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New approach to ECM: discrete targeting units

Author
Mario Putzo
#61 - 2014-12-25 02:49:17 UTC  |  Edited by: Mario Putzo
Shakira Akira wrote:
Mario Putzo wrote:


Why. Taking ships "out of the game" entirely is pretty ******* gay.



This is the biggest fucken fallacy of ECM ever. You are NOT out of the game because you're jammed. It's no fucken different than being TDed while the enemy is outside your locking range. Or webbed to **** and doing 27km/s..




No it is quite different.

If I am TD'd I can use TC'. And still shoot back.
If I am Damped I can use SEBOs. And still shoot back.
if I am Nueted I have Cap Boosters And still shoot back.
if I am webbed I can shoot back
if I am pointed I can shoot back

If I am Jammed....I can't do a god damn thing about it except ride out the timer. Or hope to bounce off field.

But ya they are close to being the same. I mean despite being able to hopefully kill what ails you before you die, the mechanics function the same across the spectrum. Come on man. Give your head a shake. ECM 100% removes people from an engagement WITHOUT any realistic counter measure.

If ECM wasn't a coin flip than yes you might have a valid argument. But it is 100% a coin flip.

Fun stuff.

(FYI I love Falcons Scorpions, BBs and Rooks. But the mechanic is broken as **** and trying to defend it is ******* ********.)
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#62 - 2014-12-25 04:11:21 UTC  |  Edited by: Shakira Akira
Mario Putzo wrote:
Shakira Akira wrote:
Mario Putzo wrote:


Why. Taking ships "out of the game" entirely is pretty ******* gay.



This is the biggest fucken fallacy of ECM ever. You are NOT out of the game because you're jammed. It's no fucken different than being TDed while the enemy is outside your locking range. Or webbed to **** and doing 27km/s..




No it is quite different.

If I am TD'd I can use TC'. And still shoot back.
If I am Damped I can use SEBOs. And still shoot back.
if I am Nueted I have Cap Boosters And still shoot back.
if I am webbed I can shoot back
if I am pointed I can shoot back

If I am Jammed....I can't do a god damn thing about it except ride out the timer. Or hope to bounce off field.

But ya they are close to being the same. I mean despite being able to hopefully kill what ails you before you die, the mechanics function the same across the spectrum. Come on man. Give your head a shake. ECM 100% removes people from an engagement WITHOUT any realistic counter measure.

If ECM wasn't a coin flip than yes you might have a valid argument. But it is 100% a coin flip.

Fun stuff.

(FYI I love Falcons Scorpions, BBs and Rooks. But the mechanic is broken as **** and trying to defend it is ******* ********.)



except that if you didn't fit a TC you'e ****** anyways.. thus, if you didn't fit EECM why should you get an extra chance?

All of those hinge on the predicament that you actually have the appropriate counter mods fitted.. Just like ECM. As for shooting back, yah that's really going to matter when you're blaster fit and your target is webbing you from 30k away.
Mario Putzo
#63 - 2014-12-25 05:19:56 UTC
Shakira Akira wrote:
Mario Putzo wrote:
Shakira Akira wrote:
Mario Putzo wrote:


Why. Taking ships "out of the game" entirely is pretty ******* gay.



This is the biggest fucken fallacy of ECM ever. You are NOT out of the game because you're jammed. It's no fucken different than being TDed while the enemy is outside your locking range. Or webbed to **** and doing 27km/s..




No it is quite different.

If I am TD'd I can use TC'. And still shoot back.
If I am Damped I can use SEBOs. And still shoot back.
if I am Nueted I have Cap Boosters And still shoot back.
if I am webbed I can shoot back
if I am pointed I can shoot back

If I am Jammed....I can't do a god damn thing about it except ride out the timer. Or hope to bounce off field.

But ya they are close to being the same. I mean despite being able to hopefully kill what ails you before you die, the mechanics function the same across the spectrum. Come on man. Give your head a shake. ECM 100% removes people from an engagement WITHOUT any realistic counter measure.

If ECM wasn't a coin flip than yes you might have a valid argument. But it is 100% a coin flip.

Fun stuff.

(FYI I love Falcons Scorpions, BBs and Rooks. But the mechanic is broken as **** and trying to defend it is ******* ********.)



except that if you didn't fit a TC you'e ****** anyways.. thus, if you didn't fit EECM why should you get an extra chance?

All of those hinge on the predicament that you actually have the appropriate counter mods fitted.. Just like ECM. As for shooting back, yah that's really going to matter when you're blaster fit and your target is webbing you from 30k away.


Except that if I don't fit a TC at least I can still TARGET and SHOOT at the ****** TDing me.

Give your head a shake if you think ANY of the EWAR is comparable to ECM. Congratulations you lost the coin flip you can target nothing for 20 seconds, REGARDLESS your locking range, your number of targets, you locking speed. As Willy Wonka would say you lose, good day sir.

Thats it. EVERY other EWAR has a counter, and every other EWAR is a static effect. ECM has no real counter, and no static effect. Its on or off, it hits or misses, and when it hits its gameover man, game over!. Becuase you can't do jack **** as the player except ride it out.

Give me a ******* break that any EWAR is remotely similar in equal numbers to ECM the difference is ******* ********. Even if you have 40000000000 damps applied to you and your locking range is .000000000001 meters....you can still lock **** and fight back. But ya its working as intended.

2 Weapon systems without EWAR Counters, and an EWAR system that is as binary as it gets, and utter **** once it gets there.

ECM has needed a change for a long time and now that Drones are at the point of being a Weapons Platform, its time to put the Caldari EWAR machine in direct opposition to Gallente Drone Boats, and Mordus and Guristas Missile/Drone Platforms.

The Lore is the, the reasoning is there, the balance gap is there....it really is a no brainer.
Reaver Glitterstim
The Scope
Gallente Federation
#64 - 2014-12-25 07:20:06 UTC  |  Edited by: Reaver Glitterstim
Shakira Akira wrote:
This is the biggest fucken fallacy of ECM ever. You are NOT out of the game because you're jammed. It's no fucken different than being TDed while the enemy is outside your locking range. Or webbed to **** and doing 27km/s..

When you're jammed you can't target anything, regardless of skill. When your targeting range is reduced, you can still approach the enemy. When your tracking is reduced, you can slow the enemy down or move away from them. When you're webbed or painted, you can still shoot and the enemy still has to get past your hit points.

Oh and when we talk about skill, we're talking about player skill, not character skills. Come to think of it, character skills only help you shrug off ECM, while player skill does a lot more against all other EWAR.

And lastly, moving out of jam range isn't a very reasonable suggestion when a Blackbird doesn't even start losing jam chance till past 70km, and that's without any range boosts beyond character skill. ECM ships easily jam out to sniper battleship range. Only a handful of ships can even shoot past their jam range, let alone do a significant amount of damage.



Shakira Akira wrote:
All of those hinge on the predicament that you actually have the appropriate counter mods fitted.. Just like ECM. As for shooting back, yah that's really going to matter when you're blaster fit and your target is webbing you from 30k away.

Tracking computer, sensor booster, and prop modules aren't counter mods. They have positive effects when you aren't being targeted by EWAR effects. ECCM does not. It is solely a counter to one single type of EWAR.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Generaloberst Kluntz
Viziam
Amarr Empire
#65 - 2014-12-25 19:31:44 UTC
"If I call for a nerf to ECM is because from my own experience I feel they are OP. But I'm not calling for a nerf"
Makes sense.
Plus link four useless links to battleclinic.
We need more fidelity, OP.
Generaloberst Kluntz
Viziam
Amarr Empire
#66 - 2014-12-25 19:34:41 UTC
Shakira Akira wrote:
Generaloberst Kluntz wrote:
I fall to see a single good argument for changing ECM meta in this thread. All of them are basically moved by a (sub) conscious desire of NERFING. Most of those clearly don't understand it, and it's not your fault.
See, the problem is, lots of bad PvPers and FCs have a prejudice towards ECM. When clearly damps are worse and a bit OP imo.
Other forms of EWAR are widely used and useful even in unbonused hulls, while in order to use jams properly you give up on tank entirely most of the times. You have to be on the ball with positioning and knowing when to align or warp out. Most people who hate this kind of EWAR haven't actually used it (or used it the wrong way).
The main argument I've seen so far is "at least against -insert other EWAR here - I can do something" but that's only true if you're solo, in which case you're already at disadvantage against more that one target - and let's be honest, solo Falcon/Griffin/Blackbird/Rook/Scorpion/Kitsune kills are laughably rare. If you're in fleet and you're jammed, somebody else is already pointing/shooting/droning that pesky leecher and he's prone to die or warp out. So yes its balanced, considering tank, low speed and chance to jam, and mainly piloting skill.



I couldn't even kill a damn merlin with my griffin and I had the guy jammed the entire fight. we lost our 2 dps before, I was the last guy alive and the other side took off for some reason, so it was me and the merlin. He couldn't kill me cause I had him jammed everytime he got in range to hit me, but he just shrugged off my dps.

That s actually an interesting Mexican standoff. Why you should be able to kill a merlin with a Griffin, that's the weird question here.
Generaloberst Kluntz
Viziam
Amarr Empire
#67 - 2014-12-25 19:37:23 UTC
Foxicity wrote:
Reaver, independent of the balance of the proposed change, I think I have a simplified proposal that keeps the spirit of it.

Sensor strength stays, ECM jam chance stays unchanged, but successful ECM attacks are made per-active-lock and a successful jam makes you unable to activate mods on that active lock. Other ships are targetable but jammed targets count against your active locks max.

yeah, make a single logi unjammable for a whole 12 sec cycle. No thanks.
Generaloberst Kluntz
Viziam
Amarr Empire
#68 - 2014-12-25 19:43:07 UTC  |  Edited by: Generaloberst Kluntz
Mario Putzo wrote:
Just use ECM to target drones/drone boats, and missiles.
1 Module Line (scrap the racial dependent ones keep multispec)

2 Scripts.

1) Drone System Disruption -causes a static interference between host ship and drone reducing communication range.
- Reduces Drone Control Range by a set %. 100% of the time.


2) Missile Guidance Disruption - causes a static interference to missile guidance, resulting in reduced ability to guarantee range
- Reduce Missile Flight Time by a set %. 100% of the time.

3) ECCM and Remote ECCM - **** that protects against ECM or should if it wasn't a coin flip anyway.
- Reduces the projected effect of ALL Electronic Warfare (exception Webs and Points.)


Why. Taking ships "out of the game" entirely is pretty ******* gay.
Why. Because Drones and Missiles are the only weapon sets without direct EWAR vulnerabilities.
Why. Because **** drone boats in particular.
Why. Because **** missile ranges too.
Why. Because 200 Malus or Celestis, is ******* gay to.

In addition to the above the following shall be changed all Missiles will receive 100% increase to Missile EHP, and increased resistances.

Why. Because **** firewalls if dudes can stop missiles from reaching them in the first place.

*Note ECM Burst will remain unchanged.


Your level of homophobia is off the charts. Damps, jams, etc are all valid gameplay. Even F1 blobbing is. Too many complaints.
Generaloberst Kluntz
Viziam
Amarr Empire
#69 - 2014-12-25 19:57:44 UTC
Summing up. No reasonable arguments, still people saying how jams are OP compared to other EWAR.
example 1. You are in a Huginn webbing almost any kiter in the game. He's dead. Example 2. You're in a Celestis dampening and scramming from afar. Target dies. Example 3. Pilgrim, no comments.
Then you come in a Falcon. Ohshit you didn't bring the racial jammer for that target. Ohshit his drones are eating you alive, since you have frig tank. Ohshit dat align time. Ohshit a keres! !!
dudes before shitposting try to fly an ECM ship for at least a month then I'll appreciate your feedback.
Reaver Glitterstim
The Scope
Gallente Federation
#70 - 2014-12-25 20:24:10 UTC
Generaloberst Kluntz wrote:
Summing up. No reasonable arguments, still people saying how jams are OP compared to other EWAR.
I'm still trying to make it clear that the purpose of this post is to explain a way to make ECM less all-or-nothing without affecting its power balance.

Generaloberst Kluntz wrote:
Then you come in a Falcon. Ohshit you didn't bring the racial jammer for that target. Ohshit his drones are eating you alive, since you have frig tank.
If I flew a Falcon, I'd most likely have the right jammer for the target while also having a pretty good tank. Then one of my buddies in a logi will have my back if they start shooting at me. I may die in a glorious ball of fire but not before helping my fleetmates take out more than one of them.

EWAR ships are all about listening to your FC and paying attention to your intel over an extended period of time (weeks) so you understand the neighboring enemy. I could provide examples of good fits for all three types of disruption, though even those are situational and wouldn't make for a cookie cutter fit. But all-in-all, I'd say ECM is the easiest of the three for a newbie to get into and do well, and that may have a lot to do with it being mounted on Caldari hulls. Having all those mid slots is great because it means you're one of the few jam ships that can fly in a shield fleet. But it's not that scary taking an ECM ship into an armor fleet either, the slot layout actually works out pretty well and the only drawback is base armor HP.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Generaloberst Kluntz
Viziam
Amarr Empire
#71 - 2014-12-25 20:41:14 UTC
Reaver Glitterstim wrote:
Generaloberst Kluntz wrote:
Summing up. No reasonable arguments, still people saying how jams are OP compared to other EWAR.
I'm still trying to make it clear that the purpose of this post is to explain a way to make ECM less all-or-nothing without affecting its power balance.

Generaloberst Kluntz wrote:
Then you come in a Falcon. Ohshit you didn't bring the racial jammer for that target. Ohshit his drones are eating you alive, since you have frig tank.
If I flew a Falcon, I'd most likely have the right jammer for the target while also having a pretty good tank. Then one of my buddies in a logi will have my back if they start shooting at me. I may die in a glorious ball of fire but not before helping my fleetmates take out more than one of them.

EWAR ships are all about listening to your FC and paying attention to your intel over an extended period of time (weeks) so you understand the neighboring enemy. I could provide examples of good fits for all three types of disruption, though even those are situational and wouldn't make for a cookie cutter fit. But all-in-all, I'd say ECM is the easiest of the three for a newbie to get into and do well, and that may have a lot to do with it being mounted on Caldari hulls. Having all those mid slots is great because it means you're one of the few jam ships that can fly in a shield fleet. But it's not that scary taking an ECM ship into an armor fleet either, the slot layout actually works out pretty well and the only drawback is base armor HP.

1. Most logi won't even care about repping ECM ships because their tanks are paper thin and they aren't supposed to be taking damage therefore warp in jam warp out if needed.
2. ECM pilots should only listen to FCs 80% of the times because FCs will be mostly concerned with prime dps, damps and logi and don't generally have the least vague idea how far you are from your jamming targets or from the ones that are threatening you.
3. None of these arguments of mine are useful if you are using ECM ships the wrong way IE while blobbing ( feel bad you're bad) or at close range from main fleet.
4. ECM ships aren't supposed to have tank (maybe a 800 mm plate at a symbolic damage control) ) because they shine the most when you play to their strengths.
Again don't think you know what you're talking about if you're using this ship amongst those 200 ship fleets.
Generaloberst Kluntz
Viziam
Amarr Empire
#72 - 2014-12-25 20:44:30 UTC  |  Edited by: Generaloberst Kluntz
If you think ECM is the easiest EWAR to get into maybe that's why you see jammers frequently in RvB or brave newbies or goons
big eyeroll for you dude.
ECM IS hard and tricky and you need to know how to range control.




Merry Xmas Reaver
Now pls don't touch my jams
Reaver Glitterstim
The Scope
Gallente Federation
#73 - 2014-12-25 21:07:30 UTC
1.) I see a lot of newbs fitting only jammers to their blackbirds and scorpions, but let me tell you, that's the wrong way to do it. As any good FC will tell you, always fit plenty of buffer tank when expecting PVP, regardless of how many targets you expect to be up against. I've received plenty of logi support while jamming the enemy, and have at times acted as bait in which the enemy wasted time shooting at me and not getting anywhere. But then every ship in our fleet was bait because we all had enough tank to wait for logi to begin repping us. That only happens when the enemy fleet didn't bring enough DPS, but it's not uncommon at all.

2.) I'm sorry your FCs are bad. Maybe you should try flying with Agony Unleashed. They run a PVP Basics course which you can join for a few mil and get good pointers on how to fly while also getting to see what a good FC is like. I'll say right now that the Agony FCs are some of the best I have ever had the pleasure of flying with.

3.) If you think blobbing removes the skill quotient of the game, then you aren't blobbing right and probably would be easily defeated by another better organized blob of the same size. I've made a habit of flying with large yet well-organized groups. We can hold our own many times against larger numbers, or escape without heavy losses when we know we aren't a match for the enemy. Advanced fleet tactics involve:
a.) trapping a fleeing fleet
b.) getting the fleet to the right distance so we get more hits than they do
c.) evading a more powerful fleet
d.) sizing up their commanders for additional info into their strengths/weaknesses
And all of these things are done remarkably well by TEST FCs. So fly with us before you trash talk us.

4.) A generally good tank setup for a Blackbird would be:
a.) shield fit: large shield extender, adaptive invulnerability, damage control, and at least 2 shield extender rigs
b.) armor fit: 1600mm armor plate if you can fit it (you likely can), EANM, damage control, and at least 2 trimark rigs
That leaves plenty of room to fit jammers without gimping your tank.

Just because I fly in large fleets doesn't mean I don't know how to play. Good range control in large fleets relies mostly on the FC but also on individual fleet members knowing their own strengths and reacting accordingly. Sometimes the FC will hold you out of your range for your own safety. Reminds me of the time I flew a navy stabber (the price had dropped really low briefly) and I lost it because I ran ahead of the fleet in order to snag a few more hits. I was the first to get popped, and actually the only one in that particular skirmish. Had I listened to the FC, I would have kept that navy stabber a bit longer and we would likely have scored more kills than they did without me. That was a judgement call I made, and I was wrong. Other times I have made judgement calls and been right. But I've always payed close attention to what my fleet is doing because that's very important.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Generaloberst Kluntz
Viziam
Amarr Empire
#74 - 2014-12-25 21:24:01 UTC
The way you use ECM ships is niche and definitely not the broad way it's used in this game
Also about FCs. ... I dare you to find small or mid sized gang FCs who have their own jammer pilots as first second or third concern, even is they're from agony, unless it's an specific fleet in specific planned engagement. Even worse for large fleet FCs.
Also about FCs. .. If you're hoping to get good FC every time,you're delusional, while missing lots of opportunities for WTF and ***** and giggles moments.
About tanks in jamming ships. ... That's as niche as your way of using jamming ships. See, hypnos signal distortion amplifiers are very very strong for any jamming ship. particle dispersion augmentors/ projectors are awesome rigs for jamming ships too. Auto targeting units are useful in the highs. So yeah I'm a jams purist and it hurts to see these ships with tank instead of the referred modules and rigs, unless in very specific situations.That's actually ironic because if you're using tank it means your jams are even more underpowered therefore I don't know why advocate the stealth nerf.
Generaloberst Kluntz
Viziam
Amarr Empire
#75 - 2014-12-25 21:28:50 UTC
Blobbing
I meant
overwhelmingly outnumber/out-dps the poor enemy.
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#76 - 2014-12-25 21:52:23 UTC
Generaloberst Kluntz wrote:
Shakira Akira wrote:
Generaloberst Kluntz wrote:
I fall to see a single good argument for changing ECM meta in this thread. All of them are basically moved by a (sub) conscious desire of NERFING. Most of those clearly don't understand it, and it's not your fault.
See, the problem is, lots of bad PvPers and FCs have a prejudice towards ECM. When clearly damps are worse and a bit OP imo.
Other forms of EWAR are widely used and useful even in unbonused hulls, while in order to use jams properly you give up on tank entirely most of the times. You have to be on the ball with positioning and knowing when to align or warp out. Most people who hate this kind of EWAR haven't actually used it (or used it the wrong way).
The main argument I've seen so far is "at least against -insert other EWAR here - I can do something" but that's only true if you're solo, in which case you're already at disadvantage against more that one target - and let's be honest, solo Falcon/Griffin/Blackbird/Rook/Scorpion/Kitsune kills are laughably rare. If you're in fleet and you're jammed, somebody else is already pointing/shooting/droning that pesky leecher and he's prone to die or warp out. So yes its balanced, considering tank, low speed and chance to jam, and mainly piloting skill.



I couldn't even kill a damn merlin with my griffin and I had the guy jammed the entire fight. we lost our 2 dps before, I was the last guy alive and the other side took off for some reason, so it was me and the merlin. He couldn't kill me cause I had him jammed everytime he got in range to hit me, but he just shrugged off my dps.

That s actually an interesting Mexican standoff. Why you should be able to kill a merlin with a Griffin, that's the weird question here.



figured I still had 2 launchers, should be able to slowly chip away at him if he's crazy enough to stay on grid for it, but I couldn't even break his passive regen at 90% hehe.. oh well. at least I got away.. :D
Generaloberst Kluntz
Viziam
Amarr Empire
#77 - 2014-12-25 21:55:27 UTC  |  Edited by: Generaloberst Kluntz
Top kek
I love griffins xP
at least you managed to jam him all the time
one failed cycle and you'd have gone pop
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#78 - 2014-12-25 22:01:25 UTC
Reaver Glitterstim wrote:

When you're jammed you can't target anything, regardless of skill. When your targeting range is reduced, you can still approach the enemy. When your tracking is reduced, you can slow the enemy down or move away from them. When you're webbed or painted, you can still shoot and the enemy still has to get past your hit points.


you are absolutely correct, however, explain to me how being able to target if the enemy is outside your locking range, is any different from not being able to target your enemy at all. The end result is the same, you can't lock him. Sure you can get closer, of course he's going to kite you so not really.

Reaver Glitterstim wrote:

And lastly, moving out of jam range isn't a very reasonable suggestion when a Blackbird doesn't even start losing jam chance till past 70km, and that's without any range boosts beyond character skill. ECM ships easily jam out to sniper battleship range. Only a handful of ships can even shoot past their jam range, let alone do a significant amount of damage.

How so? ECM in the falloff is quite unreliable, heck just messing around I tested it and landed 1 jam out of 7 cycles just 2km into faloff. And your BB is a slow ass frigging pig compared to most combat ships.

Reaver Glitterstim wrote:
ECCM does not. It is solely a counter to one single type of EWAR.


I guess those offgrid boosting ships must be fitting the wrong mods then. Since ECCM doesn't help them at being scanned down at all.


Your beef with ECM is that you don't get the ILLUSION that there's something you can do to survive the fight. But that's all the other EWARs give you anyways. An illusion. You jump into a fleet with any other ewar, (which btw you can also fit on non bonused ships and still have very decent effects of) and you're just as screwed than if you jumped into a fleet that had a falcon/BB pilot.
Generaloberst Kluntz
Viziam
Amarr Empire
#79 - 2014-12-25 22:09:54 UTC
Shakira Akira wrote:
Reaver Glitterstim wrote:

When you're jammed you can't target anything, regardless of skill. When your targeting range is reduced, you can still approach the enemy. When your tracking is reduced, you can slow the enemy down or move away from them. When you're webbed or painted, you can still shoot and the enemy still has to get past your hit points.


you are absolutely correct, however, explain to me how being able to target if the enemy is outside your locking range, is any different from not being able to target your enemy at all. The end result is the same, you can't lock him. Sure you can get closer, of course he's going to kite you so not really.

Reaver Glitterstim wrote:

And lastly, moving out of jam range isn't a very reasonable suggestion when a Blackbird doesn't even start losing jam chance till past 70km, and that's without any range boosts beyond character skill. ECM ships easily jam out to sniper battleship range. Only a handful of ships can even shoot past their jam range, let alone do a significant amount of damage.

How so? ECM in the falloff is quite unreliable, heck just messing around I tested it and landed 1 jam out of 7 cycles just 2km into faloff. And your BB is a slow ass frigging pig compared to most combat ships.

Reaver Glitterstim wrote:
ECCM does not. It is solely a counter to one single type of EWAR.


I guess those offgrid boosting ships must be fitting the wrong mods then. Since ECCM doesn't help them at being scanned down at all.


Your beef with ECM is that you don't get the ILLUSION that there's something you can do to survive the fight. But that's all the other EWARs give you anyways. An illusion. You jump into a fleet with any other ewar, (which btw you can also fit on non bonused ships and still have very decent effects of) and you're just as screwed than if you jumped into a fleet that had a falcon/BB pilot.

Yup.
Also those said other EWAR ships, besides not having to be bonused hulls to work (unlike proper ECM ships) , most times have three times the tank of a jamming ship, even when you tank a blackbird it still doesn't compare to a damping ship tank or a huginn tank or an arbitrator tank or a curse tank.
Reaver Glitterstim
The Scope
Gallente Federation
#80 - 2014-12-26 15:50:08 UTC  |  Edited by: Reaver Glitterstim
Generaloberst Kluntz wrote:
Blobbing
I meant
overwhelmingly outnumber/out-dps the poor enemy.

Most of my kills are when we outnumbered the enemy, but most of my losses are when they outnumbered us. You act like "blobbing" is a bad thing. You can believe that all you want as larger fleets score more victories against you. And it's not just the numbers, there's far more to it than that. Larger gangs are a lot more difficult to keep all on one page. There are some alliances that merely throw large numbers of ships at the enemy with no real thought in it. They don't last long.

My way of flying ECM is not niche, it is situational. I fly a different fit with every ship because I base my fit on the needs of my fleet, where we're going, and various other data I can come up with. But fitting tank is generic. If you fit full jam then you're only asking for failure. If you have a high success rate in full jam fits, then thank your FC for doing all the work for you and getting lucky easy fights so you don't have to fit properly.

Shakira Akira, if you had one successful jam cycle out of 7 at 2km into falloff, your failure was your jam strength vs their sensor strength, not due to falloff.

And what is this illusion you guys talk about? I've been in plenty of scenarios in which the enemy used tracking disruption or sensor dampening against us and there was no illusion that it failed to be effective on us a lot of times because our fleet outmaneuvered theirs. I say you can still do stuff because I do do stuff against it all the time. But not against ECM. The only thing you can still do while jammed other than uselessly move (when you're already in the right position) is use drones and F.o.F. missiles, and the missiles are just a waste of cargo space because they attack friendlies. And to be clear, drones are not a counter to just ECM, they are a counter to ALL jamming.



Generaloberst Kluntz wrote:
Yup.
Also those said other EWAR ships, besides not having to be bonused hulls to work (unlike proper ECM ships) , most times have three times the tank of a jamming ship, even when you tank a blackbird it still doesn't compare to a damping ship tank or a huginn tank or an arbitrator tank or a curse tank.

I just ran up an armor fit Blackbird in EFT (the same armor fit I described earlier) and got 27,879 EHP with max skills and no boosts/implants. For Arbitrator with the same defense fit (very similar fit altogether) I got 35,144 EHP. That's only 26% higher. Other differences:
* The Blackbird can target to 138km and jam optimal+falloff is (70+78)148km; the Arbitrator can target to 81km and jam optimal+falloff is (72+36)108km
* The Arbitrator has a nice drone bay with bonused drones but the Blackbird has a tiny drone bay

The difference is clear: the Blackbird has less defense because it has more powerful jams. It is balanced as long as the jams themselves are balanced.

Generaloberst Kluntz wrote:
That's actually ironic because if you're using tank it means your jams are even more underpowered therefore I don't know why advocate the stealth nerf.
Why do you insist that I am advocating for a nerf? I said in the OP that the chance of success (i.e. ECM jam strength) would need to be increased to make this not a nerf, and gave no specific numbers. How can you have any room to assert that my suggestion is in any way a nerf?

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