (even if you're just using your primary and secondary skills). You can get all five +4's for the price of a single +5 (and really, you probably don't need a Charisma implant, anyway). Being in highsec only reduces the risk of pod-loss; it doesn't eliminate it entirely.

Unless you have more ISK than you know what to do with, the +4's are generally plenty, and if you do have more ISK than you can burn, getting a set of pirate implants would serve you better, anyway, since they give a bonus to something else, too boot.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#4 - 2014-12-26 00:48:37 UTC
The time required to train Cybernetics V makes the +5 implants not really worth it, at least until you start getting into looooooong skill trains. For new players, +4s can be an expensive pod to lose. Jump clones are a must for pvp.
William Ruben
University of Caille
Gallente Federation
#5 - 2014-12-26 00:51:36 UTC
Having +3 or +4 at all times is a real bonus to training time and are not terribly expensive, but I agree with the others that the training time and expense to use the +5s seems to be of diminishing value.
Ralph King-Griffin
New Eden Tech Support
#6 - 2014-12-26 01:02:21 UTC
well worth it if you train the jump clone skills to "quickly" switch, personally im happy without but then im patient like that
Memphis Baas
#7 - 2014-12-26 01:51:07 UTC  |  Edited by: Memphis Baas
The number of skillpoints per minute that you get follows this formula (more or less): 1.10 * (Primary Attribute + 0.5 x Secondary Attribute), where the attributes are those listed for the skill that you're training currently.

So, for example, if you remap your attributes for max Int and Mem (27 / 21) and add +3 implants you'll have 30 / 24, so you'll get (30 + 12) * 1.1 = 46.2 skill points per minute = 2772 points per hour.

Now if you go with +5 implants the math becomes (32 + 13) * 1.1 = 2970 points per hour.

So you're paying 200 million instead of 40 (on just the 2 relevant implants) for a 7% improvement. If you train for a year you gain 25 days, almost a month.


Keep in mind that implants tend to make people stay in station (to protect them) rather than go out there and enjoy the game (and possibly get blown up), which results in boredom and quitting. It's all a question of whether you can afford to lose them or not; if you're flying a 1 billion isk bling-ship already, by all means, what's another few million. If you're still flying T1 frigates, though...
Chainsaw Plankton
FaDoyToy
#8 - 2014-12-26 07:02:41 UTC
the above is mostly right, only there is no 1.1 multiplier anywhere. max training speed (32 primary 26 secondary) is 2700 SP/Hour.

for a highsec mission runner go ahead get +5s, an extra 90sp/hour turns out to 788,400 per year (1 + .5)(60)(24)(365), which is a little more than cybernetics skill. plus there are some combat implants that need cybernetics 5, so imo you want it anyways. since you are a mission runner you should have standings for jump clones, so you can jump around and leave the implants in safer space.

although the thought of a high-grade implant set is a decent one too, especially since they got recently changed to give +4 to attributes. they can give very large bonuses to various attributes.

@ChainsawPlankto on twitter

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2014-12-26 09:00:54 UTC
Merouk where did you magically got that 1.1 from.


SP / minute = Prim Att + 0.5*Sec Att.

SP / day = (Prim Att + 0.5*Sec Att) * 3600

So the increase from +3s to +5s will see a whole increase of 3 extra SP a minute which ia 10.800 extra SP a day difference.

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Pak Narhoo
Splinter Foundation
#10 - 2014-12-26 10:06:28 UTC
+5's are worth it.

In high sec.

As others wrote, having several jump clones around with a variety of different implants is extremely handy for when in war, you decide to go to low/nul sec or test your luck in a wormhole. You just jump in the clone with less expensive implants which won't hurt that much when you get podded and go bonkers.P

Also when doing level 4's there may be an implant as reward when doing story lines. Or just use your LP points to buy them "cheap" from the LP store. Last time I looked they where 65mil~ish or you resell them for +100mil.
Memphis Baas
#11 - 2014-12-26 19:01:51 UTC
J'Poll wrote:
Merouk where did you magically got that 1.1 from.


The skill "Learning", 2% per level, 10% at 5. Wasn't sure if they'd removed its bonus or rolled it into the formula when they removed learning skills, and was too lazy to google it up.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#12 - 2014-12-26 19:57:27 UTC
cybernetics 5 is good skill as it opens variety of implants with utility some of them dirt cheap.
+ 5 per skill well u need some **** load of isk before u get those "don'e fly what you can't lose".
Hasikan Miallok
Republic University
Minmatar Republic
#13 - 2014-12-26 22:38:14 UTC
There is also a downside to +5s.

They will make you very nervous of doing aanything PvP or in a PvP area. Plus if you are killed you may get watch listed.

Do not get too obsessed with the SP minigame. Most of my mains clones and all my alts have +2s and +3s at the highest.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2014-12-27 09:25:07 UTC
Nitro Turtle wrote:
quick question about implants

I couldn't be the only one misled by this title. Blink
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2014-12-27 09:54:33 UTC
Memphis Baas wrote:
J'Poll wrote:
Merouk where did you magically got that 1.1 from.


The skill "Learning", 2% per level, 10% at 5. Wasn't sure if they'd removed its bonus or rolled it into the formula when they removed learning skills, and was too lazy to google it up.


All learning skills were removed, so any skill that affects learning speed directly by training a level.

Basically the only skill now a days that affect your "learning speed" is the cybernetics one, which is cause of implants.

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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#16 - 2014-12-28 13:24:01 UTC
Memphis Baas wrote:

The skill "Learning", 2% per level, 10% at 5. Wasn't sure if they'd removed its bonus or rolled it into the formula when they removed learning skills, and was too lazy to google it up.


Ah, them good ole times.... while learning to learn is no doubt a good idea in real life, CCP did not think it necessary for this game.

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Yang Aurilen
State War Academy
Caldari State
#17 - 2014-12-28 13:50:49 UTC
Only reason to train Cybernetics V is to use a full set of HG pirate implants and not +5's tbh. So stick to those +3/+4's.

Post with your NPC alt main and not your main main alt!

J'Poll
School of Applied Knowledge
Caldari State
#18 - 2014-12-28 14:23:10 UTC
Hmz, asks question about implants to safe time training.

Biomasses character?

Okay :S

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Ralph King-Griffin
New Eden Tech Support
#19 - 2014-12-28 21:06:54 UTC
J'Poll wrote:
Hmz, asks question about implants to safe time training.

Biomasses character?

Okay :S

Because of people like us,
the last time I Had an alt in npc chat I read someone warning a newbie about Kane,Feyd and the Lord's of midnight( long before I joined) and how posting here could bring their wrath.