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Walk in ships

Author
Markahn Vaedris
Aliastra
Gallente Federation
#1 - 2014-12-24 16:13:09 UTC
I have given up on the long anticipated WIS. However, I look back on my first impression of EvE and what attracted me to it. As a long time lover of Sci Fi it has dawned on me that my main interest has always been space and spaceships (and anything with androids and aliens).

At first I really loved the look of EvE. It is truly a beautiful game that keeps getting better. However, my greatest disappointment stemmed from the fact that I couldn't walk around the halls of my ships. I couldn't see my crew, snap to attention as I gloriously walked onto the bridge. I couldn't hear the electronic humming, blips and beeps of the various equipment. I couldn't stride to the captain's control panel, issue orders, check ship's status, look at the main view screen as a sansha pirate bears down, guns blazing. Let's face it, we all want to be Captain Kirk or Han Solo.

These are the sights and sounds that would make this game truly immersive. Floating around on the exterior of my ship is an existential experience and not as immersive for those who want to be a part of their own sci fi adventure.

Now, as an amateur 3D artist I am fully aware of the enormous undertaking creating sci fi halls and sets for every ship in the game. Some of these ships are the size of cities. You would need a staggering number of artists over the course of several years. However, if you open it up to the community. Artists such as myself could start the project off. Personally, I am already creating the interior of my favorite EvE ship "The Nemesis".

I don't know if this would mean you would have to create a whole new engine or if it would be an extension of the Captain's quarters. The project could start off small. Only frigates, only one race, one set (bridge - obviously) and a few hallways and a turbolift (gotta have a turbolift).

This would be my greatest desire for this game and would make it easily the most immersive game ever.
Gawain Edmond
Khanid Bureau of Industry
#2 - 2014-12-24 16:14:04 UTC
no also this thread was made yesterday by someone else with the same idea and it was bad then and is still bad now
Bob Maths
Federal Navy Academy
Gallente Federation
#3 - 2014-12-24 16:20:13 UTC
I might just start reporting these threads as trolling threads.
Markahn Vaedris
Aliastra
Gallente Federation
#4 - 2014-12-24 16:24:50 UTC
We agree to disagree.
Bob Maths
Federal Navy Academy
Gallente Federation
#5 - 2014-12-24 16:30:16 UTC
Markahn Vaedris wrote:
We agree to disagree.

No it would just take obscene amounts of proessing power - EVE is barely able to have 1000 players on the same screen at once, imagine the trolling done by GS in fleet battles or in Jita by everyone undocking and crashing the server by loading the insides of a ship. Does it really add that much to the game?
Markahn Vaedris
Aliastra
Gallente Federation
#6 - 2014-12-24 16:57:45 UTC
I don't believe so. It would be a different room just like captain's quarters is now. Ships out in space in the same system is an issue. But as soon as a ship docks in the same system it is no longer using bandwidth. There is no lag in station regardless of how many people are in there.
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-12-24 17:11:48 UTC
Tarpedo
Incursionista
#8 - 2014-12-24 17:17:01 UTC
It's available right now in 3 other spaceship MMO games + 1 more will have it by the end of 2015. No point to wait for CCP to implement it in EVE.
Bob Maths
Federal Navy Academy
Gallente Federation
#9 - 2014-12-24 17:21:24 UTC
Markahn Vaedris wrote:
I don't believe so. It would be a different room just like captain's quarters is now. Ships out in space in the same system is an issue. But as soon as a ship docks in the same system it is no longer using bandwidth. There is no lag in station regardless of how many people are in there.


Without actually knowing the server structure and data relations of the EVE servers it's pretty much a pointless debate arguing about the processing needs of rendering an entire, what, 14m m3 ship in extravagent detail or even keeping the files for such things. Also does the insides of a ship serve a function other than "wow cool" as the Captain's quarters in stations provide a more interactive experience whilst retaining the functions of the station but the station is a special case because it's isolated.

What, specifically, does it do in space or in the "Captain's Quarters" mode that isn't already fulfilled by the existing interfaces and why would I want to navigate around 100000000000000000000 keys or commands just to do the same functions that I could do without that feature?

Yes great cool, make and construct an entire floorplan for a ship that'd fit inside 28 or 30 cargo planes but do that for the entire ship roster 5000 times over because someone tells you to do it again.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-12-24 19:12:56 UTC
Sure.

But, you'll be forfeiting every benefit your capsuleer nature gives you. Every bonus your skills give would be gone, you'd be flying your ship at it's base stats. And when it dies, you wake up in the last clone you had, losing any SP you've gained since you last bothered to back yourself up.

if you want to walk around outside of your pod, you take the drawbacks.
ShahFluffers
Ice Fire Warriors
#11 - 2014-12-24 19:18:27 UTC  |  Edited by: ShahFluffers
What is the Capsule and how it works with your clone
- the pod is an interface that allows you to "jack in" to a ship via implants to directly control it with your thoughts
- direct control of the ship means you do not require a command crew (and sometimes no crew at all).
- being outside of your pod means that you are "mortal"... because outside of the pod you lack the necessary tech to perfectly scan your brain for the new clone (in the event of your death).
- a ship without a pod pilot lacks all the processing optimizations, efficiencies, and situational awareness that makes a pod piloted ship powerful. That is why pod pilots can easily massacre entire fleets of "normals."

The Jovian Wetgrave
- Capsuleer tech is Jovian in orgin and used extensively in their empire.
- the first Capsuleer was Caldari.
- minds that lack training cannot withstand the shock of transitioning between ship systems and "normal body." Worst case scenario is "Mind Lock" where the person goes catatonic and becomes imprisoned in their own mind.

What we look like in the pod

What we look like half disconnected
Markahn Vaedris
Aliastra
Gallente Federation
#12 - 2014-12-24 19:29:10 UTC
Quote:
Without actually knowing the server structure and data relations of the EVE servers it's pretty much a pointless debate arguing about the processing needs of rendering an entire, what, 14m m3 ship in extravagent detail or even keeping the files for such things. Also does the insides of a ship serve a function other than "wow cool" as the Captain's quarters in stations provide a more interactive experience whilst retaining the functions of the station but the station is a special case because it's isolated.

What, specifically, does it do in space or in the "Captain's Quarters" mode that isn't already fulfilled by the existing interfaces and why would I want to navigate around 100000000000000000000 keys or commands just to do the same functions that I could do without that feature?

Yes great cool, make and construct an entire floorplan for a ship that'd fit inside 28 or 30 cargo planes but do that for the entire ship roster 5000 times over because someone tells you to do it again.


I agree this is a pointless debate. In fact I wasn't expecting any opinions here, certainly not the amount of negative comments received so far. However, if I may; I stated in my original post that it need not be a gargantuan project, nor does it have to be incredibly hi rez poly count. I have created models and entire environments for game levels, so I do know something about what I'm talking about. What I don't know is EvE's game engine. I know Unity and UDK and a little of Half Life.

As to your comment about the function other than "wow cool'. Well, you either get it or you don't, and I won't discuss that any further. I respect your opinion.

Cheers...
Hopelesshobo
Hoboland
#13 - 2014-12-24 20:42:12 UTC
I read the title of the thread, and was disappointed by the missed opportunity at calling it WiS.

Lowering the average to make you look better since 2012.

Lugh Crow-Slave
#14 - 2014-12-24 21:03:39 UTC
Danika Princip wrote:
Sure.

But, you'll be forfeiting every benefit your capsuleer nature gives you. Every bonus your skills give would be gone, you'd be flying your ship at it's base stats. And when it dies, you wake up in the last clone you had, losing any SP you've gained since you last bothered to back yourself up.

if you want to walk around outside of your pod, you take the drawbacks.


not to mention the chance that you just flat up stay dead of suffer brain damage
DaReaper
Net 7
Cannon.Fodder
#15 - 2014-12-24 21:17:03 UTC  |  Edited by: DaReaper
I don't see the point really. I don't even see the point of being able to walk around your ship in the other games, one a monstrosity that may not be finished.

Unless there are tons of load screens and wait time, there is no point in eve (ignoring lore) to walk around your ship. With ganking all over the place, the moment you leave the pod and wonder is prolly when you will get shot. so you'd have to run back to the pod, rehook up and hope your buffer holds before you can do anything.

I mean really look at this idea logically, it is a bad idea, and just doesn't fit into how eve is played.

Now if we had legion as boarding parties then yes I could see that, but honestly... based on lore... the dust bunnies/legion guys just clone jump to the battle. there is no need what so ever to walk around in a ship in eve. No game play element would be added besides a lame 'oh this is cool... pointless... but cool' factor

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Komi Toran
Perkone
Caldari State
#16 - 2014-12-24 21:58:03 UTC
ShahFluffers wrote:
What is the Capsule and how it works with your clone
- the pod is an interface that allows you to "jack in" to a ship via implants to directly control it with your thoughts
- direct control of the ship means you do not require a command crew (and sometimes no crew at all).
- being outside of your pod means that you are "mortal"... because outside of the pod you lack the necessary tech to perfectly scan your brain for the new clone (in the event of your death).
- a ship without a pod pilot lacks all the processing optimizations, efficiencies, and situational awareness that makes a pod piloted ship powerful. That is why pod pilots can easily massacre entire fleets of "normals."

The Jovian Wetgrave
- Capsuleer tech is Jovian in orgin and used extensively in their empire.
- the first Capsuleer was Caldari.
- minds that lack training cannot withstand the shock of transitioning between ship systems and "normal body." Worst case scenario is "Mind Lock" where the person goes catatonic and becomes imprisoned in their own mind.

What we look like in the pod

What we look like half disconnected

Unfortunately, most of this neat, consistent lore/justification was tossed out the window with Incarna.
Mharius Skjem
Guardians of the Underworld
#17 - 2014-12-24 23:32:18 UTC
Markahn Vaedris wrote:
I have given up on the long anticipated WIS. However, I look back on my first impression of EvE and what attracted me to it. As a long time lover of Sci Fi it has dawned on me that my main interest has always been space and spaceships (and anything with androids and aliens).

At first I really loved the look of EvE. It is truly a beautiful game that keeps getting better. However, my greatest disappointment stemmed from the fact that I couldn't walk around the halls of my ships. I couldn't see my crew, snap to attention as I gloriously walked onto the bridge. I couldn't hear the electronic humming, blips and beeps of the various equipment. I couldn't stride to the captain's control panel, issue orders, check ship's status, look at the main view screen as a sansha pirate bears down, guns blazing. Let's face it, we all want to be Captain Kirk or Han Solo.

These are the sights and sounds that would make this game truly immersive. Floating around on the exterior of my ship is an existential experience and not as immersive for those who want to be a part of their own sci fi adventure.

Now, as an amateur 3D artist I am fully aware of the enormous undertaking creating sci fi halls and sets for every ship in the game. Some of these ships are the size of cities. You would need a staggering number of artists over the course of several years. However, if you open it up to the community. Artists such as myself could start the project off. Personally, I am already creating the interior of my favorite EvE ship "The Nemesis".

I don't know if this would mean you would have to create a whole new engine or if it would be an extension of the Captain's quarters. The project could start off small. Only frigates, only one race, one set (bridge - obviously) and a few hallways and a turbolift (gotta have a turbolift).

This would be my greatest desire for this game and would make it easily the most immersive game ever.


Are you aware that the inside of your ship is the goo of your pod.

Commanding from the bridge is what mortal non capsulars do. Their command and control systems are not as good as ours which is why we have a massive tactical edge.

Want to see how they perform?
Fly to the nearest belt and watch in awe as you blap them, whilst they apply no damage to you at all.

We are the gods of New Eden. Your divinity comes from the pod. It's a sacred place.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#18 - 2014-12-24 23:41:26 UTC
Komi Toran wrote:
ShahFluffers wrote:
What is the Capsule and how it works with your clone
- the pod is an interface that allows you to "jack in" to a ship via implants to directly control it with your thoughts
- direct control of the ship means you do not require a command crew (and sometimes no crew at all).
- being outside of your pod means that you are "mortal"... because outside of the pod you lack the necessary tech to perfectly scan your brain for the new clone (in the event of your death).
- a ship without a pod pilot lacks all the processing optimizations, efficiencies, and situational awareness that makes a pod piloted ship powerful. That is why pod pilots can easily massacre entire fleets of "normals."

The Jovian Wetgrave
- Capsuleer tech is Jovian in orgin and used extensively in their empire.
- the first Capsuleer was Caldari.
- minds that lack training cannot withstand the shock of transitioning between ship systems and "normal body." Worst case scenario is "Mind Lock" where the person goes catatonic and becomes imprisoned in their own mind.

What we look like in the pod

What we look like half disconnected

Unfortunately, most of this neat, consistent lore/justification was tossed out the window with Incarna.


Not at all, but I agree incarna would have been better with a pod interface chamber and some cut scenes showing the trauma of disconnection and reconnection to the pod interface which by all accounts is deeply unpleasant though nicely hinted at in the incarna promo trailer.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

ShahFluffers
Ice Fire Warriors
#19 - 2014-12-25 00:38:09 UTC
Komi Toran wrote:
ShahFluffers wrote:
What is the Capsule and how it works with your clone
- the pod is an interface that allows you to "jack in" to a ship via implants to directly control it with your thoughts
- direct control of the ship means you do not require a command crew (and sometimes no crew at all).
- being outside of your pod means that you are "mortal"... because outside of the pod you lack the necessary tech to perfectly scan your brain for the new clone (in the event of your death).
- a ship without a pod pilot lacks all the processing optimizations, efficiencies, and situational awareness that makes a pod piloted ship powerful. That is why pod pilots can easily massacre entire fleets of "normals."

The Jovian Wetgrave
- Capsuleer tech is Jovian in orgin and used extensively in their empire.
- the first Capsuleer was Caldari.
- minds that lack training cannot withstand the shock of transitioning between ship systems and "normal body." Worst case scenario is "Mind Lock" where the person goes catatonic and becomes imprisoned in their own mind.

What we look like in the pod

What we look like half disconnected

Unfortunately, most of this neat, consistent lore/justification was tossed out the window with Incarna.

Look to the lower left of the gantry when your character is walking towards his/her ship. Your pod is there, open and inert (yes, it is actually THAT small... it is Jovian Tech afterall).

So no... the lore still holds.


The only way around the whole "mortal-out-of-the-pod" issue is by installing DUST implants into your character. However, this still will not allow you to control your ship to its fullest as that requires a more "complete" uplink and the stasis of your fleshy body (because anyone will have trouble trying to control two "bodies" at the same time).
Bullet Therapist
Caldari Provisions
Caldari State
#20 - 2014-12-25 11:13:20 UTC
It's not a bad idea but creating all of these in game environments would take an enormous amount of the already limited resources that the developers have. Overall, I don't think that it wouldn't add much enjoyment or functionality for the majority of players. If CCP could magically make it happen I think people would probably like it, but it wouldn't be an everyday feature and as things currently stand it would take away from more important work that needs to be done.
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